Files
qtalker---/backend/app/ws.py
Indiana cf602ab3de feat: the moon shapes who answers; wire magnetometer; drop dead CSS
MOON INFLUENCE ON SUMMONING

Astronomy previously only decided whether a channel's familiar spirit
returned. It now shapes *who comes through*:

  - Rarity skews with real moon illumination. At full moon the rare and
    mythic weights roughly triple while common recedes, so a mythic
    summoning becomes a reason to go out on the right night rather than a
    flat lottery. Deliberately a skew and never a gate — every tier stays
    reachable on every night, because someone who can only play midweek
    should not be locked out of the good spirits.
  - Hidden traits take a small moonlit nudge: power and volatility rise,
    alignment drifts slightly darker. Capped at 0.12 and clamped to [0,1],
    so a full moon intensifies what a spirit already is instead of
    rewriting it. Deceptiveness is untouched — whether a spirit lies is its
    own nature, not the sky's doing.
  - The mint prompt is told the phase, and explicitly told the entity must
    never mention or seem aware of it. It shapes who they are, not their
    dialogue; a ghost remarking on the moonlight would break the illusion
    instantly.

Tests assert the outcomes shift in practice (mythic rate over 4000 draws,
rare-tier counts across 300 fallback profiles), not merely that the code
runs. test_mint_prompt_never_receives_traits now allows `sky` while still
forbidding `traits`: moon phase is public, observable state anyone can look
up, hidden ground truth is not.

GEOMAGNETIC (app/geomagnetic.py)

Real NOAA SWPC planetary K-index, verified against the live endpoint —
which caught a real bug: I had written the parser against an
array-of-arrays shape, and the actual feed serves a list of objects
(`estimated_kp` float, `kp_index` int, `kp` a display string with a letter
suffix). Fixed, and the tests now use the real captured shape. Cached,
never blocking, and a failed refresh keeps serving the last real value —
an hour-old genuine measurement beats nothing, and geomagnetic conditions
do not change fast enough for that to mislead.

MAGNETOMETER WIRED

MagnetometerListener existed but was never connected. The EMF panel now
runs it alongside the motion listener where the hardware exists, so the
"EMF meter" measures actual magnetic field in µT rather than only
inferring disturbance from movement. Additive: the motion path is
untouched and remains the only option on iOS. Its field jitter also feeds
the entropy pool.

DEAD CODE

Removed .evp-scope and .radio-waterfall, orphaned when both panels moved to
the shared SpectrumScope. Audited every other flagged export first and left
them alone — they are used internally, and "not imported elsewhere" is not
the same as dead.

Adds docs/CHANNELS.md recording what each channel measures and, honestly,
what has actually been verified against hardware versus only written
carefully.

311 backend + 355 frontend tests pass; i18n parity gate passes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-28 13:31:15 +00:00

1022 lines
42 KiB
Python

"""The séance channel: one WebSocket per contact session.
Protocol (client → server):
{"type": "ping"} → {"type": "pong"}
{"type": "set_mode", "mode": MODE} → {"type": "mode", ...}
{"type": "language", "language": "en"|"es"}
{"type": "summon"} → {"type": "entity", ...}
{"type": "anomaly", "source": SRC, ...} → {"type": "utterance", ...}
{"type": "question", "text": "..."} → reply_start / reply_token* / reply_end
{"type": "passive", "enabled": bool} → ambient wire loop on/off
{"type": "ritual_start"} → (begins a ritual attempt)
{"type": "ritual_step", "step": <int>} → (on the final step) ritual_complete
{"type": "judgment", "verdict": "trust" | "banish" | "test" | "cross_over"}
→ judgment_result
All server → client frames flow through a single sender task so concurrent
producers (ambient loop, reply streaming, TTS callbacks) never interleave on
the wire.
"""
import asyncio
import contextlib
import random
import time
import uuid
from dataclasses import dataclass, field
from datetime import datetime, timezone
from pathlib import Path
from fastapi import APIRouter, WebSocket, WebSocketDisconnect
from sqlalchemy import select
from sqlalchemy.exc import IntegrityError
from app import judgment
from app.config import settings
from app.db import async_session_maker as _default_session_maker
from app.deps import SESSION_COOKIE_NAME
from app.entities import fallback_signature, signature_from_anomalies
from app.celestial import veil_thinness
from app.entropy import contribution_bits, veil_float
from app.geomagnetic import geomagnetic_cache
from app.inventory import (
RITUAL_SUCCESS_ESSENCE,
SUMMON_ESSENCE_TRICKLE,
credit_essence,
roll_item_drop,
summon_drop_trigger,
)
from app.llm.service import SpiritBusyError, spirit_service
from app.models.auth_session import AuthSession, hash_token
from app.models.contact_session import ContactSession
from app.models.entity import Entity
from app.models.entity_sighting import EntitySighting
from app.models.event import Event
from app.models.inventory_item import InventoryItem
from app.models.user import User
from app.possession import compute_stability
from app.rate_limit import RateLimiter, resolve_client_ip
from app.telemetry import detect_wire_spike, sample_network
from app.tts.piper import synthesize_spirit_voice
from app.tts.voices import pick_voice
router = APIRouter()
# Alias so tests can swap in the NullPool test session maker.
session_maker = _default_session_maker
MODES = {"wire", "evp", "radio", "ouija", "emf"}
# Per-user limiters for every LLM-triggering message type (spec §5).
fragment_limiter = RateLimiter(max_requests=30, window_seconds=60)
question_limiter = RateLimiter(max_requests=6, window_seconds=60)
summon_limiter = RateLimiter(max_requests=4, window_seconds=60)
# ritual_start/judgment don't call the LLM, but each one is an essence/favor/
# item-drop reward trigger point same as summon/question — unlike those,
# they previously had no limiter at all, which meant a scripted client could
# credit itself unbounded essence by simply replaying "judgment" (or
# ritual_start -> 4x ritual_step) in a tight loop. These bound that to the
# same modest, human-plausible cadence as the other reward triggers.
ritual_limiter = RateLimiter(max_requests=6, window_seconds=60)
judgment_limiter = RateLimiter(max_requests=10, window_seconds=60)
# Per-IP limiters for the same trigger points (spec §5). Ollama is a shared,
# single-instance, CPU-only resource — per-account limits alone don't stop
# one compromised/scripted account from hammering it across many source IPs,
# nor do they protect the resource from many accounts sharing one IP. IP
# thresholds are looser than the per-account ones since a single IP can
# legitimately host multiple accounts on a shared network.
fragment_ip_limiter = RateLimiter(max_requests=60, window_seconds=60)
question_ip_limiter = RateLimiter(max_requests=12, window_seconds=60)
summon_ip_limiter = RateLimiter(max_requests=8, window_seconds=60)
ritual_ip_limiter = RateLimiter(max_requests=12, window_seconds=60)
judgment_ip_limiter = RateLimiter(max_requests=20, window_seconds=60)
# Probability that a channel's familiar presence answers again rather than
# something new manifesting. High enough that the Codex stays collectable
# and spirits are genuinely re-contactable; low enough that calling into a
# known channel is never a guarantee.
RETURN_CHANCE = 0.72
# How much a fully-thin veil erodes the familiar presence's claim on a
# channel. At 0.45, a full moon at true solar midnight drops the return
# chance from 72% to ~40% — a real, felt difference on the spookiest night
# of the month, without ever making a known spirit unreachable.
VEIL_THINNESS_PULL = 0.45
AUDIO_DIR = Path(settings.data_dir) / "audio"
def _audio_dir() -> Path:
AUDIO_DIR.mkdir(parents=True, exist_ok=True)
return AUDIO_DIR
@dataclass
class SeanceState:
user_id: uuid.UUID
session_id: uuid.UUID
client_ip: str
send_queue: asyncio.Queue = field(default_factory=asyncio.Queue)
mode: str = "unknown"
language: str = "en"
entity: dict | None = None
anomalies: list[dict] = field(default_factory=list)
history: list[dict] = field(default_factory=list)
ambient_task: asyncio.Task | None = None
wire_jitter_history: list[float] = field(default_factory=list)
last_wire_anomaly_at: float = 0.0
# Workstream B (character-depth-ghost-log spec): ritual progress for the
# *current* entity — reset whenever a fresh presence is summoned (see
# _handle_summon) or a new ritual_start arrives.
ritual_steps: int = 0
ritual_completed: bool = False
ritual_success: bool = False
# Per-session RNG for `tell` frames — unseeded (a session's tells should
# vary run to run), but persistent across calls so the draw sequence
# isn't restarted on every single message.
tell_rng: random.Random = field(default_factory=random.Random)
# Latest physical-entropy contribution harvested from the seeker's room
# (microphone noise floor / RF noise between stations) — see
# app/entropy.py. Untrusted by construction: it is only ever mixed with
# fresh server secrets, never used as a seed on its own, so a client
# sending a chosen or replayed value cannot steer any outcome.
entropy: str | None = None
# Seeker's longitude, if they granted location. Only the longitude is
# kept — it is all that solar midnight needs, and storing a full
# coordinate would be retaining precise location data we have no use
# for. Never persisted; lives and dies with the connection.
longitude: float | None = None
# Latest NOAA planetary K-index reading, refreshed on summon. Cached on
# the state so the manifest path can report it without another lookup.
geomagnetic: dict | None = None
# Active-session registry (spec: ESP32 sensor node, Workstream K): maps a
# user to their live SeanceState so hardware ingestion (a plain HTTP
# request, not a WS connection) can find "does this user have a séance
# open right now" and push a hardware anomaly into it. Single
# most-recent-session mapping — if a user somehow has two `/ws/session`
# tabs open concurrently, the newer one wins the registry slot; that's a
# reasonable v1 (see spec's Contract section) since a user's attention is
# realistically in one tab at a time. Plain in-process dict, same reasoning
# as everywhere else in this file: no external store needed at this scale,
# doesn't need to survive a restart.
_active_sessions: dict[uuid.UUID, "SeanceState"] = {}
def register_active_session(user_id: uuid.UUID, state: "SeanceState") -> None:
_active_sessions[user_id] = state
def unregister_active_session(user_id: uuid.UUID, state: "SeanceState") -> None:
# Only remove if it's still *this* state — guards against a rare
# overlap where an older session's disconnect cleanup runs after a
# newer session for the same user has already registered, which would
# otherwise wipe out the newer (still-live) registry entry.
if _active_sessions.get(user_id) is state:
del _active_sessions[user_id]
def get_active_session(user_id: uuid.UUID) -> "SeanceState | None":
return _active_sessions.get(user_id)
def serialize_entity(entity: Entity) -> dict:
return {
"id": str(entity.id),
"name": entity.name,
"epithet": entity.epithet,
"persona": entity.persona,
"rarity": entity.rarity_tier,
"voice": entity.voice_profile,
"visual": entity.visual_profile,
"quotes": entity.sample_quotes,
"contact_count": entity.contact_count,
"discovered_at": entity.discovered_at.isoformat(),
# Workstream B: hidden ground truth, kept on the server-side
# SeanceState.entity dict for the ritual/judgment/tell handlers to
# read (state.entity["traits"]) — see `_public_entity` below for why
# this never reaches the wire directly.
"traits": entity.traits,
}
def _public_entity(entity: dict) -> dict:
"""The entity payload actually sent to the client in the `entity`
frame — everything `serialize_entity` produces *except* `traits`.
Hidden traits must never leak outside `ritual_complete` on success (the
contract's decoupling requirement, echoed in
frontend/src/lib/evilMeter.ts's comments); `frontend/src/lib/types.ts`'s
`SpiritEntity` type correspondingly has no `traits` field."""
return {key: value for key, value in entity.items() if key != "traits"}
def _client_ip(websocket: WebSocket) -> str:
host = websocket.client.host if websocket.client else None
return resolve_client_ip(websocket.headers, host)
async def _authenticate(websocket: WebSocket) -> uuid.UUID | None:
raw_token = websocket.cookies.get(SESSION_COOKIE_NAME)
if raw_token is None:
return None
token_hash = hash_token(raw_token)
async with session_maker() as db:
result = await db.execute(
select(AuthSession).where(AuthSession.token_hash == token_hash)
)
session = result.scalar_one_or_none()
if session is None or session.expires_at < datetime.now(timezone.utc):
return None
return session.user_id
async def _sender(state: SeanceState, websocket: WebSocket) -> None:
"""The only task allowed to write to the socket."""
try:
while True:
message = await state.send_queue.get()
await websocket.send_json(message)
except asyncio.CancelledError:
pass
async def _record_event(
session_id: uuid.UUID,
kind: str,
text: str | None = None,
payload: dict | None = None,
) -> uuid.UUID:
async with session_maker() as db:
event = Event(session_id=session_id, kind=kind, text=text, payload=payload)
db.add(event)
await db.commit()
await db.refresh(event)
return event.id
async def _speak(
state: SeanceState, kind: str, text: str, instability: float = 0.0
) -> None:
"""Persist an utterance, push its text immediately, synthesize audio in
the background, and push the audio URL when the effects chain finishes."""
event_id = await _record_event(
state.session_id, "utterance", text=text, payload={"kind": kind}
)
await state.send_queue.put(
{
"type": "utterance",
"id": str(event_id),
"kind": kind,
"text": text,
"entity": state.entity["name"] if state.entity else None,
}
)
async def _synth() -> None:
try:
voice_profile = state.entity.get("voice", {}) if state.entity else {}
voice = pick_voice(voice_profile.get("voice_id"), state.language)
wav = await synthesize_spirit_voice(
text, voice, voice_profile, instability=instability
)
filename = f"{event_id}.wav"
_audio_dir().joinpath(filename).write_bytes(wav)
async with session_maker() as db:
event = await db.get(Event, event_id)
if event is not None:
event.audio_path = filename
await db.commit()
await state.send_queue.put(
{"type": "audio", "id": str(event_id), "url": f"/audio/{filename}"}
)
except Exception:
# TTS is texture, not content — the words already reached the
# seeker. Never let a synth failure kill the séance.
pass
asyncio.create_task(_synth())
_ROMAN = ["II", "III", "IV", "V", "VI", "VII", "VIII", "IX"]
async def _unique_entity_name(db, base_name: str) -> str:
name = base_name
i = 0
while await db.scalar(select(Entity).where(Entity.name == name)) is not None:
name = f"{base_name} {_ROMAN[i]}" if i < len(_ROMAN) else f"{base_name} {i + 2}"
i += 1
return name
async def _summon(state: SeanceState, channel: str) -> tuple[Entity, bool]:
"""Open a channel and see what answers.
The signature identifies a *channel*, not a spirit. Whether the entity
previously reached on this channel answers again, or something else
manifests instead, is a genuine draw against physical entropy harvested
from the seeker's room (app/entropy.py) — not a deterministic lookup.
Before this, an identical anomaly pattern always produced an identical
spirit, which made contact feel like a database query rather than
channeling.
The Codex mechanic survives: a familiar presence is the *likely*
outcome on a known channel (`RETURN_CHANCE`), so spirits remain
collectable and re-contactable, but never guaranteed. Sometimes you
call and something else picks up.
An at-peace entity (a spirit correctly helped to cross over) is
excluded from the match entirely — it stays in the Codex forever but
can't be re-contacted. `Entity.signature` is unique, so a newly minted
entity can't reuse a string a retired row still holds; it gets a salted
variant of the same base signature.
"""
signature = signature_from_anomalies(state.anomalies) or fallback_signature(
str(state.session_id)
)
# Two concurrent sessions can race to mint the same signature (this is
# the whole point of the match-or-mint check above being racy across
# connections), or two mints can independently decide on the same
# "next available" name via _unique_entity_name's read-then-decide
# check — either raises IntegrityError on commit against Entity's
# unique(signature)/unique(name) constraints. Retrying re-runs the
# match against what the winning transaction just committed, so the
# loser finds and reuses that row instead of crashing the session.
last_error: IntegrityError | None = None
for _attempt in range(2):
async with session_maker() as db:
try:
known = await db.scalar(
select(Entity).where(Entity.signature == signature, Entity.at_peace.is_(False))
)
# The draw that makes contact feel like contact: even on a
# channel with a familiar presence, something else can
# answer. Domain-separated from the traits roll so the two
# are uncorrelated.
# A thinner veil (full moon, true solar midnight) makes it
# likelier that something *other* than the familiar
# presence pushes through — more traffic gets across when
# the barrier is weaker, which is the whole folkloric
# premise. Real astronomy, computed from the seeker's own
# longitude: see app/celestial.py.
sky = veil_thinness(state.longitude)
thinness = sky["thinness"]
if state.geomagnetic is not None:
# A real storm counts for a third of the reading — enough
# that a Kp-7 night is noticeably stranger, not so much
# that quiet space weather flattens the moon's effect.
thinness = thinness * 0.67 + state.geomagnetic["disturbance"] * 0.33
return_chance = RETURN_CHANCE * (1.0 - thinness * VEIL_THINNESS_PULL)
answers = (
known is not None
and veil_float(state.entropy, "answers") < return_chance
)
entity = known if answers else None
is_new = entity is None
if is_new:
# A new presence on an occupied channel needs its own
# signature (the column is unique) — same salting the
# at-peace case already required.
mint_signature = signature
taken = await db.scalar(select(Entity).where(Entity.signature == signature))
if taken is not None:
mint_signature = f"{signature}:{uuid.uuid4().hex[:8]}"
profile = await spirit_service.mint_profile(
mint_signature, channel, state.anomalies, state.language,
entropy=state.entropy,
# The moon shapes who answers — see
# entities.rarity_weights_for_moon / moon_trait_bias.
sky=sky,
)
discoverer = await db.get(User, state.user_id)
favor = discoverer.favor if discoverer is not None else 0.0
entity = Entity(
name=await _unique_entity_name(db, profile["name"]),
epithet=profile["epithet"],
persona=profile["persona"],
rarity_tier=profile["rarity"],
signature=mint_signature,
voice_profile=profile["voice"],
visual_profile=profile["visual"],
sample_quotes=profile["quotes"],
# Workstream B: signature-seeded traits, nudged by the
# discovering user's favor (app.judgment.apply_favor_bias) —
# never derived from/fed into the persona above.
traits=judgment.apply_favor_bias(profile["traits"], favor),
discovered_by=state.user_id,
contact_count=1,
)
db.add(entity)
else:
entity.contact_count += 1
await db.flush()
session = await db.get(ContactSession, state.session_id)
if session is not None:
session.entity_id = entity.id
db.add(
EntitySighting(
entity_id=entity.id, session_id=state.session_id, user_id=state.user_id
)
)
await db.commit()
await db.refresh(entity)
return entity, is_new
except IntegrityError as exc:
await db.rollback()
last_error = exc
continue
assert last_error is not None
raise last_error
async def _reward_summon(state: SeanceState) -> None:
"""Workstream C's essence-trickle + item-drop trigger points that exist
in this handler today: a small essence trickle for every successful
summon (any mode), and — only when the summoned entity is high-rarity —
a roll for an item drop. The other two contract trigger points ("after a
correct judgment, a successful ritual") belong to Workstream B's
ritual/judgment WS handlers (`_reward_ritual_success` / `_handle_judgment`
below), which call the same `app.inventory` `roll_item_drop`/
`credit_essence` helpers and milestone essence constants so the drop
table and essence economy stay in one place instead of being
duplicated."""
assert state.entity is not None
rarity = state.entity.get("rarity", "common")
async with session_maker() as db:
# Locked (see purchase_unlock's docstring in app/inventory.py) so
# this read-modify-write on essence can't race a concurrent
# purchase's own locked deduction and silently clobber it.
user = await db.scalar(select(User).where(User.id == state.user_id).with_for_update())
if user is None:
return
credit_essence(user, SUMMON_ESSENCE_TRICKLE)
item = None
trigger = summon_drop_trigger(rarity)
if trigger is not None:
item = roll_item_drop(trigger)
if item is not None:
db.add(
InventoryItem(
user_id=state.user_id,
item_type=item["item_type"],
item_key=item["item_key"],
payload=item["payload"],
)
)
await db.commit()
if item is not None:
await state.send_queue.put({"type": "item_drop", "item": item})
async def _handle_summon(state: SeanceState) -> None:
# Short-circuits: an account already over its own cap never gets far
# enough to spend from the IP budget too.
if not (
summon_limiter.allow(str(state.user_id))
and summon_ip_limiter.allow(state.client_ip)
):
await state.send_queue.put(
{
"type": "error",
"code": "rate_limited",
"message": "The veil is crowded. The spirits need a moment before another summoning.",
}
)
return
# Real measured geomagnetic activity (NOAA SWPC). Served from cache and
# never blocking: a cold cache or an outage yields None and the séance
# proceeds on astronomy alone.
geo = await geomagnetic_cache.reading()
if geo is not None:
state.geomagnetic = geo
await state.send_queue.put(
{
"type": "status",
"state": "summoning",
"geomagnetic": state.geomagnetic,
# How much physical noise from the room actually fed this
# draw. Display only — a client can lie about it freely, and
# it is never used to weight or gate anything.
"entropy_bits": contribution_bits(state.entropy),
# Real astronomy, computed not fetched (app/celestial.py) — the
# seeker can see *why* tonight is different.
"sky": veil_thinness(state.longitude),
}
)
entity, is_new = await _summon(state, state.mode if state.mode != "unknown" else "ouija")
state.entity = serialize_entity(entity)
# A fresh presence invalidates any in-progress/completed ritual from
# whatever was previously in this slot (mirrors the frontend reducer's
# 'entity' case in state/seance.tsx, which resets its own ritual/
# judgment UI state the same way).
state.ritual_steps = 0
state.ritual_completed = False
state.ritual_success = False
await state.send_queue.put(
{"type": "entity", "entity": _public_entity(state.entity), "is_new": is_new}
)
await _reward_summon(state)
greeting = random.choice(state.entity["quotes"]) if state.entity["quotes"] else "I am here."
await _speak(state, "greeting", greeting)
# Workstream B: `tell` frames piggyback on the existing anomaly/reply
# handling rather than running their own timer — a fragment (ambient,
# frequent) rolls a lower chance than a direct reply (deliberate, a seeker
# just asked something), so tells feel like they're punctuating engagement
# rather than firing on a fixed clock.
TELL_CHANCE_ON_FRAGMENT = 0.2
TELL_CHANCE_ON_REPLY = 0.35
# Chance that a shift in the room pulls unprompted speech through. This is
# not a reply to anything — see SpiritService.manifest(): the prompt
# contains no seeker input at all, and the token-sampling seed comes from
# physical noise measured in that room. Kept well under half so silence
# stays the norm and being spoken to unbidden stays unnerving rather than
# chatty.
MANIFEST_CHANCE_ON_ANOMALY = 0.28
def _room_readings(state: SeanceState, anomaly: dict) -> dict:
"""The measured state of the room, rendered plainly for the entity.
Values are reported as measurements, never as interpretations — the
model should react to "magnitude 31.4 dB over floor", not to
"terrifying paranormal spike". Putting the conclusion in the prompt
would mean the horror came from us instead of from the entity.
"""
readings: dict[str, str] = {}
source = anomaly.get("source")
if source:
readings["channel"] = str(source)
freq = anomaly.get("frequency")
if isinstance(freq, (int, float)):
readings["frequency"] = f"{freq:.2f}"
mag = anomaly.get("magnitude")
if isinstance(mag, (int, float)):
readings["deviation above the floor"] = f"{mag:.1f}"
readings["disturbances so far"] = str(len(state.anomalies))
if state.geomagnetic is not None:
readings["earth's magnetic field"] = (
f"Kp {state.geomagnetic['kp']:.2f} — {state.geomagnetic['label']}"
)
sky = veil_thinness(state.longitude)
readings["moon"] = f"{sky['moon_name']} ({sky['moon_illumination']:.0%} lit)"
if sky["witching_proximity"] is not None:
readings["nearness to the dead of night"] = f"{sky['witching_proximity']:.0%}"
if state.entropy:
readings["noise gathered from the room"] = f"{contribution_bits(state.entropy)} bits"
return readings
async def _maybe_manifest(state: SeanceState, anomaly: dict) -> None:
"""Let the entity speak unbidden, if the room pulls it through."""
if state.entity is None:
return
if state.tell_rng.random() >= MANIFEST_CHANCE_ON_ANOMALY:
return
try:
text = await spirit_service.manifest(
state.entity,
_room_readings(state, anomaly),
state.language,
entropy=state.entropy,
)
except Exception:
# Deliberately broad. Unprompted speech is a bonus, never
# load-bearing — a busy queue, an unreachable Ollama, or a
# malformed response must leave the séance quiet rather than
# surfacing an error for something the seeker never asked for.
return
if text:
await _speak(state, "manifest", text)
async def _maybe_tell(state: SeanceState, chance: float) -> None:
if state.entity is None:
return
if state.tell_rng.random() >= chance:
return
text = judgment.generate_tell(state.entity.get("traits", {}), state.tell_rng)
await state.send_queue.put({"type": "tell", "text": text})
async def _handle_anomaly(state: SeanceState, message: dict) -> None:
anomaly = {
"source": str(message.get("source", "unknown"))[:16],
"frequency": message.get("frequency"),
"magnitude": message.get("magnitude"),
}
state.anomalies.append(anomaly)
state.anomalies = state.anomalies[-64:]
await _record_event(state.session_id, "anomaly", payload=anomaly)
await state.send_queue.put({"type": "anomaly_ack", "count": len(state.anomalies)})
if state.entity is None:
if signature_from_anomalies(state.anomalies) is not None:
# The signal has enough structure — something announces itself.
await _handle_summon(state)
else:
await state.send_queue.put({"type": "status", "state": "attuning"})
return
if not (
fragment_limiter.allow(str(state.user_id))
and fragment_ip_limiter.allow(state.client_ip)
):
return # anomalies during a crowded veil just pass unheard
try:
fragment = await spirit_service.fragment(
anomaly["source"], anomaly, state.language
)
except SpiritBusyError:
return
await _speak(state, "fragment", fragment)
await _maybe_tell(state, TELL_CHANCE_ON_FRAGMENT)
await _maybe_manifest(state, anomaly)
async def _handle_question(state: SeanceState, text: str) -> None:
if not (
question_limiter.allow(str(state.user_id))
and question_ip_limiter.allow(state.client_ip)
):
await state.send_queue.put(
{
"type": "error",
"code": "rate_limited",
"message": "The spirit is spent. Give it a moment to gather itself.",
}
)
return
if state.entity is None:
await _handle_summon(state)
if state.entity is None:
# _handle_summon() returns without setting state.entity when
# the seeker is rate-limited (it already sent its own
# "rate_limited" error frame in that case) — bail out here
# instead of asserting, which would raise uncaught and crash
# this session's whole WS message loop (only WebSocketDisconnect
# is caught around it in session_socket()).
return
text = text.strip()[:500]
await _record_event(state.session_id, "question", text=text)
await state.send_queue.put({"type": "status", "state": "gathering"})
last_magnitude = state.anomalies[-1].get("magnitude") if state.anomalies else 50
if last_magnitude is None:
last_magnitude = 50
stability = compute_stability(state.entity["rarity"], float(last_magnitude))
await state.send_queue.put({"type": "reply_start", "stability": stability})
reply_parts: list[str] = []
try:
async for token in spirit_service.chat_stream(
state.entity, text, state.history, state.language
):
reply_parts.append(token)
await state.send_queue.put({"type": "reply_token", "token": token})
except SpiritBusyError:
await state.send_queue.put(
{
"type": "error",
"code": "veil_crowded",
"message": "Too many seekers press against the veil. The spirit withdraws.",
}
)
await state.send_queue.put({"type": "reply_end", "text": ""})
return
reply = "".join(reply_parts).strip()
reply_id = await _record_event(state.session_id, "reply", text=reply)
state.history.append({"role": "user", "text": text})
state.history.append({"role": "spirit", "text": reply})
state.history = state.history[-8:]
await state.send_queue.put({"type": "reply_end", "id": str(reply_id), "text": reply})
if reply:
await _speak(state, "reply", reply, instability=1 - stability)
await _maybe_tell(state, TELL_CHANCE_ON_REPLY)
async def _ambient_loop(state: SeanceState) -> None:
"""The Wire Ghost's pulse: telemetry every few seconds. Spikes in the
jitter baseline become first-class anomaly events (driving fragments and
the client's data views); quieter ticks may earn an ambient whisper."""
try:
while True:
await asyncio.sleep(random.uniform(3, 5))
try:
sample = await sample_network(period_s=1.0)
except Exception:
continue
await state.send_queue.put({"type": "telemetry", **sample.as_dict()})
jitter = sample.jitter_bytes_per_s
ratio = detect_wire_spike(state.wire_jitter_history, jitter)
state.wire_jitter_history = (state.wire_jitter_history + [jitter])[-60:]
now = time.monotonic()
if ratio is not None and now - state.last_wire_anomaly_at > 20:
state.last_wire_anomaly_at = now
anomaly = {
"source": "wire",
"frequency": round(jitter, 1),
"magnitude": round(ratio * 10, 1),
}
# Tell the client first so its matrix/graph views light up,
# then run the anomaly through the usual séance pipeline.
await state.send_queue.put({"type": "anomaly", **anomaly})
await _handle_anomaly(state, anomaly)
continue
if not spirit_service.ambient_ready():
continue
whisper = await spirit_service.wire_whisper(sample.as_dict(), state.language)
await _speak(state, "ambient", whisper)
except asyncio.CancelledError:
pass
async def _handle_passive(state: SeanceState, enabled: bool) -> None:
if enabled and (state.ambient_task is None or state.ambient_task.done()):
state.ambient_task = asyncio.create_task(_ambient_loop(state))
await state.send_queue.put({"type": "passive", "enabled": True})
elif not enabled and state.ambient_task is not None:
state.ambient_task.cancel()
state.ambient_task = None
await state.send_queue.put({"type": "passive", "enabled": False})
# --- Workstream B: ritual + judgment (character-depth-ghost-log spec) ------
# How many `ritual_step` frames complete one attempt — matches
# frontend/src/lib/ritual.ts's RITUAL_TOTAL_STEPS (the 4-rune "align /
# breathe / trace / lock" sequence). The frontend owns the exact step count
# per the spec ("implementer's call"); this just has to agree with it.
RITUAL_STEPS_REQUIRED = 4
async def _handle_ritual_start(state: SeanceState) -> None:
if state.entity is None:
return # no presence to focus on — frontend already gates the button
if not (
ritual_limiter.allow(str(state.user_id))
and ritual_ip_limiter.allow(state.client_ip)
):
await state.send_queue.put(
{
"type": "error",
"code": "rate_limited",
"message": "The channel needs a moment to settle before it can be focused again.",
}
)
return
state.ritual_steps = 0
state.ritual_completed = False
state.ritual_success = False
async def _reward_ritual_success(state: SeanceState) -> None:
"""Mirrors `_reward_summon`'s essence-credit + item-drop pattern for the
ritual milestone trigger point."""
item = None
async with session_maker() as db:
# Locked — see the same comment in _reward_summon above.
user = await db.scalar(select(User).where(User.id == state.user_id).with_for_update())
if user is None:
return
credit_essence(user, RITUAL_SUCCESS_ESSENCE)
item = roll_item_drop("ritual")
if item is not None:
db.add(
InventoryItem(
user_id=state.user_id,
item_type=item["item_type"],
item_key=item["item_key"],
payload=item["payload"],
)
)
await db.commit()
if item is not None:
await state.send_queue.put({"type": "item_drop", "item": item})
async def _handle_ritual_step(state: SeanceState, message: dict) -> None:
if state.entity is None or state.ritual_completed:
return
if not isinstance(message.get("step"), int):
return
state.ritual_steps += 1
if state.ritual_steps < RITUAL_STEPS_REQUIRED:
return
traits = state.entity.get("traits", {})
success = judgment.roll_ritual_success(traits)
state.ritual_completed = True
state.ritual_success = success
revealed = dict(traits) if success else None
await state.send_queue.put(
{"type": "ritual_complete", "success": success, "revealed": revealed}
)
if success:
await _reward_ritual_success(state)
async def _handle_judgment(state: SeanceState, message: dict) -> None:
if state.entity is None:
return
verdict = message.get("verdict")
if verdict not in judgment.VERDICTS:
return
if not (
judgment_limiter.allow(str(state.user_id))
and judgment_ip_limiter.allow(state.client_ip)
):
await state.send_queue.put(
{
"type": "error",
"code": "rate_limited",
"message": "The veil needs a moment before it can render another verdict.",
}
)
return
traits = state.entity.get("traits", {})
outcome = judgment.judge_verdict(
verdict,
traits,
ritual_completed=state.ritual_completed,
ritual_success=state.ritual_success,
)
item = None
# Skip the DB round-trip entirely when there's nothing to persist (e.g.
# `test` without a completed ritual, or a resisted cross_over) — the
# contract's "no crash, just no effect" for those cases.
if outcome.favor_delta or outcome.essence_delta or outcome.consequence in (
"reward",
"crossed_over",
):
async with session_maker() as db:
# Locked — see the same comment in _reward_summon above; this
# path writes essence too, so it's exposed to the same race.
user = await db.scalar(select(User).where(User.id == state.user_id).with_for_update())
if user is not None:
if outcome.favor_delta:
user.favor = judgment.clamp_favor(user.favor + outcome.favor_delta)
if outcome.essence_delta:
credit_essence(user, outcome.essence_delta)
if outcome.consequence == "crossed_over":
entity_row = await db.get(Entity, uuid.UUID(state.entity["id"]))
if entity_row is not None:
entity_row.at_peace = True
if outcome.consequence in ("reward", "crossed_over"):
item = roll_item_drop("judgment")
if item is not None:
db.add(
InventoryItem(
user_id=state.user_id,
item_type=item["item_type"],
item_key=item["item_key"],
payload=item["payload"],
)
)
await db.commit()
await state.send_queue.put(
{
"type": "judgment_result",
"correct": outcome.correct,
"favor_delta": outcome.favor_delta,
"essence_delta": outcome.essence_delta,
"at_peace": outcome.at_peace,
"consequence": outcome.consequence,
}
)
if item is not None:
await state.send_queue.put({"type": "item_drop", "item": item})
@router.websocket("/ws/session")
async def session_socket(websocket: WebSocket) -> None:
user_id = await _authenticate(websocket)
if user_id is None:
await websocket.close(code=4401)
return
await websocket.accept()
async with session_maker() as db:
contact_session = ContactSession(user_id=user_id)
db.add(contact_session)
await db.commit()
await db.refresh(contact_session)
state = SeanceState(
user_id=user_id,
session_id=contact_session.id,
client_ip=_client_ip(websocket),
)
register_active_session(user_id, state)
sender = asyncio.create_task(_sender(state, websocket))
await state.send_queue.put({"type": "session", "id": str(contact_session.id)})
try:
while True:
message = await websocket.receive_json()
msg_type = message.get("type")
if msg_type == "ping":
await state.send_queue.put({"type": "pong"})
elif msg_type == "set_mode" and message.get("mode") in MODES:
state.mode = message["mode"]
async with session_maker() as db:
session = await db.get(ContactSession, state.session_id)
if session is not None:
session.mode = state.mode
await db.commit()
await state.send_queue.put({"type": "mode", "mode": state.mode})
elif msg_type == "language" and message.get("language") in ("en", "es"):
state.language = message["language"]
async with session_maker() as db:
session = await db.get(ContactSession, state.session_id)
if session is not None:
session.language = state.language
await db.commit()
elif msg_type == "summon":
# The seeker's room contributes its physical noise to this
# draw. Stored raw and untrusted — app/entropy.py mixes it
# with fresh server secrets on every use, so a chosen or
# replayed value can add unpredictability but never steer
# the outcome.
contributed = message.get("entropy")
if isinstance(contributed, str) and contributed.strip():
state.entropy = contributed[:512]
# Longitude only, and only if the seeker granted location.
# Out-of-range values are dropped rather than clamped: a
# bogus longitude should mean "no location", not a
# confidently wrong solar midnight.
lon = message.get("longitude")
if isinstance(lon, (int, float)) and -180 <= lon <= 180:
state.longitude = float(lon)
await _handle_summon(state)
elif msg_type == "anomaly":
await _handle_anomaly(state, message)
elif msg_type == "question" and isinstance(message.get("text"), str):
await _handle_question(state, message["text"])
elif msg_type == "passive":
await _handle_passive(state, bool(message.get("enabled")))
elif msg_type == "ritual_start":
await _handle_ritual_start(state)
elif msg_type == "ritual_step":
await _handle_ritual_step(state, message)
elif msg_type == "judgment":
await _handle_judgment(state, message)
except WebSocketDisconnect:
pass
finally:
unregister_active_session(user_id, state)
if state.ambient_task is not None:
state.ambient_task.cancel()
sender.cancel()
with contextlib.suppress(asyncio.CancelledError):
await sender
# ASGI servers may cancel the handler task as soon as the socket
# closes, killing any await here mid-flight — so the session-close
# write runs detached, surviving the handler's own teardown.
asyncio.create_task(_close_session(contact_session.id))
async def _close_session(session_id: uuid.UUID) -> None:
try:
async with session_maker() as db:
session_to_close = await db.get(ContactSession, session_id)
if session_to_close is not None:
session_to_close.ended_at = datetime.now(timezone.utc)
await db.commit()
except Exception:
pass