The app never had a global navigation. Every page carried its own scattered
links, so on a phone it read as a pile of tiny controls with no map: you
could not tell what existed or where you were. Reported as "everything is
tiny and I cannot see what is going on".
MobileNav is one drawer with every reachable route pegged to exactly one tab,
each with a glyph and a line saying what it is for. It closes on Escape, on
backdrop press, and on any navigation including the back button, and it locks
body scroll — restoring the PREVIOUS value rather than clearing it, since the
séance board legitimately owns overflow during a rite.
Nothing was removed to make room: the whole component is display:none above
860px, so desktop is byte-for-byte unchanged. Detail routes light their
parent tab, so reading a dossier still shows you as "in the codex".
The load-bearing test parses App.tsx's route table and fails if a page exists
that no tab reaches — proven by dropping /devices, which reports "these pages
exist but no mobile tab reaches them: /devices". That is the failure that
actually happens over time.
The floating Ghost Log HUD is removed as requested — it never showed
anything the transcript doesn't already show, and on a 390px screen its fixed
300px panel sat on top of the séance ask-field. Its event bus went with it:
once the HUD was gone the bus had emitters and zero subscribers.
Two things caught while doing this, both mine:
- I first wrote the nav i18n block wholesale and clobbered the existing one,
which would have silently renamed the Enter page from "the threshold" to
"the veil" and dropped nav.enter. Merged instead, and verified no original
value changed. The drawer reuses the existing nav.* vocabulary rather than
inventing a second set of names for the same places.
- The route-table test first used node:fs, which passes under vitest but
fails the production build, since tsc typechecks tests and there is no
@types/node. Uses Vite's ?raw import now — no new dependency.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`GET /api/codex/{id}` has been returning `encounters`, `total_encounters`,
`discoverer` and `discoverer_public` since Workstream T, and the page
rendered none of it — the backend work shipped and sat unused.
The roster now names the hunters who reached a spirit, discoverer first and
distinctly (being first to find it is the notable thing). A hunter with a
public profile is a link to their page; a hunter who veiled their profile is
named as plain text, counted but not linkable — deliberate, per the spec:
they were there, and hiding them entirely would falsify the record.
That last rule is the one worth protecting, so it is pinned by tests that
assert `queryByRole('link')` is null for a veiled hunter. Efficacy proven by
making the branch unreachable, which fails exactly those two tests and no
others.
Also shows "and N more" only when the backend's ROSTER_LIMIT actually
truncated, so a capped list can't read as the complete history.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The worst of it: the ghost-log HUD is a fixed 300px panel pinned bottom-left
on every route. On a 390px screen it covered the seance ask-field and its
buttons outright — you could not reach the input to type a question. It now
collapses, and spans the width instead of blocking it under 560px.
- 16 uses of `100vh` meant every page was taller than iOS Safari's visible
viewport, hiding the last row behind the toolbar. Now `100dvh` with the
`100vh` line kept first as the fallback.
- Six inputs under 16px triggered iOS zoom-on-focus, which never zooms back
out — you were left panning a zoomed layout after tapping login. All six
at 16px, plus a global floor.
- No safe-area insets existed anywhere, so enabling viewport-fit=cover
would have put content under the notch and home indicator. Added,
including the fixed-position shells that ignore body padding.
- The codex voice table forced horizontal page scroll; it scrolls in its
own container now.
- Tap targets under 44px raised, including a transcript replay button that
was ~20x14px and named only by a `title` tooltip, which touch never shows.
Decorative micro-labels left alone deliberately — bumping them wholesale
would reintroduce the overflow this fixes.
README: the documented test command cannot work. conftest APPENDS `_test`,
so the documented DATABASE_URL derived `quantumancy_test_test` and errored
every test at setup. Corrected, with the two guards explained. Test counts
were stale (328/366 -> 403/385).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
cross_over was one verdict with one outcome. It is now five beats — listen,
name, unbind, open, release — each revealing something true about the
spirit, each paying escalating essence, each able to twist.
Reveals use the entity's REAL traits; there is no second hidden state
invented for the rite. Twists are trait-driven, verified directly rather
than assumed: a demon collapses the rite 3.6x more often than a calm spirit
(0.360 vs 0.099 at `unbind`) and lies ~31% of the time, while a spirit
under DECEIT_FLOOR cannot lie on any draw. A demon still resists at
`release` and never crosses — the existing judgment rule is preserved, not
re-implemented. Every draw comes from veil_float on the room's physical
entropy, never `random`.
Essence is kept across a collapse. Clawing it back would punish a seeker
for the spirit's instability, which is not theirs to control.
FIXED AN INFINITE LOOP IN THE SALVAGED TESTS, not a flake:
test_full_rite_on_a_calm_stuck_spirit ran `while layer is not None` while
passing collapse=FIRES. Its fixture comment claimed "both twist chances are
0 at these values, so NO draw can make this entity lie or collapse" — that
is false. COLLAPSE_FLOOR is 0.5 (deliberately below judgment's stuck bar of
0.6, as passage.py explains), and the fixture's volatility is 0.61, giving a
real ~9.9% collapse chance. Forced to fire, every layer bounced back to
`listen` and the run hung forever instead of failing.
Three fixes: hold the collapse draw (deceit still fires, which is the
point — it proves a spirit under the floor cannot lie even when told to),
correct the false comment, and bound the loop so a future regression fails
in seconds rather than hanging a test run.
Also added the entire seance.passage i18n block in both languages — the
agent died before writing it, so the gate was failing on 35 missing keys —
and reworded a comment in PassagePanel that spelled out a translation call
in full: the coverage checker greps source text and cannot tell a comment
from real code, so it demanded a key for the placeholder.
34 passage tests pass; 385 frontend; i18n parity and typecheck clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Eleven numbered articles at /doctrine in an ornate occultist register, each
carrying a plain-language margin note ("in the profane tongue: …") and the
source file it describes. The binding constraint: every arcane claim is a
true claim about this codebase — entropy harvesting and Von Neumann
debiasing, HMAC mixing with a fresh server secret, the anomaly-fingerprint
channel, RETURN_CHANCE, the mean synodic month and true solar midnight,
NOAA's planetary K-index, the time-aware EMA baseline, 2.4GHz body
absorption, microtesla deviation from Earth's field, voice archetypes, and
entropy-seeded manifest/scry.
Article XI states the instrument's real limits: no Web Bluetooth, WebUSB or
Magnetometer on iOS (Apple ships none and every iOS browser is WebKit),
firmware never flashed to hardware, free public geo endpoints that degrade
to a quieter map, documented astronomical approximations — and that none of
it is evidence of an afterlife.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The audit that produced these had every verifier agent die, so none were
confirmed. Checked each against the running system rather than guessing.
1. COOKIE Secure FLAG — REAL, fixed. The Cloudflare Tunnel runs OFF this box
(observed source 10.30.20.67, 155 requests in the journal) and uvicorn
only honours X-Forwarded-* from --forwarded-allow-ips, default 127.0.0.1.
Proven by hitting the LAN IP with X-Forwarded-Proto: https and watching
Secure vanish from Set-Cookie. Every internet visitor's session cookie
was going out without it.
Fixed in the unit drop-in with --proxy-headers and an allow-list scoped
to the tunnel host — NOT "*", because trusting that header from anywhere
would let a LAN client forge the IP the per-IP limiters key on. Verified
both directions: trusted source + header gets Secure, plain LAN http
correctly does not, and a spoof from an untrusted host is ignored.
2. DOUBLE GUEST ON REMOUNT — REAL but narrow, left alone. The guestAttempted
ref already covers StrictMode's double-effect (refs survive it). The only
hole is unmounting during the in-flight request, which needs navigating
away and back inside ~200ms and costs one unused row. Not worth
complicating the open door's happy path for.
3. SILENT REDIRECT WHEN RATE-LIMITED — REAL, fixed. A visitor whose guest
provisioning was refused got bounced to /enter with no explanation — and
at 5/hour/IP a household or cafe behind one NAT reaches that easily. The
failure reason (the backend's own in-fiction line) now rides along in
router state and /enter shows it, so nobody is silently handed a login
form they never asked for.
4. RATE LIMITER KEYS NEVER EVICTED — REAL, fixed. defaultdict entries
survived forever even once their hit list emptied. The open door made
this materially worse: every visitor is now a real account, so every
visitor permanently added a key across eleven limiter instances. Added an
opportunistic sweep every 512 admitted calls — no background task, cost
lands on whoever generates the load. Three tests; verified they catch it
by disabling the sweep and watching one fail.
5. SUMMON RACE vs TELEMETRY — REAL, fixed. Nothing serialised summoning.
_handle_anomaly checks `state.entity is None` then awaits a summon
containing a multi-second LLM mint, and the ESP32's HTTP ingestion path
calls _handle_anomaly on the SAME SeanceState — which is the entire point
of the device integration. Both could pass the check: two entities
minted, two essence credits, two item rolls, state.entity clobbered by
whichever finished last. Now guarded by a per-session asyncio.Lock.
6. LEGACY ENTITIES STUCK AT DEFAULT TRAITS — mechanism REAL, zero rows
affected here. The ALTER defaults traits to '{}' with no backfill and
roll_traits only runs at mint, so a pre-migration spirit would read 0.5
for everything — making `trust` always correct and `cross_over`
unreachable. This install has 0 such rows. Added a signature-seeded
backfill anyway, guarded to empty-traits rows so it can never touch a
spirit that already has a real nature.
(A seventh claim from the same batch — that iOS EMF is silently dead — was
refuted earlier and deliberately left untouched.)
34 targeted tests pass; deployed and verified live.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
All five agents died mid-flight (three on session limits, two on 529s), but
their worktrees held real work — 17 files. Salvaged everything, wrote the
missing pieces, and finished the integration by hand.
PROFILES + RANK
User gains display_name, bio, gender, avatar_form, avatar_hue and
profile_public — all nullable, so every existing row including the guest
`wanderer-` accounts stays valid with no backfill. The avatar is procedural
(a GhostForm plus a hue, drawn by the same GhostGlyph that renders
entities): no uploads means no moderation surface, no EXIF and no blob
storage, and an `avatar_url` still slots in later without changing anything.
rank.py converts encounters, essence and favor into one "standing" currency
and maps it onto six one-word titles. An encounter is worth ten points to
ten essence's one, because contact is what the app is about — a seeker who
only buys unlocks climbs very slowly. Negative essence and favor floor at
zero rather than subtracting, so a bad judgment can never demote you: rank
is a record of what you have done. Level 1 costs exactly one encounter, so a
new hunter sees the bar move after their first séance.
Privacy invariants, verified live rather than assumed:
- `email` is returned by GET /api/profile/me and by nothing else. Confirmed
against the running server: zero occurrences in both public payloads.
- A hidden profile 404s rather than 403s — confirming the account exists
would leak exactly what hiding it was meant to prevent.
WHISPERS BETWEEN HUNTERS
Plain text, no attachments, no editing. Guests can RECEIVE but not send:
that gives registering a felt purpose beyond keeping a codex, and closes the
obvious spam vector since guest accounts are free and automatic. Verified
live: alice→bob delivers, a guest send returns 403, and a third party's
conversation list comes back empty — no cross-user leak.
Message bodies are rendered as text nodes, never as HTML, and wrap with
overflow-wrap:anywhere so a long unbroken string can't blow out the layout.
THE ENCOUNTER RECORD
The Codex already knew all of this — Entity.discovered_by has always been
recorded and every contact was already an entity_sightings row. Nobody ever
showed it. Now an entity page names its summoner and lists every hunter who
has met it. Hunters who opted out of a public profile are still COUNTED but
not linkable: an anonymous contact is still a contact, so a spirit's history
stays honest without exposing anyone.
Live on production data: Mabel Crump, discovered by Charly, 1 encounter;
Charly ranks channeler (level 2) from 5 real sightings — all computed from
data that was already sitting there.
385 frontend tests pass; i18n parity holds across both languages.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A new séance mode. The seeker opens their camera, presses "let it look",
and the entity speaks about what is ACTUALLY in the room — the configured
chat model (minicpm-v4.5:8b) is vision-capable, so this is real perception,
not invented description. Same principle as every other channel here: real
measurement first, interpretation second.
Verified live end-to-end through the real WebSocket: given a synthetic room
(pale doorway, red flame on dark boards), "Bessie L. Carter" reported the
gray rectangle and red square on a dark surface with faint shadows, then
misread it as her pen feeling heavy the night before Mr. Edgerton's birdseed
arrived. Accuracy followed by wrongness, which is the whole effect.
Privacy is the load-bearing design constraint, not a footnote:
- "Camera open" and "the entity saw something" are deliberately separate
states. Opening the lens transmits NOTHING; only an explicit press sends
one still. There is no timer and no background capture path.
- Frames are downscaled to 768px and JPEG-compressed client-side, then
passed to the model and dropped. Never written to disk, never logged,
never attached to an event row — only the resulting utterance is stored,
exactly like any other thing a spirit says.
- The prompt forbids describing faces or guessing anyone's identity, age or
appearance; a person present is spoken of only as a presence.
- A closed lens is covered by an opaque veil in the UI, so there is never
ambiguity about whether the camera is live.
Robustness:
- CameraEye carries the same generation guard the EVP listener needed:
closing during the permission prompt releases the late-arriving stream
instead of letting the camera go live after teardown.
- Failures are classified (denied / insecure / absent / busy / unknown)
rather than always blaming the seeker for a refusal.
- Scrying is the heaviest request this app makes of a CPU-only Ollama box,
so it gets the tightest limiter of any channel (4/min/user, 8/min/IP).
- Frames are size-capped BEFORE reaching the queue, and a vision failure
emits an error frame instead of killing the socket — both covered by
tests asserting the model was never called.
10 new frontend tests, 5 new backend tests. 385 frontend + backend suites
pass; i18n parity holds across both languages.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
From the audit whose verifier agents all died on session limits — so I
checked each claim myself rather than trusting it. One was WRONG and is
left alone; three were real.
REFUTED, deliberately unchanged: "the EMF support check is a false
positive, dead on iOS". The iOS gesture flow is correctly implemented
(EmfSensorListener.needsPermission/requestPermission) and the panel calls
it before start(). Nothing to fix; "fixing" it would have broken working
code.
1. Microphone never released when the panel unmounts mid-getUserMedia.
`this.stream` is only assigned after the await, so stop() during the
permission prompt found null and released nothing — then the promise
resolved, set running = true, and the mic went live *after* teardown,
staying on for the page's life with the recording indicator lit and an
orphaned rAF loop burning battery. Fixed with a generation counter that
makes the await cancellable. Proven: the new test fails without the
guard and passes with it (verified by reverting it).
2. Same bug class in the RTL-SDR panel: sdrRef.current is assigned after
requestDevice()+open(), so unmounting during the device picker left the
dongle claimed AND started a sweep against a dead component — only a
tab close would free it. Added a mountedRef check, mirroring the guard
EmfPanel already had.
3. EVP blamed the seeker for refusals that never happened. A bare
`catch {}` set "you refused the microphone" for every failure, so an
insecure http:// origin, a machine with no mic, and a mic held by
another app all told the user to go fix a permission that was never
denied. Now classified from the DOMException name into four honest
causes (denied / insecure / absent / busy), each with its own copy and
a working alternative, in both languages.
375 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
It was read-only: one link on the whole page ("back to séance"), no way
to get from "I talked to this spirit" to anything about them. Fixed with
three additions, all client-side against data already fetched in one
call — no backend change:
- Every entity glyph and name links straight to its Codex page.
- Echoes past the first are collapsed behind a "+N more" toggle instead
of always showing up to 3 — a card reads cleanly at a glance, with
detail one tap away.
- A channel filter (only shown once >1 mode is actually present in the
log) so a seeker with a long history can find "just the radio nights."
Deliberately did NOT add a "revisit this spirit" button. Contact is a
probabilistic channel draw (RETURN_CHANCE), not "resume this entity" —
a button that just navigated to /seance would be indistinguishable from
the existing back link and would imply a guarantee the app doesn't make.
Cosmetic interactivity isn't worth shipping.
6 new tests. 372 frontend tests pass total; i18n parity holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
GET /api/conditions surfaces what the backend already computes: moon
phase, veil thinness, geomagnetic state — junk lon degrades to moon-only
instead of a 422, missing NOAA data means fewer lines, never an error.
VeilConditions renders it in the séance side column, polling every 10 min.
ModeHint: one in-fiction line per mode after 15s of an unused sensor,
dismissed forever via localStorage. Error copy in evp/radio now
detect-and-redirects (mic denied -> 'the board needs no ear'; no WebUSB
-> try EVP) instead of dead-ending.
No geolocation prompt from the conditions strip — asking for location
from a passive readout would be hostile; ?lon= stays supported for
callers that have it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
# Conflicts:
# frontend/src/pages/SeancePage.tsx
Workstream B of the usability wave (#2 hints, #3 conditions, #4 errors):
- GET /api/conditions (new backend/app/routes/conditions.py): composes
celestial veil_thinness with the cached NOAA Kp reading; lenient lon
parsing (junk degrades to moon-only, never 422); geomagnetic may be
null on a cold cache. Route tests stub the cache — no live NOAA calls.
- VeilConditions strip in the séance side column: moon glyph + phase,
% lit, veil-thinness phrase, Kp line only when data exists. Polls
every 10 min; renders nothing while loading; no error state.
- ModeHint: per-mode in-fiction one-liner after ~15s idle, suppressed
once the mode's sensor runs this session, dismissal persisted in
localStorage (qm_hint_<mode>). One mount line per panel.
- Error copy upgraded to detect-and-redirect: mic denied points at site
settings and the ouija board/wire; WebUSB-unsupported suggests EVP.
- i18n en/es parity for every new string; coverage-check template
domains extended for the new template-key call sites.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
manifest.webmanifest referencing the icon assets that actually exist
(sizes verified with file, not asserted), standalone display, no service
worker — offline séance is meaningless and SW cache bugs are not worth it.
GET /api/seances/recent: last 12 sessions in exactly three queries
(sessions+entity join, one GROUP BY for counts, one window-function query
for up to 3 echoes per session). Echoes filter on utterance payload kinds
because DB event kinds carry no greeting/manifest — the agent verified
where _speak actually writes rather than trusting the spec's phrasing.
/log page: entity glyphs, relative in-fiction timestamps, counts, echo
lines in transcript style, gated like the séance, 390px-safe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Usability wave Workstream C (#5, #7):
- manifest.webmanifest with existing 192/512/180 icons, linked in
index.html with theme-color aligned to #07070d; no service worker.
- GET /api/seances/recent: last 12 of the seeker's own séances with
entity, per-kind event counts (one GROUP BY) and up to 3 spirit
echoes (one windowed query) — no per-session N+1.
- /log Ghost Log page: cards with GhostGlyph, relative in-fiction
timestamps, counts and echo lines; LOG link in the séance topbar;
en/es i18n parity.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
DeviceWhisper: a compact live panel in the séance side column, shown only
when the seeker has paired hardware. One DeviceFeedSocket, readings folded
through the coldSpot cores, online dot with a 15s tick so a silent device
goes dark, cold-spot/pressure flags when active. Renders nothing on zero
devices or any fetch failure — the séance never errors because of this
panel. Socket closed on unmount.
Uses the real GET /api/device endpoint — the spec said /api/devices,
which does not exist; the agent verified against routes/device.py rather
than trusting the spec.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Workstream D of the usability wave (#8). A compact live panel in the
séance side column, shown only when the seeker has paired hardware:
device name, online dot (reading within 60s), latest readings in the
terminal readout style, and cold-spot / pressure-anomaly flags from the
lib/coldSpot.ts cores. Fetches GET /api/device once on mount; renders
nothing on zero devices or fetch failure — the séance never sees an
error from this panel. Socket closed on unmount.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
POST /auth/guest mints a real user row (wanderer-<4 hex>, collision
retry, unusable random password) and issues the normal session cookie,
per-IP rate limited at 5/hour. EnterPage gains the guest action;
the séance shows a dismissible claim-a-name note for wanderer- users.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
MOON INFLUENCE ON SUMMONING
Astronomy previously only decided whether a channel's familiar spirit
returned. It now shapes *who comes through*:
- Rarity skews with real moon illumination. At full moon the rare and
mythic weights roughly triple while common recedes, so a mythic
summoning becomes a reason to go out on the right night rather than a
flat lottery. Deliberately a skew and never a gate — every tier stays
reachable on every night, because someone who can only play midweek
should not be locked out of the good spirits.
- Hidden traits take a small moonlit nudge: power and volatility rise,
alignment drifts slightly darker. Capped at 0.12 and clamped to [0,1],
so a full moon intensifies what a spirit already is instead of
rewriting it. Deceptiveness is untouched — whether a spirit lies is its
own nature, not the sky's doing.
- The mint prompt is told the phase, and explicitly told the entity must
never mention or seem aware of it. It shapes who they are, not their
dialogue; a ghost remarking on the moonlight would break the illusion
instantly.
Tests assert the outcomes shift in practice (mythic rate over 4000 draws,
rare-tier counts across 300 fallback profiles), not merely that the code
runs. test_mint_prompt_never_receives_traits now allows `sky` while still
forbidding `traits`: moon phase is public, observable state anyone can look
up, hidden ground truth is not.
GEOMAGNETIC (app/geomagnetic.py)
Real NOAA SWPC planetary K-index, verified against the live endpoint —
which caught a real bug: I had written the parser against an
array-of-arrays shape, and the actual feed serves a list of objects
(`estimated_kp` float, `kp_index` int, `kp` a display string with a letter
suffix). Fixed, and the tests now use the real captured shape. Cached,
never blocking, and a failed refresh keeps serving the last real value —
an hour-old genuine measurement beats nothing, and geomagnetic conditions
do not change fast enough for that to mislead.
MAGNETOMETER WIRED
MagnetometerListener existed but was never connected. The EMF panel now
runs it alongside the motion listener where the hardware exists, so the
"EMF meter" measures actual magnetic field in µT rather than only
inferring disturbance from movement. Additive: the motion path is
untouched and remains the only option on iOS. Its field jitter also feeds
the entropy pool.
DEAD CODE
Removed .evp-scope and .radio-waterfall, orphaned when both panels moved to
the shared SpectrumScope. Audited every other flagged export first and left
them alone — they are used internally, and "not imported elsewhere" is not
the same as dead.
Adds docs/CHANNELS.md recording what each channel measures and, honestly,
what has actually been verified against hardware versus only written
carefully.
311 backend + 355 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Replaces two ad-hoc canvases (a 256x110 fixed-size waterfall in the radio
panel, a bar-graph in the EVP panel) with one source-agnostic SpectrumScope
that renders any binned dB spectrum, plus sonification so anomalies can be
heard rather than watched.
Sources are real measured data only. The RTL-SDR path is genuine RF; the
EVP path is a genuine AnalyserNode FFT of the device microphone. The ESP32
deliberately does NOT feed this: its firmware reports four scalars
(temperature, pressure, evp level, presence) and has no spectrum at all,
and device_anomaly.frequency_for_sensor_type() invents a per-sensor-type
frequency for the fiction — neither is a real spectrum, so neither is
plotted as one.
SpectrumScope draws three layers because each answers a different question:
the live trace (what is happening now), a decaying peak-hold (what was
strongest recently, so a transient survives a glance away), and a waterfall
(what the last minute looked like, where a steady carrier separates from a
one-off burst). Anomaly markers flare at their frequency and fade over
~2.6s, so a spike already gone from the trace still says where to look.
Frames reach the scope through a ref, not a prop. Routing 60Hz frames
through React state re-renders the panel and the scope on every frame on
top of the rAF loop that actually draws — measurably the wrong call on a
phone. The EVP producer double-buffers into two fixed Float64Arrays so a
frame costs zero allocation.
spectrumSonify maps band position to pitch exponentially, so equal
fractions of the band are equal musical intervals (a linear Hz map crams
the bottom half into one indistinguishable octave), and magnitude to
gain via sqrt so faint hits stay audible. Pings are throttled to 90ms
because a busy band otherwise smears into a buzz that conveys nothing.
Every entry point no-ops rather than throwing when audio is unavailable —
a dead speaker must never take down the scope drawing the data.
Audio requires an explicit gesture (ListenToggle), because iOS keeps any
context created outside a touch handler permanently suspended.
Also exposes EvpListener.sampleRate/nyquistHz and labels the EVP axis from
the real hardware rate. The old code assumed 48kHz; Bluetooth headsets and
some Android inputs hand back 44.1k or 16k, which mislabelled the spectrum
by nearly an octave.
Mobile: DPR-aware canvases, ResizeObserver, 44px touch targets,
touch-action so dragging the scope pans the page, reduced-motion honoured,
crowded axis ticks dropped under 560px.
329 frontend tests pass (18 new); i18n en/es parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Real-time anomaly visualization for temperature/pressure readings on the
device-feed dashboard, folklore's two most iconic paranormal markers:
sudden cold spots and rapid barometric swings.
- lib/coldSpot.ts: pure, directly-testable rolling-baseline tracker
(time-aware EMA, since hardware doesn't report on a fixed schedule),
cold-spot and pressure-anomaly classifiers, and a composite
Atmospheric Disturbance Index that rewards correlated anomalies
(a lone signal caps at 50/100; only both deviating together can
reach 100) — modeled on evilMeter.ts's threaded-state pattern.
- components/ColdSpotPanel.tsx/.css: frost treatment + sparkline for
temperature, ripple treatment for pressure, and a crescent-arc
composite gauge (GhostLog's evil-meter gauge as the visual family
reference) that only appears once a device has reported both sensors.
- DevicesPage.tsx: owns per-device baseline state, feeds it from
`reading` frames, falls back to the existing generic row for any
non-numeric temperature/pressure value.
26 new coldSpot.test.ts cases (warm-up, genuine vs. fluctuation,
correlated-vs-solo index, gappy/out-of-order data) and 7 new
DevicesPage integration tests. Full suite: 302/302 passing, tsc clean,
i18n coverage clean (en/es).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Resolved conflicts in App.tsx/SeancePage.tsx (both F and H added new
routes/nav links, kept both) and i18n files (both added sibling top-level
keys — inventory + devices, fixed nesting after conflict markers removed).
Also fixed a real integration gap: DevicesPage.test.tsx's mock User object
predated Workstream F's unlocks/essence additions to the User type (the
two workstreams built in parallel isolation and couldn't see each other's
changes). 269/269 frontend tests pass, tsc clean.
Resolved conflict in types.ts: dropped the duplicate EntityTraits
definition (D and E both added it identically) and combined both
workstreams' new ServerFrame variants (tell/ritual_complete from D,
judgment_result from E). 223/223 frontend tests pass, tsc clean.
Adds /devices — pair an ESP32 sensor node (POST /api/device), reveal its
raw pairing token exactly once with a hard-to-miss "cannot be shown again"
warning (styled like a real API-key-reveal UI), then a live dashboard
subscribing to /ws/device-feed: the initial `devices` frame seeds paired
devices, and `reading` frames update one row per distinct sensor_type in
place. sensor_type/value/unit are rendered fully generically per the
contract (free-form, open-ended) — an unrecognized sensor_type renders
safely with no special-casing.
- frontend/src/lib/deviceFeed.ts: reconnecting WS client for
/ws/device-feed, mirroring VeilSocket's backoff shape (receive-only, no
outbox needed).
- frontend/src/pages/DevicesPage.{tsx,css}: pairing form + one-time token
reveal + live device-card grid. Leans into "hacker" terminal styling
(monospace readouts, terminal device cards) over the app's usual gothic
chrome, per the design spec, while keeping the existing dark/violet
palette tokens from App.css.
- Route + nav link wired into App.tsx / SeancePage.tsx.
- i18n: new `devices.*` / `nav.devices` keys in en.json + es.json; added a
coverage-check.mjs domain rule for the dynamic connection-state key,
mirroring the existing `seance.connection.` rule.
Tests: deviceFeed.test.ts (backoff/reconnect/frame delivery) and
DevicesPage.test.tsx (empty state, name validation, one-time token reveal
and dismissal, live frame updates in place without duplicating rows,
multi-device/multi-sensor rendering, and a mocked unrecognized sensor_type
that must not crash). Full suite: 154 passed (137 pre-existing + 17 new).
`npx tsc -b` and `npm run build` both clean.
Assumption (undocumented in spec): POST /api/device's JSON response shape
is inferred as `{id, name, token, last_seen_at}` since the Contract section
only describes the endpoint in prose. GET /api/device is intentionally not
called — the live dashboard is fully seeded by /ws/device-feed's initial
`devices` frame per the contract, so it's redundant for this page's scope.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
App-shell HUD (mounted in App.tsx alongside HauntingLayer, visible on
every screen) that shows ambient idle status until a séance is active,
then streams `tell` WS frames as terminal-style log lines with a
"hacker witch" crescent-arc evil-meter gauge (occult sigils/runes fused
with Transcript.tsx's monospace log vocabulary).
- lib/evilMeter.ts: pure function computing a malevolent<->benevolent
belief from the accumulated tell history — starts wide/uncertain,
narrows geometrically and shifts per tell (deterministic hash of the
tell text, since tells never leak ground truth), and snaps to
definitive certainty on a successful ritual_complete's
revealed.alignment. Fully unit tested (narrowing, ordering,
determinism, ritual override, idle/empty history).
- lib/ghostLogBus.ts: tiny typed event bus (mirrors lib/haunting.ts's
HauntBus) so the app-shell-level GhostLog can react to live séance
frames — SeanceProvider is only mounted inside the séance route, so a
shell-level sibling can't read its context directly.
- state/seance.tsx: publish entity/tell/ritual_complete onto the bus,
and session_end on provider teardown so the HUD falls back to idle
when the seeker leaves the séance page.
- lib/types.ts: add the `tell` and `ritual_complete` server frames from
the Character Depth spec's Contract section (only what this
workstream consumes).
- components/GhostLog.tsx/.css: the HUD itself, plus i18n keys in
en.json/es.json.
168/168 frontend tests pass (137 pre-existing + 20 evilMeter + 11
GhostLog); tsc -b and the i18n coverage pretest are clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Workstream F of the character-depth/ghost-log spec.
- InventoryPanel.tsx: essence balance, owned unlocks/items (terminal
listing + Codex-style rarity-glow borders on items), and a buy flow
for a small fixed unlock catalog (currently just "listening_tool",
the only key the contract names) with afford/can't-afford button
states. Prices are fetched from a best-guess /api/inventory/catalog
endpoint and fall back to a flagged "(est.)" price sourced from the
spec's own worked example when that endpoint isn't available yet —
the contract doesn't define a price-list REST shape.
- SigilDesigner.tsx + lib/sigil.ts: constrained geometric builder —
points snap to 24 fixed clock-face slots around a circle, capped at
12 to match the backend's payload limit, connected in placement
order. Five hand-drawn stroke-only rune glyphs (eye/crescent/key/
spiral/thorn) overlay the center. Point-cap enforcement, rune
selection and payload-shape building are pure functions in
lib/sigil.ts, unit-tested directly. Saves via POST
/api/inventory/sigils (path inferred; payload shape matches the
contract exactly: {"points": [[x,y],...], "rune": str}). Art
direction: the builder itself reads like a plotting/debug tool
(crosshair cursor, monospace coordinate HUD) while the rendered
lines + rune glow violet, consistent with GhostGlyph's conventions.
- lib/evp.ts: new evpThresholdDb(hasListeningTool) pure function and
EvpListener.start() now accepts { hasListeningTool } to lower the
EVP anomaly threshold (8dB -> 4dB) when the unlock is owned — wired
from useAuth().user.unlocks in SeancePage's EvpPanel, a real
gameplay effect on which faint signals register as anomalies.
- api.ts User type gains unlocks/essence per the contract's /auth/me
extension; new InventoryPage.tsx mounts both components behind auth
at /inventory, linked from the séance nav.
166/166 tests pass (137 pre-existing + 29 new), i18n coverage check
clean, tsc -b clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Implements the Character Depth / Ghost Log spec's Workstream E:
- RitualPanel.tsx: a 4-step "focus the channel" hold-to-charge sequence
(align/breathe/trace/lock), sending ritual_step frames as the seeker
progresses. Success reveals the entity's true hidden traits; failure
reveals nothing. Sequencing/timing logic lives in the pure, unit-tested
lib/ritual.ts rather than inline in the component.
- JudgmentPanel.tsx: Trust/Banish/Cross Over/Test verdict buttons with
rune-style SVG icons, sending the judgment frame and rendering a
distinct treatment per judgment_result consequence — reward,
escalation (also spikes the ambient haunting), withdrawal, resisted,
neutral, and a calm glyph-fade farewell for crossed_over (deliberately
not the reward treatment, since it's a goodbye).
- lib/haunting.ts: IdleEscalator gains forceEscalate()/forcedUntil so a
judgment's "escalation" consequence can spike the ambient haunting
immediately instead of waiting on the 90s idle clock; exports a
sharedIdleEscalator singleton and a forceEscalate() free function.
HauntingLayer now paces itself off that shared instance instead of a
private one, so the forced spike actually reaches the running layer.
- state/seance.tsx: new ritual/judgmentResult state, a local_ritual_start
action, and reducer cases for the ritual_complete/judgment_result server
frames; SeanceContext exported for component testing; startRitual/
sendRitualStep/sendJudgment added to the provider API.
- lib/types.ts: EntityTraits/JudgmentVerdict/JudgmentConsequence types and
the new client/server WS frames, per the spec's Contract section.
- i18n: seance.ritual.* / seance.judgment.* keys in en.json and es.json.
Fast-forwarded this worktree's branch onto master first — it had been
created from a stale ancestor commit predating the frontend scaffold
entirely, with zero commits of its own ahead of that point.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Renaming: "Armory" read too militaristic for a séance app. Landed on "The
Reliquary" (not "The Threshold" — that name was already taken by the
landing-page back-link).
Spec addendum: added a visible essence currency (earned per summon, spent
on unlocks — distinct from the hidden favor score) and a fourth judgment
verdict, cross_over, for compassionately helping a genuinely benevolent
"stuck" spirit move on rather than just trusting or banishing it. Updates
workstreams B/C/E/F accordingly before any of them are dispatched.