Files
casino/pkg/fixed/fixed.go
2026-08-05 02:19:06 +00:00

123 lines
2.8 KiB
Go

// Package fixed provides deterministic Q32.32 fixed-point arithmetic.
//
// No floating-point operation appears anywhere in this package. Results must be
// bit-identical across architectures and between native and WASM builds, which
// is what allows a player's browser to independently replay a round and reach
// exactly the same outcome as the server.
package fixed
import (
"math/bits"
"strconv"
)
// F is a Q32.32 fixed-point number: an int64 with 32 fractional bits.
type F int64
// One is the fixed-point representation of 1.0.
const One F = 1 << 32
const fracBits = 32
// FromInt converts a whole number to fixed-point.
func FromInt(v int64) F { return F(v << fracBits) }
// Int truncates toward negative infinity and returns the whole part.
func (a F) Int() int64 { return int64(a) >> fracBits }
func (a F) Add(b F) F { return a + b }
func (a F) Sub(b F) F { return a - b }
// Mul multiplies via a 128-bit intermediate so no precision is lost before the
// shift back down. A naive (a*b)>>32 overflows for operands above roughly 2^15.
func (a F) Mul(b F) F {
neg := false
x, y := int64(a), int64(b)
if x < 0 {
x, neg = -x, !neg
}
if y < 0 {
y, neg = -y, !neg
}
hi, lo := bits.Mul64(uint64(x), uint64(y))
res := int64(lo>>fracBits | hi<<(64-fracBits))
if neg {
res = -res
}
return F(res)
}
// Div divides via a 128-bit intermediate for the same reason as Mul.
func (a F) Div(b F) F {
if b == 0 {
panic("fixed: division by zero")
}
neg := false
x, y := int64(a), int64(b)
if x < 0 {
x, neg = -x, !neg
}
if y < 0 {
y, neg = -y, !neg
}
hi := uint64(x) >> (64 - fracBits)
lo := uint64(x) << fracBits
q, _ := bits.Div64(hi, lo, uint64(y))
res := int64(q)
if neg {
res = -res
}
return F(res)
}
// Sqrt returns the fixed-point square root using integer Newton iteration.
// It converges in well under the iteration cap for the full int64 range.
func Sqrt(a F) F {
if a < 0 {
panic("fixed: sqrt of negative")
}
if a == 0 {
return 0
}
// Initial guess: half the bit length puts us within a factor of two.
shift := uint(bits.Len64(uint64(a))+fracBits) / 2
x := F(1) << shift
for i := 0; i < 64; i++ {
next := (x + a.Div(x)) / 2
if next == x || next == x-1 {
x = next
break
}
x = next
}
// Newton can land one ulp high; step down while the square exceeds the input.
for x > 0 && x.Mul(x) > a {
x--
}
return x
}
// String renders the value with six fractional digits, using integer math only.
func (a F) String() string {
neg := a < 0
if neg {
a = -a
}
whole := int64(a) >> fracBits
frac := int64(a) & (int64(One) - 1)
micros := (frac * 1_000_000) >> fracBits
s := strconv.FormatInt(whole, 10) + "." + pad6(micros)
if neg {
return "-" + s
}
return s
}
func pad6(v int64) string {
s := strconv.FormatInt(v, 10)
for len(s) < 6 {
s = "0" + s
}
return s
}