feat(sim): add deterministic RNG and crash curve

Seed expansion uses SplitMix64 so all 32 seed bytes affect the stream;
copying the seed directly into xoshiro state left the first draw
dependent only on bytes 8-15.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
drjones
2026-08-05 02:48:17 +00:00
parent 9413537251
commit 8fccbb2a9a
4 changed files with 301 additions and 0 deletions

78
pkg/sim/crash.go Normal file
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package sim
import (
"math/bits"
"github.com/drjones/quantum-arcade/pkg/fixed"
)
// HouseEdgeBP is the house edge in basis points (200 = 2.00%).
const HouseEdgeBP int64 = 200
// TickHz is the simulation rate. Rounds advance in whole ticks only.
const TickHz = 60
// growthPerTickBP is multiplier growth per tick, in basis points of the current
// value. At 6bp and 60Hz the multiplier reaches 2x in roughly 19 seconds, which
// is long enough to feel the climb and short enough to keep rounds moving.
const growthPerTickBP int64 = 6
// CrashPoint derives the multiplier at which a round ends, as a pure function of
// the seed.
//
// The distribution is the inverse-uniform curve scaled by the house edge:
//
// crash = (1 - edge) / u, u uniform over (0, 1]
//
// which yields the same expected return of (1 - edge) at every cash-out target.
// No target is smarter than any other, so there is nothing to grind out.
func CrashPoint(seed [32]byte) fixed.F {
r := NewRNG(seed)
// u is uniform over [1, 2^32], giving a resolution of one part in 4 billion.
u := (r.Uint64() >> 32) + 1
// payoutRatio is (1 - edge) in Q32.32, e.g. 0.98.
payoutRatio := uint64((10000 - HouseEdgeBP) << 32 / 10000)
// crash = payoutRatio / (u / 2^32), computed as (payoutRatio * 2^32) / u
// through a 128-bit intermediate so no precision is lost.
// hi is zero because payoutRatio < 2^32, so the division cannot overflow.
hi, lo := bits.Mul64(payoutRatio, 1<<32)
q, _ := bits.Div64(hi, lo, u)
cp := fixed.F(q)
if cp < fixed.One {
cp = fixed.One
}
return cp
}
// step is the per-tick growth factor, 1 + growthPerTickBP/10000, in Q32.32.
func step() fixed.F {
return fixed.One + fixed.F(growthPerTickBP<<32/10000)
}
// MultiplierAt returns the multiplier displayed at a given tick of the round,
// compounding from 1.0.
func MultiplierAt(tick int) fixed.F {
m := fixed.One
s := step()
for i := 0; i < tick; i++ {
m = m.Mul(s)
}
return m
}
// TicksToMultiplier returns the first tick at which MultiplierAt reaches m.
func TicksToMultiplier(m fixed.F) int {
cur := fixed.One
s := step()
for tick := 0; tick < 1_000_000; tick++ {
if cur >= m {
return tick
}
cur = cur.Mul(s)
}
return 1_000_000
}