feat(sim): add deterministic RNG and crash curve

Seed expansion uses SplitMix64 so all 32 seed bytes affect the stream;
copying the seed directly into xoshiro state left the first draw
dependent only on bytes 8-15.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
drjones
2026-08-05 02:48:17 +00:00
parent 9413537251
commit 8fccbb2a9a
4 changed files with 301 additions and 0 deletions

78
pkg/sim/crash.go Normal file
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package sim
import (
"math/bits"
"github.com/drjones/quantum-arcade/pkg/fixed"
)
// HouseEdgeBP is the house edge in basis points (200 = 2.00%).
const HouseEdgeBP int64 = 200
// TickHz is the simulation rate. Rounds advance in whole ticks only.
const TickHz = 60
// growthPerTickBP is multiplier growth per tick, in basis points of the current
// value. At 6bp and 60Hz the multiplier reaches 2x in roughly 19 seconds, which
// is long enough to feel the climb and short enough to keep rounds moving.
const growthPerTickBP int64 = 6
// CrashPoint derives the multiplier at which a round ends, as a pure function of
// the seed.
//
// The distribution is the inverse-uniform curve scaled by the house edge:
//
// crash = (1 - edge) / u, u uniform over (0, 1]
//
// which yields the same expected return of (1 - edge) at every cash-out target.
// No target is smarter than any other, so there is nothing to grind out.
func CrashPoint(seed [32]byte) fixed.F {
r := NewRNG(seed)
// u is uniform over [1, 2^32], giving a resolution of one part in 4 billion.
u := (r.Uint64() >> 32) + 1
// payoutRatio is (1 - edge) in Q32.32, e.g. 0.98.
payoutRatio := uint64((10000 - HouseEdgeBP) << 32 / 10000)
// crash = payoutRatio / (u / 2^32), computed as (payoutRatio * 2^32) / u
// through a 128-bit intermediate so no precision is lost.
// hi is zero because payoutRatio < 2^32, so the division cannot overflow.
hi, lo := bits.Mul64(payoutRatio, 1<<32)
q, _ := bits.Div64(hi, lo, u)
cp := fixed.F(q)
if cp < fixed.One {
cp = fixed.One
}
return cp
}
// step is the per-tick growth factor, 1 + growthPerTickBP/10000, in Q32.32.
func step() fixed.F {
return fixed.One + fixed.F(growthPerTickBP<<32/10000)
}
// MultiplierAt returns the multiplier displayed at a given tick of the round,
// compounding from 1.0.
func MultiplierAt(tick int) fixed.F {
m := fixed.One
s := step()
for i := 0; i < tick; i++ {
m = m.Mul(s)
}
return m
}
// TicksToMultiplier returns the first tick at which MultiplierAt reaches m.
func TicksToMultiplier(m fixed.F) int {
cur := fixed.One
s := step()
for tick := 0; tick < 1_000_000; tick++ {
if cur >= m {
return tick
}
cur = cur.Mul(s)
}
return 1_000_000
}

97
pkg/sim/crash_test.go Normal file
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package sim
import (
"testing"
"github.com/drjones/quantum-arcade/pkg/fixed"
)
func TestCrashPointNeverBelowOne(t *testing.T) {
for i := 0; i < 20000; i++ {
var seed [32]byte
seed[0], seed[1] = byte(i), byte(i>>8)
if cp := CrashPoint(seed); cp < 1<<32 {
t.Fatalf("seed %d: crash point %v below 1.0", i, cp)
}
}
}
func TestCrashPointIsDeterministic(t *testing.T) {
var seed [32]byte
copy(seed[:], "repeatable")
first := CrashPoint(seed)
for i := 0; i < 100; i++ {
if got := CrashPoint(seed); got != first {
t.Fatalf("run %d: %v != %v", i, got, first)
}
}
}
// With a 2% house edge, a player cashing out at exactly 2.00x should win
// slightly under half the time. This pins the payout distribution.
func TestHouseEdgeAtTwoX(t *testing.T) {
const n = 200000
target := int64(2) << 32
wins := 0
for i := 0; i < n; i++ {
var seed [32]byte
seed[0], seed[1], seed[2] = byte(i), byte(i>>8), byte(i>>16)
if int64(CrashPoint(seed)) >= target {
wins++
}
}
pct := float64(wins) * 100 / n
if pct < 47.5 || pct > 50.5 {
t.Fatalf("win rate at 2.00x = %.2f%%, want ~49%%", pct)
}
}
// The expected return at any cash-out target should be about 98%.
func TestExpectedReturnMatchesEdge(t *testing.T) {
const n = 200000
for _, targetX := range []int64{2, 3, 5} {
target := targetX << 32
var returned float64
for i := 0; i < n; i++ {
var seed [32]byte
seed[0], seed[1], seed[2], seed[3] = byte(i), byte(i>>8), byte(i>>16), byte(targetX)
if int64(CrashPoint(seed)) >= target {
returned += float64(targetX)
}
}
rtp := returned * 100 / n
if rtp < 96.0 || rtp > 100.0 {
t.Fatalf("RTP at %dx = %.2f%%, want ~98%%", targetX, rtp)
}
}
}
func TestMultiplierStartsAtOne(t *testing.T) {
if got := MultiplierAt(0); got != 1<<32 {
t.Fatalf("MultiplierAt(0) = %v, want 1.0", got)
}
}
func TestMultiplierIsMonotonic(t *testing.T) {
prev := MultiplierAt(0)
for tick := 1; tick < 5000; tick++ {
cur := MultiplierAt(tick)
if cur < prev {
t.Fatalf("tick %d: multiplier decreased %v -> %v", tick, prev, cur)
}
prev = cur
}
}
func TestTicksToMultiplierRoundTrips(t *testing.T) {
for _, m := range []int64{2, 5, 10} {
target := fixed.FromInt(m)
tick := TicksToMultiplier(target)
if MultiplierAt(tick) < target {
t.Fatalf("tick %d does not reach %dx", tick, m)
}
if tick > 0 && MultiplierAt(tick-1) >= target {
t.Fatalf("tick %d is not the first to reach %dx", tick, m)
}
}
}

75
pkg/sim/rng.go Normal file
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package sim
import (
"encoding/binary"
"github.com/drjones/quantum-arcade/pkg/fixed"
)
// RNG is a deterministic xoshiro256** generator seeded from 32 bytes.
// It uses only integer operations, so a browser replaying a round reproduces
// the server's stream exactly.
//
// This is the expansion function, not the entropy source: the seed itself comes
// from the commit-reveal protocol, which is what makes outcomes unriggable.
type RNG struct {
state [4]uint64
}
// NewRNG creates a reproducible generator from a 32-byte seed.
//
// The seed is run through SplitMix64 rather than copied into the state
// directly. Copying directly leaves the first output depending only on
// state[1], so seeds differing in other bytes produce identical first draws —
// which would make CrashPoint blind to most of its own seed.
func NewRNG(seed [32]byte) *RNG {
// Fold every seed byte into a single accumulator first, so all 32 bytes
// influence all four state words.
acc := uint64(0x9E3779B97F4A7C15)
for i := 0; i < 4; i++ {
acc ^= binary.LittleEndian.Uint64(seed[i*8 : i*8+8])
acc = splitMix64(&acc)
}
r := &RNG{}
for i := 0; i < 4; i++ {
r.state[i] = splitMix64(&acc)
}
// An all-zero state is a fixed point of the recurrence. SplitMix64 makes
// this vanishingly unlikely, but the guard costs nothing.
if r.state[0]|r.state[1]|r.state[2]|r.state[3] == 0 {
r.state[0] = 0x9E3779B97F4A7C15
}
return r
}
// splitMix64 advances x and returns a well-mixed 64-bit value. Every input bit
// affects every output bit, which is the property the state expansion needs.
func splitMix64(x *uint64) uint64 {
*x += 0x9E3779B97F4A7C15
z := *x
z = (z ^ (z >> 30)) * 0xBF58476D1CE4E5B9
z = (z ^ (z >> 27)) * 0x94D049BB133111EB
return z ^ (z >> 31)
}
// Uint64 returns the next 64 bits of the stream.
func (r *RNG) Uint64() uint64 {
s := &r.state
result := rotl(s[1]*5, 7) * 9
t := s[1] << 17
s[2] ^= s[0]
s[3] ^= s[1]
s[1] ^= s[2]
s[0] ^= s[3]
s[2] ^= t
s[3] = rotl(s[3], 45)
return result
}
func rotl(x uint64, k uint) uint64 { return (x << k) | (x >> (64 - k)) }
// Unit returns a fixed-point value uniformly distributed over [0, 1).
// Taking the top 32 bits places them exactly in the fractional field.
func (r *RNG) Unit() fixed.F {
return fixed.F(r.Uint64() >> 32)
}

51
pkg/sim/rng_test.go Normal file
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package sim
import "testing"
func TestRNGIsDeterministic(t *testing.T) {
var seed [32]byte
copy(seed[:], "quantum-arcade-test-seed")
a, b := NewRNG(seed), NewRNG(seed)
for i := 0; i < 1000; i++ {
if x, y := a.Uint64(), b.Uint64(); x != y {
t.Fatalf("iteration %d: %d != %d", i, x, y)
}
}
}
func TestDifferentSeedsDiverge(t *testing.T) {
var s1, s2 [32]byte
copy(s1[:], "seed-one")
copy(s2[:], "seed-two")
a, b := NewRNG(s1), NewRNG(s2)
same := 0
for i := 0; i < 100; i++ {
if a.Uint64() == b.Uint64() {
same++
}
}
if same > 1 {
t.Fatalf("streams collided %d times in 100 draws", same)
}
}
func TestZeroSeedDoesNotDegenerate(t *testing.T) {
var seed [32]byte // all zeros
r := NewRNG(seed)
first := r.Uint64()
if first == 0 && r.Uint64() == 0 {
t.Fatal("zero seed produced a degenerate all-zero stream")
}
}
func TestUnitInRange(t *testing.T) {
var seed [32]byte
seed[0] = 9
r := NewRNG(seed)
for i := 0; i < 10000; i++ {
u := r.Unit()
if u < 0 || u >= 1<<32 {
t.Fatalf("Unit() = %v out of [0,1)", u)
}
}
}