Add PyInstaller Windows release build system.

Frozen builds resolve paths correctly, stage portable onedir output, and zip releases for distribution.
This commit is contained in:
Dr Jones
2026-05-22 19:20:06 -07:00
parent bef3de1245
commit de118e5a0c
10 changed files with 548 additions and 24 deletions

6
.gitignore vendored
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@@ -16,5 +16,11 @@ valid_proxies.txt
.env
*.env
# PyInstaller / release artifacts
dist/
release/
build/pyinstaller/
GODCWAK.spec
Screenshot *.png
*.tmp

View File

@@ -67,6 +67,45 @@ You can also launch directly:
python main.py
```
## Build Windows Release (PyInstaller)
Production builds produce a portable **onedir** folder under `dist/GODCWAK/` and a zip under `release/`.
From PowerShell in the project directory:
```powershell
# One-time: activate venv and install build deps
.\.venv\Scripts\Activate.ps1
pip install -r requirements-build.txt
# Build release (no console window)
python build\build_release.py --clean
# Troubleshooting build (shows console + logs)
python build\build_release.py --clean --debug
```
Or double-click `build_release.bat` at the project root.
**Output layout**
```text
dist/GODCWAK/
GODCWAK.exe Main application
Start GODCWAK.bat Optional launcher
config_ollama.json Writable Ollama settings (seeded on first run)
data/ Passwords, proxies, attempt logs (created at runtime)
_internal/ Bundled Python runtime and dependencies
release/
GODCWAK-v1.0-win64-YYYYMMDD.zip
```
**Notes**
- Default release excludes CuPy/Numba/Playwright to keep the bundle smaller; use `--gpu` if CUDA libraries are installed and you want them bundled.
- Place `assets/icon.ico` before building to embed a custom application icon.
- Packaged builds log to `data/godcwak.log` and show error dialogs instead of a console window.
## GPU Notes
GODCWAK checks for CuPy at startup. With `cupy-cuda12x` installed and a working NVIDIA CUDA-capable GPU, password-combination index generation can use the GPU for larger workloads. Without CUDA, the app falls back to NumPy CPU acceleration or pure Python.

322
build/build_release.py Normal file
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@@ -0,0 +1,322 @@
#!/usr/bin/env python3
"""
Production Windows release builder for GODCWAK (PyInstaller onedir).
Usage:
python build/build_release.py
python build/build_release.py --debug # console window for troubleshooting
python build/build_release.py --gpu # bundle CuPy/Numba if installed
python build/build_release.py --clean --no-zip
"""
from __future__ import annotations
import argparse
import json
import os
import shutil
import subprocess
import sys
import textwrap
import zipfile
from datetime import datetime, timezone
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
BUILD_DIR = ROOT / "build"
DIST_DIR = ROOT / "dist"
RELEASE_DIR = ROOT / "release"
SPEC_PATH = ROOT / "GODCWAK.spec"
APP_NAME = "GODCWAK"
APP_VERSION = "1.0.0"
def _read_app_version() -> str:
config = ROOT / "config.py"
if not config.is_file():
return APP_VERSION
for line in config.read_text(encoding="utf-8").splitlines():
if line.strip().startswith("APP_VERSION"):
return line.split("=", 1)[1].strip().strip('"').strip("'")
return APP_VERSION
def _python_exe() -> str:
return sys.executable
def _ensure_pyinstaller() -> None:
try:
import PyInstaller # noqa: F401
except ImportError as exc:
raise SystemExit(
"PyInstaller is not installed. Run:\n"
f" {_python_exe()} -m pip install -r requirements-build.txt"
) from exc
def _write_spec(*, console: bool, include_gpu: bool, icon: Path | None) -> None:
version_file = BUILD_DIR / "version_info.txt"
exe_kwargs = []
if version_file.is_file():
exe_kwargs.append("version=str(ROOT / 'build' / 'version_info.txt'),")
if icon:
exe_kwargs.append("icon=str(ROOT / 'assets' / 'icon.ico'),")
exe_extra = "\n ".join(exe_kwargs)
gpu_block = ""
if not include_gpu:
gpu_block = """
excludes += [
"cupy",
"cupy_backends",
"numba",
"llvmlite",
]
"""
lines = [
"# -*- mode: python ; coding: utf-8 -*-",
"# Generated by build/build_release.py — do not edit by hand.",
"from pathlib import Path",
"",
"from PyInstaller.utils.hooks import collect_all, collect_submodules",
"",
"block_cipher = None",
f'ROOT = Path(r"{ROOT.as_posix()}")',
"",
'ctk_datas, ctk_binaries, ctk_hidden = collect_all("customtkinter")',
'dark_datas, dark_binaries, dark_hidden = collect_all("darkdetect")',
"",
"datas = [",
' (str(ROOT / "config_ollama.json"), "."),',
"]",
"assets = ROOT / \"assets\"",
"if assets.is_dir():",
' datas.append((str(assets), "assets"))',
"",
"datas += ctk_datas + dark_datas",
"binaries = ctk_binaries + dark_binaries",
"",
"hiddenimports = [",
' "PIL._tkinter_finder",',
' "PIL.Image",',
' "PIL.ImageTk",',
' "aiohttp",',
' "aiohttp_socks",',
' "multidict",',
' "yarl",',
' "frozenlist",',
' "aiosignal",',
' "async_timeout",',
' "charset_normalizer",',
' "certifi",',
' "socks",',
' "urllib3",',
' "requests",',
' "numpy",',
' "darkdetect",',
' "config",',
' "main",',
"]",
"hiddenimports += ctk_hidden + dark_hidden",
'hiddenimports += collect_submodules("src")',
"",
"excludes = [",
' "playwright",',
' "matplotlib",',
' "scipy",',
' "pandas",',
' "pytest",',
' "IPython",',
' "jupyter",',
' "tkinter.test",',
"]",
gpu_block.rstrip(),
"",
"a = Analysis(",
' [str(ROOT / "main.py")],',
" pathex=[str(ROOT)],",
" binaries=binaries,",
" datas=datas,",
" hiddenimports=hiddenimports,",
' hookspath=[str(ROOT / "build" / "hooks")],',
" hooksconfig={},",
' runtime_hooks=[str(ROOT / "build" / "pyi_rth_godcwak.py")],',
" excludes=excludes,",
" win_no_prefer_redirects=False,",
" win_private_assemblies=False,",
" cipher=block_cipher,",
" noarchive=False,",
")",
"",
"pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)",
"",
"exe = EXE(",
" pyz,",
" a.scripts,",
" [],",
" exclude_binaries=True,",
f' name="{APP_NAME}",',
" debug=False,",
" bootloader_ignore_signals=False,",
" strip=False,",
" upx=True,",
f" console={console},",
" disable_windowed_traceback=False,",
" argv_emulation=False,",
" target_arch=None,",
" codesign_identity=None,",
" entitlements_file=None,",
]
if exe_extra:
lines.append(f" {exe_extra}")
lines.extend([
")",
"",
"coll = COLLECT(",
" exe,",
" a.binaries,",
" a.zipfiles,",
" a.datas,",
" strip=False,",
" upx=True,",
" upx_exclude=[],",
f' name="{APP_NAME}",',
")",
"",
])
SPEC_PATH.write_text("\n".join(lines), encoding="utf-8")
def _run_pyinstaller(*, clean: bool) -> None:
cmd = [
_python_exe(),
"-m",
"PyInstaller",
"--noconfirm",
str(SPEC_PATH),
"--distpath",
str(DIST_DIR),
"--workpath",
str(BUILD_DIR / "pyinstaller"),
]
if clean:
cmd.insert(4, "--clean")
print("Running:", " ".join(cmd))
subprocess.run(cmd, cwd=str(ROOT), check=True)
def _stage_release(app_dir: Path, version: str, *, console: bool) -> None:
"""Copy user-facing files next to the exe (writable config/data live here)."""
app_dir.mkdir(parents=True, exist_ok=True)
config_dst = app_dir / "config_ollama.json"
if not config_dst.exists():
shutil.copy2(ROOT / "config_ollama.json", config_dst)
data_dir = app_dir / "data"
data_dir.mkdir(exist_ok=True)
readme = data_dir / "README.txt"
if not readme.exists():
readme.write_text(
"GODCWAK stores passwords, proxies, and attempt logs in this folder.\n"
"Keep this directory backed up and out of version control.\n",
encoding="utf-8",
)
launcher = app_dir / "Start GODCWAK.bat"
launcher.write_text(
textwrap.dedent(
f"""\
@echo off
title {APP_NAME}
cd /d "%~dp0"
start "" "{APP_NAME}.exe"
"""
),
encoding="utf-8",
)
manifest = {
"app": APP_NAME,
"version": version,
"built_at": datetime.now(timezone.utc).isoformat(),
"platform": "win64",
"python": sys.version.split()[0],
"console": console,
}
(app_dir / "build_manifest.json").write_text(
json.dumps(manifest, indent=2),
encoding="utf-8",
)
def _create_zip(app_dir: Path, version: str) -> Path:
RELEASE_DIR.mkdir(parents=True, exist_ok=True)
stamp = datetime.now(timezone.utc).strftime("%Y%m%d")
zip_path = RELEASE_DIR / f"{APP_NAME}-v{version}-win64-{stamp}.zip"
if zip_path.exists():
zip_path.unlink()
with zipfile.ZipFile(zip_path, "w", compression=zipfile.ZIP_DEFLATED) as zf:
for path in sorted(app_dir.rglob("*")):
if path.is_file():
zf.write(path, path.relative_to(app_dir.parent).as_posix())
return zip_path
def _parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(description="Build GODCWAK Windows release with PyInstaller")
parser.add_argument(
"--debug",
action="store_true",
help="Build with a console window (for troubleshooting)",
)
parser.add_argument(
"--gpu",
action="store_true",
help="Include CuPy/Numba in the bundle if installed (much larger build)",
)
parser.add_argument(
"--clean",
action="store_true",
help="Clean PyInstaller cache before building",
)
parser.add_argument(
"--no-zip",
action="store_true",
help="Skip creating release/*.zip archive",
)
return parser.parse_args()
def main() -> int:
args = _parse_args()
version = _read_app_version()
icon = ROOT / "assets" / "icon.ico"
os.chdir(ROOT)
_ensure_pyinstaller()
print(f"Building {APP_NAME} v{version} (console={'yes' if args.debug else 'no'}, gpu={'yes' if args.gpu else 'no'})")
_write_spec(console=args.debug, include_gpu=args.gpu, icon=icon if icon.is_file() else None)
_run_pyinstaller(clean=args.clean)
app_dir = DIST_DIR / APP_NAME
if not (app_dir / f"{APP_NAME}.exe").is_file():
raise SystemExit(f"Build failed: missing {app_dir / f'{APP_NAME}.exe'}")
_stage_release(app_dir, version, console=args.debug)
print(f"\nBuild complete: {app_dir}")
print(f"Run: {app_dir / f'{APP_NAME}.exe'}")
if not args.no_zip:
zip_path = _create_zip(app_dir, version)
print(f"Release archive: {zip_path}")
return 0
if __name__ == "__main__":
raise SystemExit(main())

1
build/hooks/.gitkeep Normal file
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@@ -0,0 +1 @@
# PyInstaller hook search path (optional custom hooks)

12
build/pyi_rth_godcwak.py Normal file
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@@ -0,0 +1,12 @@
"""
PyInstaller runtime hook — normalize frozen paths before application imports.
"""
import os
import sys
if getattr(sys, "frozen", False):
os.environ.setdefault("GODCWAK_FROZEN", "1")
# Ensure the exe directory is on PATH for any subprocess helpers.
exe_dir = os.path.dirname(sys.executable)
if exe_dir and exe_dir not in os.environ.get("PATH", ""):
os.environ["PATH"] = exe_dir + os.pathsep + os.environ.get("PATH", "")

36
build/version_info.txt Normal file
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@@ -0,0 +1,36 @@
# UTF-8
#
# Windows version resource for GODCWAK.exe
#
VSVersionInfo(
ffi=FixedFileInfo(
filevers=(1, 0, 0, 0),
prodvers=(1, 0, 0, 0),
mask=0x3f,
flags=0x0,
OS=0x40004,
fileType=0x1,
subtype=0x0,
date=(0, 0)
),
kids=[
StringFileInfo(
[
StringTable(
'040904B0',
[
StringStruct('CompanyName', 'GODCWAK'),
StringStruct('FileDescription', 'GODCWAK — GPU-accelerated recovery lab tool'),
StringStruct('FileVersion', '1.0.0.0'),
StringStruct('InternalName', 'GODCWAK'),
StringStruct('LegalCopyright', 'Copyright (c) 2026'),
StringStruct('OriginalFilename', 'GODCWAK.exe'),
StringStruct('ProductName', 'GODCWAK'),
StringStruct('ProductVersion', '1.0.0.0'),
],
)
]
),
VarFileInfo([VarStruct('Translation', [1033, 1200])]),
]
)

51
build_release.bat Normal file
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@@ -0,0 +1,51 @@
@echo off
setlocal EnableExtensions
title GODCWAK Release Build
color 0B
cd /d "%~dp0\.."
echo.
echo =========================================
echo GODCWAK - Windows Release Build
echo =========================================
echo.
set PYTHON_EXE=
set PYTHON_ARGS=
if exist ".venv\Scripts\python.exe" (
set "PYTHON_EXE=.venv\Scripts\python.exe"
) else (
py -3 --version >nul 2>&1
if %ERRORLEVEL% EQU 0 (
set "PYTHON_EXE=py"
set "PYTHON_ARGS=-3"
) else (
set "PYTHON_EXE=python"
)
)
echo Using: %PYTHON_EXE% %PYTHON_ARGS%
echo.
"%PYTHON_EXE%" %PYTHON_ARGS% -m pip install -q -r requirements-build.txt
if %ERRORLEVEL% NEQ 0 (
echo [ERROR] Failed to install build dependencies.
pause
exit /b 1
)
"%PYTHON_EXE%" %PYTHON_ARGS% build\build_release.py --clean %*
set BUILD_EXIT=%ERRORLEVEL%
echo.
if %BUILD_EXIT% EQU 0 (
echo [OK] Release build finished.
echo Output: dist\GODCWAK\
echo Archive: release\
) else (
echo [ERROR] Build failed with exit code %BUILD_EXIT%
)
echo.
pause
exit /b %BUILD_EXIT%

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@@ -1,25 +1,35 @@
"""
Configuration and constants for GODCWAK.
"""
import os
import json
import shutil
import sys
from pathlib import Path
APP_NAME = "GODCWAK"
APP_VERSION = "1.0"
# Paths
BASE_DIR = Path(__file__).parent
def _is_frozen() -> bool:
return getattr(sys, "frozen", False)
def _exe_dir() -> Path:
return Path(sys.executable).resolve().parent
def _bundle_dir() -> Path:
if _is_frozen() and hasattr(sys, "_MEIPASS"):
return Path(sys._MEIPASS)
return Path(__file__).resolve().parent
# Writable root: next to the exe when frozen, project root in dev
BASE_DIR = _exe_dir() if _is_frozen() else Path(__file__).resolve().parent
BUNDLE_DIR = _bundle_dir()
DATA_DIR = BASE_DIR / "data"
ASSETS_DIR = BASE_DIR / "assets"
# bug #35: removed DATA_DIR.mkdir() side effect from module level.
# Call ensure_dirs() explicitly at startup instead.
def ensure_dirs():
"""Create required application directories. Call once at startup."""
DATA_DIR.mkdir(exist_ok=True)
ASSETS_DIR.mkdir(exist_ok=True)
_assets_bundle = BUNDLE_DIR / "assets"
ASSETS_DIR = _assets_bundle if _assets_bundle.is_dir() else BASE_DIR / "assets"
# Facebook
@@ -69,6 +79,23 @@ DEFAULT_OLLAMA_CONFIG = {
"retry_limit": 3,
}
def ensure_dirs():
"""Create writable dirs and seed default Ollama config for packaged builds."""
DATA_DIR.mkdir(exist_ok=True)
(BASE_DIR / "assets").mkdir(exist_ok=True)
if not OLLAMA_CONFIG_FILE.exists():
bundled = BUNDLE_DIR / "config_ollama.json"
if bundled.is_file():
shutil.copy2(bundled, OLLAMA_CONFIG_FILE)
else:
OLLAMA_CONFIG_FILE.write_text(
json.dumps(DEFAULT_OLLAMA_CONFIG, indent=2),
encoding="utf-8",
)
# GUI Theme Colors
THEME = {
"bg_dark": "#0a0a0f",

49
main.py
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@@ -11,23 +11,51 @@ import logging
import sys
import os
# Add project root to path
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
# Project root on sys.path when running from source (PyInstaller bundles modules directly)
if not getattr(sys, "frozen", False):
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from config import ensure_dirs, DATA_DIR, APP_NAME, APP_VERSION
# bug #35: ensure data directories exist before any module tries to write them
from config import ensure_dirs
ensure_dirs()
# Configure logging
_handlers = [logging.StreamHandler()]
if getattr(sys, "frozen", False):
_log_file = DATA_DIR / "godcwak.log"
_handlers.append(logging.FileHandler(_log_file, encoding="utf-8"))
logging.basicConfig(
level=logging.INFO,
format="[%(asctime)s] %(levelname)s: %(message)s",
datefmt="%H:%M:%S",
handlers=_handlers,
)
logger = logging.getLogger(__name__)
def _fatal(message: str, exc: Exception | None = None):
"""Show a visible error in dev (console) and in frozen builds (dialog + log file)."""
if exc is not None:
logger.error(message, exc_info=exc)
else:
logger.error(message)
if getattr(sys, "frozen", False):
try:
import tkinter as tk
from tkinter import messagebox
root = tk.Tk()
root.withdraw()
messagebox.showerror(APP_NAME, message)
root.destroy()
except Exception:
pass
else:
input("\nPress Enter to exit...")
sys.exit(1)
def check_dependencies():
"""Check that critical dependencies are available."""
missing = []
@@ -83,12 +111,13 @@ def check_dependencies():
def main():
"""Application entry point."""
logger.info("=" * 60)
logger.info(" GODCWAK v1.0")
logger.info(f" {APP_NAME} v{APP_VERSION}")
if getattr(sys, "frozen", False):
logger.info(" (packaged build)")
logger.info("=" * 60)
if not check_dependencies():
input("\nPress Enter to exit...")
sys.exit(1)
_fatal("Missing required dependencies. Reinstall the application or run pip install -r requirements.txt")
try:
from src.gui.app import GODCWAKApp
@@ -98,9 +127,7 @@ def main():
app.mainloop()
except Exception as e:
logger.error(f"Fatal error: {e}", exc_info=True)
input("\nPress Enter to exit...")
sys.exit(1)
_fatal(f"Fatal error: {e}", exc=e)
if __name__ == "__main__":

3
requirements-build.txt Normal file
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@@ -0,0 +1,3 @@
# Windows release build toolchain (install into .venv alongside requirements.txt)
-r requirements.txt
pyinstaller>=6.3.0