Restore server/agent compile fixes, wire remote actions end-to-end, harden run.bat, and document AetherForge with a severity-ranked audit in PROBLEMS.md.
173 lines
6.7 KiB
Markdown
173 lines
6.7 KiB
Markdown
# AetherForge — Problem Audit
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Read-only audit of the repo. Findings grouped by severity for systematic fixes.
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**Last verified:** run `go build` in `server/` and `agent/`, `npm run build` in `server/web/`, then double-click `run.bat`.
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---
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## Fixed in latest pass (run.bat should work)
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| ID | Fix |
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|----|-----|
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| C1 | Restored `BroadcastServerLog` on `WSHub` |
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| C2 | `EncodeToString` in agent download handler |
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| C3 | `AgentRemoteActions` accepts legacy `agent` + `compact` props again |
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| C4 | Partial — `useWebSocket` exposes `latestMessage`; Agents detail wired |
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| C5 | Partial — agent handlers for `ps`, `netstat`, `users`, `software`, `screenshot` |
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| C6 | `NewMeshNode(c)` initialized in `NewAgentClient` |
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| H13 | `run.bat` exits on frontend build failure |
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**Still open:** C7/C8 auth, H1–H12, M1–M11, L1–L6 — see below.
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---
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## Critical — blocks builds or core functionality
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### C1. Server does not compile (`BroadcastServerLog` missing)
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- **File:** `server/main.go:27`
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- **Issue:** `wsLogWriter` calls `w.hub.BroadcastServerLog()`, but that method was removed from `server/internal/api/websocket.go`.
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- **Impact:** `go build` fails; `run.bat` cannot produce `bin/miner-server.exe`.
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### C2. Agent does not compile (`EncodeString` typo)
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- **File:** `agent/client/client.go:295`
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- **Issue:** Uses `base64.StdEncoding.EncodeString(...)` — Go API is `EncodeToString(...)`.
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- **Impact:** Forged worker builds fail at compile time.
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### C3. Frontend TypeScript build broken (remote actions props)
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- **Files:** `server/web/src/pages/DashboardPage.tsx:253`, `AgentsPage.tsx:123,222-224`
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- **Issue:** `AgentRemoteActions` expects `agentId`, `agentName`, `latestWsMessage`. Pages still pass `agent`, `compact`, `onCommandSent`.
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- **Impact:** `npm run build` fails (`tsc && vite build`).
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### C4. Remote control UI non-functional end-to-end
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- Wrong props → `agentId` undefined → `/api/v1/agents/undefined/command`
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- `useWebSocket.ts` does not handle `command_result`
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- No page passes `latestWsMessage` to `AgentRemoteActions`
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### C5. Five UI recon actions missing on agent
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- **UI:** `screenshot`, `ps`, `netstat`, `users`, `software` in `AgentRemoteActions.tsx`
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- **Agent:** only `sysinfo` implemented; others return `"unknown action"`
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### C6. Mesh P2P → nil pointer if enabled in forge
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- **Files:** `agent/client/client.go:65-68`, `376-378`; `NewAgentClient` never sets `c.mesh`
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- Builder can bake `MeshP2P: true` but mesh node is never initialized.
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### C7. No authentication on control plane
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- **Files:** `server/internal/api/router.go`, `websocket.go`
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- Open: config PUT, builder, fleet commands, downloads, agent/dashboard WS, AI endpoints
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- Anyone on LAN/tunnel can forge, reconfigure, run remote PowerShell, impersonate agents.
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### C8. Unauthenticated remote code execution
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- **Files:** `fleet_handler.go` → agent `exec`, `powershell`, `upload`
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- No auth, no action whitelist, upload accepts arbitrary paths.
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---
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## High — major runtime bugs or security risk
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### H1. Agent reconnect marks fleet offline incorrectly
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- **File:** `websocket.go` — defer on disconnect always `SetAgentOffline`; reconnect overwrites map without closing old conn.
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### H2. WebSocket messages processed before auth
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- `stats`, `submit_share`, etc. use `agentID` with no guard when empty.
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### H3. Share submission blocks WebSocket read loop
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- **File:** `websocket.go:381-459` — synchronous pool submit on read loop (was async).
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### H4. Fleet broadcast always reports success
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- `id == "all"` returns `{success: true}` even with zero connected agents.
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### H5. AI `reinstall_miner` uses agent ID instead of build ID
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- **File:** `agent/client/ai.go` — download URL 404s.
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### H6. AI decide ignores HTTP errors
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- No `resp.StatusCode` or `"error"` field check in `callDecide`.
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### H7. AI state wrong (uptime ~0, shares hardcoded 0)
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- **File:** `agent/client/ai.go:212-221` — `time.Since(time.Now())` bug.
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### H8. AI `sleep` tool parsing broken
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- `Sscanf` into `time.Duration` with wrong units.
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### H9. `upload_log` AI tool does not upload to server
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- Reads local file only; Ollama prompt still advertises upload.
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### H10. Download command corrupts binary data
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- `EncodeString(string(b))` instead of `EncodeToString(b)`.
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### H11. Auto-spread active when baked (`AutoSpread`)
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- **Files:** `agent/deploy/autospread.go`, `agent/main.go:59` — SMB/SCM lateral deployment on /24 sweep.
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### H12. Process hollowing in agent main when baked
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- **Files:** `agent/main.go:73-86`, `deploy/hollow_windows.go`
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### H13. `run.bat` pipeline fails when server/agent/web do not compile
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- Steps 3–4 depend on fixes for C1–C3.
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---
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## Medium — incomplete features, UX regressions
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### M1. Full tactical panel embedded in agent list cards (no compact mode)
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- Dashboard and Agents list render huge remote panel per row.
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### M2. `onCommandSent` / `get_log` flow removed from remote UI
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- Agents detail log refresh broken; `get_log` button removed.
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### M3. Live dashboard stats incomplete over WebSocket
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- Memory, uptime, shares not in `stats_update` broadcast or hook merge.
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### M4. Forge schema mismatch (backend vs frontend types)
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- Backend: `process_hollowing`, `mesh_p2p`, `auto_spread` in `handler.go`
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- Frontend `BuildRequest` and Builder UI omit them; help/rules still reference them.
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### M5. Agent log fetch uses fixed 800ms sleep
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- **File:** `fleet_handler.go` — blocks handler; often stale.
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### M6. No online/offline guard in new remote UI
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### M7. Click bubbling in agent list (buttons re-select row)
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### M8. `GetEngine` fragile lock pattern in `ai_handler.go`
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### M9. Fusion icon needs network for `go-winres` at forge time
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### M10. CORS `AllowedOrigins: *` with `AllowCredentials: true`
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### M11. Blueprint delete returns `"success": "true"` string
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---
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## Low — polish and test gaps
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### L1. Dead CSS (`.agent-actions` in `FleetPanels.css`)
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### L2. Duplicate CSS imports on Dashboard/Agents pages
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### L3. Weak typing on WS payloads (`any`)
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### L4. No tests for remote actions or page integration
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### L5. `mesh_p2p.go` vs stub; mesh never initialized anyway
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### L6. Server log streaming half-removed (`BroadcastServerLog`)
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---
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## Suggested fix order
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1. C1, C2, C3 — restore compilable server, agent, web
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2. C4, C5 — wire remote actions + implement or remove dead buttons
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3. C6 — init mesh stub in `NewAgentClient`
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4. H3, H1, H2 — async shares, reconnect, pre-auth guard
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5. C7, C8 — auth on control plane
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6. H5–H10 — AI and download bugs
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7. M1–M7 — UX cleanup
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8. M4, H11, H12 — align or remove hollowing/spread/mesh
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---
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## Verification commands
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| Command | Expected after fixes |
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|---------|---------------------|
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| `cd server && go build .` | PASS |
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| `cd agent && go build .` | PASS |
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| `cd server/web && npm run build` | PASS |
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| `run.bat` | Builds + starts `bin/miner-server.exe` |
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