Files
sunflower-girl/sound_picture_app/sound_picture_app.ino

262 lines
9.1 KiB
C++

#include "Display_ST7789.h"
#include "SD_Card.h"
#include "Display_PNG.h"
#include "Audio_Player.h"
#include "Web_Server.h"
#define BOOT_KEY_PIN 0
// ── App state ─────────────────────────────────────────────────────────────────
enum AppState { STATE_IDLE, STATE_AUTOPLAY, STATE_ERROR };
static AppState currentState = STATE_IDLE;
static bool hasError = false;
// ── Button gesture state ──────────────────────────────────────────────────────
static bool lastButtonState = HIGH;
static uint32_t buttonPressStartTime = 0;
static uint32_t lastButtonRelease = 0;
static uint8_t clickCount = 0;
static bool isButtonPressed = false;
static bool longPressTriggered = false;
// Autoplay
static uint32_t lastSlideTime = 0;
static const uint32_t SLIDE_INTERVAL = 8000; // 8 s between slides in autoplay
// Tribute Daily Alarm Run-Through State
static bool g_tributeActive = false;
static int g_tributeNextIndex = 0;
static uint32_t lastTributeCheck = 0;
// Standby Remembrance Candle State
static bool g_standbyActive = false;
static uint32_t lastInteractionTime = 0;
static const uint32_t STANDBY_TIMEOUT = 120000; // 2 minutes standby timeout
// ── Core function: show a memory ──────────────────────────────────────────────
void showMemory(int index) {
if (g_memoryCount == 0) return;
if (index < 0 || index >= g_memoryCount) index = 0;
g_currentIndex = index;
printf("Showing memory %d: '%s'\r\n", index, g_memories[index].name);
g_standbyActive = false;
lastInteractionTime = millis();
stopAudio();
Display_Memory_Photo(index);
playMemoryAudio(index);
Config_Save(); // persist currentIndex
}
// ── Button handlers ───────────────────────────────────────────────────────────
void handleSinglePress() {
if (hasError || g_memoryCount == 0) return;
g_tributeActive = false; // Cancel alarm playback if active
if (currentState == STATE_AUTOPLAY) currentState = STATE_IDLE;
showMemory((g_currentIndex + 1) % g_memoryCount);
}
void handleDoublePress() {
if (hasError) return;
pauseResumeAudio();
}
void handleTriplePress() {
if (hasError || g_memoryCount == 0) return;
g_tributeActive = false; // Cancel alarm playback if active
if (currentState == STATE_AUTOPLAY) currentState = STATE_IDLE;
showMemory((g_currentIndex + g_memoryCount - 1) % g_memoryCount);
}
void handleQuadruplePress() {
uint8_t v = getPlayerVolume() + 4;
if (v > 21) v = 4;
setPlayerVolume(v);
printf("Volume: %d/21\r\n", v);
}
void handleLongPress() {
if (hasError) return;
g_tributeActive = false; // Cancel alarm playback if active
if (currentState == STATE_AUTOPLAY) {
currentState = STATE_IDLE;
stopAudio();
printf("Autoplay OFF\r\n");
} else {
currentState = STATE_AUTOPLAY;
lastSlideTime = millis();
showMemory(g_currentIndex);
printf("Autoplay ON\r\n");
}
}
// ── Setup ─────────────────────────────────────────────────────────────────────
void setup() {
Serial.begin(115200);
delay(1000);
printf("\r\n============================\r\n");
printf(" Memory Frame v2.0\r\n");
printf("============================\r\n");
// SD card first (so SD_MMC driver does not overwrite LCD CS pin 21)
Flash_test();
SD_Init();
// Display second
LCD_Init();
Set_Backlight(90);
// Load memories from config
Config_Load();
// Button
pinMode(BOOT_KEY_PIN, INPUT_PULLUP);
// Audio player
initAudioPlayer();
setPlayerVolume(g_volume);
// Show favorite memory or first memory on startup
if (g_memoryCount == 0) {
printf("No memories found. Add some via the web app.\r\n");
g_standbyActive = true;
Draw_Candle_Body();
} else {
int favoriteIndex = -1;
if (g_favoriteMemoryId >= 0) {
for (int i = 0; i < g_memoryCount; i++) {
if (g_memories[i].id == g_favoriteMemoryId) {
favoriteIndex = i;
break;
}
}
}
if (favoriteIndex >= 0) {
showMemory(favoriteIndex);
} else {
showMemory(g_currentIndex);
}
}
// Start WiFi + web server
initWebServer();
printf("Ready! %d memor%s loaded.\r\n", g_memoryCount, g_memoryCount==1?"y":"ies");
}
// ── Loop ──────────────────────────────────────────────────────────────────────
void loop() {
bool btn = digitalRead(BOOT_KEY_PIN);
uint32_t now = millis();
// ── Web display request (triggered by phone) ──────────────────────────────
if (g_webDisplayDirty) {
g_webDisplayDirty = false;
g_tributeActive = false; // Cancel alarm playback if user interacts
int req = g_webDisplayRequest;
g_webDisplayRequest = -1;
if (req >= 0 && req < g_memoryCount) {
showMemory(req);
}
}
// ── Tribute Daily Time Alarm Trigger ──────────────────────────────────────
if (g_timeSynchronized && g_tributeAlarmEnabled && g_memoryCount > 0 && !g_tributeActive) {
if (now - lastTributeCheck >= 1000) {
lastTributeCheck = now;
time_t locTime = time(NULL) - g_timezoneOffset;
struct tm* lt = gmtime(&locTime);
if (lt && lt->tm_hour == g_tributeAlarmHour && lt->tm_min == g_tributeAlarmMinute && lt->tm_sec == 0) {
printf("Tribute Alarm triggered! Starting keepsake memories playback.\r\n");
g_tributeActive = true;
g_tributeNextIndex = 0;
currentState = STATE_IDLE;
lastSlideTime = now;
showMemory(0);
}
}
}
// ── Button edge detection ─────────────────────────────────────────────────
if (btn == LOW && lastButtonState == HIGH) {
// Pressed down
lastInteractionTime = now;
g_standbyActive = false;
buttonPressStartTime = now;
isButtonPressed = true;
longPressTriggered = false;
}
else if (btn == LOW && lastButtonState == LOW && isButtonPressed) {
// Held down
if (!longPressTriggered && (now - buttonPressStartTime > 1500)) {
longPressTriggered = true;
handleLongPress();
}
}
else if (btn == HIGH && lastButtonState == LOW) {
// Released
isButtonPressed = false;
if (!longPressTriggered && (now - buttonPressStartTime > 50)) {
clickCount++;
lastButtonRelease = now;
}
}
// ── Multi-click gesture resolution (300ms window) ─────────────────────────
if (clickCount > 0 && !isButtonPressed && (now - lastButtonRelease > 300)) {
if (clickCount == 1) handleSinglePress();
else if (clickCount == 2) handleDoublePress();
else if (clickCount == 3) handleTriplePress();
else handleQuadruplePress();
clickCount = 0;
}
// ── Autoplay and Tribute advance ──────────────────────────────────────────
if (g_tributeActive && g_memoryCount > 0) {
if (!isAudioPlaying() && (now - lastSlideTime > SLIDE_INTERVAL)) {
g_tributeNextIndex++;
if (g_tributeNextIndex < g_memoryCount) {
lastSlideTime = now;
showMemory(g_tributeNextIndex);
} else {
g_tributeActive = false;
stopAudio();
printf("Tribute daily playback loop complete. Returning to Idle.\r\n");
}
}
}
else if (currentState == STATE_AUTOPLAY && g_memoryCount > 0) {
if (!isAudioPlaying() && (now - lastSlideTime > SLIDE_INTERVAL)) {
lastSlideTime = now;
showMemory((g_currentIndex + 1) % g_memoryCount);
}
}
// ── Standby Candle Controller ─────────────────────────────────────────────
if (g_memoryCount == 0) {
if (!g_standbyActive) {
g_standbyActive = true;
Draw_Candle_Body();
}
} else if (!g_standbyActive && !isAudioPlaying() && currentState == STATE_IDLE && !g_tributeActive) {
if (now - lastInteractionTime > STANDBY_TIMEOUT) {
g_standbyActive = true;
Draw_Candle_Body();
printf("Standby: entering candle standby mode\r\n");
}
}
if (g_standbyActive) {
Draw_Candle_Flicker();
}
lastButtonState = btn;
// ── Web server ────────────────────────────────────────────────────────────
handleWebServer();
delay(10);
}