#include "Audio_Player.h" #include "Audio.h" Audio audio; TaskHandle_t audioTaskHandle = NULL; volatile bool isAudioTaskRunning = false; uint8_t currentVolume = 12; // 0 to 21 range uint16_t Audio_Count = 0; char Audio_Names[100][100]; // FreeRTOS background task on Core 0 to run ESP32-audioI2S decode loop void audioLoopTask(void* parameter) { isAudioTaskRunning = true; while (isAudioTaskRunning) { audio.loop(); vTaskDelay(pdMS_TO_TICKS(1)); // Yield to let other RTOS tasks run } audioTaskHandle = NULL; vTaskDelete(NULL); } void initAudioPlayer() { audio.setPinout(I2S_BCLK, I2S_LRCK, I2S_DIN); audio.setVolume(currentVolume); // Start the background loop task on Core 0 if (audioTaskHandle == NULL) { xTaskCreatePinnedToCore( audioLoopTask, "audioLoopTask", 8192, // Stack size (ESP32-audioI2S requires a larger stack size for decoding) NULL, 5, // Priority &audioTaskHandle, 0 // Core 0 ); } } void playAudio(const char* filePath) { printf("AudioPlayer: Connecting to FS for file: %s\r\n", filePath); audio.connecttoFS(SD_MMC, filePath); } void stopAudio() { audio.stopSong(); } void pauseResumeAudio() { audio.pauseResume(); } bool isAudioPlaying() { return audio.isRunning(); } void setPlayerVolume(uint8_t volume) { if (volume > 21) volume = 21; currentVolume = volume; audio.setVolume(currentVolume); printf("AudioPlayer: Volume set to %d / 21\r\n", currentVolume); } uint8_t getPlayerVolume() { return currentVolume; } void Search_Audio(const char* directory) { File Path = SD_MMC.open(directory); if (!Path) { printf("Path: <%s> does not exist\r\n", directory); Audio_Count = 0; return; } uint16_t fileCount = 0; File file = Path.openNextFile(); while (file && fileCount < 100) { if (!file.isDirectory()) { const char* name = file.name(); // Match WAV or MP3 files if (strstr(name, ".wav") || strstr(name, ".mp3") || strstr(name, ".WAV") || strstr(name, ".MP3")) { strncpy(Audio_Names[fileCount], name, sizeof(Audio_Names[fileCount]) - 1); Audio_Names[fileCount][sizeof(Audio_Names[fileCount]) - 1] = '\0'; fileCount++; } } file = Path.openNextFile(); } Path.close(); Audio_Count = fileCount; printf("Found %d audio files (.mp3/.wav)\r\n", Audio_Count); }