# Possession Presentation Layer — design First sub-project of a larger "make contact feel real" arc (candle rituals, quantum RNG, tuning controls, account progression, session escalation — each gets its own later spec). This one: make a successful Direct Contact reply feel like a spirit is *fighting through static to possess the channel*, rather than a chat bubble appearing. Cosmetic only — the stored transcript and reply text are unaffected; only the live presentation (text stream + voice) carries the effect. ## Contract A single number, **stability** (`0.05`–`0.98`, higher = cleaner possession), computed once per reply on the backend and shared by both halves of this build: ```python # backend/app/possession.py def compute_stability(rarity: str, magnitude: float, rng: Callable[[], float] = random.random) -> float ``` - Base by rarity: `common=0.35, uncommon=0.5, rare=0.65, mythic=0.8` (rarer spirits hold the channel more steadily). - `+ min(0.15, magnitude / 100)` — the anomaly magnitude that most recently triggered contact; a stronger signal, a cleaner line. - `+ rng()` jitter scaled to `±0.1`. - Clamped to `[0.05, 0.98]`. - `rng` is injectable specifically so the later quantum-RNG sub-project can swap in real entropy without touching call sites. `_handle_question` in `backend/app/ws.py` computes this once per question (using `state.entity.rarity_tier` and the magnitude of the most recent anomaly in `state.anomalies`, defaulting to 50 if none yet) and adds it to the existing `reply_start` frame: ```json {"type": "reply_start", "stability": 0.62} ``` ## Backend half (audio degradation) `synthesize_spirit_voice(text, voice, voice_profile, instability=0.0)` in `backend/app/tts/piper.py` gains an `instability` param (`0.0`–`1.0`, i.e. `1 - stability`) that scales up the `noise_level` and `bitcrush_bits` already passed to `apply_effects` — do not touch `effects.py` itself, only the params `synthesize_spirit_voice` feeds it. Only the `"reply"` kind utterance in `_speak` (the Direct Contact answer) passes a non-zero `instability`; greetings/fragments/ambient whispers are unaffected by this spec. ## Frontend half (text glitch renderer) `frontend/src/lib/possession.ts` — pure function(s) that take the true-so-far streamed text, the stability score, and a tick/frame counter, and return a display string with corruption bursts and brief stutters that self-correct. Lower stability = more frequent/longer corruption; stability above ~0.85 is nearly clean (a subtle flicker only). Must be deterministic given its inputs (seed any internal randomness from the tick counter, not `Math.random()`) so it's unit-testable. Wire into `frontend/src/state/seance.tsx`: extend `replyStreaming` with a `stability: number` field, populated from `reply_start`'s `stability` (default `1.0` if absent). Wire into `frontend/src/components/Transcript.tsx`: render the streaming line through the glitch function instead of raw text, driven by a ticking interval while `streaming.active`. ## Testing - Backend: unit tests for `compute_stability` (rarity ordering, magnitude bonus, clamping, injected rng determinism) and for the `instability`→params scaling in `synthesize_spirit_voice`. One WS integration test asserting `reply_start` carries a `stability` field in range. - Frontend: unit tests for the glitch renderer's pure functions at known low/high stability values (corruption rate, self-correction, determinism for a fixed tick sequence). ## Explicitly out of scope here New WS frame types for interleaved glitch tokens, structural UI takeover, candle rituals, quantum RNG source, tuning dial, account progression, session escalation — all separate later specs per the arc this belongs to.