The worst of it: the ghost-log HUD is a fixed 300px panel pinned bottom-left
on every route. On a 390px screen it covered the seance ask-field and its
buttons outright — you could not reach the input to type a question. It now
collapses, and spans the width instead of blocking it under 560px.
- 16 uses of `100vh` meant every page was taller than iOS Safari's visible
viewport, hiding the last row behind the toolbar. Now `100dvh` with the
`100vh` line kept first as the fallback.
- Six inputs under 16px triggered iOS zoom-on-focus, which never zooms back
out — you were left panning a zoomed layout after tapping login. All six
at 16px, plus a global floor.
- No safe-area insets existed anywhere, so enabling viewport-fit=cover
would have put content under the notch and home indicator. Added,
including the fixed-position shells that ignore body padding.
- The codex voice table forced horizontal page scroll; it scrolls in its
own container now.
- Tap targets under 44px raised, including a transcript replay button that
was ~20x14px and named only by a `title` tooltip, which touch never shows.
Decorative micro-labels left alone deliberately — bumping them wholesale
would reintroduce the overflow this fixes.
README: the documented test command cannot work. conftest APPENDS `_test`,
so the documented DATABASE_URL derived `quantumancy_test_test` and errored
every test at setup. Corrected, with the two guards explained. Test counts
were stale (328/366 -> 403/385).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
App-shell HUD (mounted in App.tsx alongside HauntingLayer, visible on
every screen) that shows ambient idle status until a séance is active,
then streams `tell` WS frames as terminal-style log lines with a
"hacker witch" crescent-arc evil-meter gauge (occult sigils/runes fused
with Transcript.tsx's monospace log vocabulary).
- lib/evilMeter.ts: pure function computing a malevolent<->benevolent
belief from the accumulated tell history — starts wide/uncertain,
narrows geometrically and shifts per tell (deterministic hash of the
tell text, since tells never leak ground truth), and snaps to
definitive certainty on a successful ritual_complete's
revealed.alignment. Fully unit tested (narrowing, ordering,
determinism, ritual override, idle/empty history).
- lib/ghostLogBus.ts: tiny typed event bus (mirrors lib/haunting.ts's
HauntBus) so the app-shell-level GhostLog can react to live séance
frames — SeanceProvider is only mounted inside the séance route, so a
shell-level sibling can't read its context directly.
- state/seance.tsx: publish entity/tell/ritual_complete onto the bus,
and session_end on provider teardown so the HUD falls back to idle
when the seeker leaves the séance page.
- lib/types.ts: add the `tell` and `ritual_complete` server frames from
the Character Depth spec's Contract section (only what this
workstream consumes).
- components/GhostLog.tsx/.css: the HUD itself, plus i18n keys in
en.json/es.json.
168/168 frontend tests pass (137 pre-existing + 20 evilMeter + 11
GhostLog); tsc -b and the i18n coverage pretest are clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>