The audit that produced these had every verifier agent die, so none were
confirmed. Checked each against the running system rather than guessing.
1. COOKIE Secure FLAG — REAL, fixed. The Cloudflare Tunnel runs OFF this box
(observed source 10.30.20.67, 155 requests in the journal) and uvicorn
only honours X-Forwarded-* from --forwarded-allow-ips, default 127.0.0.1.
Proven by hitting the LAN IP with X-Forwarded-Proto: https and watching
Secure vanish from Set-Cookie. Every internet visitor's session cookie
was going out without it.
Fixed in the unit drop-in with --proxy-headers and an allow-list scoped
to the tunnel host — NOT "*", because trusting that header from anywhere
would let a LAN client forge the IP the per-IP limiters key on. Verified
both directions: trusted source + header gets Secure, plain LAN http
correctly does not, and a spoof from an untrusted host is ignored.
2. DOUBLE GUEST ON REMOUNT — REAL but narrow, left alone. The guestAttempted
ref already covers StrictMode's double-effect (refs survive it). The only
hole is unmounting during the in-flight request, which needs navigating
away and back inside ~200ms and costs one unused row. Not worth
complicating the open door's happy path for.
3. SILENT REDIRECT WHEN RATE-LIMITED — REAL, fixed. A visitor whose guest
provisioning was refused got bounced to /enter with no explanation — and
at 5/hour/IP a household or cafe behind one NAT reaches that easily. The
failure reason (the backend's own in-fiction line) now rides along in
router state and /enter shows it, so nobody is silently handed a login
form they never asked for.
4. RATE LIMITER KEYS NEVER EVICTED — REAL, fixed. defaultdict entries
survived forever even once their hit list emptied. The open door made
this materially worse: every visitor is now a real account, so every
visitor permanently added a key across eleven limiter instances. Added an
opportunistic sweep every 512 admitted calls — no background task, cost
lands on whoever generates the load. Three tests; verified they catch it
by disabling the sweep and watching one fail.
5. SUMMON RACE vs TELEMETRY — REAL, fixed. Nothing serialised summoning.
_handle_anomaly checks `state.entity is None` then awaits a summon
containing a multi-second LLM mint, and the ESP32's HTTP ingestion path
calls _handle_anomaly on the SAME SeanceState — which is the entire point
of the device integration. Both could pass the check: two entities
minted, two essence credits, two item rolls, state.entity clobbered by
whichever finished last. Now guarded by a per-session asyncio.Lock.
6. LEGACY ENTITIES STUCK AT DEFAULT TRAITS — mechanism REAL, zero rows
affected here. The ALTER defaults traits to '{}' with no backfill and
roll_traits only runs at mint, so a pre-migration spirit would read 0.5
for everything — making `trust` always correct and `cross_over`
unreachable. This install has 0 such rows. Added a signature-seeded
backfill anyway, guarded to empty-traits rows so it can never touch a
spirit that already has a real nature.
(A seventh claim from the same batch — that iOS EMF is silently dead — was
refuted earlier and deliberately left untouched.)
34 targeted tests pass; deployed and verified live.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
All five agents died mid-flight (three on session limits, two on 529s), but
their worktrees held real work — 17 files. Salvaged everything, wrote the
missing pieces, and finished the integration by hand.
PROFILES + RANK
User gains display_name, bio, gender, avatar_form, avatar_hue and
profile_public — all nullable, so every existing row including the guest
`wanderer-` accounts stays valid with no backfill. The avatar is procedural
(a GhostForm plus a hue, drawn by the same GhostGlyph that renders
entities): no uploads means no moderation surface, no EXIF and no blob
storage, and an `avatar_url` still slots in later without changing anything.
rank.py converts encounters, essence and favor into one "standing" currency
and maps it onto six one-word titles. An encounter is worth ten points to
ten essence's one, because contact is what the app is about — a seeker who
only buys unlocks climbs very slowly. Negative essence and favor floor at
zero rather than subtracting, so a bad judgment can never demote you: rank
is a record of what you have done. Level 1 costs exactly one encounter, so a
new hunter sees the bar move after their first séance.
Privacy invariants, verified live rather than assumed:
- `email` is returned by GET /api/profile/me and by nothing else. Confirmed
against the running server: zero occurrences in both public payloads.
- A hidden profile 404s rather than 403s — confirming the account exists
would leak exactly what hiding it was meant to prevent.
WHISPERS BETWEEN HUNTERS
Plain text, no attachments, no editing. Guests can RECEIVE but not send:
that gives registering a felt purpose beyond keeping a codex, and closes the
obvious spam vector since guest accounts are free and automatic. Verified
live: alice→bob delivers, a guest send returns 403, and a third party's
conversation list comes back empty — no cross-user leak.
Message bodies are rendered as text nodes, never as HTML, and wrap with
overflow-wrap:anywhere so a long unbroken string can't blow out the layout.
THE ENCOUNTER RECORD
The Codex already knew all of this — Entity.discovered_by has always been
recorded and every contact was already an entity_sightings row. Nobody ever
showed it. Now an entity page names its summoner and lists every hunter who
has met it. Hunters who opted out of a public profile are still COUNTED but
not linkable: an anonymous contact is still a contact, so a spirit's history
stays honest without exposing anyone.
Live on production data: Mabel Crump, discovered by Charly, 1 encounter;
Charly ranks channeler (level 2) from 5 real sightings — all computed from
data that was already sitting there.
385 frontend tests pass; i18n parity holds across both languages.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A new séance mode. The seeker opens their camera, presses "let it look",
and the entity speaks about what is ACTUALLY in the room — the configured
chat model (minicpm-v4.5:8b) is vision-capable, so this is real perception,
not invented description. Same principle as every other channel here: real
measurement first, interpretation second.
Verified live end-to-end through the real WebSocket: given a synthetic room
(pale doorway, red flame on dark boards), "Bessie L. Carter" reported the
gray rectangle and red square on a dark surface with faint shadows, then
misread it as her pen feeling heavy the night before Mr. Edgerton's birdseed
arrived. Accuracy followed by wrongness, which is the whole effect.
Privacy is the load-bearing design constraint, not a footnote:
- "Camera open" and "the entity saw something" are deliberately separate
states. Opening the lens transmits NOTHING; only an explicit press sends
one still. There is no timer and no background capture path.
- Frames are downscaled to 768px and JPEG-compressed client-side, then
passed to the model and dropped. Never written to disk, never logged,
never attached to an event row — only the resulting utterance is stored,
exactly like any other thing a spirit says.
- The prompt forbids describing faces or guessing anyone's identity, age or
appearance; a person present is spoken of only as a presence.
- A closed lens is covered by an opaque veil in the UI, so there is never
ambiguity about whether the camera is live.
Robustness:
- CameraEye carries the same generation guard the EVP listener needed:
closing during the permission prompt releases the late-arriving stream
instead of letting the camera go live after teardown.
- Failures are classified (denied / insecure / absent / busy / unknown)
rather than always blaming the seeker for a refusal.
- Scrying is the heaviest request this app makes of a CPU-only Ollama box,
so it gets the tightest limiter of any channel (4/min/user, 8/min/IP).
- Frames are size-capped BEFORE reaching the queue, and a vision failure
emits an error frame instead of killing the socket — both covered by
tests asserting the model was never called.
10 new frontend tests, 5 new backend tests. 385 frontend + backend suites
pass; i18n parity holds across both languages.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The worst bug of the session. tests/conftest.py built its engine from
settings.database_url — the live database — and an autouse fixture calls
drop_all() before EVERY test. So every backend run silently annihilated the
real install: accounts, discovered spirits, Ghost Logs, devices, all of it.
Found it because /sitemap.xml listed zero entities minutes after I had
watched live séances mint real ones.
Tests now use TEST_DATABASE_URL, or `<configured-db>_test` derived from it,
and refuse to start at all if that ever resolves back to the production URL
— this box both serves the app and holds the repo, so "don't run tests in
prod" is not a workable guard.
Proven: inserted a canary row into production, ran 50 tests, canary
survived. Before this it would have been dropped.
Also in this commit:
SEO (routes/seo.py, lib/pageMeta.ts)
- Live /sitemap.xml generated from real entity rows, and /robots.txt, both
registered BEFORE the SPA catch-all or they'd be served index.html.
Crawlers are disallowed from /seance specifically because the open door
provisions a guest on arrival — a crawler would fill the users table with
wanderers who never existed.
- Per-route <title>, description, canonical and JSON-LD. The Codex is the
indexable asset here (every spirit is unique long-form prose) and all of
it previously shared one static title, so entities competed with each
other instead of ranking. Entities are marked up as fictional Persons so
a rich result can never imply a record of a real dead human.
- public_base_url setting: absolute URLs for crawlers can't be derived from
the request, since behind the tunnel the app only sees an internal host.
Camera channel, first half (lib/camera.ts, llm scry path)
- OllamaClient.generate() now accepts `images`; the configured chat model
(minicpm-v4.5:8b) is vision-capable, so the entity can speak about what
the seeker's camera actually shows. Verified against a synthetic room
image: it named the pale column and the small red cube, then misread them
as oak in a farmhouse parlor — real perception, in character.
- Frames are captured only on an explicit act, downscaled to 768px and
JPEG-compressed, never stored, and the prompt forbids describing faces or
guessing identity. CameraEye carries the same generation guard as the EVP
listener so closing during the permission prompt can't leave the camera
live after teardown.
338 backend tests pass; 375 frontend; i18n parity holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
From the audit whose verifier agents all died on session limits — so I
checked each claim myself rather than trusting it. One was WRONG and is
left alone; three were real.
REFUTED, deliberately unchanged: "the EMF support check is a false
positive, dead on iOS". The iOS gesture flow is correctly implemented
(EmfSensorListener.needsPermission/requestPermission) and the panel calls
it before start(). Nothing to fix; "fixing" it would have broken working
code.
1. Microphone never released when the panel unmounts mid-getUserMedia.
`this.stream` is only assigned after the await, so stop() during the
permission prompt found null and released nothing — then the promise
resolved, set running = true, and the mic went live *after* teardown,
staying on for the page's life with the recording indicator lit and an
orphaned rAF loop burning battery. Fixed with a generation counter that
makes the await cancellable. Proven: the new test fails without the
guard and passes with it (verified by reverting it).
2. Same bug class in the RTL-SDR panel: sdrRef.current is assigned after
requestDevice()+open(), so unmounting during the device picker left the
dongle claimed AND started a sweep against a dead component — only a
tab close would free it. Added a mountedRef check, mirroring the guard
EmfPanel already had.
3. EVP blamed the seeker for refusals that never happened. A bare
`catch {}` set "you refused the microphone" for every failure, so an
insecure http:// origin, a machine with no mic, and a mic held by
another app all told the user to go fix a permission that was never
denied. Now classified from the DOMException name into four honest
causes (denied / insecure / absent / busy), each with its own copy and
a working alternative, in both languages.
375 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
It was read-only: one link on the whole page ("back to séance"), no way
to get from "I talked to this spirit" to anything about them. Fixed with
three additions, all client-side against data already fetched in one
call — no backend change:
- Every entity glyph and name links straight to its Codex page.
- Echoes past the first are collapsed behind a "+N more" toggle instead
of always showing up to 3 — a card reads cleanly at a glance, with
detail one tap away.
- A channel filter (only shown once >1 mode is actually present in the
log) so a seeker with a long history can find "just the radio nights."
Deliberately did NOT add a "revisit this spirit" button. Contact is a
probabilistic channel draw (RETURN_CHANCE), not "resume this entity" —
a button that just navigated to /seance would be indistinguishable from
the existing back link and would imply a guarantee the app doesn't make.
Cosmetic interactivity isn't worth shipping.
6 new tests. 372 frontend tests pass total; i18n parity holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Point and shoot. SeancePage no longer redirects a stranger to /enter; it
silently provisions a wanderer (POST /auth/guest, a real account) and drops
them straight into the séance. The landing CTA goes to /seance
unconditionally. Registering is now what it should always have been: how
you *keep* a codex and unlock device pairing — not the toll to get in.
Details that matter:
- One auto-attempt only, guarded by a ref: survives StrictMode's double
effect, and a failure (rate limit, offline) doesn't retry forever.
- The loading veil covers provisioning, so there's no flash of an empty
séance while the account is created.
- If provisioning genuinely fails, it falls back to /enter rather than a
blank screen — the manual door still exists.
- A returning visitor already holds a cookie, so this never fires for them.
App.test's "sends anonymous visitors to /enter" assertion was inverted to
assert the open door instead — that test encoded the wall we just removed.
Verified live: POST /auth/guest returns wanderer-a6f1 and that cookie
authenticates on /auth/me. 366 frontend tests pass; i18n parity holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Dead code: removed an unused `settings` import (main.py), an unused
`RITUAL_HOLD_MS` import (RitualPanel), and an unused `beforeEach`
(SigilDesigner test). The `_refs` keep-alive in sdr.ts is deliberate
(holds hardware-pass constants) and stays; the orphaned .evp-scope /
.radio-waterfall CSS was already removed in an earlier lint pass.
Duplicate: coldSpot.ts and baseline.ts each carried the same time-aware
EMA alpha formula. Extracted it as baseline.emaAlpha(dtMs, tauMs) and
pointed both at it. coldSpot's pure-function core is deliberately NOT
merged into the stateful ThresholdBaseline class — different contract
(immutable-state-threaded vs internal-threshold), and forcing them
together would be an overhaul that risks the tested cold-spot logic.
Determinism fix: test_familiar_presence_answers_again_on_a_known_channel
pinned RETURN_CHANCE=1.0 but not the sky. Since the astronomy wiring made
the real return chance RETURN_CHANCE*(1 - veil_thinness*PULL), and
veil_thinness reads the *actual current moon phase*, a full-moon test run
dragged the effective chance to ~0.55 and the test failed ~45% of the
time. Now also pins VEIL_THINNESS_PULL=0 to isolate re-contact from the
veil influence (which has its own tests). Verified 12/12 consecutive
passes; it was ~7/12 before.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
GET /api/conditions surfaces what the backend already computes: moon
phase, veil thinness, geomagnetic state — junk lon degrades to moon-only
instead of a 422, missing NOAA data means fewer lines, never an error.
VeilConditions renders it in the séance side column, polling every 10 min.
ModeHint: one in-fiction line per mode after 15s of an unused sensor,
dismissed forever via localStorage. Error copy in evp/radio now
detect-and-redirects (mic denied -> 'the board needs no ear'; no WebUSB
-> try EVP) instead of dead-ending.
No geolocation prompt from the conditions strip — asking for location
from a passive readout would be hostile; ?lon= stays supported for
callers that have it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
# Conflicts:
# frontend/src/pages/SeancePage.tsx
Workstream B of the usability wave (#2 hints, #3 conditions, #4 errors):
- GET /api/conditions (new backend/app/routes/conditions.py): composes
celestial veil_thinness with the cached NOAA Kp reading; lenient lon
parsing (junk degrades to moon-only, never 422); geomagnetic may be
null on a cold cache. Route tests stub the cache — no live NOAA calls.
- VeilConditions strip in the séance side column: moon glyph + phase,
% lit, veil-thinness phrase, Kp line only when data exists. Polls
every 10 min; renders nothing while loading; no error state.
- ModeHint: per-mode in-fiction one-liner after ~15s idle, suppressed
once the mode's sensor runs this session, dismissal persisted in
localStorage (qm_hint_<mode>). One mount line per panel.
- Error copy upgraded to detect-and-redirect: mic denied points at site
settings and the ouija board/wire; WebUSB-unsupported suggests EVP.
- i18n en/es parity for every new string; coverage-check template
domains extended for the new template-key call sites.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
manifest.webmanifest referencing the icon assets that actually exist
(sizes verified with file, not asserted), standalone display, no service
worker — offline séance is meaningless and SW cache bugs are not worth it.
GET /api/seances/recent: last 12 sessions in exactly three queries
(sessions+entity join, one GROUP BY for counts, one window-function query
for up to 3 echoes per session). Echoes filter on utterance payload kinds
because DB event kinds carry no greeting/manifest — the agent verified
where _speak actually writes rather than trusting the spec's phrasing.
/log page: entity glyphs, relative in-fiction timestamps, counts, echo
lines in transcript style, gated like the séance, 390px-safe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Usability wave Workstream C (#5, #7):
- manifest.webmanifest with existing 192/512/180 icons, linked in
index.html with theme-color aligned to #07070d; no service worker.
- GET /api/seances/recent: last 12 of the seeker's own séances with
entity, per-kind event counts (one GROUP BY) and up to 3 spirit
echoes (one windowed query) — no per-session N+1.
- /log Ghost Log page: cards with GhostGlyph, relative in-fiction
timestamps, counts and echo lines; LOG link in the séance topbar;
en/es i18n parity.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
DeviceWhisper: a compact live panel in the séance side column, shown only
when the seeker has paired hardware. One DeviceFeedSocket, readings folded
through the coldSpot cores, online dot with a 15s tick so a silent device
goes dark, cold-spot/pressure flags when active. Renders nothing on zero
devices or any fetch failure — the séance never errors because of this
panel. Socket closed on unmount.
Uses the real GET /api/device endpoint — the spec said /api/devices,
which does not exist; the agent verified against routes/device.py rather
than trusting the spec.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Workstream D of the usability wave (#8). A compact live panel in the
séance side column, shown only when the seeker has paired hardware:
device name, online dot (reading within 60s), latest readings in the
terminal readout style, and cold-spot / pressure-anomaly flags from the
lib/coldSpot.ts cores. Fetches GET /api/device once on mount; renders
nothing on zero devices or fetch failure — the séance never sees an
error from this panel. Socket closed on unmount.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
POST /auth/guest mints a real user row (wanderer-<4 hex>, collision
retry, unusable random password) and issues the normal session cookie,
per-IP rate limited at 5/hour. EnterPage gains the guest action;
the séance shows a dismissible claim-a-name note for wanderer- users.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The page had a viewport tag and a 960px breakpoint that stacked the
columns for tablets, but nothing below it — so everything from 320px to
960px shared one layout. Real phones sit at 390-430px, where three things
actually broke:
- Five mode tabs on one row. They now scroll horizontally instead of
wrapping into a stack tall enough to push the board off screen.
- The ask row (text input + ask + summon) crammed onto one line. The
input now takes the full row and the two buttons share the next.
- The four judgment verdicts sat two-up, leaving each too narrow for its
rune plus label. They go full width — these are irreversible,
consequential choices and must not be mis-tapped.
Every interactive target now clears 44px (Apple's HIG floor; Android's
48dp is close enough that one rule serves both), and the ask input is
exactly 16px because iOS Safari zooms the whole page when a focused input
is any smaller and leaves the layout zoomed after blur.
A second breakpoint at 380px handles SE-class phones, mainly by giving the
board less height so the transcript stays visible without scrolling.
Audited the rest first rather than assuming: the many `max-width` rules
are mobile-safe (they cap, they don't force), and InventoryPanel's grids
already use auto-fill/minmax and self-collapse. Only the fixed
`repeat(2, 1fr)` grids needed touching.
355 frontend tests pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
BleFieldCore and MagFieldCore had converged on the same class: same
time-aware EMA, same warm-up gate, same "deviation past a threshold is an
event" shape, differing only in constants and field names. Three copies of
the alpha derivation existed across the sensor libs.
lib/baseline.ts now owns it. Both wrappers keep their own public types
(`.rssi`, `.magnitude`) so nothing downstream changed — which is what let
all 26 existing tests pass completely unmodified against the refactor.
That was the point of doing it this way: if the tests had needed editing,
the refactor would have been changing behaviour rather than removing
duplication.
coldSpot.ts deliberately does NOT adopt this. It threads immutable state
through pure functions so a whole session's narrative can be replayed in a
test without a clock — a different and equally valid shape. Collapsing the
two would force one into a style that doesn't fit it, which is how
deduplication turns into damage.
355 frontend tests pass unchanged; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
MOON INFLUENCE ON SUMMONING
Astronomy previously only decided whether a channel's familiar spirit
returned. It now shapes *who comes through*:
- Rarity skews with real moon illumination. At full moon the rare and
mythic weights roughly triple while common recedes, so a mythic
summoning becomes a reason to go out on the right night rather than a
flat lottery. Deliberately a skew and never a gate — every tier stays
reachable on every night, because someone who can only play midweek
should not be locked out of the good spirits.
- Hidden traits take a small moonlit nudge: power and volatility rise,
alignment drifts slightly darker. Capped at 0.12 and clamped to [0,1],
so a full moon intensifies what a spirit already is instead of
rewriting it. Deceptiveness is untouched — whether a spirit lies is its
own nature, not the sky's doing.
- The mint prompt is told the phase, and explicitly told the entity must
never mention or seem aware of it. It shapes who they are, not their
dialogue; a ghost remarking on the moonlight would break the illusion
instantly.
Tests assert the outcomes shift in practice (mythic rate over 4000 draws,
rare-tier counts across 300 fallback profiles), not merely that the code
runs. test_mint_prompt_never_receives_traits now allows `sky` while still
forbidding `traits`: moon phase is public, observable state anyone can look
up, hidden ground truth is not.
GEOMAGNETIC (app/geomagnetic.py)
Real NOAA SWPC planetary K-index, verified against the live endpoint —
which caught a real bug: I had written the parser against an
array-of-arrays shape, and the actual feed serves a list of objects
(`estimated_kp` float, `kp_index` int, `kp` a display string with a letter
suffix). Fixed, and the tests now use the real captured shape. Cached,
never blocking, and a failed refresh keeps serving the last real value —
an hour-old genuine measurement beats nothing, and geomagnetic conditions
do not change fast enough for that to mislead.
MAGNETOMETER WIRED
MagnetometerListener existed but was never connected. The EMF panel now
runs it alongside the motion listener where the hardware exists, so the
"EMF meter" measures actual magnetic field in µT rather than only
inferring disturbance from movement. Additive: the motion path is
untouched and remains the only option on iOS. Its field jitter also feeds
the entropy pool.
DEAD CODE
Removed .evp-scope and .radio-waterfall, orphaned when both panels moved to
the shared SpectrumScope. Audited every other flagged export first and left
them alone — they are used internally, and "not imported elsewhere" is not
the same as dead.
Adds docs/CHANNELS.md recording what each channel measures and, honestly,
what has actually been verified against hardware versus only written
carefully.
311 backend + 355 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three changes that together replace "deterministic hash decides everything"
with "the physical world genuinely participates".
PHYSICAL ENTROPY (app/entropy.py, lib/entropy.ts)
Contact was a database lookup: signature_from_anomalies() hashed the
anomaly pattern, so identical conditions always produced an identical
spirit. Now the client harvests real thermal/acoustic/RF noise from the
microphone and receiver noise floors — Von Neumann debiased, SHA-256
conditioned — and contributes it to every summon.
The client is untrusted by construction. A contribution is never a seed:
every draw is HMAC-SHA256(fresh server secret, client bytes || context).
Because fresh CSPRNG server bytes are always present, the output is
unpredictable and uniform no matter what the client sends — all-zeros, a
replayed value, or one chosen adversarially. The room can only ever ADD
unpredictability, never steer the result. Tests assert this directly:
400 replays of one contribution stay uniformly distributed.
A signature now identifies a *channel*, not a spirit. Whether the familiar
presence answers or something else picks up is a real draw
(RETURN_CHANCE). The Codex stays collectable; it is just no longer
guaranteed. test_same_signature_recontacts_same_entity became two tests —
one pinning the probability to prove re-contact works, one pinning it to
zero to prove something else can answer — because at 0.72 the original
would have passed ~72% of the time, which is worse than failing.
REAL ASTRONOMY (app/celestial.py)
Moon phase from the standard mean-synodic approximation, and true solar
midnight from the seeker's own longitude — the real witching hour for
where they are standing, not clock 3am. Computed, never fetched: an API
that can fail would mean the veil silently changes behaviour during
someone else's outage. Validated against published ephemeris dates (2024
full moons, 2025 new moons) rather than against its own output. A thinner
veil erodes the familiar presence's claim on a channel, so a full moon at
solar midnight makes strangers likelier. Only longitude is kept, never a
full coordinate; a denied location degrades to moon-only, silently.
GENERATION FROM NOTHING (SpiritService.manifest)
Not chat_stream with an empty question. The prompt contains no seeker
input at all — only measured room state, rendered as measurements
("deviation above the floor: 31.4") rather than interpretations
("terrifying spike"), so the horror comes from the entity instead of from
us. And the Ollama `seed` is derived from the physical entropy harvested
in that room, which fixes the token-sampling path: the room genuinely
selects the words. Change the noise, get different speech. Two rooms
cannot produce the same utterance.
Rendered as an intrusion rather than a reply — violet edge, full opacity
against the faded ambient murmurs, brief blur-in. The unsettling part is
that it is perfectly clear and completely unbidden.
Also fixes a hang I introduced: the two new summon tests consumed the
shared module-level per-IP budget, so test_summon_rate_limited_* blocked
forever on an entity frame that had been rate-limited away. They now scope
their own limiters.
264 backend + 355 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Both measure genuine physics rather than dressing up a random number.
Bluetooth (lib/bluetooth.ts): BLE advertises in the 2.4GHz ISM band, and
the human body is mostly water, which absorbs 2.4GHz strongly — the same
physics that makes a microwave work and that degrades your wifi when
someone stands between you and the router. So RSSI genuinely drops when a
body crosses the path. That makes signal-strength variance a real,
physically-grounded movement signal. The module reports exactly that and
nothing more: it never claims a drop *is* a presence, only that the field
changed. Threshold is 6dB — above the 2-4dB of idle multipath wander, and
inside the 3-10dB a real body actually causes.
Magnetometer (lib/magnetometer.ts): the existing EMF mode infers field
disturbance from DeviceMotion/DeviceOrientation, which is a real
measurement but measures *movement*, not magnetism — a phone sitting still
beside a running motor reads nothing. This reads the actual magnetometer,
so the EMF meter measures what an EMF meter is supposed to. Real
ghost-hunting EMF meters are just magnetometers, and the spikes they pick
up come from mains wiring, motors and moving ferrous mass — all of which
this picks up, for the same real reasons. 3uT threshold clears the ~0.5-1uT
sensor noise while still catching household sources. Earth's constant
25-65uT background is explicitly what the rolling baseline exists to
subtract.
Both are additive: neither replaces the existing motion-based EMF, which
stays the fallback because it works on iOS where neither of these do
(no Web Bluetooth, no Generic Sensor API in any iOS browser). Both reuse
the time-aware EMA baseline shape from coldSpot.ts, since advertisement
and sensor intervals are irregular and a fixed per-sample alpha would
weight a burst and a long gap identically.
Web Bluetooth types are declared locally rather than pulling in
@types/web-bluetooth for three shapes — same approach lib/emf.ts already
takes with its non-standard sensor types.
Also renders unprompted 'manifest' utterances as an intrusion: violet edge,
full opacity (unlike the faded ambient/fragment murmurs), and a brief
blur-in. The unsettling part is that it is perfectly clear and completely
unbidden.
355 frontend tests pass (26 new); i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Replaces two ad-hoc canvases (a 256x110 fixed-size waterfall in the radio
panel, a bar-graph in the EVP panel) with one source-agnostic SpectrumScope
that renders any binned dB spectrum, plus sonification so anomalies can be
heard rather than watched.
Sources are real measured data only. The RTL-SDR path is genuine RF; the
EVP path is a genuine AnalyserNode FFT of the device microphone. The ESP32
deliberately does NOT feed this: its firmware reports four scalars
(temperature, pressure, evp level, presence) and has no spectrum at all,
and device_anomaly.frequency_for_sensor_type() invents a per-sensor-type
frequency for the fiction — neither is a real spectrum, so neither is
plotted as one.
SpectrumScope draws three layers because each answers a different question:
the live trace (what is happening now), a decaying peak-hold (what was
strongest recently, so a transient survives a glance away), and a waterfall
(what the last minute looked like, where a steady carrier separates from a
one-off burst). Anomaly markers flare at their frequency and fade over
~2.6s, so a spike already gone from the trace still says where to look.
Frames reach the scope through a ref, not a prop. Routing 60Hz frames
through React state re-renders the panel and the scope on every frame on
top of the rAF loop that actually draws — measurably the wrong call on a
phone. The EVP producer double-buffers into two fixed Float64Arrays so a
frame costs zero allocation.
spectrumSonify maps band position to pitch exponentially, so equal
fractions of the band are equal musical intervals (a linear Hz map crams
the bottom half into one indistinguishable octave), and magnitude to
gain via sqrt so faint hits stay audible. Pings are throttled to 90ms
because a busy band otherwise smears into a buzz that conveys nothing.
Every entry point no-ops rather than throwing when audio is unavailable —
a dead speaker must never take down the scope drawing the data.
Audio requires an explicit gesture (ListenToggle), because iOS keeps any
context created outside a touch handler permanently suspended.
Also exposes EvpListener.sampleRate/nyquistHz and labels the EVP axis from
the real hardware rate. The old code assumed 48kHz; Bluetooth headsets and
some Android inputs hand back 44.1k or 16k, which mislabelled the spectrum
by nearly an octave.
Mobile: DPR-aware canvases, ResizeObserver, 44px touch targets,
touch-action so dragging the scope pans the page, reduced-motion honoured,
crowded axis ticks dropped under 560px.
329 frontend tests pass (18 new); i18n en/es parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
seance.tsx / JudgmentPanel.tsx: neither `ritual_complete` nor
`judgment_result` carries an entity id, and both were applied
unconditionally — so a response still in flight when the seeker summoned a
fresh entity landed on whatever entity happened to be current when it
arrived, leaking the *previous* entity's hidden traits into the new one's
revealed-traits UI. Both frames are now gated on our still waiting for one
(ritual.status === 'in_progress' / judgmentPending), which the 'entity'
case clears the moment a new presence arrives, so a late answer for the old
entity is dropped instead of misattributed.
JudgmentPanel also had `pending` in component-local state that only cleared
when judgmentResult became a *new* truthy object. If the entity changed
while judgmentResult was already null, the reset was a no-op (null === null)
and pending stayed stuck, permanently disabling all four verdict buttons.
It now reads the shared judgmentPending flag, which the reducer resets.
coldSpot.ts: severity was ungated by `warm` while isColdSpot/
isPressureAnomaly were correctly gated. ColdSpotPanel feeds severity
straight into the composite disturbance gauge with no boolean gate of its
own, so a freshly-paired device could show "disturbance rising" off its 2nd
reading — exactly what the minSamples warm-up exists to prevent.
PlanchetteBoard.tsx: the first GOODBYE deadline was a bare
randomBetween(120,300) compared against `t`, which is seconds since
performance.timeOrigin (page load), not since mount. Every later reschedule
correctly offsets from `t`. On a tab open >5min before the board mounted
(or any remount via navigation), t was already past the deadline and the
planchette snapped to GOODBYE on the first frame.
sdr.ts: close() and setFrequency() inside the sweep loop were not wrapped in
withTimeout despite the file's own header claiming every stalling USB call
is. A dongle going unresponsive mid-sweep or during teardown hung forever —
the same silent-hang symptom withTimeout was added to eliminate.
InventoryPanel.tsx: essence was decremented client-side using a possibly
stale fallback price and never reconciled. The server already returns the
real post-purchase balance in PurchaseOut; use it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Real bug report: user selects their RTL-SDR dongle in the WebUSB picker,
"nothing happens" — no error, no sweep, no visible change at all.
Root cause: WebUSB's transferIn/controlTransfer calls have no built-in
timeout. readSamples()'s bulk transferIn (called every sweep step, twice —
once to discard PLL-settle samples, once for real) had nothing bounding
it, so if the dongle doesn't actually stream data for any reason (this
init sequence has never been verified against real hardware), that
promise just never settles — indistinguishable from the page being frozen,
forever, with no way for the UI to ever surface an error.
Added withTimeout(), applied to: the bulk IQ read (4s — the one most
likely to actually hang during sweeping) and the whole open()/init
sequence as one unit (15s, since it's ~20 sequential unverified register
pokes). Also stopped silently falling back to default
interface/endpoint values when the device's USB descriptor doesn't expose
a bulk-IN endpoint as expected — now logs a warning so a real endpoint
mismatch is at least visible in DevTools instead of only surfacing as a
downstream hang.
4 new unit tests for withTimeout(). 306/306 frontend tests pass.
Wander bounds were tied to the letter ring's radius, which sits inside
YES/NO's corner positions — widened to derive bounds directly from the
board's actual outermost fixed waypoints (YES/NO for the top/sides, the
number row for the bottom) so idle drift covers the whole interactive
board, corners included.
Added a periodic deliberate visit to GOODBYE: every 2-5 minutes
(randomized so multiple open tabs don't sync up), the planchette glides
down and rests there for 3-5 seconds with the same restrained glow used
for ambiently-brushed letters, then resumes normal wander. Purely a
visual beat — no session/game state changes, distinct from an actual
goodbye action.
The wander amplitude (w*0.16, h*0.14) was a fixed fraction of the canvas
with no relationship to the outer letter ring's actual radius
(min(w*0.4, h*0.52) — set in computeLayout's arc() calls), so idle drift
could never reach anywhere near the outer letters (A/M/N/Z, the arc tops).
Tied the wander radius directly to that same ring radius/squash factor
instead, so it genuinely roams the whole board.
Also added an ambient "letter brushing" effect: while idly wandering (not
actively spelling a real reply), a letter the planchette drifts near gets
a faint glow — visibly dimmer than the bright hover/dwell glow used for
real spelled letters, so a passing brush never reads as the spirit
actually saying something. Purely cosmetic, no game-state changes.
Real-time anomaly visualization for temperature/pressure readings on the
device-feed dashboard, folklore's two most iconic paranormal markers:
sudden cold spots and rapid barometric swings.
- lib/coldSpot.ts: pure, directly-testable rolling-baseline tracker
(time-aware EMA, since hardware doesn't report on a fixed schedule),
cold-spot and pressure-anomaly classifiers, and a composite
Atmospheric Disturbance Index that rewards correlated anomalies
(a lone signal caps at 50/100; only both deviating together can
reach 100) — modeled on evilMeter.ts's threaded-state pattern.
- components/ColdSpotPanel.tsx/.css: frost treatment + sparkline for
temperature, ripple treatment for pressure, and a crescent-arc
composite gauge (GhostLog's evil-meter gauge as the visual family
reference) that only appears once a device has reported both sensors.
- DevicesPage.tsx: owns per-device baseline state, feeds it from
`reading` frames, falls back to the existing generic row for any
non-numeric temperature/pressure value.
26 new coldSpot.test.ts cases (warm-up, genuine vs. fluctuation,
correlated-vs-solo index, gappy/out-of-order data) and 7 new
DevicesPage integration tests. Full suite: 302/302 passing, tsc clean,
i18n coverage clean (en/es).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Resolved conflicts in App.tsx/SeancePage.tsx (both F and H added new
routes/nav links, kept both) and i18n files (both added sibling top-level
keys — inventory + devices, fixed nesting after conflict markers removed).
Also fixed a real integration gap: DevicesPage.test.tsx's mock User object
predated Workstream F's unlocks/essence additions to the User type (the
two workstreams built in parallel isolation and couldn't see each other's
changes). 269/269 frontend tests pass, tsc clean.
Resolved conflict in types.ts: dropped the duplicate EntityTraits
definition (D and E both added it identically) and combined both
workstreams' new ServerFrame variants (tell/ritual_complete from D,
judgment_result from E). 223/223 frontend tests pass, tsc clean.
Adds /devices — pair an ESP32 sensor node (POST /api/device), reveal its
raw pairing token exactly once with a hard-to-miss "cannot be shown again"
warning (styled like a real API-key-reveal UI), then a live dashboard
subscribing to /ws/device-feed: the initial `devices` frame seeds paired
devices, and `reading` frames update one row per distinct sensor_type in
place. sensor_type/value/unit are rendered fully generically per the
contract (free-form, open-ended) — an unrecognized sensor_type renders
safely with no special-casing.
- frontend/src/lib/deviceFeed.ts: reconnecting WS client for
/ws/device-feed, mirroring VeilSocket's backoff shape (receive-only, no
outbox needed).
- frontend/src/pages/DevicesPage.{tsx,css}: pairing form + one-time token
reveal + live device-card grid. Leans into "hacker" terminal styling
(monospace readouts, terminal device cards) over the app's usual gothic
chrome, per the design spec, while keeping the existing dark/violet
palette tokens from App.css.
- Route + nav link wired into App.tsx / SeancePage.tsx.
- i18n: new `devices.*` / `nav.devices` keys in en.json + es.json; added a
coverage-check.mjs domain rule for the dynamic connection-state key,
mirroring the existing `seance.connection.` rule.
Tests: deviceFeed.test.ts (backoff/reconnect/frame delivery) and
DevicesPage.test.tsx (empty state, name validation, one-time token reveal
and dismissal, live frame updates in place without duplicating rows,
multi-device/multi-sensor rendering, and a mocked unrecognized sensor_type
that must not crash). Full suite: 154 passed (137 pre-existing + 17 new).
`npx tsc -b` and `npm run build` both clean.
Assumption (undocumented in spec): POST /api/device's JSON response shape
is inferred as `{id, name, token, last_seen_at}` since the Contract section
only describes the endpoint in prose. GET /api/device is intentionally not
called — the live dashboard is fully seeded by /ws/device-feed's initial
`devices` frame per the contract, so it's redundant for this page's scope.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
App-shell HUD (mounted in App.tsx alongside HauntingLayer, visible on
every screen) that shows ambient idle status until a séance is active,
then streams `tell` WS frames as terminal-style log lines with a
"hacker witch" crescent-arc evil-meter gauge (occult sigils/runes fused
with Transcript.tsx's monospace log vocabulary).
- lib/evilMeter.ts: pure function computing a malevolent<->benevolent
belief from the accumulated tell history — starts wide/uncertain,
narrows geometrically and shifts per tell (deterministic hash of the
tell text, since tells never leak ground truth), and snaps to
definitive certainty on a successful ritual_complete's
revealed.alignment. Fully unit tested (narrowing, ordering,
determinism, ritual override, idle/empty history).
- lib/ghostLogBus.ts: tiny typed event bus (mirrors lib/haunting.ts's
HauntBus) so the app-shell-level GhostLog can react to live séance
frames — SeanceProvider is only mounted inside the séance route, so a
shell-level sibling can't read its context directly.
- state/seance.tsx: publish entity/tell/ritual_complete onto the bus,
and session_end on provider teardown so the HUD falls back to idle
when the seeker leaves the séance page.
- lib/types.ts: add the `tell` and `ritual_complete` server frames from
the Character Depth spec's Contract section (only what this
workstream consumes).
- components/GhostLog.tsx/.css: the HUD itself, plus i18n keys in
en.json/es.json.
168/168 frontend tests pass (137 pre-existing + 20 evilMeter + 11
GhostLog); tsc -b and the i18n coverage pretest are clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Workstream F of the character-depth/ghost-log spec.
- InventoryPanel.tsx: essence balance, owned unlocks/items (terminal
listing + Codex-style rarity-glow borders on items), and a buy flow
for a small fixed unlock catalog (currently just "listening_tool",
the only key the contract names) with afford/can't-afford button
states. Prices are fetched from a best-guess /api/inventory/catalog
endpoint and fall back to a flagged "(est.)" price sourced from the
spec's own worked example when that endpoint isn't available yet —
the contract doesn't define a price-list REST shape.
- SigilDesigner.tsx + lib/sigil.ts: constrained geometric builder —
points snap to 24 fixed clock-face slots around a circle, capped at
12 to match the backend's payload limit, connected in placement
order. Five hand-drawn stroke-only rune glyphs (eye/crescent/key/
spiral/thorn) overlay the center. Point-cap enforcement, rune
selection and payload-shape building are pure functions in
lib/sigil.ts, unit-tested directly. Saves via POST
/api/inventory/sigils (path inferred; payload shape matches the
contract exactly: {"points": [[x,y],...], "rune": str}). Art
direction: the builder itself reads like a plotting/debug tool
(crosshair cursor, monospace coordinate HUD) while the rendered
lines + rune glow violet, consistent with GhostGlyph's conventions.
- lib/evp.ts: new evpThresholdDb(hasListeningTool) pure function and
EvpListener.start() now accepts { hasListeningTool } to lower the
EVP anomaly threshold (8dB -> 4dB) when the unlock is owned — wired
from useAuth().user.unlocks in SeancePage's EvpPanel, a real
gameplay effect on which faint signals register as anomalies.
- api.ts User type gains unlocks/essence per the contract's /auth/me
extension; new InventoryPage.tsx mounts both components behind auth
at /inventory, linked from the séance nav.
166/166 tests pass (137 pre-existing + 29 new), i18n coverage check
clean, tsc -b clean.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Implements the Character Depth / Ghost Log spec's Workstream E:
- RitualPanel.tsx: a 4-step "focus the channel" hold-to-charge sequence
(align/breathe/trace/lock), sending ritual_step frames as the seeker
progresses. Success reveals the entity's true hidden traits; failure
reveals nothing. Sequencing/timing logic lives in the pure, unit-tested
lib/ritual.ts rather than inline in the component.
- JudgmentPanel.tsx: Trust/Banish/Cross Over/Test verdict buttons with
rune-style SVG icons, sending the judgment frame and rendering a
distinct treatment per judgment_result consequence — reward,
escalation (also spikes the ambient haunting), withdrawal, resisted,
neutral, and a calm glyph-fade farewell for crossed_over (deliberately
not the reward treatment, since it's a goodbye).
- lib/haunting.ts: IdleEscalator gains forceEscalate()/forcedUntil so a
judgment's "escalation" consequence can spike the ambient haunting
immediately instead of waiting on the 90s idle clock; exports a
sharedIdleEscalator singleton and a forceEscalate() free function.
HauntingLayer now paces itself off that shared instance instead of a
private one, so the forced spike actually reaches the running layer.
- state/seance.tsx: new ritual/judgmentResult state, a local_ritual_start
action, and reducer cases for the ritual_complete/judgment_result server
frames; SeanceContext exported for component testing; startRitual/
sendRitualStep/sendJudgment added to the provider API.
- lib/types.ts: EntityTraits/JudgmentVerdict/JudgmentConsequence types and
the new client/server WS frames, per the spec's Contract section.
- i18n: seance.ritual.* / seance.judgment.* keys in en.json and es.json.
Fast-forwarded this worktree's branch onto master first — it had been
created from a stale ancestor commit predating the frontend scaffold
entirely, with zero commits of its own ahead of that point.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Renaming: "Armory" read too militaristic for a séance app. Landed on "The
Reliquary" (not "The Threshold" — that name was already taken by the
landing-page back-link).
Spec addendum: added a visible essence currency (earned per summon, spent
on unlocks — distinct from the hidden favor score) and a fourth judgment
verdict, cross_over, for compassionately helping a genuinely benevolent
"stuck" spirit move on rather than just trusting or banishing it. Updates
workstreams B/C/E/F accordingly before any of them are dispatched.
First sub-project of the "make contact feel real" arc (spec:
docs/superpowers/specs/2026-07-23-possession-presentation-design.md).
Direct Contact replies now feel like a spirit fighting through static to
hold the channel rather than a plain chat bubble:
- backend/app/possession.py: compute_stability(rarity, magnitude, rng) —
a 0.05-0.98 score per reply (rarer entity + stronger triggering anomaly =
cleaner signal), rng injectable for a later quantum-RNG source.
- ws.py sends stability on reply_start; audio synthesis for that reply gets
noise/bitcrush scaled by instability (1 - stability) via a new
instability param on synthesize_spirit_voice — effects.py itself is
untouched, only the params fed into it.
- frontend/src/lib/possession.ts: renderPossessedText — pure, deterministic
(tick-seeded, no Math.random) text corruption with self-correcting
glitch bursts, wired into Transcript.tsx's streaming reply display.
Stored transcript/reply text is unaffected — this is presentation only.
78/78 backend, 137/137 frontend tests passing.
The gap-g-readme merge commit (57a8914) staged this fix but never
re-staged it after editing, so the merge landed with the pre-fix content —
the working tree had the correction but git didn't. No functional change,
just closing the gap between what was intended and what was committed.