The audit that produced these had every verifier agent die, so none were
confirmed. Checked each against the running system rather than guessing.
1. COOKIE Secure FLAG — REAL, fixed. The Cloudflare Tunnel runs OFF this box
(observed source 10.30.20.67, 155 requests in the journal) and uvicorn
only honours X-Forwarded-* from --forwarded-allow-ips, default 127.0.0.1.
Proven by hitting the LAN IP with X-Forwarded-Proto: https and watching
Secure vanish from Set-Cookie. Every internet visitor's session cookie
was going out without it.
Fixed in the unit drop-in with --proxy-headers and an allow-list scoped
to the tunnel host — NOT "*", because trusting that header from anywhere
would let a LAN client forge the IP the per-IP limiters key on. Verified
both directions: trusted source + header gets Secure, plain LAN http
correctly does not, and a spoof from an untrusted host is ignored.
2. DOUBLE GUEST ON REMOUNT — REAL but narrow, left alone. The guestAttempted
ref already covers StrictMode's double-effect (refs survive it). The only
hole is unmounting during the in-flight request, which needs navigating
away and back inside ~200ms and costs one unused row. Not worth
complicating the open door's happy path for.
3. SILENT REDIRECT WHEN RATE-LIMITED — REAL, fixed. A visitor whose guest
provisioning was refused got bounced to /enter with no explanation — and
at 5/hour/IP a household or cafe behind one NAT reaches that easily. The
failure reason (the backend's own in-fiction line) now rides along in
router state and /enter shows it, so nobody is silently handed a login
form they never asked for.
4. RATE LIMITER KEYS NEVER EVICTED — REAL, fixed. defaultdict entries
survived forever even once their hit list emptied. The open door made
this materially worse: every visitor is now a real account, so every
visitor permanently added a key across eleven limiter instances. Added an
opportunistic sweep every 512 admitted calls — no background task, cost
lands on whoever generates the load. Three tests; verified they catch it
by disabling the sweep and watching one fail.
5. SUMMON RACE vs TELEMETRY — REAL, fixed. Nothing serialised summoning.
_handle_anomaly checks `state.entity is None` then awaits a summon
containing a multi-second LLM mint, and the ESP32's HTTP ingestion path
calls _handle_anomaly on the SAME SeanceState — which is the entire point
of the device integration. Both could pass the check: two entities
minted, two essence credits, two item rolls, state.entity clobbered by
whichever finished last. Now guarded by a per-session asyncio.Lock.
6. LEGACY ENTITIES STUCK AT DEFAULT TRAITS — mechanism REAL, zero rows
affected here. The ALTER defaults traits to '{}' with no backfill and
roll_traits only runs at mint, so a pre-migration spirit would read 0.5
for everything — making `trust` always correct and `cross_over`
unreachable. This install has 0 such rows. Added a signature-seeded
backfill anyway, guarded to empty-traits rows so it can never touch a
spirit that already has a real nature.
(A seventh claim from the same batch — that iOS EMF is silently dead — was
refuted earlier and deliberately left untouched.)
34 targeted tests pass; deployed and verified live.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A new séance mode. The seeker opens their camera, presses "let it look",
and the entity speaks about what is ACTUALLY in the room — the configured
chat model (minicpm-v4.5:8b) is vision-capable, so this is real perception,
not invented description. Same principle as every other channel here: real
measurement first, interpretation second.
Verified live end-to-end through the real WebSocket: given a synthetic room
(pale doorway, red flame on dark boards), "Bessie L. Carter" reported the
gray rectangle and red square on a dark surface with faint shadows, then
misread it as her pen feeling heavy the night before Mr. Edgerton's birdseed
arrived. Accuracy followed by wrongness, which is the whole effect.
Privacy is the load-bearing design constraint, not a footnote:
- "Camera open" and "the entity saw something" are deliberately separate
states. Opening the lens transmits NOTHING; only an explicit press sends
one still. There is no timer and no background capture path.
- Frames are downscaled to 768px and JPEG-compressed client-side, then
passed to the model and dropped. Never written to disk, never logged,
never attached to an event row — only the resulting utterance is stored,
exactly like any other thing a spirit says.
- The prompt forbids describing faces or guessing anyone's identity, age or
appearance; a person present is spoken of only as a presence.
- A closed lens is covered by an opaque veil in the UI, so there is never
ambiguity about whether the camera is live.
Robustness:
- CameraEye carries the same generation guard the EVP listener needed:
closing during the permission prompt releases the late-arriving stream
instead of letting the camera go live after teardown.
- Failures are classified (denied / insecure / absent / busy / unknown)
rather than always blaming the seeker for a refusal.
- Scrying is the heaviest request this app makes of a CPU-only Ollama box,
so it gets the tightest limiter of any channel (4/min/user, 8/min/IP).
- Frames are size-capped BEFORE reaching the queue, and a vision failure
emits an error frame instead of killing the socket — both covered by
tests asserting the model was never called.
10 new frontend tests, 5 new backend tests. 385 frontend + backend suites
pass; i18n parity holds across both languages.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
MOON INFLUENCE ON SUMMONING
Astronomy previously only decided whether a channel's familiar spirit
returned. It now shapes *who comes through*:
- Rarity skews with real moon illumination. At full moon the rare and
mythic weights roughly triple while common recedes, so a mythic
summoning becomes a reason to go out on the right night rather than a
flat lottery. Deliberately a skew and never a gate — every tier stays
reachable on every night, because someone who can only play midweek
should not be locked out of the good spirits.
- Hidden traits take a small moonlit nudge: power and volatility rise,
alignment drifts slightly darker. Capped at 0.12 and clamped to [0,1],
so a full moon intensifies what a spirit already is instead of
rewriting it. Deceptiveness is untouched — whether a spirit lies is its
own nature, not the sky's doing.
- The mint prompt is told the phase, and explicitly told the entity must
never mention or seem aware of it. It shapes who they are, not their
dialogue; a ghost remarking on the moonlight would break the illusion
instantly.
Tests assert the outcomes shift in practice (mythic rate over 4000 draws,
rare-tier counts across 300 fallback profiles), not merely that the code
runs. test_mint_prompt_never_receives_traits now allows `sky` while still
forbidding `traits`: moon phase is public, observable state anyone can look
up, hidden ground truth is not.
GEOMAGNETIC (app/geomagnetic.py)
Real NOAA SWPC planetary K-index, verified against the live endpoint —
which caught a real bug: I had written the parser against an
array-of-arrays shape, and the actual feed serves a list of objects
(`estimated_kp` float, `kp_index` int, `kp` a display string with a letter
suffix). Fixed, and the tests now use the real captured shape. Cached,
never blocking, and a failed refresh keeps serving the last real value —
an hour-old genuine measurement beats nothing, and geomagnetic conditions
do not change fast enough for that to mislead.
MAGNETOMETER WIRED
MagnetometerListener existed but was never connected. The EMF panel now
runs it alongside the motion listener where the hardware exists, so the
"EMF meter" measures actual magnetic field in µT rather than only
inferring disturbance from movement. Additive: the motion path is
untouched and remains the only option on iOS. Its field jitter also feeds
the entropy pool.
DEAD CODE
Removed .evp-scope and .radio-waterfall, orphaned when both panels moved to
the shared SpectrumScope. Audited every other flagged export first and left
them alone — they are used internally, and "not imported elsewhere" is not
the same as dead.
Adds docs/CHANNELS.md recording what each channel measures and, honestly,
what has actually been verified against hardware versus only written
carefully.
311 backend + 355 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three changes that together replace "deterministic hash decides everything"
with "the physical world genuinely participates".
PHYSICAL ENTROPY (app/entropy.py, lib/entropy.ts)
Contact was a database lookup: signature_from_anomalies() hashed the
anomaly pattern, so identical conditions always produced an identical
spirit. Now the client harvests real thermal/acoustic/RF noise from the
microphone and receiver noise floors — Von Neumann debiased, SHA-256
conditioned — and contributes it to every summon.
The client is untrusted by construction. A contribution is never a seed:
every draw is HMAC-SHA256(fresh server secret, client bytes || context).
Because fresh CSPRNG server bytes are always present, the output is
unpredictable and uniform no matter what the client sends — all-zeros, a
replayed value, or one chosen adversarially. The room can only ever ADD
unpredictability, never steer the result. Tests assert this directly:
400 replays of one contribution stay uniformly distributed.
A signature now identifies a *channel*, not a spirit. Whether the familiar
presence answers or something else picks up is a real draw
(RETURN_CHANCE). The Codex stays collectable; it is just no longer
guaranteed. test_same_signature_recontacts_same_entity became two tests —
one pinning the probability to prove re-contact works, one pinning it to
zero to prove something else can answer — because at 0.72 the original
would have passed ~72% of the time, which is worse than failing.
REAL ASTRONOMY (app/celestial.py)
Moon phase from the standard mean-synodic approximation, and true solar
midnight from the seeker's own longitude — the real witching hour for
where they are standing, not clock 3am. Computed, never fetched: an API
that can fail would mean the veil silently changes behaviour during
someone else's outage. Validated against published ephemeris dates (2024
full moons, 2025 new moons) rather than against its own output. A thinner
veil erodes the familiar presence's claim on a channel, so a full moon at
solar midnight makes strangers likelier. Only longitude is kept, never a
full coordinate; a denied location degrades to moon-only, silently.
GENERATION FROM NOTHING (SpiritService.manifest)
Not chat_stream with an empty question. The prompt contains no seeker
input at all — only measured room state, rendered as measurements
("deviation above the floor: 31.4") rather than interpretations
("terrifying spike"), so the horror comes from the entity instead of from
us. And the Ollama `seed` is derived from the physical entropy harvested
in that room, which fixes the token-sampling path: the room genuinely
selects the words. Change the noise, get different speech. Two rooms
cannot produce the same utterance.
Rendered as an intrusion rather than a reply — violet edge, full opacity
against the faded ambient murmurs, brief blur-in. The unsettling part is
that it is perfectly clear and completely unbidden.
Also fixes a hang I introduced: the two new summon tests consumed the
shared module-level per-IP budget, so test_summon_rate_limited_* blocked
forever on an entity frame that had been rate-limited away. They now scope
their own limiters.
264 backend + 355 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Unbounded essence/item farming: every other reward trigger (summon,
question, fragment) had both a per-user and per-IP limiter, but
ritual_start and judgment had none at all — and judgment has no
"already resolved" state either. A scripted client could replay
{"type":"judgment","verdict":"cross_over"} in a tight loop and mint
CROSS_OVER_ESSENCE (25) plus a 20% item roll every iteration, forever.
Same for ritual_start -> 4x ritual_step. Added ritual/judgment limiters
in both flavors, matching the existing pattern.
WS session crash: _handle_question did `if state.entity is None:
await _handle_summon(state)` then `assert state.entity is not None`.
_handle_summon returns early *without* setting state.entity when the
seeker is rate-limited, so the assert fired unhandled — and the message
loop only catches WebSocketDisconnect, so it killed the whole connection.
Reachable with no malice: click summon a few times impatiently, then ask a
question. Now returns cleanly (the rate_limited frame was already sent).
Essence double-spend: purchase_unlock() deliberately uses SELECT ... FOR
UPDATE to serialize concurrent purchases, but the three credit_essence
call sites in ws.py did an unlocked db.get() read-modify-write. An
unlocked read doesn't block on a row lock, so a reward computed from a
pre-purchase balance could be written after the purchase committed,
silently reverting the deduction — user keeps the unlock and the essence.
All three now lock the row the same way.
Entity mint collision: _summon does a racy check-then-insert against
Entity.signature and Entity.name, both DB-unique, with no IntegrityError
handling — a concurrent mint of the same signature crashed the session.
Forceable by a user with two accounts (anomaly frequency/magnitude are
client-controlled), and plausible without malice in wire mode, where
sample_network() reads host-wide /proc/net/dev counters so two idle
sessions genuinely measure the same traffic. Now retries once, which
re-runs the match against whatever the winner committed.
Also added a unique constraint on unlocks(user_id, unlock_key) as
defense-in-depth, with an idempotent catalog-guarded migration.
221 backend tests pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Implements Workstream B of the character-depth-ghost-log spec:
ritual_start/ritual_step/judgment WS handlers, the pure judgment.py
logic module, and the User.favor / Entity.at_peace columns + migration.
- app/judgment.py: pure ritual success roll (base 65%, floored at 30%,
driven by an entity's power+deceptiveness difficulty), the "stuck
spirit" cross_over rule (alignment >= 0.5 and volatility > 0.6, ~20%
of entities), judgment correctness/favor-delta/essence-delta/
consequence resolution for all four verdicts, favor clamping, the
favor-to-trait-roll bias applied at mint time, and tell-line
generation (opaque behavioral flavor text, never a raw stat).
- app/ws.py: wires ritual_start/ritual_step/judgment frames, emits
ritual_complete/tell/judgment_result/item_drop per the spec's
Contract; traits are added to serialize_entity for internal
server-side use but stripped from the outbound `entity` frame via a
new _public_entity helper so hidden ground truth never reaches the
client outside ritual_complete; _summon excludes at-peace entities
from signature re-contact and mints a fresh (salted-signature) entity
instead; new entities' traits are nudged by the discovering user's
favor before being persisted.
- models/user.py, models/entity.py, main.py: User.favor and
Entity.at_peace columns plus their idempotent ADD COLUMN IF NOT
EXISTS migration lines in lifespan, alongside the existing ones.
- tests/test_judgment.py, tests/test_ws_ritual_judgment.py: 56 new
tests covering the ritual/judgment correctness matrix, favor
clamping/bias, essence crediting, at_peace persistence + re-contact,
and the entity-frame trait leak guard.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Implements the backend REST surface and WS wiring for
docs/superpowers/specs/2026-07-23-character-depth-ghost-log-design.md's
Workstream C:
- New models: UnlockRecord (unlocks), InventoryItem (inventory_items),
Sigil (sigils) — brand-new tables, picked up by main.py's existing
create_all.
- New app/inventory.py: unlock price table, item drop table/odds,
essence economy constants, sigil design validation, and an atomic
(row-locked) purchase_unlock() that guards against double-spend races.
- New app/routes/inventory.py: GET unlocks/items/sigils, POST sigils
(validates the placeholder {points, rune} shape, points capped at 12),
POST unlocks/{unlock_key} (402 on insufficient essence, 404 on unknown
key, idempotent re-buy).
- GET /auth/me now includes unlocks: list[str] and essence: int.
- ws.py: wires essence trickle + item_drop rolls into the one trigger
point that exists in this worktree today (_handle_summon, covering
every successful summon plus high-rarity summons); the other two
contract trigger points (correct judgment, successful ritual) belong
to Workstream B's not-yet-landed ritual/judgment WS handlers, which
should call app.inventory's same helpers once they land.
- User.essence: int added (Workstream B owns this column per the spec;
added here per orchestrator instruction so this workstream is
independently testable — merge controller reconciles the duplicate
edit).
Also fast-forwarded this worktree's branch onto master (it had fallen
behind several commits) so the files this workstream depends on
(shop.py, ws.py, entities.py, etc.) were actually present to build
against.
Tests: 109 passed (drop-roll statistical sanity with seeded RNG,
inventory/sigil CRUD, purchase success/insufficient-funds/idempotency/
unknown-key paths, /auth/me shape, ws summon-trickle and item-drop
wiring).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Adds backend/app/device_anomaly.py — per-(user_id, device_id, sensor_type)
rolling-baseline anomaly detection for continuous numeric sensors
(structurally modeled on telemetry.detect_wire_spike: min samples, an
absolute floor, 3-sigma + relative threshold, with per-sensor-type floors
since units vary wildly) plus a false->true state-transition detector for
discrete/boolean sensors like presence.
Adds a module-level active-session registry in app/ws.py
(register_active_session/unregister_active_session/get_active_session)
so hardware ingestion (a plain HTTP call, not a WS connection) can find a
user's live SeanceState.
process_device_reading_for_summon(user_id, device_id, sensor_type, value,
unit) is the self-contained entry point Workstream G's ingestion handler
will call into: classifies numeric vs. boolean, runs the reading through
the right detector, and on a genuine anomaly pushes it into the active
session via the existing _handle_anomaly path (source=sensor_type,
frequency=stable per-sensor-type constant, magnitude=deviation-from-
baseline or a fixed constant for boolean transitions) — reusing the full
existing signature/mint/Codex pipeline, no new mint logic.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
First sub-project of the "make contact feel real" arc (spec:
docs/superpowers/specs/2026-07-23-possession-presentation-design.md).
Direct Contact replies now feel like a spirit fighting through static to
hold the channel rather than a plain chat bubble:
- backend/app/possession.py: compute_stability(rarity, magnitude, rng) —
a 0.05-0.98 score per reply (rarer entity + stronger triggering anomaly =
cleaner signal), rng injectable for a later quantum-RNG source.
- ws.py sends stability on reply_start; audio synthesis for that reply gets
noise/bitcrush scaled by instability (1 - stability) via a new
instability param on synthesize_spirit_voice — effects.py itself is
untouched, only the params fed into it.
- frontend/src/lib/possession.ts: renderPossessedText — pure, deterministic
(tick-seeded, no Math.random) text corruption with self-correcting
glitch bursts, wired into Transcript.tsx's streaming reply display.
Stored transcript/reply text is unaffected — this is presentation only.
78/78 backend, 137/137 frontend tests passing.
websocket.client.host is always the Cloudflare Tunnel machine's LAN IP for
every internet-facing connection (the tunnel runs on a separate machine and
terminates TLS there), which collapsed per-IP rate limiting into a single
shared bucket for all remote visitors — the exact gap flagged in review.
Cloudflare's edge sets CF-Connecting-IP itself, overwriting any
client-supplied value, so it's safe to trust when present. Falls back to
the raw socket peer for direct LAN/local access.