Five parallel workstreams: profile model+rank+API, profile UI, hunter
messages, surfacing the Codex encounter record (the summoner and every
hunter who has met a spirit — the data already exists in
Entity.discovered_by and entity_sightings, it just was never shown), and a
verification pass over the audit findings that were never machine-confirmed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A new séance mode. The seeker opens their camera, presses "let it look",
and the entity speaks about what is ACTUALLY in the room — the configured
chat model (minicpm-v4.5:8b) is vision-capable, so this is real perception,
not invented description. Same principle as every other channel here: real
measurement first, interpretation second.
Verified live end-to-end through the real WebSocket: given a synthetic room
(pale doorway, red flame on dark boards), "Bessie L. Carter" reported the
gray rectangle and red square on a dark surface with faint shadows, then
misread it as her pen feeling heavy the night before Mr. Edgerton's birdseed
arrived. Accuracy followed by wrongness, which is the whole effect.
Privacy is the load-bearing design constraint, not a footnote:
- "Camera open" and "the entity saw something" are deliberately separate
states. Opening the lens transmits NOTHING; only an explicit press sends
one still. There is no timer and no background capture path.
- Frames are downscaled to 768px and JPEG-compressed client-side, then
passed to the model and dropped. Never written to disk, never logged,
never attached to an event row — only the resulting utterance is stored,
exactly like any other thing a spirit says.
- The prompt forbids describing faces or guessing anyone's identity, age or
appearance; a person present is spoken of only as a presence.
- A closed lens is covered by an opaque veil in the UI, so there is never
ambiguity about whether the camera is live.
Robustness:
- CameraEye carries the same generation guard the EVP listener needed:
closing during the permission prompt releases the late-arriving stream
instead of letting the camera go live after teardown.
- Failures are classified (denied / insecure / absent / busy / unknown)
rather than always blaming the seeker for a refusal.
- Scrying is the heaviest request this app makes of a CPU-only Ollama box,
so it gets the tightest limiter of any channel (4/min/user, 8/min/IP).
- Frames are size-capped BEFORE reaching the queue, and a vision failure
emits an error frame instead of killing the socket — both covered by
tests asserting the model was never called.
10 new frontend tests, 5 new backend tests. 385 frontend + backend suites
pass; i18n parity holds across both languages.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The worst bug of the session. tests/conftest.py built its engine from
settings.database_url — the live database — and an autouse fixture calls
drop_all() before EVERY test. So every backend run silently annihilated the
real install: accounts, discovered spirits, Ghost Logs, devices, all of it.
Found it because /sitemap.xml listed zero entities minutes after I had
watched live séances mint real ones.
Tests now use TEST_DATABASE_URL, or `<configured-db>_test` derived from it,
and refuse to start at all if that ever resolves back to the production URL
— this box both serves the app and holds the repo, so "don't run tests in
prod" is not a workable guard.
Proven: inserted a canary row into production, ran 50 tests, canary
survived. Before this it would have been dropped.
Also in this commit:
SEO (routes/seo.py, lib/pageMeta.ts)
- Live /sitemap.xml generated from real entity rows, and /robots.txt, both
registered BEFORE the SPA catch-all or they'd be served index.html.
Crawlers are disallowed from /seance specifically because the open door
provisions a guest on arrival — a crawler would fill the users table with
wanderers who never existed.
- Per-route <title>, description, canonical and JSON-LD. The Codex is the
indexable asset here (every spirit is unique long-form prose) and all of
it previously shared one static title, so entities competed with each
other instead of ranking. Entities are marked up as fictional Persons so
a rich result can never imply a record of a real dead human.
- public_base_url setting: absolute URLs for crawlers can't be derived from
the request, since behind the tunnel the app only sees an internal host.
Camera channel, first half (lib/camera.ts, llm scry path)
- OllamaClient.generate() now accepts `images`; the configured chat model
(minicpm-v4.5:8b) is vision-capable, so the entity can speak about what
the seeker's camera actually shows. Verified against a synthetic room
image: it named the pale column and the small red cube, then misread them
as oak in a farmhouse parlor — real perception, in character.
- Frames are captured only on an explicit act, downscaled to 768px and
JPEG-compressed, never stored, and the prompt forbids describing faces or
guessing identity. CameraEye carries the same generation guard as the EVP
listener so closing during the permission prompt can't leave the camera
live after teardown.
338 backend tests pass; 375 frontend; i18n parity holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
From the audit whose verifier agents all died on session limits — so I
checked each claim myself rather than trusting it. One was WRONG and is
left alone; three were real.
REFUTED, deliberately unchanged: "the EMF support check is a false
positive, dead on iOS". The iOS gesture flow is correctly implemented
(EmfSensorListener.needsPermission/requestPermission) and the panel calls
it before start(). Nothing to fix; "fixing" it would have broken working
code.
1. Microphone never released when the panel unmounts mid-getUserMedia.
`this.stream` is only assigned after the await, so stop() during the
permission prompt found null and released nothing — then the promise
resolved, set running = true, and the mic went live *after* teardown,
staying on for the page's life with the recording indicator lit and an
orphaned rAF loop burning battery. Fixed with a generation counter that
makes the await cancellable. Proven: the new test fails without the
guard and passes with it (verified by reverting it).
2. Same bug class in the RTL-SDR panel: sdrRef.current is assigned after
requestDevice()+open(), so unmounting during the device picker left the
dongle claimed AND started a sweep against a dead component — only a
tab close would free it. Added a mountedRef check, mirroring the guard
EmfPanel already had.
3. EVP blamed the seeker for refusals that never happened. A bare
`catch {}` set "you refused the microphone" for every failure, so an
insecure http:// origin, a machine with no mic, and a mic held by
another app all told the user to go fix a permission that was never
denied. Now classified from the DOMException name into four honest
causes (denied / insecure / absent / busy), each with its own copy and
a working alternative, in both languages.
375 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The séance tells guests "claim a name to keep your codex". It was a lie.
register() unconditionally created a brand-new User row with a fresh UUID,
so a wanderer's essence, discovered entities, sightings, ritual/judgment
history and Ghost Log — every one of them foreign-keyed to the guest's
user_id — were silently orphaned the moment they registered. Now that
every visitor starts as a guest, that hit essentially everyone who ever
signed up.
A wanderer hitting /register now renames that same row in place, keeping
all relationships intact. The existing AuthSession stays valid (same
user_id), so claiming a name doesn't even log you out.
Scoped deliberately to wanderers. My first attempt rejected ANY
authenticated caller with a 409, which broke registering a second account
while logged in — a legitimate flow (shared computer, alt account) that
tests/test_device.py::test_device_feed_only_broadcasts_to_the_owning_user
caught immediately: its second register 409'd, its login then failed, and
"user B's" device got paired to user A, silently defeating a
cross-user-isolation assertion. A named caller's cookie is now ignored and
the normal create-a-new-row path runs.
Adds get_optional_current_user (None instead of 401) for endpoints that
behave differently for anonymous vs. authenticated callers but must stay
reachable without auth.
This was one of eight findings from an adversarial audit whose verifier
agents all died on session limits, so nothing was machine-verified — I
confirmed this one by reading the code and then proving it end-to-end.
The other seven remain unchecked.
331 backend tests pass. Verified live: guest 23846555 -> livehunter1, same
id, same session still valid.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
It was read-only: one link on the whole page ("back to séance"), no way
to get from "I talked to this spirit" to anything about them. Fixed with
three additions, all client-side against data already fetched in one
call — no backend change:
- Every entity glyph and name links straight to its Codex page.
- Echoes past the first are collapsed behind a "+N more" toggle instead
of always showing up to 3 — a card reads cleanly at a glance, with
detail one tap away.
- A channel filter (only shown once >1 mode is actually present in the
log) so a seeker with a long history can find "just the radio nights."
Deliberately did NOT add a "revisit this spirit" button. Contact is a
probabilistic channel draw (RETURN_CHANCE), not "resume this entity" —
a button that just navigated to /seance would be indistinguishable from
the existing back link and would imply a guarantee the app doesn't make.
Cosmetic interactivity isn't worth shipping.
6 new tests. 372 frontend tests pass total; i18n parity holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Root-caused a real bug while fixing this: mint_profile was silently
falling back to the tiny offline template pool on nearly every call,
producing near-identical spirits (same 3-4 persona openings verbatim,
compound-noun names from a 5x5 pool). Traced it to the old Ollama
endpoint being unreachable/overloaded and, separately, a model-tag
mismatch (minicpm-v4.5:latest was requested but only :8b exists on the
working box). Verified 6 candidate models against the real mint task on
the new endpoint — only minicpm-v4.5:8b reliably returns valid JSON;
the others (qwen3.5, ministral-3, granite4.1, lfm2.5, ornith) output
conversational prose instead of the structured schema. Confirmed live
through the actual guest summon path post-restart: genuinely distinct,
well-written personas now, not fallback template text.
.env itself is gitignored and was updated locally; this just keeps the
example honest.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
app/haunts.py merges two free, keyless, properly-licensed APIs rather than
scraping: Wikipedia geosearch+extracts (CC BY-SA) and OSM Overpass (ODbL).
Every haunt carries its source and a link back.
The Wikipedia-article requirement doubles as a notability gate: no article,
no pin. That keeps the map to documented history rather than rumour and
makes every entry independently checkable.
Deliberately excluded — recent crimes at residential addresses. People live
in those houses now and get harassed; the families are usually still alive.
So crime-framed entries must clear HISTORICAL_CUTOFF_YEAR, anything
residential is blurred to ~250m (street, never a door number), and an entry
that reads as a crime with no legible date is excluded rather than assumed
old. Battlefields, plague pits, gaols, executions and famous historical
cases are unaffected.
Privacy: the seeker's exact coordinate never leaves the process. Queries
snap to a ~1km grid before going upstream — far finer than the search
radius, coarse enough that Wikipedia and OSM never learn where anyone is,
and it makes the cache shared across a neighbourhood.
Two bugs found and fixed by testing against the live services rather than
assuming:
- Overpass answered 504. The naive query built 28 separate `around:`
searches (14 kinds x 2 element types); regrouping to one regex-alternated
clause per tag key with `nwr` cuts it to four.
- The flat keyword filter put "Fenchurch Street railway station" on the map
because its article mentions a fire. Hints are now split into strong
(qualify alone) and weak (need two), verified against live results.
Known limitation, honestly: all three public Overpass mirrors currently
time out or return empty from this host, so the map is Wikipedia-only in
practice right now. fetch_overpass already returns [] on any failure, so
this degrades quietly and self-heals if a mirror recovers.
Also adds the hunter-profiles contract spec.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Point and shoot. SeancePage no longer redirects a stranger to /enter; it
silently provisions a wanderer (POST /auth/guest, a real account) and drops
them straight into the séance. The landing CTA goes to /seance
unconditionally. Registering is now what it should always have been: how
you *keep* a codex and unlock device pairing — not the toll to get in.
Details that matter:
- One auto-attempt only, guarded by a ref: survives StrictMode's double
effect, and a failure (rate limit, offline) doesn't retry forever.
- The loading veil covers provisioning, so there's no flash of an empty
séance while the account is created.
- If provisioning genuinely fails, it falls back to /enter rather than a
blank screen — the manual door still exists.
- A returning visitor already holds a cookie, so this never fires for them.
App.test's "sends anonymous visitors to /enter" assertion was inverted to
assert the open door instead — that test encoded the wall we just removed.
Verified live: POST /auth/guest returns wanderer-a6f1 and that cookie
authenticates on /auth/me. 366 frontend tests pass; i18n parity holds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Dead code: removed an unused `settings` import (main.py), an unused
`RITUAL_HOLD_MS` import (RitualPanel), and an unused `beforeEach`
(SigilDesigner test). The `_refs` keep-alive in sdr.ts is deliberate
(holds hardware-pass constants) and stays; the orphaned .evp-scope /
.radio-waterfall CSS was already removed in an earlier lint pass.
Duplicate: coldSpot.ts and baseline.ts each carried the same time-aware
EMA alpha formula. Extracted it as baseline.emaAlpha(dtMs, tauMs) and
pointed both at it. coldSpot's pure-function core is deliberately NOT
merged into the stateful ThresholdBaseline class — different contract
(immutable-state-threaded vs internal-threshold), and forcing them
together would be an overhaul that risks the tested cold-spot logic.
Determinism fix: test_familiar_presence_answers_again_on_a_known_channel
pinned RETURN_CHANCE=1.0 but not the sky. Since the astronomy wiring made
the real return chance RETURN_CHANCE*(1 - veil_thinness*PULL), and
veil_thinness reads the *actual current moon phase*, a full-moon test run
dragged the effective chance to ~0.55 and the test failed ~45% of the
time. Now also pins VEIL_THINNESS_PULL=0 to isolate re-contact from the
veil influence (which has its own tests). Verified 12/12 consecutive
passes; it was ~7/12 before.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The old one predated roughly half the system: entropy, astronomy,
geomagnetic, manifest speech, voice archetypes, rituals/judgment/essence,
the ESP32 node, guest access, the Ghost Log, conditions, PWA, phone
layouts. Test counts corrected (54->328 backend, 110->366 frontend), the
protocol tables now list every real frame and endpoint, and Current State
distinguishes verified-live from unverified-on-hardware from
built-but-unreachable honestly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
GET /api/conditions surfaces what the backend already computes: moon
phase, veil thinness, geomagnetic state — junk lon degrades to moon-only
instead of a 422, missing NOAA data means fewer lines, never an error.
VeilConditions renders it in the séance side column, polling every 10 min.
ModeHint: one in-fiction line per mode after 15s of an unused sensor,
dismissed forever via localStorage. Error copy in evp/radio now
detect-and-redirects (mic denied -> 'the board needs no ear'; no WebUSB
-> try EVP) instead of dead-ending.
No geolocation prompt from the conditions strip — asking for location
from a passive readout would be hostile; ?lon= stays supported for
callers that have it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
# Conflicts:
# frontend/src/pages/SeancePage.tsx
Workstream B of the usability wave (#2 hints, #3 conditions, #4 errors):
- GET /api/conditions (new backend/app/routes/conditions.py): composes
celestial veil_thinness with the cached NOAA Kp reading; lenient lon
parsing (junk degrades to moon-only, never 422); geomagnetic may be
null on a cold cache. Route tests stub the cache — no live NOAA calls.
- VeilConditions strip in the séance side column: moon glyph + phase,
% lit, veil-thinness phrase, Kp line only when data exists. Polls
every 10 min; renders nothing while loading; no error state.
- ModeHint: per-mode in-fiction one-liner after ~15s idle, suppressed
once the mode's sensor runs this session, dismissal persisted in
localStorage (qm_hint_<mode>). One mount line per panel.
- Error copy upgraded to detect-and-redirect: mic denied points at site
settings and the ouija board/wire; WebUSB-unsupported suggests EVP.
- i18n en/es parity for every new string; coverage-check template
domains extended for the new template-key call sites.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
manifest.webmanifest referencing the icon assets that actually exist
(sizes verified with file, not asserted), standalone display, no service
worker — offline séance is meaningless and SW cache bugs are not worth it.
GET /api/seances/recent: last 12 sessions in exactly three queries
(sessions+entity join, one GROUP BY for counts, one window-function query
for up to 3 echoes per session). Echoes filter on utterance payload kinds
because DB event kinds carry no greeting/manifest — the agent verified
where _speak actually writes rather than trusting the spec's phrasing.
/log page: entity glyphs, relative in-fiction timestamps, counts, echo
lines in transcript style, gated like the séance, 390px-safe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Usability wave Workstream C (#5, #7):
- manifest.webmanifest with existing 192/512/180 icons, linked in
index.html with theme-color aligned to #07070d; no service worker.
- GET /api/seances/recent: last 12 of the seeker's own séances with
entity, per-kind event counts (one GROUP BY) and up to 3 spirit
echoes (one windowed query) — no per-session N+1.
- /log Ghost Log page: cards with GhostGlyph, relative in-fiction
timestamps, counts and echo lines; LOG link in the séance topbar;
en/es i18n parity.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
DeviceWhisper: a compact live panel in the séance side column, shown only
when the seeker has paired hardware. One DeviceFeedSocket, readings folded
through the coldSpot cores, online dot with a 15s tick so a silent device
goes dark, cold-spot/pressure flags when active. Renders nothing on zero
devices or any fetch failure — the séance never errors because of this
panel. Socket closed on unmount.
Uses the real GET /api/device endpoint — the spec said /api/devices,
which does not exist; the agent verified against routes/device.py rather
than trusting the spec.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Workstream D of the usability wave (#8). A compact live panel in the
séance side column, shown only when the seeker has paired hardware:
device name, online dot (reading within 60s), latest readings in the
terminal readout style, and cold-spot / pressure-anomaly flags from the
lib/coldSpot.ts cores. Fetches GET /api/device once on mount; renders
nothing on zero devices or fetch failure — the séance never sees an
error from this panel. Socket closed on unmount.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
POST /auth/guest creates a real User row (wanderer-<hex>, unusable random
password) and issues the normal session cookie, so every downstream system
— essence, codex, devices — works for guests unmodified. Per-IP limited
(5/hour, Cloudflare-aware) with username-collision retry. EnterPage gains
the wanderer button; the séance shows a dismissible claim-a-name nudge
keyed off the username prefix. The auth gate on /seance is untouched —
the guest button is the path through, not around.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
POST /auth/guest mints a real user row (wanderer-<4 hex>, collision
retry, unusable random password) and issues the normal session cookie,
per-IP rate limited at 5/hour. EnterPage gains the guest action;
the séance shows a dismissible claim-a-name note for wanderer- users.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The page had a viewport tag and a 960px breakpoint that stacked the
columns for tablets, but nothing below it — so everything from 320px to
960px shared one layout. Real phones sit at 390-430px, where three things
actually broke:
- Five mode tabs on one row. They now scroll horizontally instead of
wrapping into a stack tall enough to push the board off screen.
- The ask row (text input + ask + summon) crammed onto one line. The
input now takes the full row and the two buttons share the next.
- The four judgment verdicts sat two-up, leaving each too narrow for its
rune plus label. They go full width — these are irreversible,
consequential choices and must not be mis-tapped.
Every interactive target now clears 44px (Apple's HIG floor; Android's
48dp is close enough that one rule serves both), and the ask input is
exactly 16px because iOS Safari zooms the whole page when a focused input
is any smaller and leaves the layout zoomed after blur.
A second breakpoint at 380px handles SE-class phones, mainly by giving the
board less height so the transcript stays visible without scrolling.
Audited the rest first rather than assuming: the many `max-width` rules
are mobile-safe (they cap, they don't force), and InventoryPanel's grids
already use auto-fill/minmax and self-collapse. Only the fixed
`repeat(2, 1fr)` grids needed touching.
355 frontend tests pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
BleFieldCore and MagFieldCore had converged on the same class: same
time-aware EMA, same warm-up gate, same "deviation past a threshold is an
event" shape, differing only in constants and field names. Three copies of
the alpha derivation existed across the sensor libs.
lib/baseline.ts now owns it. Both wrappers keep their own public types
(`.rssi`, `.magnitude`) so nothing downstream changed — which is what let
all 26 existing tests pass completely unmodified against the refactor.
That was the point of doing it this way: if the tests had needed editing,
the refactor would have been changing behaviour rather than removing
duplication.
coldSpot.ts deliberately does NOT adopt this. It threads immutable state
through pure functions so a whole session's narrative can be replayed in a
test without a clock — a different and equally valid shape. Collapsing the
two would force one into a style that doesn't fit it, which is how
deduplication turns into damage.
355 frontend tests pass unchanged; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
MOON INFLUENCE ON SUMMONING
Astronomy previously only decided whether a channel's familiar spirit
returned. It now shapes *who comes through*:
- Rarity skews with real moon illumination. At full moon the rare and
mythic weights roughly triple while common recedes, so a mythic
summoning becomes a reason to go out on the right night rather than a
flat lottery. Deliberately a skew and never a gate — every tier stays
reachable on every night, because someone who can only play midweek
should not be locked out of the good spirits.
- Hidden traits take a small moonlit nudge: power and volatility rise,
alignment drifts slightly darker. Capped at 0.12 and clamped to [0,1],
so a full moon intensifies what a spirit already is instead of
rewriting it. Deceptiveness is untouched — whether a spirit lies is its
own nature, not the sky's doing.
- The mint prompt is told the phase, and explicitly told the entity must
never mention or seem aware of it. It shapes who they are, not their
dialogue; a ghost remarking on the moonlight would break the illusion
instantly.
Tests assert the outcomes shift in practice (mythic rate over 4000 draws,
rare-tier counts across 300 fallback profiles), not merely that the code
runs. test_mint_prompt_never_receives_traits now allows `sky` while still
forbidding `traits`: moon phase is public, observable state anyone can look
up, hidden ground truth is not.
GEOMAGNETIC (app/geomagnetic.py)
Real NOAA SWPC planetary K-index, verified against the live endpoint —
which caught a real bug: I had written the parser against an
array-of-arrays shape, and the actual feed serves a list of objects
(`estimated_kp` float, `kp_index` int, `kp` a display string with a letter
suffix). Fixed, and the tests now use the real captured shape. Cached,
never blocking, and a failed refresh keeps serving the last real value —
an hour-old genuine measurement beats nothing, and geomagnetic conditions
do not change fast enough for that to mislead.
MAGNETOMETER WIRED
MagnetometerListener existed but was never connected. The EMF panel now
runs it alongside the motion listener where the hardware exists, so the
"EMF meter" measures actual magnetic field in µT rather than only
inferring disturbance from movement. Additive: the motion path is
untouched and remains the only option on iOS. Its field jitter also feeds
the entropy pool.
DEAD CODE
Removed .evp-scope and .radio-waterfall, orphaned when both panels moved to
the shared SpectrumScope. Audited every other flagged export first and left
them alone — they are used internally, and "not imported elsewhere" is not
the same as dead.
Adds docs/CHANNELS.md recording what each channel measures and, honestly,
what has actually been verified against hardware versus only written
carefully.
311 backend + 355 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three changes that together replace "deterministic hash decides everything"
with "the physical world genuinely participates".
PHYSICAL ENTROPY (app/entropy.py, lib/entropy.ts)
Contact was a database lookup: signature_from_anomalies() hashed the
anomaly pattern, so identical conditions always produced an identical
spirit. Now the client harvests real thermal/acoustic/RF noise from the
microphone and receiver noise floors — Von Neumann debiased, SHA-256
conditioned — and contributes it to every summon.
The client is untrusted by construction. A contribution is never a seed:
every draw is HMAC-SHA256(fresh server secret, client bytes || context).
Because fresh CSPRNG server bytes are always present, the output is
unpredictable and uniform no matter what the client sends — all-zeros, a
replayed value, or one chosen adversarially. The room can only ever ADD
unpredictability, never steer the result. Tests assert this directly:
400 replays of one contribution stay uniformly distributed.
A signature now identifies a *channel*, not a spirit. Whether the familiar
presence answers or something else picks up is a real draw
(RETURN_CHANCE). The Codex stays collectable; it is just no longer
guaranteed. test_same_signature_recontacts_same_entity became two tests —
one pinning the probability to prove re-contact works, one pinning it to
zero to prove something else can answer — because at 0.72 the original
would have passed ~72% of the time, which is worse than failing.
REAL ASTRONOMY (app/celestial.py)
Moon phase from the standard mean-synodic approximation, and true solar
midnight from the seeker's own longitude — the real witching hour for
where they are standing, not clock 3am. Computed, never fetched: an API
that can fail would mean the veil silently changes behaviour during
someone else's outage. Validated against published ephemeris dates (2024
full moons, 2025 new moons) rather than against its own output. A thinner
veil erodes the familiar presence's claim on a channel, so a full moon at
solar midnight makes strangers likelier. Only longitude is kept, never a
full coordinate; a denied location degrades to moon-only, silently.
GENERATION FROM NOTHING (SpiritService.manifest)
Not chat_stream with an empty question. The prompt contains no seeker
input at all — only measured room state, rendered as measurements
("deviation above the floor: 31.4") rather than interpretations
("terrifying spike"), so the horror comes from the entity instead of from
us. And the Ollama `seed` is derived from the physical entropy harvested
in that room, which fixes the token-sampling path: the room genuinely
selects the words. Change the noise, get different speech. Two rooms
cannot produce the same utterance.
Rendered as an intrusion rather than a reply — violet edge, full opacity
against the faded ambient murmurs, brief blur-in. The unsettling part is
that it is perfectly clear and completely unbidden.
Also fixes a hang I introduced: the two new summon tests consumed the
shared module-level per-IP budget, so test_summon_rate_limited_* blocked
forever on an entity frame that had been rate-limited away. They now scope
their own limiters.
264 backend + 355 frontend tests pass; i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Both measure genuine physics rather than dressing up a random number.
Bluetooth (lib/bluetooth.ts): BLE advertises in the 2.4GHz ISM band, and
the human body is mostly water, which absorbs 2.4GHz strongly — the same
physics that makes a microwave work and that degrades your wifi when
someone stands between you and the router. So RSSI genuinely drops when a
body crosses the path. That makes signal-strength variance a real,
physically-grounded movement signal. The module reports exactly that and
nothing more: it never claims a drop *is* a presence, only that the field
changed. Threshold is 6dB — above the 2-4dB of idle multipath wander, and
inside the 3-10dB a real body actually causes.
Magnetometer (lib/magnetometer.ts): the existing EMF mode infers field
disturbance from DeviceMotion/DeviceOrientation, which is a real
measurement but measures *movement*, not magnetism — a phone sitting still
beside a running motor reads nothing. This reads the actual magnetometer,
so the EMF meter measures what an EMF meter is supposed to. Real
ghost-hunting EMF meters are just magnetometers, and the spikes they pick
up come from mains wiring, motors and moving ferrous mass — all of which
this picks up, for the same real reasons. 3uT threshold clears the ~0.5-1uT
sensor noise while still catching household sources. Earth's constant
25-65uT background is explicitly what the rolling baseline exists to
subtract.
Both are additive: neither replaces the existing motion-based EMF, which
stays the fallback because it works on iOS where neither of these do
(no Web Bluetooth, no Generic Sensor API in any iOS browser). Both reuse
the time-aware EMA baseline shape from coldSpot.ts, since advertisement
and sensor intervals are irregular and a fixed per-sample alpha would
weight a burst and a long gap identically.
Web Bluetooth types are declared locally rather than pulling in
@types/web-bluetooth for three shapes — same approach lib/emf.ts already
takes with its non-standard sensor types.
Also renders unprompted 'manifest' utterances as an intrusion: violet edge,
full opacity (unlike the faded ambient/fragment murmurs), and a brief
blur-in. The unsettling part is that it is perfectly clear and completely
unbidden.
355 frontend tests pass (26 new); i18n parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Replaces two ad-hoc canvases (a 256x110 fixed-size waterfall in the radio
panel, a bar-graph in the EVP panel) with one source-agnostic SpectrumScope
that renders any binned dB spectrum, plus sonification so anomalies can be
heard rather than watched.
Sources are real measured data only. The RTL-SDR path is genuine RF; the
EVP path is a genuine AnalyserNode FFT of the device microphone. The ESP32
deliberately does NOT feed this: its firmware reports four scalars
(temperature, pressure, evp level, presence) and has no spectrum at all,
and device_anomaly.frequency_for_sensor_type() invents a per-sensor-type
frequency for the fiction — neither is a real spectrum, so neither is
plotted as one.
SpectrumScope draws three layers because each answers a different question:
the live trace (what is happening now), a decaying peak-hold (what was
strongest recently, so a transient survives a glance away), and a waterfall
(what the last minute looked like, where a steady carrier separates from a
one-off burst). Anomaly markers flare at their frequency and fade over
~2.6s, so a spike already gone from the trace still says where to look.
Frames reach the scope through a ref, not a prop. Routing 60Hz frames
through React state re-renders the panel and the scope on every frame on
top of the rAF loop that actually draws — measurably the wrong call on a
phone. The EVP producer double-buffers into two fixed Float64Arrays so a
frame costs zero allocation.
spectrumSonify maps band position to pitch exponentially, so equal
fractions of the band are equal musical intervals (a linear Hz map crams
the bottom half into one indistinguishable octave), and magnitude to
gain via sqrt so faint hits stay audible. Pings are throttled to 90ms
because a busy band otherwise smears into a buzz that conveys nothing.
Every entry point no-ops rather than throwing when audio is unavailable —
a dead speaker must never take down the scope drawing the data.
Audio requires an explicit gesture (ListenToggle), because iOS keeps any
context created outside a touch handler permanently suspended.
Also exposes EvpListener.sampleRate/nyquistHz and labels the EVP axis from
the real hardware rate. The old code assumed 48kHz; Bluetooth headsets and
some Android inputs hand back 44.1k or 16k, which mislabelled the spectrum
by nearly an octave.
Mobile: DPR-aware canvases, ResizeObserver, 44px touch targets,
touch-action so dragging the scope pans the page, reduced-motion honoured,
crowded axis ticks dropped under 560px.
329 frontend tests pass (18 new); i18n en/es parity gate passes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Unbounded essence/item farming: every other reward trigger (summon,
question, fragment) had both a per-user and per-IP limiter, but
ritual_start and judgment had none at all — and judgment has no
"already resolved" state either. A scripted client could replay
{"type":"judgment","verdict":"cross_over"} in a tight loop and mint
CROSS_OVER_ESSENCE (25) plus a 20% item roll every iteration, forever.
Same for ritual_start -> 4x ritual_step. Added ritual/judgment limiters
in both flavors, matching the existing pattern.
WS session crash: _handle_question did `if state.entity is None:
await _handle_summon(state)` then `assert state.entity is not None`.
_handle_summon returns early *without* setting state.entity when the
seeker is rate-limited, so the assert fired unhandled — and the message
loop only catches WebSocketDisconnect, so it killed the whole connection.
Reachable with no malice: click summon a few times impatiently, then ask a
question. Now returns cleanly (the rate_limited frame was already sent).
Essence double-spend: purchase_unlock() deliberately uses SELECT ... FOR
UPDATE to serialize concurrent purchases, but the three credit_essence
call sites in ws.py did an unlocked db.get() read-modify-write. An
unlocked read doesn't block on a row lock, so a reward computed from a
pre-purchase balance could be written after the purchase committed,
silently reverting the deduction — user keeps the unlock and the essence.
All three now lock the row the same way.
Entity mint collision: _summon does a racy check-then-insert against
Entity.signature and Entity.name, both DB-unique, with no IntegrityError
handling — a concurrent mint of the same signature crashed the session.
Forceable by a user with two accounts (anomaly frequency/magnitude are
client-controlled), and plausible without malice in wire mode, where
sample_network() reads host-wide /proc/net/dev counters so two idle
sessions genuinely measure the same traffic. Now retries once, which
re-runs the match against whatever the winner committed.
Also added a unique constraint on unlocks(user_id, unlock_key) as
defense-in-depth, with an idempotent catalog-guarded migration.
221 backend tests pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
seance.tsx / JudgmentPanel.tsx: neither `ritual_complete` nor
`judgment_result` carries an entity id, and both were applied
unconditionally — so a response still in flight when the seeker summoned a
fresh entity landed on whatever entity happened to be current when it
arrived, leaking the *previous* entity's hidden traits into the new one's
revealed-traits UI. Both frames are now gated on our still waiting for one
(ritual.status === 'in_progress' / judgmentPending), which the 'entity'
case clears the moment a new presence arrives, so a late answer for the old
entity is dropped instead of misattributed.
JudgmentPanel also had `pending` in component-local state that only cleared
when judgmentResult became a *new* truthy object. If the entity changed
while judgmentResult was already null, the reset was a no-op (null === null)
and pending stayed stuck, permanently disabling all four verdict buttons.
It now reads the shared judgmentPending flag, which the reducer resets.
coldSpot.ts: severity was ungated by `warm` while isColdSpot/
isPressureAnomaly were correctly gated. ColdSpotPanel feeds severity
straight into the composite disturbance gauge with no boolean gate of its
own, so a freshly-paired device could show "disturbance rising" off its 2nd
reading — exactly what the minSamples warm-up exists to prevent.
PlanchetteBoard.tsx: the first GOODBYE deadline was a bare
randomBetween(120,300) compared against `t`, which is seconds since
performance.timeOrigin (page load), not since mount. Every later reschedule
correctly offsets from `t`. On a tab open >5min before the board mounted
(or any remount via navigation), t was already past the deadline and the
planchette snapped to GOODBYE on the first frame.
sdr.ts: close() and setFrequency() inside the sweep loop were not wrapped in
withTimeout despite the file's own header claiming every stalling USB call
is. A dongle going unresponsive mid-sweep or during teardown hung forever —
the same silent-hang symptom withTimeout was added to eliminate.
InventoryPanel.tsx: essence was decremented client-side using a possibly
stale fallback price and never reconciled. The server already returns the
real post-purchase balance in PurchaseOut; use it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
rd03e.c: RD03E_FRAME_LEN was 5 but the frame's own documented layout
(header + gesture + distance_lo + distance_hi + footer[2]) is 6 bytes.
The footer check read buf[i+3], colliding with the distance high byte at
that same index — so every frame that validated at all was forced to have
distance_cm = lo | 0x5500 (~218m) regardless of what the sensor reported.
Distance readings were garbage 100% of the time, not intermittently.
mems_mic.c: i2s_del_channel() was missing on 2 of 3 init failure paths,
leaking the channel handle.
bmp280.c: the I2C bus/device handles leaked on 4 of 5 init failure paths;
added a fail label that releases both.
app_main.c: sensors now init before Wi-Fi bring-up, matching the rationale
sensor_driver.h already documents (a hanging sensor bus must not be able to
block network bring-up).
rtlsdr_experimental.c: rtlsdr_exp_stop() waited 500ms before
usb_host_uninstall(), but the daemon task blocks up to 1000ms inside
usb_host_lib_handle_events() before re-checking its running flag — the
delay must exceed that or teardown races a live daemon task.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Real bug report: user selects their RTL-SDR dongle in the WebUSB picker,
"nothing happens" — no error, no sweep, no visible change at all.
Root cause: WebUSB's transferIn/controlTransfer calls have no built-in
timeout. readSamples()'s bulk transferIn (called every sweep step, twice —
once to discard PLL-settle samples, once for real) had nothing bounding
it, so if the dongle doesn't actually stream data for any reason (this
init sequence has never been verified against real hardware), that
promise just never settles — indistinguishable from the page being frozen,
forever, with no way for the UI to ever surface an error.
Added withTimeout(), applied to: the bulk IQ read (4s — the one most
likely to actually hang during sweeping) and the whole open()/init
sequence as one unit (15s, since it's ~20 sequential unverified register
pokes). Also stopped silently falling back to default
interface/endpoint values when the device's USB descriptor doesn't expose
a bulk-IN endpoint as expected — now logs a warning so a real endpoint
mismatch is at least visible in DevTools instead of only surfacing as a
downstream hang.
4 new unit tests for withTimeout(). 306/306 frontend tests pass.
Wander bounds were tied to the letter ring's radius, which sits inside
YES/NO's corner positions — widened to derive bounds directly from the
board's actual outermost fixed waypoints (YES/NO for the top/sides, the
number row for the bottom) so idle drift covers the whole interactive
board, corners included.
Added a periodic deliberate visit to GOODBYE: every 2-5 minutes
(randomized so multiple open tabs don't sync up), the planchette glides
down and rests there for 3-5 seconds with the same restrained glow used
for ambiently-brushed letters, then resumes normal wander. Purely a
visual beat — no session/game state changes, distinct from an actual
goodbye action.
The wander amplitude (w*0.16, h*0.14) was a fixed fraction of the canvas
with no relationship to the outer letter ring's actual radius
(min(w*0.4, h*0.52) — set in computeLayout's arc() calls), so idle drift
could never reach anywhere near the outer letters (A/M/N/Z, the arc tops).
Tied the wander radius directly to that same ring radius/squash factor
instead, so it genuinely roams the whole board.
Also added an ambient "letter brushing" effect: while idly wandering (not
actively spelling a real reply), a letter the planchette drifts near gets
a faint glow — visibly dimmer than the bright hover/dwell glow used for
real spelled letters, so a passing brush never reads as the spirit
actually saying something. Purely cosmetic, no game-state changes.
The old prompt asked for "an evocative spirit name" and "2-3 sentences of
lore" — abstract enough that the LLM defaulted to poetic ghost-vagueness
(static, voids, ancient sorrow) rather than anything resembling a specific
dead person. Horror fiction's actual technique for selling "this was once
a real human" is the opposite: mundane, unglamorous specificity (an
ordinary job, an approximate age/decade, one small habit or possession)
placed right up against the uncanny.
Refined MINT_SYSTEM and MINT_PROMPT to require the model silently work out
a name, occupation, age/era of death, one small mundane detail, and a
plain (not epic) unfinished-business hook before writing persona/quotes —
and to make at least one quote a mundane human fragment rather than
cosmic riddle-speak. JSON schema and mint_prompt()'s signature are
unchanged, so nothing downstream needs updating — this is a pure prompt
refinement. 20/20 prompt/entity tests pass, 221/221 full suite.
Real-time anomaly visualization for temperature/pressure readings on the
device-feed dashboard, folklore's two most iconic paranormal markers:
sudden cold spots and rapid barometric swings.
- lib/coldSpot.ts: pure, directly-testable rolling-baseline tracker
(time-aware EMA, since hardware doesn't report on a fixed schedule),
cold-spot and pressure-anomaly classifiers, and a composite
Atmospheric Disturbance Index that rewards correlated anomalies
(a lone signal caps at 50/100; only both deviating together can
reach 100) — modeled on evilMeter.ts's threaded-state pattern.
- components/ColdSpotPanel.tsx/.css: frost treatment + sparkline for
temperature, ripple treatment for pressure, and a crescent-arc
composite gauge (GhostLog's evil-meter gauge as the visual family
reference) that only appears once a device has reported both sensors.
- DevicesPage.tsx: owns per-device baseline state, feeds it from
`reading` frames, falls back to the existing generic row for any
non-numeric temperature/pressure value.
26 new coldSpot.test.ts cases (warm-up, genuine vs. fluctuation,
correlated-vs-solo index, gappy/out-of-order data) and 7 new
DevicesPage integration tests. Full suite: 302/302 passing, tsc clean,
i18n coverage clean (en/es).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Mic: confirmed via its pinout (L/R, WS, SCK, SD, VCC, GND) that the third
target module is a standard I2S digital MEMS mic (INMP441-family). Added
mems_mic.c/h using ESP-IDF's current driver/i2s_std.h API — reports RMS
audio level in dBFS as sensor_type "evp" rather than attempting on-device
voice-band FFT (the browser EVP mode's approach); the backend's existing
statistical anomaly detector handles spike detection from the raw level,
same as it already does for temperature/pressure/presence.
Also fixes a real gap Workstream B's report flagged: User.essence (a live
model column used throughout merged code — /auth/me, inventory purchases,
summon trickle) had no migration line in main.py's lifespan, which would
have broken on the actual production Postgres database.
Researched the exact modules the user is building with and fixed three
concrete issues the earlier speculative firmware got wrong:
1. WiFi: confirmed the target board (Waveshare ESP32-P4-Module-DEV-KIT,
chip ESP32-P4NRW32) bridges WiFi through an onboard ESP32-C6
co-processor over a fixed 7-pin SDIO link (CLK18/CMD19/D0-14/D1-15/
D2-16/D3-17/RESET54, cross-confirmed against Espressif's own
esp-hosted-mcu docs). wifi_manager.c's esp_wifi_init()/esp_wifi_start()
calls don't need to change — esp_wifi_remote/esp_hosted provide a
drop-in-compatible API — but the component manifest (new
main/idf_component.yml) and sdkconfig.defaults were missing entirely.
2. Real pin conflict: the presence sensor's original UART pins (17/18)
directly collided with the SDIO CLK/D3 pins above — wiring it there
would have broken WiFi, the sensor, or both. Moved to GPIO4/5.
3. Swapped placeholder parts for the user's actual hardware:
- BME280 -> BMP280 (GY-BMP280 module): temp+pressure only, no humidity.
Rewrote the driver rather than just renaming it — the old code would
have read nonexistent humidity registers and reported garbage
forever. 3.3V-only wiring note added (the BME280 assumption of
5V-tolerant logic doesn't hold for this specific breakout).
- LD2410 -> RD-03E (Ai-Thinker, not Hi-Link — a different manufacturer
with a different, incompatible UART protocol). Rewrote the frame
parser against the RD-03E's actual (if less-documented) 5-byte
simple-report format. Reports numeric distance instead of a boolean,
which better fits both the hardware's actual output and the backend's
statistical anomaly detector.
README, CMakeLists.txt, and all cross-references updated to match.
Implements Workstream B of the character-depth-ghost-log spec:
ritual_start/ritual_step/judgment WS handlers, the pure judgment.py
logic module, and the User.favor / Entity.at_peace columns + migration.
- app/judgment.py: pure ritual success roll (base 65%, floored at 30%,
driven by an entity's power+deceptiveness difficulty), the "stuck
spirit" cross_over rule (alignment >= 0.5 and volatility > 0.6, ~20%
of entities), judgment correctness/favor-delta/essence-delta/
consequence resolution for all four verdicts, favor clamping, the
favor-to-trait-roll bias applied at mint time, and tell-line
generation (opaque behavioral flavor text, never a raw stat).
- app/ws.py: wires ritual_start/ritual_step/judgment frames, emits
ritual_complete/tell/judgment_result/item_drop per the spec's
Contract; traits are added to serialize_entity for internal
server-side use but stripped from the outbound `entity` frame via a
new _public_entity helper so hidden ground truth never reaches the
client outside ritual_complete; _summon excludes at-peace entities
from signature re-contact and mints a fresh (salted-signature) entity
instead; new entities' traits are nudged by the discovering user's
favor before being persisted.
- models/user.py, models/entity.py, main.py: User.favor and
Entity.at_peace columns plus their idempotent ADD COLUMN IF NOT
EXISTS migration lines in lifespan, alongside the existing ones.
- tests/test_judgment.py, tests/test_ws_ritual_judgment.py: 56 new
tests covering the ritual/judgment correctness matrix, favor
clamping/bias, essence crediting, at_peace persistence + re-contact,
and the entity-frame trait leak guard.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Resolved add/add conflict in the top-level firmware README: both I and J
created one (J's brief said "create it if I hasn't", and both ran in
isolated worktrees with no visibility into each other). Combined them —
kept I's comprehensive core-project README as the base, appended J's real
RTL-SDR technical section, dropped J's now-stale "Status of this
directory" preamble (written when it couldn't see I's already-completed
work) and its duplicate honesty-policy note. Updated the stale
components/README.md placeholder to reflect that the module now exists.
Resolved conflicts in App.tsx/SeancePage.tsx (both F and H added new
routes/nav links, kept both) and i18n files (both added sibling top-level
keys — inventory + devices, fixed nesting after conflict markers removed).
Also fixed a real integration gap: DevicesPage.test.tsx's mock User object
predated Workstream F's unlocks/essence additions to the User type (the
two workstreams built in parallel isolation and couldn't see each other's
changes). 269/269 frontend tests pass, tsc clean.
Both G and K were built independently against the paper contract and
correctly left this connection point for the integrator (documented in
both their reports). Calls process_device_reading_for_summon from
_process_reading, skipping array-valued readings (no defined single
scalar baseline for those). Adds an end-to-end integration test that
connects a real /ws/session, posts device telemetry through it, and
confirms an anomalous reading actually reaches the live session as an
anomaly_ack — proving the two independently-built pieces genuinely
connect, not just that each compiles.
165/165 backend tests pass.
Resolved conflict in main.py: combined both workstreams' router imports
and registrations (device_router from G, inventory_router from C).
143/143 backend tests pass after cleaning stray pollution from an
earlier parallel workstream run against the shared test DB.
Resolved conflict in types.ts: dropped the duplicate EntityTraits
definition (D and E both added it identically) and combined both
workstreams' new ServerFrame variants (tell/ritual_complete from D,
judgment_result from E). 223/223 frontend tests pass, tsc clean.