feat(frontend): ritual mini-game, judgment UI, and consequences (Workstream E)

Implements the Character Depth / Ghost Log spec's Workstream E:

- RitualPanel.tsx: a 4-step "focus the channel" hold-to-charge sequence
  (align/breathe/trace/lock), sending ritual_step frames as the seeker
  progresses. Success reveals the entity's true hidden traits; failure
  reveals nothing. Sequencing/timing logic lives in the pure, unit-tested
  lib/ritual.ts rather than inline in the component.
- JudgmentPanel.tsx: Trust/Banish/Cross Over/Test verdict buttons with
  rune-style SVG icons, sending the judgment frame and rendering a
  distinct treatment per judgment_result consequence — reward,
  escalation (also spikes the ambient haunting), withdrawal, resisted,
  neutral, and a calm glyph-fade farewell for crossed_over (deliberately
  not the reward treatment, since it's a goodbye).
- lib/haunting.ts: IdleEscalator gains forceEscalate()/forcedUntil so a
  judgment's "escalation" consequence can spike the ambient haunting
  immediately instead of waiting on the 90s idle clock; exports a
  sharedIdleEscalator singleton and a forceEscalate() free function.
  HauntingLayer now paces itself off that shared instance instead of a
  private one, so the forced spike actually reaches the running layer.
- state/seance.tsx: new ritual/judgmentResult state, a local_ritual_start
  action, and reducer cases for the ritual_complete/judgment_result server
  frames; SeanceContext exported for component testing; startRitual/
  sendRitualStep/sendJudgment added to the provider API.
- lib/types.ts: EntityTraits/JudgmentVerdict/JudgmentConsequence types and
  the new client/server WS frames, per the spec's Contract section.
- i18n: seance.ritual.* / seance.judgment.* keys in en.json and es.json.

Fast-forwarded this worktree's branch onto master first — it had been
created from a stale ancestor commit predating the frontend scaffold
entirely, with zero commits of its own ahead of that point.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Indiana
2026-07-23 11:29:29 +00:00
parent 6d8c6f2496
commit a52a781880
17 changed files with 1903 additions and 5 deletions

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@@ -12,10 +12,10 @@ import { useEffect, useRef, useState } from 'react'
import { useTranslation } from 'react-i18next' import { useTranslation } from 'react-i18next'
import { import {
HauntBed, HauntBed,
IdleEscalator,
flickerTitle, flickerTitle,
hauntBus, hauntBus,
pickWhisperWord, pickWhisperWord,
sharedIdleEscalator,
} from '../lib/haunting' } from '../lib/haunting'
import './HauntingLayer.css' import './HauntingLayer.css'
@@ -84,7 +84,10 @@ export function HauntingLayer() {
useEffect(() => { useEffect(() => {
const reduced = prefersReducedMotion() const reduced = prefersReducedMotion()
const escalator = new IdleEscalator() // Shared instance (not a fresh one per mount) so a forced escalation
// triggered elsewhere (e.g. a wrongly-trusted judgment) reaches this
// running layer — see `forceEscalate()` in lib/haunting.ts.
const escalator = sharedIdleEscalator
const bed = new HauntBed() const bed = new HauntBed()
const timers = new Set<ReturnType<typeof setTimeout>>() const timers = new Set<ReturnType<typeof setTimeout>>()
let disposed = false let disposed = false

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@@ -0,0 +1,167 @@
/* JudgmentPanel — Trust / Banish / Cross Over / Test verdict controls and
their consequence treatments. Same token palette as RitualPanel.css /
SeancePage.css. */
.judgment-panel {
margin-top: 0.9rem;
padding-top: 0.75rem;
border-top: 1px dotted rgba(124, 255, 178, 0.14);
}
.judgment-empty {
margin-top: 0.9rem;
}
.judgment-actions {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 0.5rem;
margin-top: 0.5rem;
}
.verdict-btn {
display: flex;
align-items: center;
gap: 0.45rem;
padding: 0.5rem 0.6rem;
background: rgba(16, 16, 26, 0.6);
border: 1px solid rgba(211, 233, 219, 0.18);
border-radius: 4px;
color: #d3e9db;
font-family: 'IBM Plex Mono', monospace;
font-size: 0.74rem;
letter-spacing: 0.08em;
text-transform: uppercase;
cursor: pointer;
transition: box-shadow 150ms ease, border-color 150ms ease, background 150ms ease;
}
.verdict-btn:disabled {
opacity: 0.4;
cursor: not-allowed;
}
.verdict-btn.verdict-trust:hover:not(:disabled) {
border-color: rgba(124, 255, 178, 0.6);
box-shadow: 0 0 14px rgba(124, 255, 178, 0.28);
}
.verdict-btn.verdict-banish:hover:not(:disabled) {
border-color: rgba(255, 59, 92, 0.6);
box-shadow: 0 0 14px rgba(255, 59, 92, 0.28);
}
.verdict-btn.verdict-crossover:hover:not(:disabled) {
border-color: rgba(178, 107, 255, 0.6);
box-shadow: 0 0 14px rgba(178, 107, 255, 0.28);
}
.verdict-btn.verdict-test:hover:not(:disabled) {
border-color: rgba(211, 233, 219, 0.5);
box-shadow: 0 0 10px rgba(211, 233, 219, 0.2);
}
.verdict-rune {
flex: 0 0 auto;
}
.judgment-pending {
margin: 0.5rem 0 0;
font-size: 0.74rem;
}
.judgment-consequence {
margin-top: 0.65rem;
padding: 0.65rem 0.75rem;
border-radius: 4px;
border: 1px solid rgba(211, 233, 219, 0.15);
background: rgba(16, 16, 26, 0.5);
}
.judgment-consequence-title {
margin: 0 0 0.25rem;
font-family: 'Cinzel', serif;
font-size: 0.8rem;
letter-spacing: 0.05em;
}
.judgment-consequence-body {
margin: 0;
font-size: 0.76rem;
line-height: 1.5;
}
.judgment-deltas {
margin: 0.45rem 0 0;
font-size: 0.7rem;
}
.consequence-reward {
border-color: rgba(124, 255, 178, 0.4);
}
.consequence-reward .judgment-consequence-title {
color: #7cffb2;
text-shadow: 0 0 10px rgba(124, 255, 178, 0.4);
}
.consequence-escalation {
border-color: rgba(255, 59, 92, 0.45);
animation: escalationPulse 1.8s ease-in-out 2;
}
.consequence-escalation .judgment-consequence-title {
color: #ff3b5c;
text-shadow: 0 0 10px rgba(255, 59, 92, 0.5);
}
.consequence-withdrawal {
border-color: rgba(178, 107, 255, 0.35);
opacity: 0.92;
}
.consequence-withdrawal .judgment-consequence-title {
color: rgba(178, 107, 255, 0.85);
}
.consequence-resisted {
border-color: rgba(255, 59, 92, 0.3);
}
.consequence-resisted .judgment-consequence-title {
color: #ff3b5c;
opacity: 0.85;
}
.consequence-neutral {
border-color: rgba(211, 233, 219, 0.15);
}
.consequence-neutral .judgment-consequence-title {
color: rgba(211, 233, 219, 0.7);
}
/* crossed-over: a calm farewell, distinct from the "reward" treatment —
the entity's own glyph fades out gently rather than any triumphant glow. */
.judgment-farewell {
display: flex;
flex-direction: column;
align-items: center;
text-align: center;
gap: 0.3rem;
border-color: rgba(178, 107, 255, 0.3);
background: radial-gradient(ellipse at 50% 0%, rgba(178, 107, 255, 0.08), transparent 70%);
}
.farewell-glyph-wrap {
margin-bottom: 0.2rem;
}
.farewell-glyph {
animation: farewellFade 2.4s ease-out forwards;
}
@keyframes escalationPulse {
0%, 100% { box-shadow: 0 0 0 rgba(255, 59, 92, 0); }
50% { box-shadow: 0 0 18px rgba(255, 59, 92, 0.35); }
}
@keyframes farewellFade {
0% { opacity: 1; transform: scale(1); }
100% { opacity: 0.32; transform: scale(0.92); }
}

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@@ -0,0 +1,185 @@
import { fireEvent, render, screen } from '@testing-library/react'
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
import '../i18n'
import { JudgmentPanel } from './JudgmentPanel'
import { SeanceContext, initialSeanceState } from '../state/seance'
import type { JudgmentResult, SeanceApi, SeanceState } from '../state/seance'
import type { SpiritEntity } from '../lib/types'
import * as haunting from '../lib/haunting'
const entity: SpiritEntity = {
id: 'e-1',
name: 'Mirela',
epithet: 'the Drowned',
persona: 'a soft-spoken drowned girl',
rarity: 'rare',
voice: { voice_id: 'v-1', pitch: 0.5, rate: 0.5, noise: 0.3, echo: 0.4 },
visual: { hue: 200, form: 'wisp' },
quotes: [],
contact_count: 1,
discovered_at: '2026-01-01T00:00:00.000Z',
}
function renderPanel(stateOverrides: Partial<SeanceState> = {}) {
const sendJudgment = vi.fn()
const state: SeanceState = { ...initialSeanceState, entity, ...stateOverrides }
const api = { state, sendJudgment } as unknown as SeanceApi
const utils = render(
<SeanceContext.Provider value={api}>
<JudgmentPanel />
</SeanceContext.Provider>,
)
return { ...utils, sendJudgment }
}
function result(overrides: Partial<JudgmentResult> = {}): JudgmentResult {
return {
correct: false,
favorDelta: 0,
essenceDelta: 0,
atPeace: false,
consequence: 'neutral',
at: 1,
...overrides,
}
}
describe('JudgmentPanel', () => {
it('shows an empty state with no summoned entity, and no buttons', () => {
renderPanel({ entity: null })
expect(screen.getByText(/no presence to judge/i)).toBeTruthy()
expect(screen.queryByRole('button')).toBeNull()
})
it.each([
['trust', /^trust$/i],
['banish', /^banish$/i],
['cross_over', /cross over/i],
['test', /^test$/i],
] as const)('sends a judgment frame with verdict %s on click', (verdict, label) => {
const { sendJudgment } = renderPanel()
fireEvent.click(screen.getByRole('button', { name: label }))
expect(sendJudgment).toHaveBeenCalledTimes(1)
expect(sendJudgment).toHaveBeenCalledWith(verdict)
})
it('disables the verdict buttons while a judgment is pending', () => {
renderPanel()
fireEvent.click(screen.getByRole('button', { name: /^trust$/i }))
for (const btn of screen.getAllByRole('button')) {
expect(btn).toBeDisabled()
}
expect(screen.getByText(/awaiting the verdict/i)).toBeTruthy()
})
it('ignores further clicks while a judgment is already pending', () => {
const { sendJudgment } = renderPanel()
fireEvent.click(screen.getByRole('button', { name: /^trust$/i }))
fireEvent.click(screen.getByRole('button', { name: /^banish$/i }))
expect(sendJudgment).toHaveBeenCalledTimes(1)
})
it('renders a reward treatment for a correct trust', () => {
renderPanel({ judgmentResult: result({ correct: true, favorDelta: 0.05, essenceDelta: 15, consequence: 'reward' }) })
expect(screen.getByText(/bond holds/i)).toBeTruthy()
expect(screen.getByText(/\+0\.05/)).toBeTruthy()
expect(screen.getByText(/\+15/)).toBeTruthy()
})
it('renders a distinct withdrawal treatment for a wrong banish', () => {
renderPanel({ judgmentResult: result({ favorDelta: -0.06, consequence: 'withdrawal' }) })
expect(screen.getByText(/recoils/i)).toBeTruthy()
})
it('renders a resisted treatment for cross_over on a demon', () => {
renderPanel({ judgmentResult: result({ consequence: 'resisted' }) })
expect(screen.getByText(/will not go/i)).toBeTruthy()
})
it('renders a neutral treatment for a test verdict', () => {
renderPanel({ judgmentResult: result({ consequence: 'neutral' }) })
expect(screen.getByText(/no verdict rendered/i)).toBeTruthy()
})
it('renders a distinct calm farewell (not the reward treatment) for crossed_over, with the entity glyph', () => {
const { container } = renderPanel({
judgmentResult: result({ correct: true, atPeace: true, essenceDelta: 40, consequence: 'crossed_over' }),
})
expect(screen.getByText(/at peace/i)).toBeTruthy()
expect(screen.queryByText(/bond holds/i)).toBeNull() // not the reward copy
expect(container.querySelector('.judgment-farewell')).not.toBeNull()
expect(container.querySelector('.farewell-glyph')).not.toBeNull()
expect(container.querySelector('.consequence-reward')).toBeNull()
})
// A judgment_result always *arrives* after mount (the reducer starts
// with judgmentResult: null and updates it once the server answers) —
// simulate that transition with a rerender rather than mounting with
// the result already present, matching how SeanceProvider actually
// drives this component.
function renderThenDeliver(consequence: JudgmentResult['consequence'], overrides: Partial<JudgmentResult> = {}) {
const sendJudgment = vi.fn()
const state: SeanceState = { ...initialSeanceState, entity, judgmentResult: null }
const api = { state, sendJudgment } as unknown as SeanceApi
const { rerender } = render(
<SeanceContext.Provider value={api}>
<JudgmentPanel />
</SeanceContext.Provider>,
)
const nextApi = { ...api, state: { ...state, judgmentResult: result({ consequence, ...overrides }) } }
rerender(
<SeanceContext.Provider value={nextApi}>
<JudgmentPanel />
</SeanceContext.Provider>,
)
}
it('calls forceEscalate once judgment_result arrives with consequence: escalation', () => {
const spy = vi.spyOn(haunting, 'forceEscalate').mockImplementation(() => undefined)
renderThenDeliver('escalation', { favorDelta: -0.12 })
expect(spy).toHaveBeenCalledTimes(1)
spy.mockRestore()
})
it('does not call forceEscalate for any other consequence', () => {
const spy = vi.spyOn(haunting, 'forceEscalate').mockImplementation(() => undefined)
renderThenDeliver('reward')
expect(spy).not.toHaveBeenCalled()
spy.mockRestore()
})
})
describe('JudgmentPanel — pending clears on a fresh result', () => {
beforeEach(() => {
vi.spyOn(haunting, 'forceEscalate').mockImplementation(() => undefined)
})
afterEach(() => {
vi.restoreAllMocks()
})
it('clears the pending state once judgmentResult changes (rerender simulates the reducer answering)', () => {
const sendJudgment = vi.fn()
const state: SeanceState = { ...initialSeanceState, entity, judgmentResult: null }
const api = { state, sendJudgment } as unknown as SeanceApi
const { rerender } = render(
<SeanceContext.Provider value={api}>
<JudgmentPanel />
</SeanceContext.Provider>,
)
fireEvent.click(screen.getByRole('button', { name: /^test$/i }))
expect(screen.getByText(/awaiting the verdict/i)).toBeTruthy()
const nextApi = { ...api, state: { ...state, judgmentResult: result({ consequence: 'neutral' }) } }
rerender(
<SeanceContext.Provider value={nextApi}>
<JudgmentPanel />
</SeanceContext.Provider>,
)
expect(screen.queryByText(/awaiting the verdict/i)).toBeNull()
for (const btn of screen.getAllByRole('button')) {
expect(btn).not.toBeDisabled()
}
})
})

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@@ -0,0 +1,265 @@
// JudgmentPanel — the Trust / Banish / Cross Over / Test verdict controls.
// Sends a `judgment` WS frame per verdict (always allowed — a seeker can
// judge blind without completing the ritual first) and renders the
// `judgment_result` consequence with a treatment specific to each outcome:
// a warm reward, a sharpened haunting on a wrongful trust, a wounded
// withdrawal on a wrongful banish, a resisted demon, a neutral diagnostic
// — and, distinct from all of those, a slow calm farewell fade when a
// stuck spirit is correctly helped to cross over (a goodbye, not a reward).
import { useEffect, useRef, useState } from 'react'
import { useTranslation } from 'react-i18next'
import { useSeance } from '../state/seance'
import { forceEscalate } from '../lib/haunting'
import { GhostGlyph } from './GhostGlyph'
import type { JudgmentResult } from '../state/seance'
import type { JudgmentConsequence, JudgmentVerdict, SpiritEntity } from '../lib/types'
import './JudgmentPanel.css'
type TFn = (key: string, options?: Record<string, unknown>) => string
type Copy = { title: string; body: string }
function consequenceCopy(consequence: JudgmentConsequence, t: TFn): Copy {
switch (consequence) {
case 'reward':
return {
title: t('seance.judgment.reward.title', { defaultValue: 'the bond holds' }),
body: t('seance.judgment.reward.body', { defaultValue: 'the spirit answers your trust in kind.' }),
}
case 'escalation':
return {
title: t('seance.judgment.escalation.title', { defaultValue: 'a reckoning' }),
body: t('seance.judgment.escalation.body', {
defaultValue: 'wrongly trusted, it turns — the haunting sharpens.',
}),
}
case 'withdrawal':
return {
title: t('seance.judgment.withdrawal.title', { defaultValue: 'it recoils' }),
body: t('seance.judgment.withdrawal.body', {
defaultValue: 'banished in error, the presence withdraws, wounded.',
}),
}
case 'resisted':
return {
title: t('seance.judgment.resisted.title', { defaultValue: 'it will not go' }),
body: t('seance.judgment.resisted.body', {
defaultValue: 'a demon does not cross over — it claws back to stay.',
}),
}
case 'crossed_over':
return {
title: t('seance.judgment.crossedOver.title', { defaultValue: 'at peace' }),
body: t('seance.judgment.crossedOver.body', { defaultValue: 'the spirit lets go, and the line falls quiet.' }),
}
case 'neutral':
default:
return {
title: t('seance.judgment.neutral.title', { defaultValue: 'no verdict rendered' }),
body: t('seance.judgment.neutral.body', {
defaultValue: 'a diagnostic pulse only — nothing risked, nothing gained.',
}),
}
}
}
// ---- rune glyphs (GhostGlyph-style radial-gradient SVGs, one per verdict) ----
function TrustRune() {
return (
<svg viewBox="0 0 32 32" width="18" height="18" className="verdict-rune" aria-hidden="true">
<defs>
<radialGradient id="rune-trust" cx="50%" cy="42%" r="65%">
<stop offset="0%" stopColor="#eaffef" stopOpacity="0.95" />
<stop offset="100%" stopColor="#7cffb2" stopOpacity="0.3" />
</radialGradient>
</defs>
<circle cx="16" cy="16" r="11" fill="url(#rune-trust)" stroke="#7cffb2" strokeWidth="1.3" />
<path
d="M10 16.5 L14 20.5 L22 11.5"
fill="none"
stroke="#08150e"
strokeWidth="1.8"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
)
}
function BanishRune() {
return (
<svg viewBox="0 0 32 32" width="18" height="18" className="verdict-rune" aria-hidden="true">
<circle cx="16" cy="16" r="11" fill="rgba(255,59,92,0.08)" stroke="#ff3b5c" strokeWidth="1.3" opacity="0.85" />
<path
d="M9 8 L17 15 L13 15 L23 24 M22 8 L17 13"
fill="none"
stroke="#ff3b5c"
strokeWidth="1.5"
strokeLinecap="round"
strokeLinejoin="round"
/>
</svg>
)
}
function CrossOverRune() {
return (
<svg viewBox="0 0 32 32" width="18" height="18" className="verdict-rune" aria-hidden="true">
<defs>
<radialGradient id="rune-crossover" cx="50%" cy="50%" r="60%">
<stop offset="0%" stopColor="#e6d4ff" stopOpacity="0.85" />
<stop offset="65%" stopColor="#b26bff" stopOpacity="0.22" />
<stop offset="100%" stopColor="#b26bff" stopOpacity="0" />
</radialGradient>
</defs>
<circle cx="16" cy="16" r="12" fill="url(#rune-crossover)" />
<circle cx="16" cy="16" r="12" fill="none" stroke="#b26bff" strokeWidth="0.9" opacity="0.45" />
</svg>
)
}
function TestRune() {
return (
<svg viewBox="0 0 32 32" width="18" height="18" className="verdict-rune" aria-hidden="true">
<circle cx="13.5" cy="13.5" r="7.5" fill="none" stroke="#d3e9db" strokeWidth="1.3" opacity="0.8" />
<line x1="19" y1="19" x2="25" y2="25" stroke="#d3e9db" strokeWidth="1.5" strokeLinecap="round" opacity="0.8" />
<path
d="M10.5 13.5 L12.5 15.5 L16.5 10.5"
fill="none"
stroke="#d3e9db"
strokeWidth="1.2"
strokeLinecap="round"
strokeLinejoin="round"
opacity="0.7"
/>
</svg>
)
}
const VERDICTS: readonly {
verdict: JudgmentVerdict
labelKey: string
fallback: string
Icon: () => JSX.Element
cls: string
}[] = [
{ verdict: 'trust', labelKey: 'seance.judgment.trust', fallback: 'trust', Icon: TrustRune, cls: 'verdict-trust' },
{ verdict: 'banish', labelKey: 'seance.judgment.banish', fallback: 'banish', Icon: BanishRune, cls: 'verdict-banish' },
{
verdict: 'cross_over',
labelKey: 'seance.judgment.crossOver',
fallback: 'cross over',
Icon: CrossOverRune,
cls: 'verdict-crossover',
},
{ verdict: 'test', labelKey: 'seance.judgment.test', fallback: 'test', Icon: TestRune, cls: 'verdict-test' },
]
export function JudgmentPanel() {
const { state, sendJudgment } = useSeance()
const { t } = useTranslation()
const [pending, setPending] = useState<JudgmentVerdict | null>(null)
const seenResultRef = useRef<JudgmentResult | null>(state.judgmentResult)
useEffect(() => {
if (state.judgmentResult && state.judgmentResult !== seenResultRef.current) {
seenResultRef.current = state.judgmentResult
setPending(null)
// The wrongly-trusted consequence lashes the ambient haunting
// immediately rather than waiting for the normal idle escalation.
if (state.judgmentResult.consequence === 'escalation') forceEscalate()
}
}, [state.judgmentResult])
if (!state.entity) {
return (
<section className="judgment-panel judgment-empty">
<p className="ritual-none">{t('seance.judgment.none', { defaultValue: 'no presence to judge' })}</p>
<p className="ritual-none-hint dim">
{t('seance.judgment.noneHint', { defaultValue: 'summon a spirit first' })}
</p>
</section>
)
}
const cast = (verdict: JudgmentVerdict) => {
if (pending) return
setPending(verdict)
sendJudgment(verdict)
}
const result = state.judgmentResult
const crossedOver = result?.consequence === 'crossed_over'
return (
<section className="judgment-panel">
<h4 className="ritual-title">{t('seance.judgment.title', { defaultValue: 'render judgment' })}</h4>
<div className="judgment-actions">
{VERDICTS.map(({ verdict, labelKey, fallback, Icon, cls }) => (
<button
key={verdict}
type="button"
className={`verdict-btn ${cls}`}
onClick={() => cast(verdict)}
disabled={pending !== null}
aria-label={t(labelKey, { defaultValue: fallback })}
>
<Icon />
<span>{t(labelKey, { defaultValue: fallback })}</span>
</button>
))}
</div>
{pending && (
<p className="judgment-pending dim flicker">
{t('seance.judgment.pending', { defaultValue: 'awaiting the verdict…' })}
</p>
)}
{result && crossedOver && <CrossedOverCard result={result} entity={state.entity} t={t} />}
{result && !crossedOver && <ConsequenceCard result={result} t={t} />}
</section>
)
}
function DeltaRow({ result, t }: { result: JudgmentResult; t: TFn }) {
if (result.favorDelta === 0 && result.essenceDelta === 0) return null
const favorTxt = `${result.favorDelta >= 0 ? '+' : ''}${result.favorDelta.toFixed(2)}`
const essenceTxt = `${result.essenceDelta >= 0 ? '+' : ''}${result.essenceDelta}`
return (
<p className="judgment-deltas dim">
{t('seance.judgment.favor', { defaultValue: 'favor' })} {favorTxt} ·{' '}
{t('seance.judgment.essence', { defaultValue: 'essence' })} {essenceTxt}
</p>
)
}
function ConsequenceCard({ result, t }: { result: JudgmentResult; t: TFn }) {
const copy = consequenceCopy(result.consequence, t)
return (
<div className={`judgment-consequence consequence-${result.consequence}`}>
<p className="judgment-consequence-title">{copy.title}</p>
<p className="judgment-consequence-body dim">{copy.body}</p>
<DeltaRow result={result} t={t} />
</div>
)
}
// The compassionate resolution gets a visibly different beat from a
// "reward" — a farewell, not a continuation. The entity's own glyph fades
// gently over ~2.4s rather than any triumphant glow.
function CrossedOverCard({ result, entity, t }: { result: JudgmentResult; entity: SpiritEntity; t: TFn }) {
const copy = consequenceCopy('crossed_over', t)
return (
<div className="judgment-consequence consequence-crossed_over judgment-farewell">
<div className="farewell-glyph-wrap">
<GhostGlyph hue={entity.visual.hue} form={entity.visual.form} size={56} className="farewell-glyph" />
</div>
<p className="judgment-consequence-title">{copy.title}</p>
<p className="judgment-consequence-body dim">{copy.body}</p>
<DeltaRow result={result} t={t} />
</div>
)
}

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@@ -0,0 +1,195 @@
/* RitualPanel — the "focus the channel" mini-ritual. Fused hacker/witch
aesthetic: a monospace command log inside candlelit sigil chrome, not a
flat CLI window and not pure occult set-dressing. Reuses SeancePage.css's
token palette (phosphor #7cffb2 · violet #b26bff · blood #ff3b5c). */
.ritual-panel {
margin-top: 0.75rem;
}
.ritual-frame {
position: relative;
border: 1px solid rgba(178, 107, 255, 0.32);
border-radius: 6px;
padding: 0.85rem 0.9rem;
background:
radial-gradient(ellipse at 15% -15%, rgba(178, 107, 255, 0.16), transparent 60%),
radial-gradient(ellipse at 105% 120%, rgba(124, 255, 178, 0.08), transparent 55%),
rgba(10, 10, 18, 0.55);
box-shadow: 0 0 22px rgba(178, 107, 255, 0.08) inset;
}
.ritual-title {
margin: 0 0 0.65rem;
font-family: 'Cinzel', serif;
font-size: 0.72rem;
letter-spacing: 0.24em;
color: rgba(178, 107, 255, 0.85);
text-shadow: 0 0 10px rgba(178, 107, 255, 0.4);
}
.ritual-none {
margin: 0 0 0.2rem;
font-family: 'Cinzel', serif;
font-size: 0.8rem;
letter-spacing: 0.06em;
}
.ritual-none-hint {
margin: 0;
font-size: 0.74rem;
}
.ritual-begin {
margin-top: 0;
}
.ritual-terminal {
font-family: 'IBM Plex Mono', monospace;
font-size: 0.76rem;
line-height: 1.6;
color: #7cffb2;
min-height: 1.6em;
margin-bottom: 0.75rem;
}
.ritual-log-active {
opacity: 0.85;
}
.ritual-log-active::after {
content: '▌';
margin-left: 2px;
animation: cursorBlink 1s steps(1) infinite;
}
/* the sigil: a hold-to-charge candlelit rune button */
.ritual-sigil {
--charge: 0;
position: relative;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: 0.4rem;
padding: 1.1rem 0.5rem;
background: radial-gradient(circle at 50% 45%, rgba(178, 107, 255, 0.16), rgba(10, 10, 18, 0.4) 70%);
border: 1px solid rgba(178, 107, 255, 0.4);
border-radius: 12px;
color: #e6d4ff;
cursor: pointer;
user-select: none;
touch-action: none;
transition: box-shadow 120ms ease;
}
.ritual-sigil-ring {
position: absolute;
inset: 4px;
border-radius: 9px;
pointer-events: none;
background: conic-gradient(
from -90deg,
#b26bff calc(var(--charge) * 360deg),
rgba(178, 107, 255, 0.12) calc(var(--charge) * 360deg)
);
-webkit-mask: linear-gradient(#000 0 0) content-box, linear-gradient(#000 0 0);
-webkit-mask-composite: xor;
mask-composite: exclude;
padding: 2px;
}
.ritual-sigil:hover,
.ritual-sigil:active {
box-shadow: 0 0 20px rgba(178, 107, 255, 0.35);
}
.ritual-sigil-glyph {
position: relative;
font-size: 1.6rem;
color: #b26bff;
text-shadow: 0 0 14px rgba(178, 107, 255, 0.55);
}
.ritual-sigil-label {
position: relative;
font-family: 'IBM Plex Mono', monospace;
font-size: 0.68rem;
letter-spacing: 0.12em;
color: rgba(230, 212, 255, 0.75);
}
.ritual-result {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.ritual-result-title {
margin: 0;
font-family: 'Cinzel', serif;
font-size: 0.82rem;
letter-spacing: 0.05em;
}
.ritual-success .ritual-result-title {
color: #7cffb2;
text-shadow: 0 0 12px rgba(124, 255, 178, 0.5);
}
.ritual-failure .ritual-result-title {
color: #ff3b5c;
text-shadow: 0 0 12px rgba(255, 59, 92, 0.4);
}
.ritual-traits {
display: flex;
flex-direction: column;
gap: 0.4rem;
margin: 0;
}
.ritual-trait-row {
display: flex;
align-items: center;
gap: 0.5rem;
}
.ritual-trait-row dt {
flex: 0 0 6.5rem;
margin: 0;
font-size: 0.68rem;
text-transform: uppercase;
letter-spacing: 0.1em;
color: rgba(211, 233, 219, 0.65);
}
.ritual-trait-row dd {
flex: 1;
display: flex;
align-items: center;
gap: 0.5rem;
margin: 0;
}
.ritual-trait-bar {
flex: 1;
height: 6px;
border-radius: 3px;
background: rgba(211, 233, 219, 0.1);
overflow: hidden;
}
.ritual-trait-fill {
display: block;
height: 100%;
background: linear-gradient(90deg, #7cffb2, #b26bff);
box-shadow: 0 0 8px rgba(178, 107, 255, 0.5);
}
.ritual-trait-value {
font-size: 0.7rem;
color: rgba(211, 233, 219, 0.7);
width: 2.6em;
text-align: right;
}

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@@ -0,0 +1,141 @@
import { act, fireEvent, render, screen } from '@testing-library/react'
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
import '../i18n'
import { RitualPanel } from './RitualPanel'
import { SeanceContext, initialSeanceState } from '../state/seance'
import type { SeanceApi, SeanceState } from '../state/seance'
import type { SpiritEntity } from '../lib/types'
import { RITUAL_HOLD_MS } from '../lib/ritual'
const entity: SpiritEntity = {
id: 'e-1',
name: 'Mirela',
epithet: 'the Drowned',
persona: 'a soft-spoken drowned girl',
rarity: 'rare',
voice: { voice_id: 'v-1', pitch: 0.5, rate: 0.5, noise: 0.3, echo: 0.4 },
visual: { hue: 200, form: 'wisp' },
quotes: [],
contact_count: 1,
discovered_at: '2026-01-01T00:00:00.000Z',
}
function renderPanel(stateOverrides: Partial<SeanceState> = {}, apiOverrides: Partial<SeanceApi> = {}) {
const startRitual = vi.fn()
const sendRitualStep = vi.fn()
const state: SeanceState = { ...initialSeanceState, entity, ...stateOverrides }
const api = {
state,
startRitual,
sendRitualStep,
sendJudgment: vi.fn(),
} as unknown as SeanceApi
Object.assign(api, apiOverrides)
const utils = render(
<SeanceContext.Provider value={api}>
<RitualPanel />
</SeanceContext.Provider>,
)
return { ...utils, startRitual, sendRitualStep }
}
function holdSigil() {
const sigil = screen.getByText(/hold to focus/i).closest('button')!
fireEvent.pointerDown(sigil)
return sigil
}
describe('RitualPanel', () => {
beforeEach(() => {
vi.useFakeTimers()
})
afterEach(() => {
vi.useRealTimers()
})
it('shows an empty state with no summoned entity', () => {
renderPanel({ entity: null })
expect(screen.getByText(/no presence to focus on/i)).toBeTruthy()
expect(screen.queryByText(/begin the rite/i)).toBeNull()
})
it('begins the rite: local UI advances and the provider is told', () => {
const { startRitual } = renderPanel()
fireEvent.click(screen.getByText(/begin the rite/i))
expect(startRitual).toHaveBeenCalledTimes(1)
expect(screen.getByText(/hold to focus/i)).toBeTruthy()
expect(screen.getByText(/1\/4/)).toBeTruthy()
})
it('holding a sigil the full charge duration sends a ritual_step and advances to the next one', () => {
const { sendRitualStep } = renderPanel()
fireEvent.click(screen.getByText(/begin the rite/i))
holdSigil()
act(() => {
vi.advanceTimersByTime(RITUAL_HOLD_MS + 50)
})
expect(sendRitualStep).toHaveBeenCalledWith(1)
expect(screen.getByText(/2\/4/)).toBeTruthy()
})
it('releasing early does not complete the step', () => {
const { sendRitualStep } = renderPanel()
fireEvent.click(screen.getByText(/begin the rite/i))
const sigil = holdSigil()
act(() => {
vi.advanceTimersByTime(RITUAL_HOLD_MS / 2)
})
fireEvent.pointerUp(sigil)
act(() => {
vi.advanceTimersByTime(RITUAL_HOLD_MS + 50)
})
expect(sendRitualStep).not.toHaveBeenCalled()
expect(screen.getByText(/1\/4/)).toBeTruthy()
})
it('completing all four steps sends four ritual_step frames in order and awaits the server', () => {
const { sendRitualStep } = renderPanel()
fireEvent.click(screen.getByText(/begin the rite/i))
for (let i = 0; i < 4; i++) {
holdSigil()
act(() => {
vi.advanceTimersByTime(RITUAL_HOLD_MS + 50)
})
}
expect(sendRitualStep.mock.calls.map((c) => c[0])).toEqual([1, 2, 3, 4])
expect(screen.getByText(/awaiting the veil/i)).toBeTruthy()
expect(screen.queryByText(/hold to focus/i)).toBeNull()
})
it('renders the revealed traits on a successful ritual_complete', () => {
renderPanel({
ritual: {
status: 'success',
revealed: { alignment: 0.9, power: 0.4, volatility: 0.1, deceptiveness: 0.05 },
},
})
expect(screen.getByText(/truth surfaces/i)).toBeTruthy()
expect(screen.getByText('0.90')).toBeTruthy()
expect(screen.getByText('0.40')).toBeTruthy()
})
it('renders a failure message with no revealed traits', () => {
renderPanel({ ritual: { status: 'failure', revealed: null } })
expect(screen.getByText(/channel collapses/i)).toBeTruthy()
expect(screen.queryByText(/truth surfaces/i)).toBeNull()
})
it('"attempt again" after a result re-invokes the provider', () => {
const { startRitual } = renderPanel({ ritual: { status: 'failure', revealed: null } })
fireEvent.click(screen.getByText(/attempt again/i))
expect(startRitual).toHaveBeenCalledTimes(1)
})
})

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@@ -0,0 +1,266 @@
// RitualPanel — the "focus the channel" ritual mini-game: a short
// hold-to-charge incantation sequence (4 sigils: align / breathe / trace /
// lock). Sends `ritual_step` frames as the seeker progresses; the pass/fail
// roll and revealed traits come back on `ritual_complete`, handled by the
// séance reducer and read here via useSeance().
//
// Success reveals the summoned entity's true hidden traits
// (alignment/power/volatility/deceptiveness); failure reveals nothing —
// the ritual doesn't gate judgment, it only decides whether the seeker
// judges with real information or blind.
//
// Visual language is deliberately both at once — a terminal command log
// (typing an incantation) wrapped in candlelit sigil chrome (running a
// rite), not a flat CLI window and not pure occult set-dressing.
import { useEffect, useRef, useState } from 'react'
import type { CSSProperties } from 'react'
import { useTranslation } from 'react-i18next'
import { useSeance } from '../state/seance'
import {
RITUAL_HOLD_MS,
RITUAL_PROMPTS,
holdProgress,
nextStep,
stepComplete,
} from '../lib/ritual'
import type { RitualRune } from '../lib/ritual'
import type { EntityTraits } from '../lib/types'
import './RitualPanel.css'
type TFn = (key: string, options?: Record<string, unknown>) => string
const HOLD_TICK_MS = 40
type LocalPhase = 'idle' | 'stepping' | 'awaiting'
function runeCopy(rune: RitualRune, t: TFn): { command: string; locked: string } {
switch (rune) {
case 'align':
return {
command: t('seance.ritual.steps.align.command', { defaultValue: '> aligning the wire…' }),
locked: t('seance.ritual.steps.align.locked', { defaultValue: '> wire aligned ✓' }),
}
case 'breath':
return {
command: t('seance.ritual.steps.breath.command', { defaultValue: '> steadying the breath…' }),
locked: t('seance.ritual.steps.breath.locked', { defaultValue: '> breath steadied ✓' }),
}
case 'trace':
return {
command: t('seance.ritual.steps.trace.command', { defaultValue: '> tracing the sigil…' }),
locked: t('seance.ritual.steps.trace.locked', { defaultValue: '> sigil traced ✓' }),
}
case 'lock':
default:
return {
command: t('seance.ritual.steps.lock.command', { defaultValue: '> locking the channel…' }),
locked: t('seance.ritual.steps.lock.locked', { defaultValue: '> channel locked ✓' }),
}
}
}
const TRAIT_KEYS: readonly (keyof EntityTraits)[] = ['alignment', 'power', 'volatility', 'deceptiveness']
function traitLabel(key: keyof EntityTraits, t: TFn): string {
switch (key) {
case 'alignment':
return t('seance.ritual.traits.alignment', { defaultValue: 'alignment' })
case 'power':
return t('seance.ritual.traits.power', { defaultValue: 'power' })
case 'volatility':
return t('seance.ritual.traits.volatility', { defaultValue: 'volatility' })
case 'deceptiveness':
default:
return t('seance.ritual.traits.deceptiveness', { defaultValue: 'deceptiveness' })
}
}
export function RitualPanel() {
const { state, startRitual, sendRitualStep } = useSeance()
const { t } = useTranslation()
const [phase, setPhase] = useState<LocalPhase>('idle')
const [step, setStep] = useState(1)
const [progress, setProgress] = useState(0)
const [log, setLog] = useState<string[]>([])
const heldRef = useRef(0)
const intervalRef = useRef<ReturnType<typeof window.setInterval> | null>(null)
const hasEntity = !!state.entity
const entityId = state.entity?.id ?? null
const prevEntityIdRef = useRef(entityId)
const clearHold = () => {
if (intervalRef.current !== null) {
window.clearInterval(intervalRef.current)
intervalRef.current = null
}
heldRef.current = 0
setProgress(0)
}
// A newly-summoned entity invalidates any local mid-ritual UI (the
// reducer already resets the shared ritual/judgment state on 'entity').
useEffect(() => {
if (prevEntityIdRef.current !== entityId) {
prevEntityIdRef.current = entityId
clearHold()
setPhase('idle')
setStep(1)
setLog([])
}
}, [entityId])
useEffect(() => () => clearHold(), [])
const completeStep = (finishedStep: number) => {
clearHold()
const prompt = RITUAL_PROMPTS[finishedStep - 1]
setLog((l) => [...l, runeCopy(prompt.rune, t).locked])
sendRitualStep(finishedStep)
const n = nextStep(finishedStep, RITUAL_PROMPTS.length)
if (n === null) {
setPhase('awaiting')
} else {
setStep(n)
}
}
const beginHold = () => {
if (phase !== 'stepping' || intervalRef.current !== null) return
heldRef.current = 0
intervalRef.current = window.setInterval(() => {
heldRef.current += HOLD_TICK_MS
setProgress(holdProgress(heldRef.current))
if (stepComplete(heldRef.current)) completeStep(step)
}, HOLD_TICK_MS)
}
const releaseHold = () => {
if (intervalRef.current !== null) clearHold()
}
const begin = () => {
if (!hasEntity) return
clearHold()
setLog([])
setStep(1)
setPhase('stepping')
startRitual()
}
if (!hasEntity) {
return (
<section className="ritual-panel ritual-empty">
<div className="ritual-frame">
<p className="ritual-none">{t('seance.ritual.none', { defaultValue: 'no presence to focus on' })}</p>
<p className="ritual-none-hint dim">
{t('seance.ritual.noneHint', { defaultValue: 'summon a spirit before attempting the rite' })}
</p>
</div>
</section>
)
}
const ritualStatus = state.ritual.status
const showResult = ritualStatus === 'success' || ritualStatus === 'failure'
const currentPrompt = phase === 'stepping' ? RITUAL_PROMPTS[step - 1] : null
return (
<section className="ritual-panel">
<div className="ritual-frame">
<h4 className="ritual-title">{t('seance.ritual.title', { defaultValue: 'focus the channel' })}</h4>
{!showResult && phase === 'idle' && (
<button type="button" className="panel-action ritual-begin" onClick={begin}>
{t('seance.ritual.begin', { defaultValue: 'begin the rite' })}
</button>
)}
{!showResult && phase !== 'idle' && (
<>
<div className="ritual-terminal" role="log" aria-live="polite">
{log.map((line, i) => (
<div key={i} className="ritual-log-line">
{line}
</div>
))}
{currentPrompt && (
<div className="ritual-log-line ritual-log-active">{runeCopy(currentPrompt.rune, t).command}</div>
)}
{phase === 'awaiting' && (
<div className="ritual-log-line ritual-log-active flicker">
{t('seance.ritual.awaiting', { defaultValue: "awaiting the veil's answer…" })}
</div>
)}
</div>
{currentPrompt && (
<button
type="button"
className={`ritual-sigil rune-${currentPrompt.rune}`}
style={{ '--charge': progress } as CSSProperties}
onPointerDown={beginHold}
onPointerUp={releaseHold}
onPointerLeave={releaseHold}
onPointerCancel={releaseHold}
>
<span className="ritual-sigil-glyph" aria-hidden>
⟁
</span>
<span className="ritual-sigil-ring" aria-hidden />
<span className="ritual-sigil-label">
{t('seance.ritual.hold', { defaultValue: 'hold to focus' })} · {step}/{RITUAL_PROMPTS.length}
</span>
</button>
)}
</>
)}
{ritualStatus === 'success' && (
<div className="ritual-result ritual-success">
<p className="ritual-result-title">
{t('seance.ritual.successTitle', { defaultValue: 'the channel holds — the truth surfaces' })}
</p>
{state.ritual.revealed && (
<dl className="ritual-traits">
{TRAIT_KEYS.map((k) => {
const v = state.ritual.revealed?.[k] ?? 0
return (
<div key={k} className="ritual-trait-row">
<dt>{traitLabel(k, t)}</dt>
<dd>
<span className="ritual-trait-bar">
<span className="ritual-trait-fill" style={{ width: `${Math.round(v * 100)}%` }} />
</span>
<span className="ritual-trait-value">{v.toFixed(2)}</span>
</dd>
</div>
)
})}
</dl>
)}
<button type="button" className="panel-subaction" onClick={begin}>
{t('seance.ritual.retry', { defaultValue: 'attempt again' })}
</button>
</div>
)}
{ritualStatus === 'failure' && (
<div className="ritual-result ritual-failure">
<p className="ritual-result-title">
{t('seance.ritual.failureTitle', { defaultValue: 'the channel collapses' })}
</p>
<p className="dim">
{t('seance.ritual.failureHint', { defaultValue: 'the truth stays hidden — the rite may be tried again' })}
</p>
<button type="button" className="panel-subaction" onClick={begin}>
{t('seance.ritual.retry', { defaultValue: 'attempt again' })}
</button>
</div>
)}
</div>
</section>
)
}

View File

@@ -180,6 +180,78 @@
"mythic": "mythic" "mythic": "mythic"
} }
}, },
"ritual": {
"title": "focus the channel",
"none": "no presence to focus on",
"noneHint": "summon a spirit before attempting the rite",
"begin": "begin the rite",
"retry": "attempt again",
"hold": "hold to focus",
"awaiting": "awaiting the veil's answer…",
"successTitle": "the channel holds — the truth surfaces",
"failureTitle": "the channel collapses",
"failureHint": "the truth stays hidden — the rite may be tried again",
"traits": {
"alignment": "alignment",
"power": "power",
"volatility": "volatility",
"deceptiveness": "deceptiveness"
},
"steps": {
"align": {
"command": "> aligning the wire…",
"locked": "> wire aligned ✓"
},
"breath": {
"command": "> steadying the breath…",
"locked": "> breath steadied ✓"
},
"trace": {
"command": "> tracing the sigil…",
"locked": "> sigil traced ✓"
},
"lock": {
"command": "> locking the channel…",
"locked": "> channel locked ✓"
}
}
},
"judgment": {
"title": "render judgment",
"none": "no presence to judge",
"noneHint": "summon a spirit first",
"trust": "trust",
"banish": "banish",
"crossOver": "cross over",
"test": "test",
"pending": "awaiting the verdict…",
"favor": "favor",
"essence": "essence",
"reward": {
"title": "the bond holds",
"body": "the spirit answers your trust in kind."
},
"escalation": {
"title": "a reckoning",
"body": "wrongly trusted, it turns — the haunting sharpens."
},
"withdrawal": {
"title": "it recoils",
"body": "banished in error, the presence withdraws, wounded."
},
"crossedOver": {
"title": "at peace",
"body": "the spirit lets go, and the line falls quiet."
},
"resisted": {
"title": "it will not go",
"body": "a demon does not cross over — it claws back to stay."
},
"neutral": {
"title": "no verdict rendered",
"body": "a diagnostic pulse only — nothing risked, nothing gained."
}
},
"toast": { "toast": {
"rate_limited": "the veil is thin — slow your knocking", "rate_limited": "the veil is thin — slow your knocking",
"veil_crowded": "too many spirits crowd the line" "veil_crowded": "too many spirits crowd the line"

View File

@@ -180,6 +180,78 @@
"mythic": "mítico" "mythic": "mítico"
} }
}, },
"ritual": {
"title": "enfoca el canal",
"none": "ninguna presencia que enfocar",
"noneHint": "invoca un espíritu antes de intentar el rito",
"begin": "comenzar el rito",
"retry": "intentar de nuevo",
"hold": "mantén para enfocar",
"awaiting": "esperando la respuesta del velo…",
"successTitle": "el canal se sostiene — la verdad emerge",
"failureTitle": "el canal colapsa",
"failureHint": "la verdad permanece oculta — el rito puede intentarse de nuevo",
"traits": {
"alignment": "alineación",
"power": "poder",
"volatility": "volatilidad",
"deceptiveness": "engaño"
},
"steps": {
"align": {
"command": "> alineando el cable…",
"locked": "> cable alineado ✓"
},
"breath": {
"command": "> serenando el aliento…",
"locked": "> aliento sereno ✓"
},
"trace": {
"command": "> trazando el sigilo…",
"locked": "> sigilo trazado ✓"
},
"lock": {
"command": "> cerrando el canal…",
"locked": "> canal cerrado ✓"
}
}
},
"judgment": {
"title": "dicta juicio",
"none": "ninguna presencia que juzgar",
"noneHint": "invoca un espíritu primero",
"trust": "confiar",
"banish": "desterrar",
"crossOver": "cruzar al más allá",
"test": "poner a prueba",
"pending": "esperando el veredicto…",
"favor": "favor",
"essence": "esencia",
"reward": {
"title": "el vínculo se sostiene",
"body": "el espíritu responde a tu confianza de igual manera."
},
"escalation": {
"title": "un ajuste de cuentas",
"body": "confiado en error, se revuelve — la aparición se agudiza."
},
"withdrawal": {
"title": "se retrae",
"body": "desterrado en error, la presencia se retira, herida."
},
"crossedOver": {
"title": "en paz",
"body": "el espíritu se suelta, y la línea queda en silencio."
},
"resisted": {
"title": "no se irá",
"body": "un demonio no cruza al más allá — se aferra para quedarse."
},
"neutral": {
"title": "ningún veredicto emitido",
"body": "solo un pulso de diagnóstico — no se arriesga ni se gana nada."
}
},
"toast": { "toast": {
"rate_limited": "el velo es delgado — golpea más despacio", "rate_limited": "el velo es delgado — golpea más despacio",
"veil_crowded": "demasiados espíritus se apiñan en la línea" "veil_crowded": "demasiados espíritus se apiñan en la línea"

View File

@@ -5,8 +5,10 @@ import {
HauntBus, HauntBus,
IdleEscalator, IdleEscalator,
flickerTitle, flickerTitle,
forceEscalate,
hauntBus, hauntBus,
pickWhisperWord, pickWhisperWord,
sharedIdleEscalator,
type HauntScheduler, type HauntScheduler,
} from './haunting' } from './haunting'
@@ -56,6 +58,63 @@ describe('IdleEscalator', () => {
expect(e.level(95_000 + 31_000)).toBe(1) expect(e.level(95_000 + 31_000)).toBe(1)
expect(e.level(95_000 + 91_000)).toBe(2) expect(e.level(95_000 + 91_000)).toBe(2)
}) })
describe('forceEscalate', () => {
it('pins level() at 2 immediately, even fresh off activity', () => {
const e = new IdleEscalator(0)
e.notifyActivity(0)
expect(e.level(1_000)).toBe(0) // sanity: still fresh, no force yet
e.forceEscalate(20_000, 1_000)
expect(e.level(1_000)).toBe(2)
expect(e.level(1_000 + 19_999)).toBe(2)
})
it('expires after the given duration, falling back to the idle clock', () => {
const e = new IdleEscalator(0)
e.forceEscalate(20_000, 0)
expect(e.level(19_999)).toBe(2)
expect(e.level(20_000)).toBe(0) // idle clock: 20s since lastActivity=0 < 30s
})
it('a later call extends rather than shortens an active window', () => {
const e = new IdleEscalator(0)
e.forceEscalate(20_000, 0)
e.forceEscalate(5_000, 10_000) // would expire at 15_000, earlier than 20_000
expect(e.level(18_000)).toBe(2) // still within the original, longer window
})
it('real activity does not cut a force window short', () => {
const e = new IdleEscalator(0)
e.forceEscalate(20_000, 0)
e.notifyActivity(5_000)
expect(e.level(10_000)).toBe(2)
})
})
})
describe('sharedIdleEscalator / forceEscalate()', () => {
it('is a single shared instance, not a fresh one per import', () => {
sharedIdleEscalator.notifyActivity(0)
expect(sharedIdleEscalator.level(0)).toBe(0)
})
it('forces the shared escalator to its max level', () => {
sharedIdleEscalator.notifyActivity(0)
forceEscalate(20_000)
expect(sharedIdleEscalator.level(0)).toBe(2)
})
it('emits an immediate flare and manifest burst on the shared bus', () => {
const flares: number[] = []
const manifests: number[] = []
const offF = hauntBus.on('flare', (d) => flares.push(d.strength))
const offM = hauntBus.on('manifest', (d) => manifests.push(d.durationMs))
forceEscalate()
expect(flares).toEqual([1])
expect(manifests).toEqual([900])
offF()
offM()
})
}) })
describe('flickerTitle', () => { describe('flickerTitle', () => {

View File

@@ -59,10 +59,12 @@ export function pickWhisperWord(words: readonly string[], rand: () => number): s
/** /**
* Paces the haunting by how long the seeker has been still: * Paces the haunting by how long the seeker has been still:
* 0 under 30s idle, 1 under 90s, 2 beyond. * 0 under 30s idle, 1 under 90s, 2 beyond. A `forceEscalate` window can
* also pin the level at its maximum independent of idle time — see below.
*/ */
export class IdleEscalator { export class IdleEscalator {
private lastActivity: number private lastActivity: number
private forcedUntil = 0
constructor(nowMs: number = Date.now()) { constructor(nowMs: number = Date.now()) {
this.lastActivity = nowMs this.lastActivity = nowMs
@@ -72,7 +74,19 @@ export class IdleEscalator {
this.lastActivity = nowMs this.lastActivity = nowMs
} }
/**
* Pin `level()` at its maximum (2) until `durationMs` from now elapses,
* regardless of actual idle time. A later call while one is already
* active only extends the window, never shortens it. Real seeker
* activity does not cancel an active force early — the spike runs its
* course rather than being shrugged off by a single click.
*/
forceEscalate(durationMs: number = 20_000, nowMs: number = Date.now()): void {
this.forcedUntil = Math.max(this.forcedUntil, nowMs + durationMs)
}
level(nowMs: number = Date.now()): number { level(nowMs: number = Date.now()): number {
if (nowMs < this.forcedUntil) return 2
const idle = nowMs - this.lastActivity const idle = nowMs - this.lastActivity
if (idle < 30_000) return 0 if (idle < 30_000) return 0
if (idle < 90_000) return 1 if (idle < 90_000) return 1
@@ -80,6 +94,31 @@ export class IdleEscalator {
} }
} }
/**
* The single `IdleEscalator` instance `HauntingLayer` paces the ambient
* vignette/bed by. Exported (rather than kept local to that component) so
* other systems can force a spike without owning idle-tracking state of
* their own — see `forceEscalate()` immediately below, which is how a
* `judgment_result` with `consequence: "escalation"` reaches the ambient
* haunting layer.
*/
export const sharedIdleEscalator = new IdleEscalator()
/**
* Force the ambient haunting to its most intense idle level immediately
* (bypassing the normal 90s idle wait) for `durationMs`, and fire one
* immediate flare + manifest burst on the shared bus so screens whose
* visuals are driven by those events, not just the idle poll, still react
* right away. This is the "forced escalation" extension point: a wrongly
* -trusted entity (`judgment_result.consequence === "escalation"`) calls
* this rather than the haunting waiting for the seeker to sit still.
*/
export function forceEscalate(durationMs: number = 20_000): void {
sharedIdleEscalator.forceEscalate(durationMs)
hauntBus.emit('flare', { strength: 1 })
hauntBus.emit('manifest', { durationMs: 900 })
}
// ---- document.title flicker ---- // ---- document.title flicker ----
/** Injectable scheduler: run `fn` after `ms`, return a cancel function. */ /** Injectable scheduler: run `fn` after `ms`, return a cancel function. */

View File

@@ -0,0 +1,75 @@
import { describe, expect, it } from 'vitest'
import {
RITUAL_HOLD_MS,
RITUAL_PROMPTS,
RITUAL_TOTAL_STEPS,
holdProgress,
nextStep,
stepComplete,
} from './ritual'
describe('RITUAL_PROMPTS', () => {
it('is a fixed, 1-based sequence with distinct runes', () => {
expect(RITUAL_PROMPTS.map((p) => p.step)).toEqual([1, 2, 3, 4])
expect(new Set(RITUAL_PROMPTS.map((p) => p.rune)).size).toBe(RITUAL_PROMPTS.length)
expect(RITUAL_TOTAL_STEPS).toBe(RITUAL_PROMPTS.length)
})
})
describe('holdProgress', () => {
it('is 0 at the start of a hold', () => {
expect(holdProgress(0)).toBe(0)
})
it('is 1 once the hold threshold is reached', () => {
expect(holdProgress(RITUAL_HOLD_MS)).toBe(1)
})
it('is linear between 0 and the threshold', () => {
expect(holdProgress(RITUAL_HOLD_MS / 2)).toBeCloseTo(0.5)
})
it('clamps beyond the threshold instead of exceeding 1', () => {
expect(holdProgress(RITUAL_HOLD_MS * 5)).toBe(1)
})
it('never goes negative for a negative heldMs', () => {
expect(holdProgress(-100)).toBe(0)
})
it('respects a custom holdMs', () => {
expect(holdProgress(50, 100)).toBeCloseTo(0.5)
})
})
describe('stepComplete', () => {
it('is false before the threshold', () => {
expect(stepComplete(RITUAL_HOLD_MS - 1)).toBe(false)
})
it('is true at and beyond the threshold', () => {
expect(stepComplete(RITUAL_HOLD_MS)).toBe(true)
expect(stepComplete(RITUAL_HOLD_MS + 500)).toBe(true)
})
})
describe('nextStep', () => {
it('advances sequentially through the whole sequence', () => {
let step: number | null = 1
const seen = [step]
while (step !== null) {
step = nextStep(step, RITUAL_TOTAL_STEPS)
if (step !== null) seen.push(step)
}
expect(seen).toEqual([1, 2, 3, 4])
})
it('returns null once the last step completes', () => {
expect(nextStep(RITUAL_TOTAL_STEPS, RITUAL_TOTAL_STEPS)).toBeNull()
})
it('supports a custom total', () => {
expect(nextStep(1, 2)).toBe(2)
expect(nextStep(2, 2)).toBeNull()
})
})

View File

@@ -0,0 +1,47 @@
// Pure helpers for the ritual mini-game's step sequencing: a short
// "focus the channel" hold-to-charge incantation the seeker performs
// before judging a spirit. Kept side-effect-free (no timers, no DOM) so
// RitualPanel's timing logic is unit-testable without mounting React or
// faking requestAnimationFrame.
export type RitualRune = 'align' | 'breath' | 'trace' | 'lock'
export type RitualPrompt = {
/** 1-based step number. */
step: number
rune: RitualRune
}
// The contract leaves the exact interaction to the implementer ("e.g. 3-5
// click/hold steps") — four chosen for a brief but deliberate rite: align
// the wire, steady the breath, trace the sigil, lock the channel.
export const RITUAL_PROMPTS: readonly RitualPrompt[] = [
{ step: 1, rune: 'align' },
{ step: 2, rune: 'breath' },
{ step: 3, rune: 'trace' },
{ step: 4, rune: 'lock' },
]
export const RITUAL_TOTAL_STEPS = RITUAL_PROMPTS.length
/** How long (ms) a sigil must be held to "charge" and complete a step. */
export const RITUAL_HOLD_MS = 850
/** 0..1 charge progress, for a ring/bar readout — clamps outside range. */
export function holdProgress(heldMs: number, holdMs: number = RITUAL_HOLD_MS): number {
if (holdMs <= 0) return 1
return Math.max(0, Math.min(1, heldMs / holdMs))
}
/** Whether holding for `heldMs` is enough to complete the current step. */
export function stepComplete(heldMs: number, holdMs: number = RITUAL_HOLD_MS): boolean {
return heldMs >= holdMs
}
/**
* The step number after completing `current`, or `null` once the whole
* sequence (`total` steps) is done.
*/
export function nextStep(current: number, total: number = RITUAL_TOTAL_STEPS): number | null {
return current < total ? current + 1 : null
}

View File

@@ -61,6 +61,26 @@ export type Stats = {
export type SessionStatus = 'attuning' | 'summoning' | 'gathering' export type SessionStatus = 'attuning' | 'summoning' | 'gathering'
// ---- ritual / judgment (Character Depth spec contract) ----
/** Entity's hidden truth, revealed only on a successful ritual. */
export type EntityTraits = {
alignment: number
power: number
volatility: number
deceptiveness: number
}
export type JudgmentVerdict = 'trust' | 'banish' | 'test' | 'cross_over'
export type JudgmentConsequence =
| 'reward'
| 'escalation'
| 'withdrawal'
| 'crossed_over'
| 'resisted'
| 'neutral'
// ---- WebSocket frames: client -> server ---- // ---- WebSocket frames: client -> server ----
export type ClientFrame = export type ClientFrame =
@@ -71,6 +91,9 @@ export type ClientFrame =
| { type: 'anomaly'; source: 'radio' | 'evp' | 'wire' | 'emf'; frequency: number; magnitude: number } | { type: 'anomaly'; source: 'radio' | 'evp' | 'wire' | 'emf'; frequency: number; magnitude: number }
| { type: 'question'; text: string } | { type: 'question'; text: string }
| { type: 'passive'; enabled: boolean } | { type: 'passive'; enabled: boolean }
| { type: 'ritual_start' }
| { type: 'ritual_step'; step: number }
| { type: 'judgment'; verdict: JudgmentVerdict }
// ---- WebSocket frames: server -> client ---- // ---- WebSocket frames: server -> client ----
@@ -98,6 +121,15 @@ export type ServerFrame =
| { type: 'reply_end'; id: string; text: string } | { type: 'reply_end'; id: string; text: string }
| { type: 'telemetry' } & Telemetry | { type: 'telemetry' } & Telemetry
| { type: 'error'; code: 'rate_limited' | 'veil_crowded' | string; message: string } | { type: 'error'; code: 'rate_limited' | 'veil_crowded' | string; message: string }
| { type: 'ritual_complete'; success: boolean; revealed: EntityTraits | null }
| {
type: 'judgment_result'
correct: boolean
favor_delta: number
essence_delta: number
at_peace: boolean
consequence: JudgmentConsequence
}
// REST helpers // REST helpers
export type SortOrder = 'recent' | 'contacted' export type SortOrder = 'recent' | 'contacted'

View File

@@ -23,6 +23,8 @@ import { MatrixView } from '../components/MatrixView'
import { GraphView } from '../components/GraphView' import { GraphView } from '../components/GraphView'
import { Transcript } from '../components/Transcript' import { Transcript } from '../components/Transcript'
import { EntityCard } from '../components/EntityCard' import { EntityCard } from '../components/EntityCard'
import { RitualPanel } from '../components/RitualPanel'
import { JudgmentPanel } from '../components/JudgmentPanel'
import { TelemetryReadout } from '../components/TelemetryReadout' import { TelemetryReadout } from '../components/TelemetryReadout'
import { PlanchetteMachine } from '../lib/planchette' import { PlanchetteMachine } from '../lib/planchette'
import type { PlanchetteSnapshot } from '../lib/planchette' import type { PlanchetteSnapshot } from '../lib/planchette'
@@ -344,6 +346,9 @@ function SeanceSession({ username }: { username: string }) {
onToggleOpen={() => setDossierOpen((o) => !o)} onToggleOpen={() => setDossierOpen((o) => !o)}
/> />
<RitualPanel />
<JudgmentPanel />
<section className="mode-panel"> <section className="mode-panel">
{state.mode === 'wire' && <WirePanel />} {state.mode === 'wire' && <WirePanel />}
{state.mode === 'evp' && <EvpPanel />} {state.mode === 'evp' && <EvpPanel />}

View File

@@ -265,3 +265,146 @@ describe('seanceReducer', () => {
expect(state).toEqual(initialSeanceState) expect(state).toEqual(initialSeanceState)
}) })
}) })
describe('seanceReducer — ritual', () => {
it('starts idle', () => {
expect(initialSeanceState.ritual).toEqual({ status: 'idle', revealed: null })
})
it('local_ritual_start marks the ritual in_progress and clears any prior reveal', () => {
const state = seanceReducer(initialSeanceState, { type: 'local_ritual_start' })
expect(state.ritual).toEqual({ status: 'in_progress', revealed: null })
})
it('ritual_complete success stores the revealed traits and logs a system row', () => {
let state = frame(initialSeanceState, { type: 'entity', is_new: true, entity })
state = seanceReducer(state, { type: 'local_ritual_start' })
const revealed = { alignment: 0.8, power: 0.4, volatility: 0.2, deceptiveness: 0.1 }
state = frame(state, { type: 'ritual_complete', success: true, revealed })
expect(state.ritual).toEqual({ status: 'success', revealed })
const row = lastRow(state)
expect(row.kind).toBe('system')
if (row.kind === 'system') expect(row.text).toMatch(/truth surfaces/)
})
it('ritual_complete failure clears any reveal and logs a distinct system row', () => {
let state = seanceReducer(initialSeanceState, { type: 'local_ritual_start' })
state = frame(state, { type: 'ritual_complete', success: false, revealed: null })
expect(state.ritual).toEqual({ status: 'failure', revealed: null })
const row = lastRow(state)
if (row.kind === 'system') expect(row.text).toMatch(/collapses/)
})
it('a fresh entity frame resets any prior ritual/judgment state', () => {
let state = seanceReducer(initialSeanceState, { type: 'local_ritual_start' })
state = frame(state, {
type: 'ritual_complete',
success: true,
revealed: { alignment: 1, power: 1, volatility: 1, deceptiveness: 1 },
})
state = frame(state, {
type: 'judgment_result',
correct: true,
favor_delta: 0.05,
essence_delta: 10,
at_peace: false,
consequence: 'reward',
})
expect(state.ritual.status).toBe('success')
expect(state.judgmentResult).not.toBeNull()
state = frame(state, { type: 'entity', is_new: false, entity })
expect(state.ritual).toEqual({ status: 'idle', revealed: null })
expect(state.judgmentResult).toBeNull()
})
})
describe('seanceReducer — judgment_result', () => {
function judgmentFrame(
overrides: Partial<{
correct: boolean
favor_delta: number
essence_delta: number
at_peace: boolean
consequence: 'reward' | 'escalation' | 'withdrawal' | 'crossed_over' | 'resisted' | 'neutral'
}> = {},
): ServerFrame {
return {
type: 'judgment_result',
correct: false,
favor_delta: 0,
essence_delta: 0,
at_peace: false,
consequence: 'neutral',
...overrides,
}
}
it('records a correct-trust reward', () => {
const state = frame(
initialSeanceState,
judgmentFrame({ correct: true, favor_delta: 0.05, essence_delta: 15, consequence: 'reward' }),
)
expect(state.judgmentResult).toMatchObject({
correct: true,
favorDelta: 0.05,
essenceDelta: 15,
atPeace: false,
consequence: 'reward',
})
})
it('records a wrong-trust escalation', () => {
const state = frame(
initialSeanceState,
judgmentFrame({ correct: false, favor_delta: -0.12, essence_delta: 0, consequence: 'escalation' }),
)
expect(state.judgmentResult).toMatchObject({ consequence: 'escalation', favorDelta: -0.12 })
})
it('records a wrong-banish withdrawal with a smaller favor penalty than escalation', () => {
const state = frame(
initialSeanceState,
judgmentFrame({ correct: false, favor_delta: -0.06, essence_delta: 0, consequence: 'withdrawal' }),
)
expect(state.judgmentResult).toMatchObject({ consequence: 'withdrawal', favorDelta: -0.06 })
})
it('records a correctly-called cross_over with at_peace true and the largest essence reward', () => {
const state = frame(
initialSeanceState,
judgmentFrame({ correct: true, favor_delta: 0.05, essence_delta: 30, at_peace: true, consequence: 'crossed_over' }),
)
expect(state.judgmentResult).toMatchObject({
atPeace: true,
essenceDelta: 30,
consequence: 'crossed_over',
})
})
it('records a cross_over attempted on a demon as resisted, with zero deltas', () => {
const state = frame(initialSeanceState, judgmentFrame({ correct: false, consequence: 'resisted' }))
expect(state.judgmentResult).toMatchObject({ consequence: 'resisted', favorDelta: 0, essenceDelta: 0 })
})
it('records a test verdict (or a judgment without a completed ritual) as neutral with zero deltas', () => {
const state = frame(initialSeanceState, judgmentFrame({ correct: false, consequence: 'neutral' }))
expect(state.judgmentResult).toMatchObject({ consequence: 'neutral', favorDelta: 0, essenceDelta: 0 })
})
it('logs a system transcript row alongside the stored result', () => {
const state = frame(initialSeanceState, judgmentFrame({ consequence: 'crossed_over' }))
const row = lastRow(state)
expect(row.kind).toBe('system')
if (row.kind === 'system') expect(row.text).toMatch(/at peace/)
})
it('overwrites the previous judgmentResult on a second judgment', () => {
let state = frame(initialSeanceState, judgmentFrame({ consequence: 'reward' }))
state = frame(state, judgmentFrame({ consequence: 'withdrawal' }))
expect(state.judgmentResult?.consequence).toBe('withdrawal')
})
})

View File

@@ -16,6 +16,9 @@ import { VeilSocket } from '../lib/ws'
import type { VeilConnectionState } from '../lib/ws' import type { VeilConnectionState } from '../lib/ws'
import { SpiritAudioPlayer } from '../lib/audio' import { SpiritAudioPlayer } from '../lib/audio'
import type { import type {
EntityTraits,
JudgmentConsequence,
JudgmentVerdict,
Language, Language,
Mode, Mode,
ServerFrame, ServerFrame,
@@ -50,6 +53,28 @@ export type TranscriptEntry =
export type Toast = { id: number; code: string; message: string; at: number } export type Toast = { id: number; code: string; message: string; at: number }
/**
* `idle` — no attempt this entity/session yet.
* `in_progress` — `ritual_start` sent, awaiting `ritual_complete`.
* `success` / `failure` — the server's answer; `revealed` is non-null only
* on success (the entity's true hidden traits).
*/
export type RitualStatus = 'idle' | 'in_progress' | 'success' | 'failure'
export type RitualUiState = {
status: RitualStatus
revealed: EntityTraits | null
}
export type JudgmentResult = {
correct: boolean
favorDelta: number
essenceDelta: number
atPeace: boolean
consequence: JudgmentConsequence
at: number
}
export type SeanceState = { export type SeanceState = {
connection: VeilConnectionState connection: VeilConnectionState
sessionId: string | null sessionId: string | null
@@ -67,8 +92,12 @@ export type SeanceState = {
telemetry: Telemetry | null telemetry: Telemetry | null
toasts: Toast[] toasts: Toast[]
speakingId: string | null speakingId: string | null
ritual: RitualUiState
judgmentResult: JudgmentResult | null
} }
const IDLE_RITUAL: RitualUiState = { status: 'idle', revealed: null }
export const initialSeanceState: SeanceState = { export const initialSeanceState: SeanceState = {
connection: 'closed', connection: 'closed',
sessionId: null, sessionId: null,
@@ -86,6 +115,8 @@ export const initialSeanceState: SeanceState = {
telemetry: null, telemetry: null,
toasts: [], toasts: [],
speakingId: null, speakingId: null,
ritual: IDLE_RITUAL,
judgmentResult: null,
} }
// ---- Actions ---- // ---- Actions ----
@@ -108,6 +139,7 @@ export type SeanceAction =
| { type: 'set_passive'; enabled: boolean } | { type: 'set_passive'; enabled: boolean }
| { type: 'set_speaking'; utteranceId: string | null } | { type: 'set_speaking'; utteranceId: string | null }
| { type: 'dismiss_toast'; id: number } | { type: 'dismiss_toast'; id: number }
| { type: 'local_ritual_start' }
| { type: 'reset' } | { type: 'reset' }
function pushCapped<T>(arr: T[], item: T, cap: number): T[] { function pushCapped<T>(arr: T[], item: T, cap: number): T[] {
@@ -122,6 +154,24 @@ function withToast(state: SeanceState, toast: Toast): SeanceState {
return { ...state, toasts } return { ...state, toasts }
} }
function judgmentTranscriptLine(consequence: JudgmentConsequence): string {
switch (consequence) {
case 'reward':
return '⟁ the bond holds'
case 'escalation':
return '⟁ wrongly trusted — it turns'
case 'withdrawal':
return '⟁ banished in error — it withdraws, wounded'
case 'crossed_over':
return '⟁ the spirit crosses over, at peace'
case 'resisted':
return '⟁ it will not cross over'
case 'neutral':
default:
return '⟁ no verdict rendered'
}
}
export function seanceReducer(state: SeanceState, action: SeanceAction): SeanceState { export function seanceReducer(state: SeanceState, action: SeanceAction): SeanceState {
const at = ('at' in action && action.at) || Date.now() const at = ('at' in action && action.at) || Date.now()
@@ -180,6 +230,9 @@ export function seanceReducer(state: SeanceState, action: SeanceAction): SeanceS
case 'dismiss_toast': case 'dismiss_toast':
return { ...state, toasts: state.toasts.filter((t) => t.id !== action.id) } return { ...state, toasts: state.toasts.filter((t) => t.id !== action.id) }
case 'local_ritual_start':
return { ...state, ritual: { status: 'in_progress', revealed: null } }
case 'reset': case 'reset':
return { ...initialSeanceState } return { ...initialSeanceState }
@@ -204,6 +257,10 @@ export function seanceReducer(state: SeanceState, action: SeanceAction): SeanceS
entity: frame.entity, entity: frame.entity,
entityIsNew: frame.is_new, entityIsNew: frame.is_new,
status: null, status: null,
// A fresh presence invalidates any ritual/judgment history from
// whatever was summoned before it.
ritual: IDLE_RITUAL,
judgmentResult: null,
transcript: pushCapped( transcript: pushCapped(
state.transcript, state.transcript,
{ {
@@ -364,6 +421,44 @@ export function seanceReducer(state: SeanceState, action: SeanceAction): SeanceS
at, at,
}) })
case 'ritual_complete': {
const text = frame.success
? '⟁ the channel holds — the truth surfaces'
: '⟁ the channel collapses'
return {
...state,
ritual: {
status: frame.success ? 'success' : 'failure',
revealed: frame.revealed,
},
transcript: pushCapped(
state.transcript,
{ id: nextId(), kind: 'system', text, at },
TRANSCRIPT_CAP,
),
}
}
case 'judgment_result': {
const result: JudgmentResult = {
correct: frame.correct,
favorDelta: frame.favor_delta,
essenceDelta: frame.essence_delta,
atPeace: frame.at_peace,
consequence: frame.consequence,
at,
}
return {
...state,
judgmentResult: result,
transcript: pushCapped(
state.transcript,
{ id: nextId(), kind: 'system', text: judgmentTranscriptLine(frame.consequence), at },
TRANSCRIPT_CAP,
),
}
}
default: default:
return state return state
} }
@@ -388,9 +483,15 @@ export type SeanceApi = {
sendAnomaly: (source: 'radio' | 'evp' | 'wire' | 'emf', frequency: number, magnitude: number) => void sendAnomaly: (source: 'radio' | 'evp' | 'wire' | 'emf', frequency: number, magnitude: number) => void
playUtterance: (utteranceId: string) => void playUtterance: (utteranceId: string) => void
dismissToast: (id: number) => void dismissToast: (id: number) => void
startRitual: () => void
sendRitualStep: (step: number) => void
sendJudgment: (verdict: JudgmentVerdict) => void
} }
const SeanceContext = createContext<SeanceApi | null>(null) // Exported so component tests can render against a hand-built SeanceApi
// (bypassing the real WebSocket/audio setup SeanceProvider owns) rather
// than only via the public useSeance() hook.
export const SeanceContext = createContext<SeanceApi | null>(null)
export function SeanceProvider({ children }: { children: ReactNode }) { export function SeanceProvider({ children }: { children: ReactNode }) {
const [state, dispatch] = useReducer(seanceReducer, initialSeanceState) const [state, dispatch] = useReducer(seanceReducer, initialSeanceState)
@@ -475,6 +576,21 @@ export function SeanceProvider({ children }: { children: ReactNode }) {
dispatch({ type: 'dismiss_toast', id }) dispatch({ type: 'dismiss_toast', id })
}, []) }, [])
const startRitual = useCallback(() => {
// Local-first so the UI can show "in progress" immediately, same
// pattern as ask()/sendAnomaly() below.
dispatch({ type: 'local_ritual_start' })
socketRef.current?.send({ type: 'ritual_start' })
}, [])
const sendRitualStep = useCallback((step: number) => {
socketRef.current?.send({ type: 'ritual_step', step })
}, [])
const sendJudgment = useCallback((verdict: JudgmentVerdict) => {
socketRef.current?.send({ type: 'judgment', verdict })
}, [])
const api = useMemo<SeanceApi>( const api = useMemo<SeanceApi>(
() => ({ () => ({
state, state,
@@ -488,8 +604,24 @@ export function SeanceProvider({ children }: { children: ReactNode }) {
sendAnomaly, sendAnomaly,
playUtterance, playUtterance,
dismissToast, dismissToast,
startRitual,
sendRitualStep,
sendJudgment,
}), }),
[state, setMode, setPassive, setLanguage, summon, ask, sendAnomaly, playUtterance, dismissToast], [
state,
setMode,
setPassive,
setLanguage,
summon,
ask,
sendAnomaly,
playUtterance,
dismissToast,
startRitual,
sendRitualStep,
sendJudgment,
],
) )
return <SeanceContext.Provider value={api}>{children}</SeanceContext.Provider> return <SeanceContext.Provider value={api}>{children}</SeanceContext.Provider>