Merge Workstream E: ritual mini-game + judgment UI + consequences
Resolved conflict in types.ts: dropped the duplicate EntityTraits definition (D and E both added it identically) and combined both workstreams' new ServerFrame variants (tell/ritual_complete from D, judgment_result from E). 223/223 frontend tests pass, tsc clean.
This commit is contained in:
@@ -12,10 +12,10 @@ import { useEffect, useRef, useState } from 'react'
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import { useTranslation } from 'react-i18next'
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import {
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HauntBed,
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IdleEscalator,
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flickerTitle,
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hauntBus,
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pickWhisperWord,
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sharedIdleEscalator,
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} from '../lib/haunting'
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import './HauntingLayer.css'
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@@ -84,7 +84,10 @@ export function HauntingLayer() {
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useEffect(() => {
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const reduced = prefersReducedMotion()
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const escalator = new IdleEscalator()
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// Shared instance (not a fresh one per mount) so a forced escalation
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// triggered elsewhere (e.g. a wrongly-trusted judgment) reaches this
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// running layer — see `forceEscalate()` in lib/haunting.ts.
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const escalator = sharedIdleEscalator
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const bed = new HauntBed()
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const timers = new Set<ReturnType<typeof setTimeout>>()
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let disposed = false
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167
frontend/src/components/JudgmentPanel.css
Normal file
167
frontend/src/components/JudgmentPanel.css
Normal file
@@ -0,0 +1,167 @@
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/* JudgmentPanel — Trust / Banish / Cross Over / Test verdict controls and
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their consequence treatments. Same token palette as RitualPanel.css /
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SeancePage.css. */
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.judgment-panel {
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margin-top: 0.9rem;
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padding-top: 0.75rem;
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border-top: 1px dotted rgba(124, 255, 178, 0.14);
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}
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.judgment-empty {
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margin-top: 0.9rem;
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}
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.judgment-actions {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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gap: 0.5rem;
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margin-top: 0.5rem;
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}
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.verdict-btn {
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display: flex;
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align-items: center;
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gap: 0.45rem;
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padding: 0.5rem 0.6rem;
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background: rgba(16, 16, 26, 0.6);
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border: 1px solid rgba(211, 233, 219, 0.18);
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border-radius: 4px;
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color: #d3e9db;
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font-family: 'IBM Plex Mono', monospace;
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font-size: 0.74rem;
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letter-spacing: 0.08em;
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text-transform: uppercase;
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cursor: pointer;
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transition: box-shadow 150ms ease, border-color 150ms ease, background 150ms ease;
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}
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.verdict-btn:disabled {
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opacity: 0.4;
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cursor: not-allowed;
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}
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.verdict-btn.verdict-trust:hover:not(:disabled) {
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border-color: rgba(124, 255, 178, 0.6);
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box-shadow: 0 0 14px rgba(124, 255, 178, 0.28);
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}
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.verdict-btn.verdict-banish:hover:not(:disabled) {
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border-color: rgba(255, 59, 92, 0.6);
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box-shadow: 0 0 14px rgba(255, 59, 92, 0.28);
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}
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.verdict-btn.verdict-crossover:hover:not(:disabled) {
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border-color: rgba(178, 107, 255, 0.6);
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box-shadow: 0 0 14px rgba(178, 107, 255, 0.28);
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}
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.verdict-btn.verdict-test:hover:not(:disabled) {
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border-color: rgba(211, 233, 219, 0.5);
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box-shadow: 0 0 10px rgba(211, 233, 219, 0.2);
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}
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.verdict-rune {
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flex: 0 0 auto;
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}
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.judgment-pending {
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margin: 0.5rem 0 0;
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font-size: 0.74rem;
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}
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.judgment-consequence {
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margin-top: 0.65rem;
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padding: 0.65rem 0.75rem;
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border-radius: 4px;
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border: 1px solid rgba(211, 233, 219, 0.15);
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background: rgba(16, 16, 26, 0.5);
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}
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.judgment-consequence-title {
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margin: 0 0 0.25rem;
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font-family: 'Cinzel', serif;
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font-size: 0.8rem;
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letter-spacing: 0.05em;
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}
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.judgment-consequence-body {
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margin: 0;
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font-size: 0.76rem;
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line-height: 1.5;
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}
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.judgment-deltas {
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margin: 0.45rem 0 0;
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font-size: 0.7rem;
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}
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.consequence-reward {
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border-color: rgba(124, 255, 178, 0.4);
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}
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.consequence-reward .judgment-consequence-title {
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color: #7cffb2;
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text-shadow: 0 0 10px rgba(124, 255, 178, 0.4);
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}
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.consequence-escalation {
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border-color: rgba(255, 59, 92, 0.45);
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animation: escalationPulse 1.8s ease-in-out 2;
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}
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.consequence-escalation .judgment-consequence-title {
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color: #ff3b5c;
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text-shadow: 0 0 10px rgba(255, 59, 92, 0.5);
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}
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.consequence-withdrawal {
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border-color: rgba(178, 107, 255, 0.35);
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opacity: 0.92;
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}
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.consequence-withdrawal .judgment-consequence-title {
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color: rgba(178, 107, 255, 0.85);
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}
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.consequence-resisted {
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border-color: rgba(255, 59, 92, 0.3);
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}
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.consequence-resisted .judgment-consequence-title {
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color: #ff3b5c;
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opacity: 0.85;
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}
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.consequence-neutral {
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border-color: rgba(211, 233, 219, 0.15);
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}
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.consequence-neutral .judgment-consequence-title {
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color: rgba(211, 233, 219, 0.7);
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}
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/* crossed-over: a calm farewell, distinct from the "reward" treatment —
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the entity's own glyph fades out gently rather than any triumphant glow. */
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.judgment-farewell {
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display: flex;
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flex-direction: column;
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align-items: center;
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text-align: center;
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gap: 0.3rem;
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border-color: rgba(178, 107, 255, 0.3);
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background: radial-gradient(ellipse at 50% 0%, rgba(178, 107, 255, 0.08), transparent 70%);
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}
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.farewell-glyph-wrap {
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margin-bottom: 0.2rem;
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}
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.farewell-glyph {
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animation: farewellFade 2.4s ease-out forwards;
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}
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@keyframes escalationPulse {
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0%, 100% { box-shadow: 0 0 0 rgba(255, 59, 92, 0); }
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50% { box-shadow: 0 0 18px rgba(255, 59, 92, 0.35); }
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}
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@keyframes farewellFade {
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0% { opacity: 1; transform: scale(1); }
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100% { opacity: 0.32; transform: scale(0.92); }
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}
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185
frontend/src/components/JudgmentPanel.test.tsx
Normal file
185
frontend/src/components/JudgmentPanel.test.tsx
Normal file
@@ -0,0 +1,185 @@
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import { fireEvent, render, screen } from '@testing-library/react'
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
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import '../i18n'
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import { JudgmentPanel } from './JudgmentPanel'
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import { SeanceContext, initialSeanceState } from '../state/seance'
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import type { JudgmentResult, SeanceApi, SeanceState } from '../state/seance'
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import type { SpiritEntity } from '../lib/types'
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import * as haunting from '../lib/haunting'
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const entity: SpiritEntity = {
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id: 'e-1',
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name: 'Mirela',
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epithet: 'the Drowned',
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persona: 'a soft-spoken drowned girl',
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rarity: 'rare',
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voice: { voice_id: 'v-1', pitch: 0.5, rate: 0.5, noise: 0.3, echo: 0.4 },
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visual: { hue: 200, form: 'wisp' },
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quotes: [],
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contact_count: 1,
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discovered_at: '2026-01-01T00:00:00.000Z',
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}
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function renderPanel(stateOverrides: Partial<SeanceState> = {}) {
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const sendJudgment = vi.fn()
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const state: SeanceState = { ...initialSeanceState, entity, ...stateOverrides }
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const api = { state, sendJudgment } as unknown as SeanceApi
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const utils = render(
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<SeanceContext.Provider value={api}>
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<JudgmentPanel />
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</SeanceContext.Provider>,
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)
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return { ...utils, sendJudgment }
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}
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function result(overrides: Partial<JudgmentResult> = {}): JudgmentResult {
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return {
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correct: false,
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favorDelta: 0,
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essenceDelta: 0,
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atPeace: false,
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consequence: 'neutral',
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at: 1,
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...overrides,
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}
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}
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describe('JudgmentPanel', () => {
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it('shows an empty state with no summoned entity, and no buttons', () => {
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renderPanel({ entity: null })
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expect(screen.getByText(/no presence to judge/i)).toBeTruthy()
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expect(screen.queryByRole('button')).toBeNull()
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})
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it.each([
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['trust', /^trust$/i],
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['banish', /^banish$/i],
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['cross_over', /cross over/i],
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['test', /^test$/i],
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] as const)('sends a judgment frame with verdict %s on click', (verdict, label) => {
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const { sendJudgment } = renderPanel()
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fireEvent.click(screen.getByRole('button', { name: label }))
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expect(sendJudgment).toHaveBeenCalledTimes(1)
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expect(sendJudgment).toHaveBeenCalledWith(verdict)
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})
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it('disables the verdict buttons while a judgment is pending', () => {
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renderPanel()
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fireEvent.click(screen.getByRole('button', { name: /^trust$/i }))
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for (const btn of screen.getAllByRole('button')) {
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expect(btn).toBeDisabled()
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}
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expect(screen.getByText(/awaiting the verdict/i)).toBeTruthy()
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})
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it('ignores further clicks while a judgment is already pending', () => {
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const { sendJudgment } = renderPanel()
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fireEvent.click(screen.getByRole('button', { name: /^trust$/i }))
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fireEvent.click(screen.getByRole('button', { name: /^banish$/i }))
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expect(sendJudgment).toHaveBeenCalledTimes(1)
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})
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it('renders a reward treatment for a correct trust', () => {
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renderPanel({ judgmentResult: result({ correct: true, favorDelta: 0.05, essenceDelta: 15, consequence: 'reward' }) })
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expect(screen.getByText(/bond holds/i)).toBeTruthy()
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expect(screen.getByText(/\+0\.05/)).toBeTruthy()
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expect(screen.getByText(/\+15/)).toBeTruthy()
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})
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it('renders a distinct withdrawal treatment for a wrong banish', () => {
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renderPanel({ judgmentResult: result({ favorDelta: -0.06, consequence: 'withdrawal' }) })
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expect(screen.getByText(/recoils/i)).toBeTruthy()
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})
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it('renders a resisted treatment for cross_over on a demon', () => {
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renderPanel({ judgmentResult: result({ consequence: 'resisted' }) })
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expect(screen.getByText(/will not go/i)).toBeTruthy()
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})
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it('renders a neutral treatment for a test verdict', () => {
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renderPanel({ judgmentResult: result({ consequence: 'neutral' }) })
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expect(screen.getByText(/no verdict rendered/i)).toBeTruthy()
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})
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it('renders a distinct calm farewell (not the reward treatment) for crossed_over, with the entity glyph', () => {
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const { container } = renderPanel({
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judgmentResult: result({ correct: true, atPeace: true, essenceDelta: 40, consequence: 'crossed_over' }),
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})
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expect(screen.getByText(/at peace/i)).toBeTruthy()
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expect(screen.queryByText(/bond holds/i)).toBeNull() // not the reward copy
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expect(container.querySelector('.judgment-farewell')).not.toBeNull()
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expect(container.querySelector('.farewell-glyph')).not.toBeNull()
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expect(container.querySelector('.consequence-reward')).toBeNull()
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})
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// A judgment_result always *arrives* after mount (the reducer starts
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// with judgmentResult: null and updates it once the server answers) —
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// simulate that transition with a rerender rather than mounting with
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// the result already present, matching how SeanceProvider actually
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// drives this component.
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function renderThenDeliver(consequence: JudgmentResult['consequence'], overrides: Partial<JudgmentResult> = {}) {
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const sendJudgment = vi.fn()
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const state: SeanceState = { ...initialSeanceState, entity, judgmentResult: null }
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const api = { state, sendJudgment } as unknown as SeanceApi
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const { rerender } = render(
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<SeanceContext.Provider value={api}>
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<JudgmentPanel />
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</SeanceContext.Provider>,
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)
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const nextApi = { ...api, state: { ...state, judgmentResult: result({ consequence, ...overrides }) } }
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rerender(
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<SeanceContext.Provider value={nextApi}>
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<JudgmentPanel />
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</SeanceContext.Provider>,
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)
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}
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it('calls forceEscalate once judgment_result arrives with consequence: escalation', () => {
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const spy = vi.spyOn(haunting, 'forceEscalate').mockImplementation(() => undefined)
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renderThenDeliver('escalation', { favorDelta: -0.12 })
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expect(spy).toHaveBeenCalledTimes(1)
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spy.mockRestore()
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})
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it('does not call forceEscalate for any other consequence', () => {
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const spy = vi.spyOn(haunting, 'forceEscalate').mockImplementation(() => undefined)
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renderThenDeliver('reward')
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expect(spy).not.toHaveBeenCalled()
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spy.mockRestore()
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})
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})
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describe('JudgmentPanel — pending clears on a fresh result', () => {
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beforeEach(() => {
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vi.spyOn(haunting, 'forceEscalate').mockImplementation(() => undefined)
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})
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afterEach(() => {
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vi.restoreAllMocks()
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})
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it('clears the pending state once judgmentResult changes (rerender simulates the reducer answering)', () => {
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const sendJudgment = vi.fn()
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const state: SeanceState = { ...initialSeanceState, entity, judgmentResult: null }
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const api = { state, sendJudgment } as unknown as SeanceApi
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const { rerender } = render(
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<SeanceContext.Provider value={api}>
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<JudgmentPanel />
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</SeanceContext.Provider>,
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)
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fireEvent.click(screen.getByRole('button', { name: /^test$/i }))
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expect(screen.getByText(/awaiting the verdict/i)).toBeTruthy()
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const nextApi = { ...api, state: { ...state, judgmentResult: result({ consequence: 'neutral' }) } }
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rerender(
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<SeanceContext.Provider value={nextApi}>
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<JudgmentPanel />
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</SeanceContext.Provider>,
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)
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expect(screen.queryByText(/awaiting the verdict/i)).toBeNull()
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for (const btn of screen.getAllByRole('button')) {
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expect(btn).not.toBeDisabled()
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}
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})
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})
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265
frontend/src/components/JudgmentPanel.tsx
Normal file
265
frontend/src/components/JudgmentPanel.tsx
Normal file
@@ -0,0 +1,265 @@
|
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// JudgmentPanel — the Trust / Banish / Cross Over / Test verdict controls.
|
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// Sends a `judgment` WS frame per verdict (always allowed — a seeker can
|
||||
// judge blind without completing the ritual first) and renders the
|
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// `judgment_result` consequence with a treatment specific to each outcome:
|
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// a warm reward, a sharpened haunting on a wrongful trust, a wounded
|
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// withdrawal on a wrongful banish, a resisted demon, a neutral diagnostic
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// — and, distinct from all of those, a slow calm farewell fade when a
|
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// stuck spirit is correctly helped to cross over (a goodbye, not a reward).
|
||||
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
import { useSeance } from '../state/seance'
|
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import { forceEscalate } from '../lib/haunting'
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import { GhostGlyph } from './GhostGlyph'
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import type { JudgmentResult } from '../state/seance'
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import type { JudgmentConsequence, JudgmentVerdict, SpiritEntity } from '../lib/types'
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import './JudgmentPanel.css'
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|
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type TFn = (key: string, options?: Record<string, unknown>) => string
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||||
type Copy = { title: string; body: string }
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function consequenceCopy(consequence: JudgmentConsequence, t: TFn): Copy {
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switch (consequence) {
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case 'reward':
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return {
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title: t('seance.judgment.reward.title', { defaultValue: 'the bond holds' }),
|
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body: t('seance.judgment.reward.body', { defaultValue: 'the spirit answers your trust in kind.' }),
|
||||
}
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case 'escalation':
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return {
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title: t('seance.judgment.escalation.title', { defaultValue: 'a reckoning' }),
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body: t('seance.judgment.escalation.body', {
|
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defaultValue: 'wrongly trusted, it turns — the haunting sharpens.',
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}),
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}
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case 'withdrawal':
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return {
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title: t('seance.judgment.withdrawal.title', { defaultValue: 'it recoils' }),
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body: t('seance.judgment.withdrawal.body', {
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defaultValue: 'banished in error, the presence withdraws, wounded.',
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}),
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}
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case 'resisted':
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return {
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title: t('seance.judgment.resisted.title', { defaultValue: 'it will not go' }),
|
||||
body: t('seance.judgment.resisted.body', {
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defaultValue: 'a demon does not cross over — it claws back to stay.',
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||||
}),
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}
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case 'crossed_over':
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return {
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title: t('seance.judgment.crossedOver.title', { defaultValue: 'at peace' }),
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body: t('seance.judgment.crossedOver.body', { defaultValue: 'the spirit lets go, and the line falls quiet.' }),
|
||||
}
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||||
case 'neutral':
|
||||
default:
|
||||
return {
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||||
title: t('seance.judgment.neutral.title', { defaultValue: 'no verdict rendered' }),
|
||||
body: t('seance.judgment.neutral.body', {
|
||||
defaultValue: 'a diagnostic pulse only — nothing risked, nothing gained.',
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---- rune glyphs (GhostGlyph-style radial-gradient SVGs, one per verdict) ----
|
||||
|
||||
function TrustRune() {
|
||||
return (
|
||||
<svg viewBox="0 0 32 32" width="18" height="18" className="verdict-rune" aria-hidden="true">
|
||||
<defs>
|
||||
<radialGradient id="rune-trust" cx="50%" cy="42%" r="65%">
|
||||
<stop offset="0%" stopColor="#eaffef" stopOpacity="0.95" />
|
||||
<stop offset="100%" stopColor="#7cffb2" stopOpacity="0.3" />
|
||||
</radialGradient>
|
||||
</defs>
|
||||
<circle cx="16" cy="16" r="11" fill="url(#rune-trust)" stroke="#7cffb2" strokeWidth="1.3" />
|
||||
<path
|
||||
d="M10 16.5 L14 20.5 L22 11.5"
|
||||
fill="none"
|
||||
stroke="#08150e"
|
||||
strokeWidth="1.8"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
/>
|
||||
</svg>
|
||||
)
|
||||
}
|
||||
|
||||
function BanishRune() {
|
||||
return (
|
||||
<svg viewBox="0 0 32 32" width="18" height="18" className="verdict-rune" aria-hidden="true">
|
||||
<circle cx="16" cy="16" r="11" fill="rgba(255,59,92,0.08)" stroke="#ff3b5c" strokeWidth="1.3" opacity="0.85" />
|
||||
<path
|
||||
d="M9 8 L17 15 L13 15 L23 24 M22 8 L17 13"
|
||||
fill="none"
|
||||
stroke="#ff3b5c"
|
||||
strokeWidth="1.5"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
/>
|
||||
</svg>
|
||||
)
|
||||
}
|
||||
|
||||
function CrossOverRune() {
|
||||
return (
|
||||
<svg viewBox="0 0 32 32" width="18" height="18" className="verdict-rune" aria-hidden="true">
|
||||
<defs>
|
||||
<radialGradient id="rune-crossover" cx="50%" cy="50%" r="60%">
|
||||
<stop offset="0%" stopColor="#e6d4ff" stopOpacity="0.85" />
|
||||
<stop offset="65%" stopColor="#b26bff" stopOpacity="0.22" />
|
||||
<stop offset="100%" stopColor="#b26bff" stopOpacity="0" />
|
||||
</radialGradient>
|
||||
</defs>
|
||||
<circle cx="16" cy="16" r="12" fill="url(#rune-crossover)" />
|
||||
<circle cx="16" cy="16" r="12" fill="none" stroke="#b26bff" strokeWidth="0.9" opacity="0.45" />
|
||||
</svg>
|
||||
)
|
||||
}
|
||||
|
||||
function TestRune() {
|
||||
return (
|
||||
<svg viewBox="0 0 32 32" width="18" height="18" className="verdict-rune" aria-hidden="true">
|
||||
<circle cx="13.5" cy="13.5" r="7.5" fill="none" stroke="#d3e9db" strokeWidth="1.3" opacity="0.8" />
|
||||
<line x1="19" y1="19" x2="25" y2="25" stroke="#d3e9db" strokeWidth="1.5" strokeLinecap="round" opacity="0.8" />
|
||||
<path
|
||||
d="M10.5 13.5 L12.5 15.5 L16.5 10.5"
|
||||
fill="none"
|
||||
stroke="#d3e9db"
|
||||
strokeWidth="1.2"
|
||||
strokeLinecap="round"
|
||||
strokeLinejoin="round"
|
||||
opacity="0.7"
|
||||
/>
|
||||
</svg>
|
||||
)
|
||||
}
|
||||
|
||||
const VERDICTS: readonly {
|
||||
verdict: JudgmentVerdict
|
||||
labelKey: string
|
||||
fallback: string
|
||||
Icon: () => JSX.Element
|
||||
cls: string
|
||||
}[] = [
|
||||
{ verdict: 'trust', labelKey: 'seance.judgment.trust', fallback: 'trust', Icon: TrustRune, cls: 'verdict-trust' },
|
||||
{ verdict: 'banish', labelKey: 'seance.judgment.banish', fallback: 'banish', Icon: BanishRune, cls: 'verdict-banish' },
|
||||
{
|
||||
verdict: 'cross_over',
|
||||
labelKey: 'seance.judgment.crossOver',
|
||||
fallback: 'cross over',
|
||||
Icon: CrossOverRune,
|
||||
cls: 'verdict-crossover',
|
||||
},
|
||||
{ verdict: 'test', labelKey: 'seance.judgment.test', fallback: 'test', Icon: TestRune, cls: 'verdict-test' },
|
||||
]
|
||||
|
||||
export function JudgmentPanel() {
|
||||
const { state, sendJudgment } = useSeance()
|
||||
const { t } = useTranslation()
|
||||
const [pending, setPending] = useState<JudgmentVerdict | null>(null)
|
||||
const seenResultRef = useRef<JudgmentResult | null>(state.judgmentResult)
|
||||
|
||||
useEffect(() => {
|
||||
if (state.judgmentResult && state.judgmentResult !== seenResultRef.current) {
|
||||
seenResultRef.current = state.judgmentResult
|
||||
setPending(null)
|
||||
// The wrongly-trusted consequence lashes the ambient haunting
|
||||
// immediately rather than waiting for the normal idle escalation.
|
||||
if (state.judgmentResult.consequence === 'escalation') forceEscalate()
|
||||
}
|
||||
}, [state.judgmentResult])
|
||||
|
||||
if (!state.entity) {
|
||||
return (
|
||||
<section className="judgment-panel judgment-empty">
|
||||
<p className="ritual-none">{t('seance.judgment.none', { defaultValue: 'no presence to judge' })}</p>
|
||||
<p className="ritual-none-hint dim">
|
||||
{t('seance.judgment.noneHint', { defaultValue: 'summon a spirit first' })}
|
||||
</p>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
const cast = (verdict: JudgmentVerdict) => {
|
||||
if (pending) return
|
||||
setPending(verdict)
|
||||
sendJudgment(verdict)
|
||||
}
|
||||
|
||||
const result = state.judgmentResult
|
||||
const crossedOver = result?.consequence === 'crossed_over'
|
||||
|
||||
return (
|
||||
<section className="judgment-panel">
|
||||
<h4 className="ritual-title">{t('seance.judgment.title', { defaultValue: 'render judgment' })}</h4>
|
||||
|
||||
<div className="judgment-actions">
|
||||
{VERDICTS.map(({ verdict, labelKey, fallback, Icon, cls }) => (
|
||||
<button
|
||||
key={verdict}
|
||||
type="button"
|
||||
className={`verdict-btn ${cls}`}
|
||||
onClick={() => cast(verdict)}
|
||||
disabled={pending !== null}
|
||||
aria-label={t(labelKey, { defaultValue: fallback })}
|
||||
>
|
||||
<Icon />
|
||||
<span>{t(labelKey, { defaultValue: fallback })}</span>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{pending && (
|
||||
<p className="judgment-pending dim flicker">
|
||||
{t('seance.judgment.pending', { defaultValue: 'awaiting the verdict…' })}
|
||||
</p>
|
||||
)}
|
||||
|
||||
{result && crossedOver && <CrossedOverCard result={result} entity={state.entity} t={t} />}
|
||||
{result && !crossedOver && <ConsequenceCard result={result} t={t} />}
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
function DeltaRow({ result, t }: { result: JudgmentResult; t: TFn }) {
|
||||
if (result.favorDelta === 0 && result.essenceDelta === 0) return null
|
||||
const favorTxt = `${result.favorDelta >= 0 ? '+' : ''}${result.favorDelta.toFixed(2)}`
|
||||
const essenceTxt = `${result.essenceDelta >= 0 ? '+' : ''}${result.essenceDelta}`
|
||||
return (
|
||||
<p className="judgment-deltas dim">
|
||||
{t('seance.judgment.favor', { defaultValue: 'favor' })} {favorTxt} ·{' '}
|
||||
{t('seance.judgment.essence', { defaultValue: 'essence' })} {essenceTxt}
|
||||
</p>
|
||||
)
|
||||
}
|
||||
|
||||
function ConsequenceCard({ result, t }: { result: JudgmentResult; t: TFn }) {
|
||||
const copy = consequenceCopy(result.consequence, t)
|
||||
return (
|
||||
<div className={`judgment-consequence consequence-${result.consequence}`}>
|
||||
<p className="judgment-consequence-title">{copy.title}</p>
|
||||
<p className="judgment-consequence-body dim">{copy.body}</p>
|
||||
<DeltaRow result={result} t={t} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// The compassionate resolution gets a visibly different beat from a
|
||||
// "reward" — a farewell, not a continuation. The entity's own glyph fades
|
||||
// gently over ~2.4s rather than any triumphant glow.
|
||||
function CrossedOverCard({ result, entity, t }: { result: JudgmentResult; entity: SpiritEntity; t: TFn }) {
|
||||
const copy = consequenceCopy('crossed_over', t)
|
||||
return (
|
||||
<div className="judgment-consequence consequence-crossed_over judgment-farewell">
|
||||
<div className="farewell-glyph-wrap">
|
||||
<GhostGlyph hue={entity.visual.hue} form={entity.visual.form} size={56} className="farewell-glyph" />
|
||||
</div>
|
||||
<p className="judgment-consequence-title">{copy.title}</p>
|
||||
<p className="judgment-consequence-body dim">{copy.body}</p>
|
||||
<DeltaRow result={result} t={t} />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
195
frontend/src/components/RitualPanel.css
Normal file
195
frontend/src/components/RitualPanel.css
Normal file
@@ -0,0 +1,195 @@
|
||||
/* RitualPanel — the "focus the channel" mini-ritual. Fused hacker/witch
|
||||
aesthetic: a monospace command log inside candlelit sigil chrome, not a
|
||||
flat CLI window and not pure occult set-dressing. Reuses SeancePage.css's
|
||||
token palette (phosphor #7cffb2 · violet #b26bff · blood #ff3b5c). */
|
||||
|
||||
.ritual-panel {
|
||||
margin-top: 0.75rem;
|
||||
}
|
||||
|
||||
.ritual-frame {
|
||||
position: relative;
|
||||
border: 1px solid rgba(178, 107, 255, 0.32);
|
||||
border-radius: 6px;
|
||||
padding: 0.85rem 0.9rem;
|
||||
background:
|
||||
radial-gradient(ellipse at 15% -15%, rgba(178, 107, 255, 0.16), transparent 60%),
|
||||
radial-gradient(ellipse at 105% 120%, rgba(124, 255, 178, 0.08), transparent 55%),
|
||||
rgba(10, 10, 18, 0.55);
|
||||
box-shadow: 0 0 22px rgba(178, 107, 255, 0.08) inset;
|
||||
}
|
||||
|
||||
.ritual-title {
|
||||
margin: 0 0 0.65rem;
|
||||
font-family: 'Cinzel', serif;
|
||||
font-size: 0.72rem;
|
||||
letter-spacing: 0.24em;
|
||||
color: rgba(178, 107, 255, 0.85);
|
||||
text-shadow: 0 0 10px rgba(178, 107, 255, 0.4);
|
||||
}
|
||||
|
||||
.ritual-none {
|
||||
margin: 0 0 0.2rem;
|
||||
font-family: 'Cinzel', serif;
|
||||
font-size: 0.8rem;
|
||||
letter-spacing: 0.06em;
|
||||
}
|
||||
|
||||
.ritual-none-hint {
|
||||
margin: 0;
|
||||
font-size: 0.74rem;
|
||||
}
|
||||
|
||||
.ritual-begin {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.ritual-terminal {
|
||||
font-family: 'IBM Plex Mono', monospace;
|
||||
font-size: 0.76rem;
|
||||
line-height: 1.6;
|
||||
color: #7cffb2;
|
||||
min-height: 1.6em;
|
||||
margin-bottom: 0.75rem;
|
||||
}
|
||||
|
||||
.ritual-log-active {
|
||||
opacity: 0.85;
|
||||
}
|
||||
|
||||
.ritual-log-active::after {
|
||||
content: '▌';
|
||||
margin-left: 2px;
|
||||
animation: cursorBlink 1s steps(1) infinite;
|
||||
}
|
||||
|
||||
/* the sigil: a hold-to-charge candlelit rune button */
|
||||
.ritual-sigil {
|
||||
--charge: 0;
|
||||
position: relative;
|
||||
width: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.4rem;
|
||||
padding: 1.1rem 0.5rem;
|
||||
background: radial-gradient(circle at 50% 45%, rgba(178, 107, 255, 0.16), rgba(10, 10, 18, 0.4) 70%);
|
||||
border: 1px solid rgba(178, 107, 255, 0.4);
|
||||
border-radius: 12px;
|
||||
color: #e6d4ff;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
touch-action: none;
|
||||
transition: box-shadow 120ms ease;
|
||||
}
|
||||
|
||||
.ritual-sigil-ring {
|
||||
position: absolute;
|
||||
inset: 4px;
|
||||
border-radius: 9px;
|
||||
pointer-events: none;
|
||||
background: conic-gradient(
|
||||
from -90deg,
|
||||
#b26bff calc(var(--charge) * 360deg),
|
||||
rgba(178, 107, 255, 0.12) calc(var(--charge) * 360deg)
|
||||
);
|
||||
-webkit-mask: linear-gradient(#000 0 0) content-box, linear-gradient(#000 0 0);
|
||||
-webkit-mask-composite: xor;
|
||||
mask-composite: exclude;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.ritual-sigil:hover,
|
||||
.ritual-sigil:active {
|
||||
box-shadow: 0 0 20px rgba(178, 107, 255, 0.35);
|
||||
}
|
||||
|
||||
.ritual-sigil-glyph {
|
||||
position: relative;
|
||||
font-size: 1.6rem;
|
||||
color: #b26bff;
|
||||
text-shadow: 0 0 14px rgba(178, 107, 255, 0.55);
|
||||
}
|
||||
|
||||
.ritual-sigil-label {
|
||||
position: relative;
|
||||
font-family: 'IBM Plex Mono', monospace;
|
||||
font-size: 0.68rem;
|
||||
letter-spacing: 0.12em;
|
||||
color: rgba(230, 212, 255, 0.75);
|
||||
}
|
||||
|
||||
.ritual-result {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.ritual-result-title {
|
||||
margin: 0;
|
||||
font-family: 'Cinzel', serif;
|
||||
font-size: 0.82rem;
|
||||
letter-spacing: 0.05em;
|
||||
}
|
||||
|
||||
.ritual-success .ritual-result-title {
|
||||
color: #7cffb2;
|
||||
text-shadow: 0 0 12px rgba(124, 255, 178, 0.5);
|
||||
}
|
||||
|
||||
.ritual-failure .ritual-result-title {
|
||||
color: #ff3b5c;
|
||||
text-shadow: 0 0 12px rgba(255, 59, 92, 0.4);
|
||||
}
|
||||
|
||||
.ritual-traits {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.4rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.ritual-trait-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.ritual-trait-row dt {
|
||||
flex: 0 0 6.5rem;
|
||||
margin: 0;
|
||||
font-size: 0.68rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.1em;
|
||||
color: rgba(211, 233, 219, 0.65);
|
||||
}
|
||||
|
||||
.ritual-trait-row dd {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.ritual-trait-bar {
|
||||
flex: 1;
|
||||
height: 6px;
|
||||
border-radius: 3px;
|
||||
background: rgba(211, 233, 219, 0.1);
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.ritual-trait-fill {
|
||||
display: block;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #7cffb2, #b26bff);
|
||||
box-shadow: 0 0 8px rgba(178, 107, 255, 0.5);
|
||||
}
|
||||
|
||||
.ritual-trait-value {
|
||||
font-size: 0.7rem;
|
||||
color: rgba(211, 233, 219, 0.7);
|
||||
width: 2.6em;
|
||||
text-align: right;
|
||||
}
|
||||
141
frontend/src/components/RitualPanel.test.tsx
Normal file
141
frontend/src/components/RitualPanel.test.tsx
Normal file
@@ -0,0 +1,141 @@
|
||||
import { act, fireEvent, render, screen } from '@testing-library/react'
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
|
||||
import '../i18n'
|
||||
import { RitualPanel } from './RitualPanel'
|
||||
import { SeanceContext, initialSeanceState } from '../state/seance'
|
||||
import type { SeanceApi, SeanceState } from '../state/seance'
|
||||
import type { SpiritEntity } from '../lib/types'
|
||||
import { RITUAL_HOLD_MS } from '../lib/ritual'
|
||||
|
||||
const entity: SpiritEntity = {
|
||||
id: 'e-1',
|
||||
name: 'Mirela',
|
||||
epithet: 'the Drowned',
|
||||
persona: 'a soft-spoken drowned girl',
|
||||
rarity: 'rare',
|
||||
voice: { voice_id: 'v-1', pitch: 0.5, rate: 0.5, noise: 0.3, echo: 0.4 },
|
||||
visual: { hue: 200, form: 'wisp' },
|
||||
quotes: [],
|
||||
contact_count: 1,
|
||||
discovered_at: '2026-01-01T00:00:00.000Z',
|
||||
}
|
||||
|
||||
function renderPanel(stateOverrides: Partial<SeanceState> = {}, apiOverrides: Partial<SeanceApi> = {}) {
|
||||
const startRitual = vi.fn()
|
||||
const sendRitualStep = vi.fn()
|
||||
const state: SeanceState = { ...initialSeanceState, entity, ...stateOverrides }
|
||||
const api = {
|
||||
state,
|
||||
startRitual,
|
||||
sendRitualStep,
|
||||
sendJudgment: vi.fn(),
|
||||
} as unknown as SeanceApi
|
||||
Object.assign(api, apiOverrides)
|
||||
|
||||
const utils = render(
|
||||
<SeanceContext.Provider value={api}>
|
||||
<RitualPanel />
|
||||
</SeanceContext.Provider>,
|
||||
)
|
||||
return { ...utils, startRitual, sendRitualStep }
|
||||
}
|
||||
|
||||
function holdSigil() {
|
||||
const sigil = screen.getByText(/hold to focus/i).closest('button')!
|
||||
fireEvent.pointerDown(sigil)
|
||||
return sigil
|
||||
}
|
||||
|
||||
describe('RitualPanel', () => {
|
||||
beforeEach(() => {
|
||||
vi.useFakeTimers()
|
||||
})
|
||||
|
||||
afterEach(() => {
|
||||
vi.useRealTimers()
|
||||
})
|
||||
|
||||
it('shows an empty state with no summoned entity', () => {
|
||||
renderPanel({ entity: null })
|
||||
expect(screen.getByText(/no presence to focus on/i)).toBeTruthy()
|
||||
expect(screen.queryByText(/begin the rite/i)).toBeNull()
|
||||
})
|
||||
|
||||
it('begins the rite: local UI advances and the provider is told', () => {
|
||||
const { startRitual } = renderPanel()
|
||||
fireEvent.click(screen.getByText(/begin the rite/i))
|
||||
expect(startRitual).toHaveBeenCalledTimes(1)
|
||||
expect(screen.getByText(/hold to focus/i)).toBeTruthy()
|
||||
expect(screen.getByText(/1\/4/)).toBeTruthy()
|
||||
})
|
||||
|
||||
it('holding a sigil the full charge duration sends a ritual_step and advances to the next one', () => {
|
||||
const { sendRitualStep } = renderPanel()
|
||||
fireEvent.click(screen.getByText(/begin the rite/i))
|
||||
|
||||
holdSigil()
|
||||
act(() => {
|
||||
vi.advanceTimersByTime(RITUAL_HOLD_MS + 50)
|
||||
})
|
||||
|
||||
expect(sendRitualStep).toHaveBeenCalledWith(1)
|
||||
expect(screen.getByText(/2\/4/)).toBeTruthy()
|
||||
})
|
||||
|
||||
it('releasing early does not complete the step', () => {
|
||||
const { sendRitualStep } = renderPanel()
|
||||
fireEvent.click(screen.getByText(/begin the rite/i))
|
||||
|
||||
const sigil = holdSigil()
|
||||
act(() => {
|
||||
vi.advanceTimersByTime(RITUAL_HOLD_MS / 2)
|
||||
})
|
||||
fireEvent.pointerUp(sigil)
|
||||
act(() => {
|
||||
vi.advanceTimersByTime(RITUAL_HOLD_MS + 50)
|
||||
})
|
||||
|
||||
expect(sendRitualStep).not.toHaveBeenCalled()
|
||||
expect(screen.getByText(/1\/4/)).toBeTruthy()
|
||||
})
|
||||
|
||||
it('completing all four steps sends four ritual_step frames in order and awaits the server', () => {
|
||||
const { sendRitualStep } = renderPanel()
|
||||
fireEvent.click(screen.getByText(/begin the rite/i))
|
||||
|
||||
for (let i = 0; i < 4; i++) {
|
||||
holdSigil()
|
||||
act(() => {
|
||||
vi.advanceTimersByTime(RITUAL_HOLD_MS + 50)
|
||||
})
|
||||
}
|
||||
|
||||
expect(sendRitualStep.mock.calls.map((c) => c[0])).toEqual([1, 2, 3, 4])
|
||||
expect(screen.getByText(/awaiting the veil/i)).toBeTruthy()
|
||||
expect(screen.queryByText(/hold to focus/i)).toBeNull()
|
||||
})
|
||||
|
||||
it('renders the revealed traits on a successful ritual_complete', () => {
|
||||
renderPanel({
|
||||
ritual: {
|
||||
status: 'success',
|
||||
revealed: { alignment: 0.9, power: 0.4, volatility: 0.1, deceptiveness: 0.05 },
|
||||
},
|
||||
})
|
||||
expect(screen.getByText(/truth surfaces/i)).toBeTruthy()
|
||||
expect(screen.getByText('0.90')).toBeTruthy()
|
||||
expect(screen.getByText('0.40')).toBeTruthy()
|
||||
})
|
||||
|
||||
it('renders a failure message with no revealed traits', () => {
|
||||
renderPanel({ ritual: { status: 'failure', revealed: null } })
|
||||
expect(screen.getByText(/channel collapses/i)).toBeTruthy()
|
||||
expect(screen.queryByText(/truth surfaces/i)).toBeNull()
|
||||
})
|
||||
|
||||
it('"attempt again" after a result re-invokes the provider', () => {
|
||||
const { startRitual } = renderPanel({ ritual: { status: 'failure', revealed: null } })
|
||||
fireEvent.click(screen.getByText(/attempt again/i))
|
||||
expect(startRitual).toHaveBeenCalledTimes(1)
|
||||
})
|
||||
})
|
||||
266
frontend/src/components/RitualPanel.tsx
Normal file
266
frontend/src/components/RitualPanel.tsx
Normal file
@@ -0,0 +1,266 @@
|
||||
// RitualPanel — the "focus the channel" ritual mini-game: a short
|
||||
// hold-to-charge incantation sequence (4 sigils: align / breathe / trace /
|
||||
// lock). Sends `ritual_step` frames as the seeker progresses; the pass/fail
|
||||
// roll and revealed traits come back on `ritual_complete`, handled by the
|
||||
// séance reducer and read here via useSeance().
|
||||
//
|
||||
// Success reveals the summoned entity's true hidden traits
|
||||
// (alignment/power/volatility/deceptiveness); failure reveals nothing —
|
||||
// the ritual doesn't gate judgment, it only decides whether the seeker
|
||||
// judges with real information or blind.
|
||||
//
|
||||
// Visual language is deliberately both at once — a terminal command log
|
||||
// (typing an incantation) wrapped in candlelit sigil chrome (running a
|
||||
// rite), not a flat CLI window and not pure occult set-dressing.
|
||||
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import type { CSSProperties } from 'react'
|
||||
import { useTranslation } from 'react-i18next'
|
||||
import { useSeance } from '../state/seance'
|
||||
import {
|
||||
RITUAL_HOLD_MS,
|
||||
RITUAL_PROMPTS,
|
||||
holdProgress,
|
||||
nextStep,
|
||||
stepComplete,
|
||||
} from '../lib/ritual'
|
||||
import type { RitualRune } from '../lib/ritual'
|
||||
import type { EntityTraits } from '../lib/types'
|
||||
import './RitualPanel.css'
|
||||
|
||||
type TFn = (key: string, options?: Record<string, unknown>) => string
|
||||
|
||||
const HOLD_TICK_MS = 40
|
||||
|
||||
type LocalPhase = 'idle' | 'stepping' | 'awaiting'
|
||||
|
||||
function runeCopy(rune: RitualRune, t: TFn): { command: string; locked: string } {
|
||||
switch (rune) {
|
||||
case 'align':
|
||||
return {
|
||||
command: t('seance.ritual.steps.align.command', { defaultValue: '> aligning the wire…' }),
|
||||
locked: t('seance.ritual.steps.align.locked', { defaultValue: '> wire aligned ✓' }),
|
||||
}
|
||||
case 'breath':
|
||||
return {
|
||||
command: t('seance.ritual.steps.breath.command', { defaultValue: '> steadying the breath…' }),
|
||||
locked: t('seance.ritual.steps.breath.locked', { defaultValue: '> breath steadied ✓' }),
|
||||
}
|
||||
case 'trace':
|
||||
return {
|
||||
command: t('seance.ritual.steps.trace.command', { defaultValue: '> tracing the sigil…' }),
|
||||
locked: t('seance.ritual.steps.trace.locked', { defaultValue: '> sigil traced ✓' }),
|
||||
}
|
||||
case 'lock':
|
||||
default:
|
||||
return {
|
||||
command: t('seance.ritual.steps.lock.command', { defaultValue: '> locking the channel…' }),
|
||||
locked: t('seance.ritual.steps.lock.locked', { defaultValue: '> channel locked ✓' }),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const TRAIT_KEYS: readonly (keyof EntityTraits)[] = ['alignment', 'power', 'volatility', 'deceptiveness']
|
||||
|
||||
function traitLabel(key: keyof EntityTraits, t: TFn): string {
|
||||
switch (key) {
|
||||
case 'alignment':
|
||||
return t('seance.ritual.traits.alignment', { defaultValue: 'alignment' })
|
||||
case 'power':
|
||||
return t('seance.ritual.traits.power', { defaultValue: 'power' })
|
||||
case 'volatility':
|
||||
return t('seance.ritual.traits.volatility', { defaultValue: 'volatility' })
|
||||
case 'deceptiveness':
|
||||
default:
|
||||
return t('seance.ritual.traits.deceptiveness', { defaultValue: 'deceptiveness' })
|
||||
}
|
||||
}
|
||||
|
||||
export function RitualPanel() {
|
||||
const { state, startRitual, sendRitualStep } = useSeance()
|
||||
const { t } = useTranslation()
|
||||
|
||||
const [phase, setPhase] = useState<LocalPhase>('idle')
|
||||
const [step, setStep] = useState(1)
|
||||
const [progress, setProgress] = useState(0)
|
||||
const [log, setLog] = useState<string[]>([])
|
||||
const heldRef = useRef(0)
|
||||
const intervalRef = useRef<ReturnType<typeof window.setInterval> | null>(null)
|
||||
|
||||
const hasEntity = !!state.entity
|
||||
const entityId = state.entity?.id ?? null
|
||||
const prevEntityIdRef = useRef(entityId)
|
||||
|
||||
const clearHold = () => {
|
||||
if (intervalRef.current !== null) {
|
||||
window.clearInterval(intervalRef.current)
|
||||
intervalRef.current = null
|
||||
}
|
||||
heldRef.current = 0
|
||||
setProgress(0)
|
||||
}
|
||||
|
||||
// A newly-summoned entity invalidates any local mid-ritual UI (the
|
||||
// reducer already resets the shared ritual/judgment state on 'entity').
|
||||
useEffect(() => {
|
||||
if (prevEntityIdRef.current !== entityId) {
|
||||
prevEntityIdRef.current = entityId
|
||||
clearHold()
|
||||
setPhase('idle')
|
||||
setStep(1)
|
||||
setLog([])
|
||||
}
|
||||
}, [entityId])
|
||||
|
||||
useEffect(() => () => clearHold(), [])
|
||||
|
||||
const completeStep = (finishedStep: number) => {
|
||||
clearHold()
|
||||
const prompt = RITUAL_PROMPTS[finishedStep - 1]
|
||||
setLog((l) => [...l, runeCopy(prompt.rune, t).locked])
|
||||
sendRitualStep(finishedStep)
|
||||
const n = nextStep(finishedStep, RITUAL_PROMPTS.length)
|
||||
if (n === null) {
|
||||
setPhase('awaiting')
|
||||
} else {
|
||||
setStep(n)
|
||||
}
|
||||
}
|
||||
|
||||
const beginHold = () => {
|
||||
if (phase !== 'stepping' || intervalRef.current !== null) return
|
||||
heldRef.current = 0
|
||||
intervalRef.current = window.setInterval(() => {
|
||||
heldRef.current += HOLD_TICK_MS
|
||||
setProgress(holdProgress(heldRef.current))
|
||||
if (stepComplete(heldRef.current)) completeStep(step)
|
||||
}, HOLD_TICK_MS)
|
||||
}
|
||||
|
||||
const releaseHold = () => {
|
||||
if (intervalRef.current !== null) clearHold()
|
||||
}
|
||||
|
||||
const begin = () => {
|
||||
if (!hasEntity) return
|
||||
clearHold()
|
||||
setLog([])
|
||||
setStep(1)
|
||||
setPhase('stepping')
|
||||
startRitual()
|
||||
}
|
||||
|
||||
if (!hasEntity) {
|
||||
return (
|
||||
<section className="ritual-panel ritual-empty">
|
||||
<div className="ritual-frame">
|
||||
<p className="ritual-none">{t('seance.ritual.none', { defaultValue: 'no presence to focus on' })}</p>
|
||||
<p className="ritual-none-hint dim">
|
||||
{t('seance.ritual.noneHint', { defaultValue: 'summon a spirit before attempting the rite' })}
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
|
||||
const ritualStatus = state.ritual.status
|
||||
const showResult = ritualStatus === 'success' || ritualStatus === 'failure'
|
||||
const currentPrompt = phase === 'stepping' ? RITUAL_PROMPTS[step - 1] : null
|
||||
|
||||
return (
|
||||
<section className="ritual-panel">
|
||||
<div className="ritual-frame">
|
||||
<h4 className="ritual-title">{t('seance.ritual.title', { defaultValue: 'focus the channel' })}</h4>
|
||||
|
||||
{!showResult && phase === 'idle' && (
|
||||
<button type="button" className="panel-action ritual-begin" onClick={begin}>
|
||||
{t('seance.ritual.begin', { defaultValue: 'begin the rite' })}
|
||||
</button>
|
||||
)}
|
||||
|
||||
{!showResult && phase !== 'idle' && (
|
||||
<>
|
||||
<div className="ritual-terminal" role="log" aria-live="polite">
|
||||
{log.map((line, i) => (
|
||||
<div key={i} className="ritual-log-line">
|
||||
{line}
|
||||
</div>
|
||||
))}
|
||||
{currentPrompt && (
|
||||
<div className="ritual-log-line ritual-log-active">{runeCopy(currentPrompt.rune, t).command}</div>
|
||||
)}
|
||||
{phase === 'awaiting' && (
|
||||
<div className="ritual-log-line ritual-log-active flicker">
|
||||
{t('seance.ritual.awaiting', { defaultValue: "awaiting the veil's answer…" })}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{currentPrompt && (
|
||||
<button
|
||||
type="button"
|
||||
className={`ritual-sigil rune-${currentPrompt.rune}`}
|
||||
style={{ '--charge': progress } as CSSProperties}
|
||||
onPointerDown={beginHold}
|
||||
onPointerUp={releaseHold}
|
||||
onPointerLeave={releaseHold}
|
||||
onPointerCancel={releaseHold}
|
||||
>
|
||||
<span className="ritual-sigil-glyph" aria-hidden>
|
||||
⟁
|
||||
</span>
|
||||
<span className="ritual-sigil-ring" aria-hidden />
|
||||
<span className="ritual-sigil-label">
|
||||
{t('seance.ritual.hold', { defaultValue: 'hold to focus' })} · {step}/{RITUAL_PROMPTS.length}
|
||||
</span>
|
||||
</button>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
{ritualStatus === 'success' && (
|
||||
<div className="ritual-result ritual-success">
|
||||
<p className="ritual-result-title">
|
||||
{t('seance.ritual.successTitle', { defaultValue: 'the channel holds — the truth surfaces' })}
|
||||
</p>
|
||||
{state.ritual.revealed && (
|
||||
<dl className="ritual-traits">
|
||||
{TRAIT_KEYS.map((k) => {
|
||||
const v = state.ritual.revealed?.[k] ?? 0
|
||||
return (
|
||||
<div key={k} className="ritual-trait-row">
|
||||
<dt>{traitLabel(k, t)}</dt>
|
||||
<dd>
|
||||
<span className="ritual-trait-bar">
|
||||
<span className="ritual-trait-fill" style={{ width: `${Math.round(v * 100)}%` }} />
|
||||
</span>
|
||||
<span className="ritual-trait-value">{v.toFixed(2)}</span>
|
||||
</dd>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</dl>
|
||||
)}
|
||||
<button type="button" className="panel-subaction" onClick={begin}>
|
||||
{t('seance.ritual.retry', { defaultValue: 'attempt again' })}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{ritualStatus === 'failure' && (
|
||||
<div className="ritual-result ritual-failure">
|
||||
<p className="ritual-result-title">
|
||||
{t('seance.ritual.failureTitle', { defaultValue: 'the channel collapses' })}
|
||||
</p>
|
||||
<p className="dim">
|
||||
{t('seance.ritual.failureHint', { defaultValue: 'the truth stays hidden — the rite may be tried again' })}
|
||||
</p>
|
||||
<button type="button" className="panel-subaction" onClick={begin}>
|
||||
{t('seance.ritual.retry', { defaultValue: 'attempt again' })}
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</section>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user