feat: possession presentation layer — glitchy text + degraded audio
First sub-project of the "make contact feel real" arc (spec: docs/superpowers/specs/2026-07-23-possession-presentation-design.md). Direct Contact replies now feel like a spirit fighting through static to hold the channel rather than a plain chat bubble: - backend/app/possession.py: compute_stability(rarity, magnitude, rng) — a 0.05-0.98 score per reply (rarer entity + stronger triggering anomaly = cleaner signal), rng injectable for a later quantum-RNG source. - ws.py sends stability on reply_start; audio synthesis for that reply gets noise/bitcrush scaled by instability (1 - stability) via a new instability param on synthesize_spirit_voice — effects.py itself is untouched, only the params fed into it. - frontend/src/lib/possession.ts: renderPossessedText — pure, deterministic (tick-seeded, no Math.random) text corruption with self-correcting glitch bursts, wired into Transcript.tsx's streaming reply display. Stored transcript/reply text is unaffected — this is presentation only. 78/78 backend, 137/137 frontend tests passing.
This commit is contained in:
73
frontend/src/components/Transcript.test.tsx
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73
frontend/src/components/Transcript.test.tsx
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@@ -0,0 +1,73 @@
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import { act, render, screen } from '@testing-library/react'
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest'
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import '../i18n'
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import { Transcript } from './Transcript'
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function renderStreaming(text: string, stability: number) {
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return render(
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<Transcript
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entries={[]}
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streaming={{ active: true, text, stability }}
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speakingId={null}
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onReplay={() => undefined}
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/>,
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)
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}
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describe('Transcript streaming reply', () => {
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beforeEach(() => {
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vi.useFakeTimers()
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})
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afterEach(() => {
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vi.useRealTimers()
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})
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it('renders the raw streamed text (unglitched at stability) when the channel is steady', () => {
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renderStreaming('the veil is thin tonight', 0.98)
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// At near-max stability the glitch pass leaves it at/near the true text.
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expect(screen.getByText(/the veil is thin tonight/)).toBeTruthy()
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})
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it('applies the low-stability glitch class only when stability is below the threshold', () => {
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const { container, rerender } = renderStreaming('the veil is thin', 0.95)
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expect(container.querySelector('.possession-glitch')).toBeNull()
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rerender(
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<Transcript
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entries={[]}
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streaming={{ active: true, text: 'the veil is thin', stability: 0.3 }}
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speakingId={null}
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onReplay={() => undefined}
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/>,
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)
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expect(container.querySelector('.possession-glitch')).not.toBeNull()
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})
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it('ticks the glitch pattern forward while streaming is active, without crashing', () => {
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const { container } = renderStreaming('the water remembers everything we forget', 0.1)
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const before = container.querySelector('.tx-text.smoke-text')?.textContent
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act(() => {
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vi.advanceTimersByTime(500)
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})
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const after = container.querySelector('.tx-text.smoke-text')?.textContent
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// Same length always (renderPossessedText never inserts/deletes), and
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// ticking is happening (interval fired without throwing).
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expect(after?.length).toBe(before?.length)
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})
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it('stops ticking once streaming goes inactive', () => {
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const { rerender } = renderStreaming('hush now', 0.1)
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rerender(
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<Transcript
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entries={[]}
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streaming={{ active: false, text: 'hush now', stability: 0.1 }}
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speakingId={null}
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onReplay={() => undefined}
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/>,
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)
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// No streaming row should be present once inactive.
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expect(screen.queryByText('hush now')).toBeNull()
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expect(() => vi.advanceTimersByTime(2000)).not.toThrow()
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})
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})
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@@ -1,14 +1,20 @@
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import { useEffect, useRef } from 'react'
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import { useEffect, useRef, useState } from 'react'
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import { useTranslation } from 'react-i18next'
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import type { TranscriptEntry } from '../state/seance'
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import { renderPossessedText } from '../lib/possession'
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export type TranscriptProps = {
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entries: TranscriptEntry[]
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streaming: { active: boolean; text: string }
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streaming: { active: boolean; text: string; stability: number }
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speakingId: string | null
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onReplay: (utteranceId: string) => void
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}
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/** Below this the possession is rough enough to warrant the glitch CSS treatment. */
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const LOW_STABILITY_THRESHOLD = 0.85
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/** How often the glitch pattern reshuffles while a reply streams in, in ms. */
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const GLITCH_TICK_MS = 90
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function fmtFreq(source: string, f: number): string {
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// EVP reports Hz (voice band); radio reports MHz (FM band); emf reports a
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// field-strength estimate; wire is ambient.
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@@ -22,12 +28,24 @@ function fmtFreq(source: string, f: number): string {
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export function Transcript({ entries, streaming, speakingId, onReplay }: TranscriptProps) {
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const { t } = useTranslation()
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const boxRef = useRef<HTMLDivElement | null>(null)
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const [glitchTick, setGlitchTick] = useState(0)
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useEffect(() => {
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const box = boxRef.current
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if (box) box.scrollTop = box.scrollHeight
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}, [entries.length, streaming.text])
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// Reshuffle the possession glitch pattern on a steady beat while a reply
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// is streaming in — the tick counter is the only "randomness" source
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// renderPossessedText sees, so this is what makes bursts/stutters read as
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// live rather than a single static-mangled snapshot.
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useEffect(() => {
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if (!streaming.active) return
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setGlitchTick(0)
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const id = setInterval(() => setGlitchTick((n) => n + 1), GLITCH_TICK_MS)
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return () => clearInterval(id)
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}, [streaming.active])
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return (
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<div className="transcript" ref={boxRef} aria-live="polite">
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{entries.length === 0 && !streaming.active && (
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@@ -80,7 +98,13 @@ export function Transcript({ entries, streaming, speakingId, onReplay }: Transcr
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{streaming.active && (
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<div className="tx-row tx-streaming">
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<span className="tx-stream-label">{t('seance.streaming')}</span>
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<span className="tx-text smoke-text">{streaming.text}</span>
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<span
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className={`tx-text smoke-text${
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streaming.stability < LOW_STABILITY_THRESHOLD ? ' possession-glitch' : ''
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}`}
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>
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{renderPossessedText(streaming.text, streaming.stability, glitchTick)}
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</span>
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<span className="tx-cursor">▌</span>
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</div>
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)}
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91
frontend/src/lib/possession.test.ts
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91
frontend/src/lib/possession.test.ts
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@@ -0,0 +1,91 @@
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import { describe, expect, it } from 'vitest'
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import { GLITCH_GLYPHS, renderPossessedText } from './possession'
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const SAMPLE = 'the veil grows thin between us tonight, listener'
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function diffCount(a: string, b: string): number {
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let n = 0
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for (let i = 0; i < a.length; i++) if (a[i] !== b[i]) n++
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return n
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}
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describe('renderPossessedText', () => {
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it('is deterministic for a fixed (text, stability, tick)', () => {
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for (const tick of [0, 1, 7, 42, 999]) {
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const a = renderPossessedText(SAMPLE, 0.4, tick)
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const b = renderPossessedText(SAMPLE, 0.4, tick)
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expect(a).toBe(b)
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}
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})
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it('never changes the length of the input', () => {
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for (const tick of [0, 3, 50]) {
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for (const stability of [0.05, 0.5, 0.98]) {
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expect(renderPossessedText(SAMPLE, stability, tick).length).toBe(SAMPLE.length)
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}
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}
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})
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it('produces measurably more corrupted characters at low stability than high stability', () => {
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let lowTotal = 0
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let highTotal = 0
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for (let tick = 0; tick < 60; tick++) {
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lowTotal += diffCount(SAMPLE, renderPossessedText(SAMPLE, 0.1, tick))
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highTotal += diffCount(SAMPLE, renderPossessedText(SAMPLE, 0.95, tick))
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}
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expect(lowTotal).toBeGreaterThan(highTotal * 5)
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expect(lowTotal).toBeGreaterThan(0)
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})
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it('stays very close to (or equal to) the true text at very high stability', () => {
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let total = 0
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let corrupted = 0
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for (let tick = 0; tick < 40; tick++) {
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total += SAMPLE.length
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corrupted += diffCount(SAMPLE, renderPossessedText(SAMPLE, 0.95, tick))
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}
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// Subtle flicker only: well under 5% of characters differ on average.
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expect(corrupted / total).toBeLessThan(0.05)
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})
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it('leaves whitespace untouched at any stability', () => {
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for (const stability of [0.05, 0.3, 0.98]) {
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for (let tick = 0; tick < 20; tick++) {
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const out = renderPossessedText(SAMPLE, stability, tick)
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for (let i = 0; i < SAMPLE.length; i++) {
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if (/\s/.test(SAMPLE[i])) expect(out[i]).toBe(SAMPLE[i])
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}
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}
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}
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})
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it('only substitutes characters with known glitch glyphs or an echoed neighbour', () => {
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const allowed = new Set(GLITCH_GLYPHS as readonly string[])
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for (let tick = 0; tick < 30; tick++) {
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const out = renderPossessedText(SAMPLE, 0.05, tick)
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for (let i = 0; i < out.length; i++) {
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if (out[i] === SAMPLE[i]) continue
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const isGlyph = allowed.has(out[i])
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const isEcho = i > 0 && out[i] === out[i - 1]
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expect(isGlyph || isEcho).toBe(true)
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}
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}
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})
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it('never crashes on empty string input', () => {
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expect(renderPossessedText('', 0.5, 0)).toBe('')
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expect(renderPossessedText('', 0.05, 12345)).toBe('')
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expect(renderPossessedText('', 0.98, 0)).toBe('')
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})
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it('never crashes at tick 0', () => {
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expect(() => renderPossessedText(SAMPLE, 0.05, 0)).not.toThrow()
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expect(renderPossessedText(SAMPLE, 0.05, 0).length).toBe(SAMPLE.length)
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})
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it('clamps out-of-range stability instead of throwing', () => {
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expect(() => renderPossessedText(SAMPLE, 5, 0)).not.toThrow()
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expect(() => renderPossessedText(SAMPLE, -3, 0)).not.toThrow()
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expect(() => renderPossessedText(SAMPLE, Number.NaN, 0)).not.toThrow()
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})
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})
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125
frontend/src/lib/possession.ts
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125
frontend/src/lib/possession.ts
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@@ -0,0 +1,125 @@
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// The possession renderer: turns the true, already-streamed reply text into
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// a display string that looks like a spirit fighting through static to hold
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// the channel. Purely presentational — the stored transcript/reply text
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// (state.replyStreaming.text, and later the committed utterance) is never
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// touched; only what gets painted to the screen is glitched.
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//
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// Must stay pure and fully deterministic: same (text, stability, tick) in ->
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// same string out, every time, so it's trivially unit-testable and so two
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// renders of the same tick (e.g. StrictMode double-invoke) never visibly
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// differ. All "randomness" is a deterministic hash keyed on the tick and
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// the character index — this module never calls Math.random().
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/**
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* Static-flavoured glyphs used for corrupted characters, matching the
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* terminal/occult vocabulary already on screen (⚡ ⟁ ▌ in Transcript.tsx).
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* Whitespace is never corrupted (see renderPossessedText) so these only
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* ever land inside words, keeping the line readable even when heavily
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* glitched.
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*/
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export const GLITCH_GLYPHS = ['█', '▓', '▒', '░', '▚', '▞', '╳', '§', '¤'] as const
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/**
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* Deterministic 32-bit hash of (tick, index, salt) folded into [0, 1).
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* Not cryptographic — just a cheap avalanche so nearby ticks/indices don't
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* produce visibly correlated output. This is the *only* source of
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* pseudo-randomness in this module; every caller must route through it (or
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* a function that does) instead of Math.random().
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*/
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function hash01(tick: number, index: number, salt: number): number {
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let h = (tick * 374761393 + index * 668265263 + salt * 2246822519) >>> 0
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h = Math.imul(h ^ (h >>> 15), 2246822519) >>> 0
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h = Math.imul(h ^ (h >>> 13), 3266489917) >>> 0
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h ^= h >>> 16
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return (h >>> 0) / 4294967296
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}
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function pickGlyph(tick: number, index: number): string {
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const i = Math.floor(hash01(tick, index, 5) * GLITCH_GLYPHS.length)
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return GLITCH_GLYPHS[Math.min(GLITCH_GLYPHS.length - 1, i)]
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}
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/** Clamp to the contract's documented stability range. */
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function clampStability(stability: number): number {
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if (Number.isNaN(stability)) return 1
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return Math.max(0.05, Math.min(0.98, stability))
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}
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/**
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* Per-character corruption probability for a given stability. Curved
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* (instability^1.6) so the high end (stability > ~0.85) drops off fast into
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* a barely-there flicker, while the low end climbs toward frequent,
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* sustained corruption.
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*/
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function corruptionChance(stability: number): number {
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const instability = 1 - stability
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return Math.min(0.9, instability ** 1.6 * 0.6)
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}
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/**
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* How many *additional* characters a corruption burst eats once it starts,
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* scaled so low stability produces longer runs of static instead of single
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* blipped characters.
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*/
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function burstSpan(stability: number, tick: number, index: number): number {
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const instability = 1 - stability
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const maxExtra = Math.round(instability * 4) // 0 (clean) .. 4 (chaos)
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if (maxExtra <= 0) return 0
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return Math.floor(hash01(tick, index, 11) * (maxExtra + 1))
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}
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/**
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* Render `trueText` (the accumulated streamed reply so far) as it should
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* appear on screen this frame: a mix of clean characters, glyph static, and
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* brief stutters (a character echoing the one before it), driven entirely
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* by `stability` (0.05-0.98, contract range — clamped defensively) and
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* `tick` (an incrementing frame/interval counter local to the caller).
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*
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* Same length as `trueText` always — corruption replaces characters in
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* place rather than inserting/deleting, so cursor position and layout stay
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* stable while the content glitches. Whitespace is never corrupted.
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*
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* Deterministic: calling this twice with identical arguments always
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* returns the identical string. Advancing `tick` (as the caller's ticking
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* effect does while streaming.active is true) reshuffles which characters
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* are affected, which is what makes bursts and stutters read as transient
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* and self-correcting rather than a permanently mangled line.
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*/
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export function renderPossessedText(trueText: string, stability: number, tick: number): string {
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if (!trueText) return trueText
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const s = clampStability(stability)
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const pCorrupt = corruptionChance(s)
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if (pCorrupt <= 0) return trueText
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const t = Math.max(0, Math.floor(tick) || 0)
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const chars = trueText.split('')
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let burstRemaining = 0
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for (let i = 0; i < chars.length; i++) {
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const ch = chars[i]
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if (/\s/.test(ch)) {
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// Never corrupt whitespace — keeps words legible even at low
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// stability, and a burst never "restarts" mid-space.
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burstRemaining = 0
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continue
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}
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let corrupt = burstRemaining > 0
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if (!corrupt) {
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corrupt = hash01(t, i, 1) < pCorrupt
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if (corrupt) burstRemaining = burstSpan(s, t, i)
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} else {
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burstRemaining--
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}
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if (!corrupt) continue
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// A minority of corrupted characters stutter (echo the previous
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// printable character) instead of turning to static glyph, giving the
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// "brief stutter" texture the design calls for.
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const useStutter = i > 0 && hash01(t, i, 23) < 0.35
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chars[i] = useStutter ? chars[i - 1] : pickGlyph(t, i)
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}
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return chars.join('')
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}
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@@ -93,7 +93,7 @@ export type ServerFrame =
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| { type: 'anomaly'; source: 'radio' | 'evp' | 'wire' | 'emf'; frequency: number; magnitude: number }
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| { type: 'utterance'; id: string; kind: UtteranceKind; text: string; entity: string | null }
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| { type: 'audio'; id: string; url: string }
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| { type: 'reply_start' }
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| { type: 'reply_start'; stability?: number }
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| { type: 'reply_token'; token: string }
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| { type: 'reply_end'; id: string; text: string }
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| { type: 'telemetry' } & Telemetry
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@@ -1095,6 +1095,25 @@
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text-shadow: 0 0 10px rgba(124, 255, 178, 0.45);
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}
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/* Low-stability possession: the channel is unsteady, so the streamed text
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itself trembles — kept subtle (opacity/skew jitter, no color change) so
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the glitched characters underneath stay legible. */
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.possession-glitch {
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display: inline-block;
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animation: possessionJitter 0.6s steps(2, end) infinite;
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text-shadow:
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0 0 10px rgba(124, 255, 178, 0.45),
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1px 0 rgba(178, 107, 255, 0.35),
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-1px 0 rgba(255, 59, 92, 0.25);
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}
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@keyframes possessionJitter {
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0%, 100% { opacity: 1; transform: translateX(0); }
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20% { opacity: 0.86; transform: translateX(-0.5px); }
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45% { opacity: 1; transform: translateX(0.5px); }
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70% { opacity: 0.9; transform: translateX(0); }
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}
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.tx-cursor {
|
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color: #7cffb2;
|
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animation: cursorBlink 0.8s steps(1) infinite;
|
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@@ -92,15 +92,15 @@ describe('seanceReducer', () => {
|
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let state = frame(initialSeanceState, { type: 'entity', is_new: false, entity })
|
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state = frame(state, { type: 'reply_start' })
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expect(state.replyStreaming).toEqual({ active: true, text: '' })
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expect(state.replyStreaming).toEqual({ active: true, text: '', stability: 1.0 })
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state = frame(state, { type: 'reply_token', token: 'the veil ' })
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state = frame(state, { type: 'reply_token', token: 'is thin' })
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expect(state.replyStreaming).toEqual({ active: true, text: 'the veil is thin' })
|
||||
expect(state.replyStreaming).toEqual({ active: true, text: 'the veil is thin', stability: 1.0 })
|
||||
expect(state.utterances).toEqual([]) // nothing committed while streaming
|
||||
|
||||
state = frame(state, { type: 'reply_end', id: 'u-9', text: 'the veil is thin' })
|
||||
expect(state.replyStreaming).toEqual({ active: false, text: '' })
|
||||
expect(state.replyStreaming).toEqual({ active: false, text: '', stability: 1.0 })
|
||||
expect(state.utterances).toHaveLength(1)
|
||||
expect(state.utterances[0]).toMatchObject({
|
||||
id: 'u-9',
|
||||
@@ -117,6 +117,16 @@ describe('seanceReducer', () => {
|
||||
})
|
||||
})
|
||||
|
||||
it('carries a reply_start stability into replyStreaming', () => {
|
||||
const state = frame(initialSeanceState, { type: 'reply_start', stability: 0.62 })
|
||||
expect(state.replyStreaming.stability).toBe(0.62)
|
||||
})
|
||||
|
||||
it('defaults stability to 1.0 when reply_start omits it (pre-rollout backend frames)', () => {
|
||||
const state = frame(initialSeanceState, { type: 'reply_start' })
|
||||
expect(state.replyStreaming.stability).toBe(1.0)
|
||||
})
|
||||
|
||||
it('falls back to a null speaker for replies without a summoned entity', () => {
|
||||
let state = frame(initialSeanceState, { type: 'reply_start' })
|
||||
state = frame(state, { type: 'reply_end', id: 'u-1', text: 'boo' })
|
||||
|
||||
@@ -63,7 +63,7 @@ export type SeanceState = {
|
||||
utterances: Utterance[]
|
||||
anomalies: AnomalyEntry[]
|
||||
transcript: TranscriptEntry[]
|
||||
replyStreaming: { active: boolean; text: string }
|
||||
replyStreaming: { active: boolean; text: string; stability: number }
|
||||
telemetry: Telemetry | null
|
||||
toasts: Toast[]
|
||||
speakingId: string | null
|
||||
@@ -82,7 +82,7 @@ export const initialSeanceState: SeanceState = {
|
||||
utterances: [],
|
||||
anomalies: [],
|
||||
transcript: [],
|
||||
replyStreaming: { active: false, text: '' },
|
||||
replyStreaming: { active: false, text: '', stability: 1.0 },
|
||||
telemetry: null,
|
||||
toasts: [],
|
||||
speakingId: null,
|
||||
@@ -295,12 +295,20 @@ export function seanceReducer(state: SeanceState, action: SeanceAction): SeanceS
|
||||
}
|
||||
|
||||
case 'reply_start':
|
||||
return { ...state, replyStreaming: { active: true, text: '' } }
|
||||
return {
|
||||
...state,
|
||||
replyStreaming: {
|
||||
active: true,
|
||||
text: '',
|
||||
stability: frame.stability ?? 1.0,
|
||||
},
|
||||
}
|
||||
|
||||
case 'reply_token':
|
||||
return {
|
||||
...state,
|
||||
replyStreaming: {
|
||||
...state.replyStreaming,
|
||||
active: true,
|
||||
text: state.replyStreaming.text + frame.token,
|
||||
},
|
||||
@@ -318,7 +326,7 @@ export function seanceReducer(state: SeanceState, action: SeanceAction): SeanceS
|
||||
return {
|
||||
...state,
|
||||
status: null,
|
||||
replyStreaming: { active: false, text: '' },
|
||||
replyStreaming: { active: false, text: '', stability: 1.0 },
|
||||
utterances: pushCapped(state.utterances, ut, UTTERANCE_CAP),
|
||||
transcript: pushCapped(
|
||||
state.transcript,
|
||||
|
||||
Reference in New Issue
Block a user