feat: possession presentation layer — glitchy text + degraded audio
First sub-project of the "make contact feel real" arc (spec: docs/superpowers/specs/2026-07-23-possession-presentation-design.md). Direct Contact replies now feel like a spirit fighting through static to hold the channel rather than a plain chat bubble: - backend/app/possession.py: compute_stability(rarity, magnitude, rng) — a 0.05-0.98 score per reply (rarer entity + stronger triggering anomaly = cleaner signal), rng injectable for a later quantum-RNG source. - ws.py sends stability on reply_start; audio synthesis for that reply gets noise/bitcrush scaled by instability (1 - stability) via a new instability param on synthesize_spirit_voice — effects.py itself is untouched, only the params fed into it. - frontend/src/lib/possession.ts: renderPossessedText — pure, deterministic (tick-seeded, no Math.random) text corruption with self-correcting glitch bursts, wired into Transcript.tsx's streaming reply display. Stored transcript/reply text is unaffected — this is presentation only. 78/78 backend, 137/137 frontend tests passing.
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@@ -50,18 +50,48 @@ class PiperTTS:
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async def synthesize_spirit_voice(
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text: str, voice: Voice, voice_profile: dict | None = None
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text: str,
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voice: Voice,
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voice_profile: dict | None = None,
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instability: float = 0.0,
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) -> bytes:
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"""One call: Piper synth + the spirit's signature effects chain."""
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"""One call: Piper synth + the spirit's signature effects chain.
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`instability` (0.0-1.0, i.e. `1 - stability`) scales up the noise and
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bitcrush fed into the effects chain when the spirit is fighting to hold
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the channel — a shaky possession sounds shakier. It never touches
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`apply_effects` itself, only the values handed to it here.
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"""
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profile = voice_profile or {}
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instability = max(0.0, min(1.0, instability))
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model_path = Path(settings.piper_voices_dir) / voice.model_file
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base_noise = float(profile.get("noise", 0.03))
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# Noise ramps linearly across the whole range so degradation is audible
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# from the first sign of instability, but doubling the base level at
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# instability=1.0 (rather than, say, 5x) keeps the words intelligible
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# even at a full-static possession — this is texture, not white noise.
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noise_level = base_noise + instability * base_noise
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base_bitcrush = int(profile.get("bitcrush", 0))
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# Bitcrush only kicks in once instability crosses ~0.5 -- a slightly
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# unstable channel just sounds noisier, not crunchy/robotic. Above that
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# threshold it ramps up to +6 bits of crush on top of whatever the
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# voice's own profile already applies, capped at 15 (apply_effects only
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# crushes when 0 < bits < 16).
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if instability > 0.5:
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bitcrush_bonus = round((instability - 0.5) / 0.5 * 6)
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else:
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bitcrush_bonus = 0
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bitcrush_bits = min(15, base_bitcrush + bitcrush_bonus)
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wav = await PiperTTS(str(model_path)).synthesize(text)
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return await asyncio.to_thread(
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apply_effects,
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wav,
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noise_level=float(profile.get("noise", 0.03)),
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noise_level=noise_level,
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pitch_semitones=float(profile.get("pitch", 0.0)),
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rate=float(profile.get("rate", 1.0)),
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bitcrush_bits=int(profile.get("bitcrush", 0)),
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bitcrush_bits=bitcrush_bits,
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echo=float(profile.get("echo", 0.2)),
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)
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