Files
hydro-builder-app/node_modules/.vite/deps/three-stdlib.js
2026-06-13 17:36:44 -07:00

3 lines
13 KiB
JavaScript

import { $ as TDSLoader, $a as CSS2DRenderer, $i as MarchingCubes, $n as MotionControllerConstants, $r as HalftonePass, $t as VerticalTiltShiftShader, A as Wireframe, Aa as mergeBufferGeometries, Ai as Capsule, An as ColorCorrectionShader, Ar as SAOShader, At as calcBSplineDerivatives, B as RGBMLoader, Ba as FlakesTexture, Bi as SkeletonUtils, Bn as TextGeometry, Br as SavePass, Bt as AsciiEffect, C as PositionalAudioHelper, Ca as TessellateModifier, Ci as STATE, Cn as GammaCorrectionShader, Co as HalfEdge, Cr as ClearMaskPass, Ct as NRRDLoader, D as Line2, Da as estimateBytesUsed, Di as Octree, Dn as FXAAShader, Do as MorphBlendMesh, Dr as SAOPass, Dt as FontLoader, E as LightProbeHelper, Ea as computeMorphedAttributes, Ei as Lut, En as FocusShader, Eo as MD2CharacterComplex, Er as AfterimageShader, Et as Font, F as LWOLoader, Fa as InstancedFlow, Fi as BokehShader2, Fn as ACESFilmicToneMappingShader, Fr as ToneMapShader, Ft as calcNURBSDerivatives, G as TiltLoader, Ga as RenderableLine, Gi as GroundProjectedEnv, Gn as RoundedBoxGeometry, Gr as OutlinePass, Gt as AmmoPhysics, H as PDBLoader, Ha as SVGRenderer, Hi as GeometryUtils, Hn as DecalGeometry, Hr as SSAOBlurShader, Ht as OutlineEffect, I as PCDLoader, Ia as getUniforms, Ii as GeometryCompressionUtils, In as CSMHelper, Ir as LuminosityShader, It as calcRationalCurveDerivatives, J as AMFLoader, Ja as RenderableVertex, Ji as ReflectorForSSRPass, Jn as XRHandModelFactory, Jr as FilmShader, Jt as InteractiveGroup, K as KTXLoader, Ka as RenderableObject, Ki as Water2, Kn as ParametricGeometries, Kr as CopyShader, Kt as SelectionBox, L as VOXData3DTexture, La as initSplineTexture, Li as PackedPhongMaterial, Ln as CSM, Lr as TexturePass, Lt as calcSurfacePoint, M as LineGeometry, Ma as toCreasedNormals, Mi as MeshSurfaceSampler, Mn as BlendShader, Mr as UnrealBloomPass, Mt as calcBasisFunctionDerivatives, N as LineSegmentsGeometry, Na as toTrianglesDrawMode, Ni as CinematicCamera, Nn as BleachBypassShader, Nr as LuminosityHighPassShader, Nt as calcBasisFunctions, O as LineSegments2, Oa as interleaveAttributes, Oi as ImprovedNoise, On as DOFMipMapShader, Oo as MD2Loader, Or as BlurShaderUtils, Ot as FBXLoader, P as PLYLoader, Pa as Flow, Pi as BokehDepthShader, Pn as BasicShader, Pr as AdaptiveToneMappingPass, Pt as calcKoverI, Q as LDrawLoader, Qa as CSS2DObject, Qi as SimplexNoise, Qn as MotionController, Qr as SMAAWeightsShader, Qt as VignetteShader, R as VOXLoader, Ra as modifyShader, Ri as ShadowMapViewer, Rn as CSMShader, Rr as BokehPass, Rt as findSpan, S as VertexNormalsHelper, Sa as GLTFExporter, Si as OrbitControlsExp, Sn as GodRaysGenerateShader, So as Face, Sr as EffectComposer, St as STLLoader, T as RaycasterHelper, Ta as SimplifyModifier, Ti as ColorMapKeywords, Tn as FreiChenShader, To as VertexNode, Tr as AfterimagePass, Tt as TGALoader, U as HDRCubeTextureLoader, Ua as Projector, Ui as UVsDebug, Un as DecalVertex, Ur as SSAODepthShader, Ut as PeppersGhostEffect, V as PRWMLoader, Va as SVGObject, Vi as RoughnessMipmapper, Vn as TeapotGeometry, Vr as SSAOPass, Vt as AnaglyphEffect, W as DRACOLoader, Wa as RenderableFace, Wi as SceneUtils, Wn as BoxLineGeometry, Wr as SSAOShader, Wt as ParallaxBarrierEffect, X as Rhino3dmLoader, Xa as CSS3DRenderer, Xi as LightningStorm, Xn as XREstimatedLight, Xr as SMAABlendShader, Xt as WaterRefractionShader, Y as OBJLoader, Ya as CSS3DObject, Yi as ReflectorRTT, Yn as XRHandPrimitiveModel, Yr as SMAAPass, Yt as HTMLMesh, Z as SVGLoader, Za as CSS3DSprite, Zi as LightningStrike, Zn as XRControllerModelFactory, Zr as SMAAEdgesShader, Zt as VolumeRenderShader1, _ as VivianiCurve, _a as MMDExporter, _i as TransformControlsGizmo, _n as HorizontalTiltShiftShader, _o as Gyroscope, _r as SSRBlurShader, _t as KMZLoader, a as DecoratedTorusKnot4a, aa as ShadowMesh, ai as ShaderPass, an as ToonShaderHatching, ao as getErrorMessage, ar as OculusHandModel, at as VTKLoader, b as RectAreaLightUniformsLib, ba as PLYExporter, bi as CameraControls, bn as GodRaysDepthMaskShader, bo as ConvexGeometry, br as DotScreenPass, bt as XLoader, c as DecoratedTorusKnot5c, ca as BatchedMesh, ci as FlyControls, cn as SobelOperatorShader, co as isWebGL2Available, cr as ARButton, ct as EXRLoader, d as HeartCurve, da as CCDIKHelper, di as OrbitControls, dn as PixelShader, do as RollerCoasterGeometry, dr as ConvolutionShader, dt as RGBELoader, ea as edgeTable, ei as HalftoneShader, en as VerticalBlurShader, eo as ProgressiveLightMap, er as fetchProfile, et as BasisTextureLoader, f as HelixCurve, fa as CCDIKSolver, fi as TrackballControls, fn as ParallaxShader, fo as RollerCoasterLiftersGeometry, fr as RenderPixelatedPass, ft as TTFLoader, g as TrefoilPolynomialKnot, ga as STLExporter, gi as TransformControls, gn as HueSaturationShader, go as MorphAnimMesh, gr as SSRPass, gt as VRMLoader, h as TrefoilKnot, ha as OBJExporter, hi as DragControls, hn as KaleidoShader, ho as TreesGeometry, hr as SSAARenderPass, ht as VRMLLoader, i as CinquefoilKnot, ia as LensflareElement, ii as LUTPass, in as ToonShaderDotted, io as MD2Character, ir as OculusHandPointerModel, it as LUT3dlLoader, j as LineMaterial, ja as mergeVertices, ji as OBB, jn as BrightnessContrastShader, jr as CubeTexturePass, jt as calcBSplinePoint, k as WireframeGeometry2, ka as mergeBufferAttributes, ki as ColorConverter, kn as ColorifyShader, kr as DepthLimitedBlurShader, kt as NURBSCurve, l as FigureEightPolynomialKnot, la as MMDAnimationHelper, li as ArcballControls, ln as SepiaShader, lo as isWebGLAvailable, lr as WaterPass, lt as MDDLoader, m as TorusKnot, ma as RoomEnvironment, mi as PointerLockControls, mn as MirrorShader, mo as SkyGeometry, mr as TAARenderPass, mt as KTX2Loader, n as Face3, na as Water, ni as DigitalGlitch, nn as ToonShader1, no as TubePainter, nr as VRButton, nt as PVRLoader, o as DecoratedTorusKnot4b, oa as Refractor, oi as FullScreenQuad, on as TechnicolorShader, oo as getWebGL2ErrorMessage, or as XRHandMeshModel, ot as XYZLoader, p as KnotCurve, pa as AnimationClipCreator, pi as DeviceOrientationControls, pn as NormalMapShader, po as RollerCoasterShadowGeometry, pr as RenderPass, pt as LottieLoader, q as MMDLoader, qa as RenderableSprite, qi as Sky, qn as ParametricGeometry, qr as FilmPass, qt as SelectionHelper, r as Geometry, ra as Lensflare, ri as ClearPass, rn as ToonShader2, ro as VolumeSlice, rr as createText, rt as DDSLoader, s as DecoratedTorusKnot5a, sa as Reflector, si as Pass, sn as SubsurfaceScatteringShader, so as getWebGLErrorMessage, sr as GLTFLoader, st as ThreeMFLoader, t as MeshoptDecoder, ta as triTable, ti as GlitchPass, tn as TriangleBlurShader, to as Volume, tr as fetchProfilesList, tt as GCodeLoader, u as GrannyKnot, ua as MMDPhysics, ui as MapControls, un as RGBShiftShader, uo as Timer, ur as BloomPass, ut as AssimpLoader, v as NURBSSurface, va as ColladaExporter, vi as TransformControlsPlane, vn as HorizontalBlurShader, vo as GPUComputationRenderer, vr as SSRDepthShader, vt as ColladaLoader, w as VertexTangentsHelper, wa as EdgeSplitModifier, wi as TrackballControlsExp, wn as FresnelShader, wo as VertexList, wr as MaskPass, wt as LUTCubeLoader, x as RectAreaLightHelper, xa as USDZExporter, xi as MapControlsExp, xn as GodRaysFakeSunShader, xo as ConvexHull, xr as DotScreenShader, xt as MTLLoader, y as LightProbeGenerator, ya as DRACOExporter, yi as FirstPersonControls, yn as GodRaysCombineShader, yo as ConvexObjectBreaker, yr as SSRShader, yt as BVHLoader, z as VOXMesh, za as updateSplineTexture, zi as UnpackDepthRGBAShader, zn as CSMFrustum, zr as BokehShader, zt as StereoEffect } from "./three-stdlib-BHZ1qH6e.js";
export { ACESFilmicToneMappingShader, AMFLoader, ARButton, AdaptiveToneMappingPass, AfterimagePass, AfterimageShader, AmmoPhysics, AnaglyphEffect, AnimationClipCreator, ArcballControls, AsciiEffect, AssimpLoader, BVHLoader, BasicShader, BasisTextureLoader, BatchedMesh, BleachBypassShader, BlendShader, BloomPass, BlurShaderUtils, BokehDepthShader, BokehPass, BokehShader, BokehShader2, BoxLineGeometry, BrightnessContrastShader, CCDIKHelper, CCDIKSolver, CSM, CSMFrustum, CSMHelper, CSMShader, CSS2DObject, CSS2DRenderer, CSS3DObject, CSS3DRenderer, CSS3DSprite, CameraControls, Capsule, CinematicCamera, CinquefoilKnot, ClearMaskPass, ClearPass, ColladaExporter, ColladaLoader, ColorConverter, ColorCorrectionShader, ColorMapKeywords, ColorifyShader, ConvexGeometry, ConvexHull, ConvexObjectBreaker, ConvolutionShader, CopyShader, CubeTexturePass, DDSLoader, DOFMipMapShader, DRACOExporter, DRACOLoader, DecalGeometry, DecalVertex, DecoratedTorusKnot4a, DecoratedTorusKnot4b, DecoratedTorusKnot5a, DecoratedTorusKnot5c, DepthLimitedBlurShader, DeviceOrientationControls, DigitalGlitch, DotScreenPass, DotScreenShader, DragControls, EXRLoader, EdgeSplitModifier, EffectComposer, FBXLoader, FXAAShader, Face, Face3, FigureEightPolynomialKnot, FilmPass, FilmShader, FirstPersonControls, FlakesTexture, Flow, FlyControls, FocusShader, Font, FontLoader, FreiChenShader, FresnelShader, FullScreenQuad, GCodeLoader, GLTFExporter, GLTFLoader, GPUComputationRenderer, GammaCorrectionShader, Geometry, GeometryCompressionUtils, GeometryUtils, GlitchPass, GodRaysCombineShader, GodRaysDepthMaskShader, GodRaysFakeSunShader, GodRaysGenerateShader, GrannyKnot, GroundProjectedEnv, Gyroscope, HDRCubeTextureLoader, HTMLMesh, HalfEdge, HalftonePass, HalftoneShader, HeartCurve, HelixCurve, HorizontalBlurShader, HorizontalTiltShiftShader, HueSaturationShader, ImprovedNoise, InstancedFlow, InteractiveGroup, KMZLoader, KTX2Loader, KTXLoader, KaleidoShader, KnotCurve, LDrawLoader, LUT3dlLoader, LUTCubeLoader, LUTPass, LWOLoader, Lensflare, LensflareElement, LightProbeGenerator, LightProbeHelper, LightningStorm, LightningStrike, Line2, LineGeometry, LineMaterial, LineSegments2, LineSegmentsGeometry, LottieLoader, LuminosityHighPassShader, LuminosityShader, Lut, MD2Character, MD2CharacterComplex, MD2Loader, MDDLoader, MMDAnimationHelper, MMDExporter, MMDLoader, MMDPhysics, MTLLoader, MapControls, MapControlsExp, MarchingCubes, MaskPass, MeshSurfaceSampler, MeshoptDecoder, MirrorShader, MorphAnimMesh, MorphBlendMesh, MotionController, MotionControllerConstants, NRRDLoader, NURBSCurve, NURBSSurface, NormalMapShader, OBB, OBJExporter, OBJLoader, Octree, OculusHandModel, OculusHandPointerModel, OrbitControls, OrbitControlsExp, OutlineEffect, OutlinePass, PCDLoader, PDBLoader, PLYExporter, PLYLoader, PRWMLoader, PVRLoader, PackedPhongMaterial, ParallaxBarrierEffect, ParallaxShader, ParametricGeometries, ParametricGeometry, Pass, PeppersGhostEffect, PixelShader, PointerLockControls, PositionalAudioHelper, ProgressiveLightMap, Projector, RGBELoader, RGBMLoader, RGBShiftShader, RaycasterHelper, RectAreaLightHelper, RectAreaLightUniformsLib, Reflector, ReflectorForSSRPass, ReflectorRTT, Refractor, RenderPass, RenderPixelatedPass, RenderableFace, RenderableLine, RenderableObject, RenderableSprite, RenderableVertex, Rhino3dmLoader, RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, RoomEnvironment, RoughnessMipmapper, RoundedBoxGeometry, SAOPass, SAOShader, SMAABlendShader, SMAAEdgesShader, SMAAPass, SMAAWeightsShader, SSAARenderPass, SSAOBlurShader, SSAODepthShader, SSAOPass, SSAOShader, SSRBlurShader, SSRDepthShader, SSRPass, SSRShader, STATE, STLExporter, STLLoader, SVGLoader, SVGObject, SVGRenderer, SavePass, SceneUtils, SelectionBox, SelectionHelper, SepiaShader, ShaderPass, ShadowMapViewer, ShadowMesh, SimplexNoise, SimplifyModifier, SkeletonUtils, Sky, SkyGeometry, SobelOperatorShader, StereoEffect, SubsurfaceScatteringShader, TAARenderPass, TDSLoader, TGALoader, TTFLoader, TeapotGeometry, TechnicolorShader, TessellateModifier, TextGeometry as TextBufferGeometry, TextGeometry, TexturePass, ThreeMFLoader, TiltLoader, Timer, ToneMapShader, ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching, TorusKnot, TrackballControls, TrackballControlsExp, TransformControls, TransformControlsGizmo, TransformControlsPlane, TreesGeometry, TrefoilKnot, TrefoilPolynomialKnot, TriangleBlurShader, TubePainter, USDZExporter, UVsDebug, UnpackDepthRGBAShader, UnrealBloomPass, VOXData3DTexture, VOXLoader, VOXMesh, VRButton, VRMLLoader, VRMLoader, VTKLoader, VertexList, VertexNode, VertexNormalsHelper, VertexTangentsHelper, VerticalBlurShader, VerticalTiltShiftShader, VignetteShader, VivianiCurve, Volume, VolumeRenderShader1, VolumeSlice, Water, Water2, WaterPass, WaterRefractionShader, Wireframe, WireframeGeometry2, XLoader, XRControllerModelFactory, XREstimatedLight, XRHandMeshModel, XRHandModelFactory, XRHandPrimitiveModel, XYZLoader, calcBSplineDerivatives, calcBSplinePoint, calcBasisFunctionDerivatives, calcBasisFunctions, calcKoverI, calcNURBSDerivatives, calcRationalCurveDerivatives, calcSurfacePoint, computeMorphedAttributes, createText, edgeTable, estimateBytesUsed, fetchProfile, fetchProfilesList, findSpan, getErrorMessage, getUniforms, getWebGL2ErrorMessage, getWebGLErrorMessage, initSplineTexture, interleaveAttributes, isWebGL2Available, isWebGLAvailable, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, modifyShader, toCreasedNormals, toTrianglesDrawMode, triTable, updateSplineTexture };