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hydro-builder-app/node_modules/.vite/deps/three.js
2026-06-13 17:36:44 -07:00

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JavaScript

import { $ as Camera, $a as RGB_BPTC_SIGNED_Format, $i as OrthographicCamera, $n as InstancedMesh, $o as StaticDrawUsage, $r as MaterialLoader, $s as WrapAroundEnding, $t as DirectionalLightHelper, A as Audio, Aa as RGBA_ASTC_10x5_Format, Ai as NoBlending, An as GLSL1, Ao as ShadowMaterial, Ar as LineCurve, As as UniformsUtils, At as CullFaceBack, B as BezierInterpolant, Ba as RGBA_ASTC_8x5_Format, Bi as NotEqualStencilFunc, Bn as HTMLTexture, Bo as Sphere, Br as LinearMipmapNearestFilter, Bs as Vector2, Bt as Data3DTexture, C as AnimationMixer, Ca as RED_RGTC1_Format, Ci as NearestMipMapNearestFilter, Cn as Fog, Co as SIGNED_RED_GREEN_RGTC2_Format, Cr as LessEqualStencilFunc, Cs as UVMapping, Ct as CubeRefractionMapping, D as ArrayCamera, Da as RGBAFormat, Di as NeverCompare, Dn as Frustum, Do as SRGBTransfer, Dr as Line, Ds as Uint8ClampedBufferAttribute, Dt as CubicBezierCurve, E as ArcCurve, Ea as RGBADepthPacking, Ei as NeutralToneMapping, En as FrontSide, Eo as SRGBColorSpace, Er as LightProbe, Es as Uint8BufferAttribute, Et as CubeUVReflectionMapping, F as AxesHelper, Fa as RGBA_ASTC_4x4_Format, Fi as NormalBlending, Fn as GreaterEqualDepth, Fo as ShortType, Fr as LinearFilter, Fs as UnsignedIntType, Ft as CurvePath, G as Box3Helper, Ga as RGBA_PVRTC_2BPPV1_Format, Gi as OctahedronGeometry, Gn as ImageBitmapLoader, Go as SpotLight, Gr as LoaderUtils, Gs as VideoTexture, Gt as DecrementStencilOp, H as BooleanKeyframeTrack, Ha as RGBA_ASTC_8x8_Format, Hi as Object3D, Hn as HemisphereLight, Ho as Spherical, Hr as LinearToneMapping, Hs as Vector4, Ht as DataTexture, I as BackSide, Ia as RGBA_ASTC_5x4_Format, Ii as NormalGAPacking, In as GreaterEqualStencilFunc, Io as Skeleton, Ir as LinearInterpolant, Is as UnsignedShort4444Type, It as CustomBlending, J as BufferAttribute, Ja as RGBA_S3TC_DXT3_Format, Ji as OneMinusConstantColorFactor, Jn as IncrementStencilOp, Jo as SpriteMaterial, Jr as LoopPingPong, Js as WebGLCoordinateSystem, Jt as DepthFormat, K as BoxGeometry, Ka as RGBA_PVRTC_4BPPV1_Format, Ki as OneFactor, Kn as ImageLoader, Ko as SpotLightHelper, Kr as LoadingManager, Ks as WebGL3DRenderTarget, Kt as DecrementWrapStencilOp, L as BasicDepthPacking, La as RGBA_ASTC_5x5_Format, Li as NormalRGPacking, Ln as GreaterStencilFunc, Lo as SkeletonHelper, Lr as LinearMipMapLinearFilter, Ls as UnsignedShort5551Type, Lt as CustomToneMapping, M as AudioContext, Ma as RGBA_ASTC_10x8_Format, Mi as NoNormalPacking, Mn as GreaterCompare, Mo as ShapeGeometry, Mr as LineDashedMaterial, Ms as UnsignedInt101111Type, Mt as CullFaceFrontBack, N as AudioListener, Na as RGBA_ASTC_12x10_Format, Ni as NoToneMapping, Nn as GreaterDepth, No as ShapePath, Nr as LineLoop, Ns as UnsignedInt248Type, Nt as CullFaceNone, O as ArrowHelper, Oa as RGBAIntegerFormat, Oi as NeverDepth, On as FrustumArray, Oo as Scene, Or as Line3, Os as Uniform, Ot as CubicBezierCurve3, P as AudioLoader, Pa as RGBA_ASTC_12x12_Format, Pi as NormalAnimationBlendMode, Pn as GreaterEqualCompare, Po as ShapeUtils, Pr as LineSegments, Ps as UnsignedInt5999Type, Pt as Curve, Q as Cache, Qa as RGBIntegerFormat, Qi as OneMinusSrcColorFactor, Qn as InstancedInterleavedBuffer, Qo as StaticCopyUsage, Qr as MaterialBlending, Qs as WireframeGeometry, Qt as DirectionalLight, R as BasicShadowMap, Ra as RGBA_ASTC_6x5_Format, Ri as NotEqualCompare, Rn as GridHelper, Ro as SkinnedMesh, Rr as LinearMipMapNearestFilter, Rs as UnsignedShortType, Rt as CylinderGeometry, S as AnimationLoader, Sa as RED_GREEN_RGTC2_Format, Si as NearestMipMapLinearFilter, Sn as FloatType, So as SIGNED_R11_EAC_Format, Sr as LessEqualDepth, Ss as TubeGeometry, St as CubeReflectionMapping, T as AnimationUtils, Ta as RG11_EAC_Format, Ti as NearestMipmapNearestFilter, Tn as FramebufferTexture, To as SIGNED_RG11_EAC_Format, Tr as Light, Ts as Uint32BufferAttribute, Tt as CubeTextureLoader, U as Box2, Ua as RGBA_BPTC_Format, Ui as ObjectLoader, Un as HemisphereLightHelper, Uo as SphericalHarmonics3, Ur as LinearTransfer, Us as VectorKeyframeTrack, Ut as DataTextureLoader, V as Bone, Va as RGBA_ASTC_8x6_Format, Vi as NumberKeyframeTrack, Vn as HalfFloatType, Vo as SphereGeometry, Vr as LinearSRGBColorSpace, Vs as Vector3, Vt as DataArrayTexture, W as Box3, Wa as RGBA_ETC2_EAC_Format, Wi as ObjectSpaceNormalMap, Wn as IcosahedronGeometry, Wo as SplineCurve, Wr as Loader, Ws as VideoFrameTexture, Wt as DataUtils, X as BufferGeometryLoader, Xa as RGBDepthPacking, Xi as OneMinusDstColorFactor, Xn as InstancedBufferAttribute, Xo as SrcAlphaSaturateFactor, Xr as MOUSE, Xs as WebGPUCoordinateSystem, Xt as DepthTexture, Y as BufferGeometry, Ya as RGBA_S3TC_DXT5_Format, Yi as OneMinusDstAlphaFactor, Yn as IncrementWrapStencilOp, Yo as SrcAlphaFactor, Yr as LoopRepeat, Ys as WebGLRenderTarget, Yt as DepthStencilFormat, Z as ByteType, Za as RGBFormat, Zi as OneMinusSrcAlphaFactor, Zn as InstancedBufferGeometry, Zo as SrcColorFactor, Zr as Material, Zs as WebXRController, Zt as DetachedBindMode, _ as AlwaysDepth, _a as QuadraticBezierCurve3, _i as MirroredRepeatWrapping, _n as ExternalTexture, _o as RenderTarget3D, _r as LatheGeometry, _s as TorusKnotGeometry, _t as ConstantAlphaFactor, a as WebGLCubeRenderTarget, aa as PlaneGeometry, ac as error, ai as Mesh, an as DynamicCopyUsage, ao as RGB_S3TC_DXT1_Format, ar as InterleavedBufferAttribute, as as StringKeyframeTrack, at as CircleGeometry, b as AnimationAction, ba as QuaternionLinearInterpolant, bi as MultiplyOperation, bn as Float16BufferAttribute, bo as ReverseSubtractEquation, br as LessDepth, bs as TriangleStripDrawMode, bt as CubeCamera, ca as PointLightHelper, cc as setConsoleFunction, ci as MeshDistanceMaterial, cn as EdgesGeometry, co as RGIntegerFormat, cr as InterpolateDiscrete, cs as TOUCH, ct as Color, d as AddOperation, da as PolarGridHelper, di as MeshNormalMaterial, dn as EqualDepth, do as Raycaster, dr as InterpolationSamplingMode, ds as Texture, dt as Compatibility, ea as PCFShadowMap, ec as ZeroCurvatureEnding, ei as MathUtils, en as DiscreteInterpolant, eo as RGB_BPTC_UNSIGNED_Format, er as Int16BufferAttribute, es as StaticReadUsage, et as CameraHelper, f as AdditiveAnimationBlendMode, fa as PolyhedronGeometry, fi as MeshPhongMaterial, fn as EqualStencilFunc, fo as RectAreaLight, fr as InterpolationSamplingType, fs as TextureLoader, ft as CompressedArrayTexture, g as AlwaysCompare, ga as QuadraticBezierCurve, gi as MinEquation, gn as EventDispatcher, go as RenderTarget, gr as LOD, gs as TorusGeometry, gt as ConeGeometry, h as AlphaFormat, ha as PropertyMixer, hi as MeshToonMaterial, hn as Euler, ho as ReinhardToneMapping, hr as KeyframeTrack, hs as TimestampQuery, ht as CompressedTextureLoader, i as UniformsLib, ia as Plane, ic as createCanvasElement, ii as MaxEquation, in as DstColorFactor, io as RGB_PVRTC_4BPPV1_Format, ir as InterleavedBuffer, is as StreamReadUsage, it as CineonToneMapping, j as AudioAnalyser, ja as RGBA_ASTC_10x6_Format, ji as NoColorSpace, jn as GLSL3, jo as Shape, jr as LineCurve3, js as UnsignedByteType, jt as CullFaceFront, k as AttachedBindMode, ka as RGBA_ASTC_10x10_Format, ki as NeverStencilFunc, kn as GLBufferAttribute, ko as ShaderMaterial, kr as LineBasicMaterial, ks as UniformsGroup, kt as CubicInterpolant, l as ACESFilmicToneMapping, la as Points, lc as warn, li as MeshLambertMaterial, ln as EllipseCurve, lo as RawShaderMaterial, lr as InterpolateLinear, ls as TangentSpaceNormalMap, lt as ColorKeyframeTrack, m as AgXToneMapping, ma as PropertyBinding, mi as MeshStandardMaterial, mn as EquirectangularRefractionMapping, mo as RedIntegerFormat, mr as KeepStencilOp, ms as Timer, mt as CompressedTexture, n as ShaderChunk, na as Path, nc as ZeroSlopeEnding, ni as Matrix3, nn as DoubleSide, no as RGB_ETC2_Format, nr as Int8BufferAttribute, ns as StreamCopyUsage, nt as CapsuleGeometry, o as WebGLRenderer, oa as PlaneHelper, oc as getConsoleFunction, oi as MeshBasicMaterial, on as DynamicDrawUsage, oo as RGDepthPacking, or as Interpolant, os as SubtractEquation, ot as ClampToEdgeWrapping, p as AdditiveBlending, pa as PositionalAudio, pi as MeshPhysicalMaterial, pn as EquirectangularReflectionMapping, po as RedFormat, pr as InvertStencilOp, ps as TextureUtils, pt as CompressedCubeTexture, q as BoxHelper, qa as RGBA_S3TC_DXT1_Format, qi as OneMinusConstantAlphaFactor, qn as ImageUtils, qo as Sprite, qr as LoopOnce, qs as WebGLArrayRenderTarget, qt as DefaultLoadingManager, r as ShaderLib, ra as PerspectiveCamera, rc as ZeroStencilOp, ri as Matrix4, rn as DstAlphaFactor, ro as RGB_PVRTC_2BPPV1_Format, rr as IntType, rs as StreamDrawUsage, rt as CatmullRomCurve3, s as WebGLUtils, sa as PointLight, sc as log, si as MeshDepthMaterial, sn as DynamicReadUsage, so as RGFormat, sr as InterpolateBezier, ss as SubtractiveBlending, st as Clock, t as PMREMGenerator, ta as PCFSoftShadowMap, tc as ZeroFactor, ti as Matrix2, tn as DodecahedronGeometry, to as RGB_ETC1_Format, tr as Int32BufferAttribute, ts as StereoCamera, tt as CanvasTexture, u as AddEquation, ua as PointsMaterial, uc as warnOnce, ui as MeshMatcapMaterial, un as EqualCompare, uo as Ray, ur as InterpolateSmooth, us as TetrahedronGeometry, ut as ColorManagement, v as AlwaysStencilFunc, va as Quaternion, vi as MixOperation, vn as ExtrudeGeometry, vo as RepeatWrapping, vr as Layers, vs as Triangle, vt as ConstantColorFactor, w as AnimationObjectGroup, wa as REVISION, wi as NearestMipmapLinearFilter, wn as FogExp2, wo as SIGNED_RED_RGTC1_Format, wr as LessStencilFunc, ws as Uint16BufferAttribute, wt as CubeTexture, x as AnimationClip, xa as R11_EAC_Format, xi as NearestFilter, xn as Float32BufferAttribute, xo as RingGeometry, xr as LessEqualCompare, xs as TrianglesDrawMode, xt as CubeDepthTexture, y as AmbientLight, ya as QuaternionKeyframeTrack, yi as MultiplyBlending, yn as FileLoader, yo as ReplaceStencilOp, yr as LessCompare, ys as TriangleFanDrawMode, yt as Controls, z as BatchedMesh, za as RGBA_ASTC_6x6_Format, zi as NotEqualDepth, zn as Group, zo as Source, zr as LinearMipmapLinearFilter, zs as VSMShadowMap, zt as Cylindrical } from "./three.module-DxhMWCDR.js";
export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, BezierInterpolant, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, Compatibility, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeDepthTexture, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExternalTexture, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, FrustumArray, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HTMLTexture, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateBezier, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialBlending, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NormalGAPacking, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, R11_EAC_Format, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RenderTarget3D, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebGPUCoordinateSystem, WebXRController, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, createCanvasElement, error, getConsoleFunction, log, setConsoleFunction, warn, warnOnce };