const THREE = require('three'); const parent = new THREE.Group(); parent.position.set(1, 0, 0); const child = new THREE.Mesh(); child.position.set(0, 1, 0); parent.add(child); parent.updateMatrixWorld(true); const clone = child.clone(true); clone.applyMatrix4(child.matrixWorld); console.log("Clone pos:", clone.position);