Initial project import
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69
node_modules/three-stdlib/webxr/XRHandPrimitiveModel.js
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69
node_modules/three-stdlib/webxr/XRHandPrimitiveModel.js
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import { SphereGeometry, BoxGeometry, MeshStandardMaterial, InstancedMesh, DynamicDrawUsage, Matrix4, Vector3 } from "three";
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const _matrix = /* @__PURE__ */ new Matrix4();
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const _vector = /* @__PURE__ */ new Vector3();
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class XRHandPrimitiveModel {
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constructor(handModel, controller, path, handedness, options) {
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this.controller = controller;
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this.handModel = handModel;
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this.envMap = null;
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let geometry;
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if (!options || !options.primitive || options.primitive === "sphere") {
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geometry = new SphereGeometry(1, 10, 10);
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} else if (options.primitive === "box") {
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geometry = new BoxGeometry(1, 1, 1);
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}
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const material = new MeshStandardMaterial();
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this.handMesh = new InstancedMesh(geometry, material, 30);
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this.handMesh.instanceMatrix.setUsage(DynamicDrawUsage);
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this.handMesh.castShadow = true;
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this.handMesh.receiveShadow = true;
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this.handModel.add(this.handMesh);
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this.joints = [
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"wrist",
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"thumb-metacarpal",
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"thumb-phalanx-proximal",
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"thumb-phalanx-distal",
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"thumb-tip",
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"index-finger-metacarpal",
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"index-finger-phalanx-proximal",
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"index-finger-phalanx-intermediate",
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"index-finger-phalanx-distal",
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"index-finger-tip",
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"middle-finger-metacarpal",
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"middle-finger-phalanx-proximal",
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"middle-finger-phalanx-intermediate",
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"middle-finger-phalanx-distal",
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"middle-finger-tip",
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"ring-finger-metacarpal",
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"ring-finger-phalanx-proximal",
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"ring-finger-phalanx-intermediate",
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"ring-finger-phalanx-distal",
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"ring-finger-tip",
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"pinky-finger-metacarpal",
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"pinky-finger-phalanx-proximal",
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"pinky-finger-phalanx-intermediate",
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"pinky-finger-phalanx-distal",
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"pinky-finger-tip"
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];
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}
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updateMesh() {
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const defaultRadius = 8e-3;
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const joints = this.controller.joints;
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let count = 0;
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for (let i = 0; i < this.joints.length; i++) {
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const joint = joints[this.joints[i]];
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if (joint.visible) {
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_vector.setScalar(joint.jointRadius || defaultRadius);
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_matrix.compose(joint.position, joint.quaternion, _vector);
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this.handMesh.setMatrixAt(i, _matrix);
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count++;
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}
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}
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this.handMesh.count = count;
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this.handMesh.instanceMatrix.needsUpdate = true;
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}
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}
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export {
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XRHandPrimitiveModel
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};
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//# sourceMappingURL=XRHandPrimitiveModel.js.map
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