Initial project import
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31
node_modules/three-stdlib/textures/FlakesTexture.cjs
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31
node_modules/three-stdlib/textures/FlakesTexture.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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class FlakesTexture {
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constructor(width = 512, height = 512) {
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const canvas = document.createElement("canvas");
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canvas.width = width;
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canvas.height = height;
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const context = canvas.getContext("2d");
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context.fillStyle = "rgb(127,127,255)";
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context.fillRect(0, 0, width, height);
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for (let i = 0; i < 4e3; i++) {
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const x = Math.random() * width;
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const y = Math.random() * height;
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const r = Math.random() * 3 + 3;
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let nx = Math.random() * 2 - 1;
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let ny = Math.random() * 2 - 1;
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let nz = 1.5;
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const l = Math.sqrt(nx * nx + ny * ny + nz * nz);
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nx /= l;
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ny /= l;
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nz /= l;
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context.fillStyle = "rgb(" + (nx * 127 + 127) + "," + (ny * 127 + 127) + "," + nz * 255 + ")";
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context.beginPath();
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context.arc(x, y, r, 0, Math.PI * 2);
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context.fill();
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}
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return canvas;
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}
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}
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exports.FlakesTexture = FlakesTexture;
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//# sourceMappingURL=FlakesTexture.cjs.map
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