Initial project import
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30
node_modules/three-stdlib/shaders/VolumeShader.d.ts
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30
node_modules/three-stdlib/shaders/VolumeShader.d.ts
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import { Vector2, Vector3 } from 'three';
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/**
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* Shaders to render 3D volumes using raycasting.
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* The applied techniques are based on similar implementations in the Visvis and Vispy projects.
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* This is not the only approach, therefore it's marked 1.
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*/
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export declare const VolumeRenderShader1: {
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uniforms: {
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u_size: {
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value: Vector3;
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};
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u_renderstyle: {
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value: number;
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};
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u_renderthreshold: {
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value: number;
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};
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u_clim: {
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value: Vector2;
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};
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u_data: {
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value: null;
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};
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u_cmdata: {
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value: null;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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