Initial project import
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42
node_modules/three-stdlib/shaders/UnpackDepthRGBAShader.cjs
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node_modules/three-stdlib/shaders/UnpackDepthRGBAShader.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const UnpackDepthRGBAShader = {
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uniforms: {
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tDiffuse: { value: null },
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opacity: { value: 1 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform float opacity;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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#include <packing>
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void main() {
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float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );
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gl_FragColor = vec4( vec3( depth ), opacity );
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}
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`
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)
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};
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exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader;
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//# sourceMappingURL=UnpackDepthRGBAShader.cjs.map
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