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node_modules/three-stdlib/shaders/TriangleBlurShader.d.ts
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node_modules/three-stdlib/shaders/TriangleBlurShader.d.ts
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import { Vector2 } from 'three';
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/**
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* Triangle blur shader
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* based on glfx.js triangle blur shader
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* https://github.com/evanw/glfx.js
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*
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* A basic blur filter, which convolves the image with a
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* pyramid filter. The pyramid filter is separable and is applied as two
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* perpendicular triangle filters.
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*/
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export declare const TriangleBlurShader: {
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uniforms: {
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texture: {
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value: null;
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};
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delta: {
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value: Vector2;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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