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node_modules/three-stdlib/shaders/SobelOperatorShader.d.ts
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node_modules/three-stdlib/shaders/SobelOperatorShader.d.ts
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import { Vector2 } from 'three';
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/**
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* Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
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*
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* As mentioned in the video the Sobel operator expects a grayscale image as input.
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*
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*/
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export declare const SobelOperatorShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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resolution: {
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value: Vector2;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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