Initial project import
This commit is contained in:
42
node_modules/three-stdlib/shaders/PixelShader.js
generated
vendored
Normal file
42
node_modules/three-stdlib/shaders/PixelShader.js
generated
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
const PixelShader = {
|
||||
uniforms: {
|
||||
tDiffuse: { value: null },
|
||||
resolution: { value: null },
|
||||
pixelSize: { value: 1 }
|
||||
},
|
||||
vertexShader: (
|
||||
/* glsl */
|
||||
`
|
||||
varying highp vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}
|
||||
`
|
||||
),
|
||||
fragmentShader: (
|
||||
/* glsl */
|
||||
`
|
||||
uniform sampler2D tDiffuse;
|
||||
uniform float pixelSize;
|
||||
uniform vec2 resolution;
|
||||
|
||||
varying highp vec2 vUv;
|
||||
|
||||
void main(){
|
||||
|
||||
vec2 dxy = pixelSize / resolution;
|
||||
vec2 coord = dxy * floor( vUv / dxy );
|
||||
gl_FragColor = texture2D(tDiffuse, coord);
|
||||
|
||||
}
|
||||
`
|
||||
)
|
||||
};
|
||||
export {
|
||||
PixelShader
|
||||
};
|
||||
//# sourceMappingURL=PixelShader.js.map
|
||||
Reference in New Issue
Block a user