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49
node_modules/three-stdlib/shaders/MirrorShader.js
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vendored
Normal file
49
node_modules/three-stdlib/shaders/MirrorShader.js
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const MirrorShader = {
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uniforms: {
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tDiffuse: { value: null },
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side: { value: 1 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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uniform int side;
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varying vec2 vUv;
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void main() {
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vec2 p = vUv;
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if (side == 0){
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if (p.x > 0.5) p.x = 1.0 - p.x;
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}else if (side == 1){
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if (p.x < 0.5) p.x = 1.0 - p.x;
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}else if (side == 2){
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if (p.y < 0.5) p.y = 1.0 - p.y;
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}else if (side == 3){
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if (p.y > 0.5) p.y = 1.0 - p.y;
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}
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vec4 color = texture2D(tDiffuse, p);
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gl_FragColor = color;
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}
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`
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)
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};
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export {
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MirrorShader
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};
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//# sourceMappingURL=MirrorShader.js.map
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