Initial project import

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drjones
2026-06-13 17:36:44 -07:00
commit ad2a18cc8d
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/**
* Hue and saturation adjustment
* https://github.com/evanw/glfx.js
* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
*/
export declare const HueSaturationShader: {
uniforms: {
tDiffuse: {
value: null;
};
hue: {
value: number;
};
saturation: {
value: number;
};
};
vertexShader: string;
fragmentShader: string;
};