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node_modules/three-stdlib/shaders/HorizontalTiltShiftShader.d.ts
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node_modules/three-stdlib/shaders/HorizontalTiltShiftShader.d.ts
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/**
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* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
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*
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* - 9 samples per pass
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* - standard deviation 2.7
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* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
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* - "r" parameter control where "focused" horizontal line lies
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*/
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export declare const HorizontalTiltShiftShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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h: {
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value: number;
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};
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r: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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