Initial project import
This commit is contained in:
42
node_modules/three-stdlib/shaders/GammaCorrectionShader.js
generated
vendored
Normal file
42
node_modules/three-stdlib/shaders/GammaCorrectionShader.js
generated
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
const GammaCorrectionShader = {
|
||||
uniforms: {
|
||||
tDiffuse: { value: null }
|
||||
},
|
||||
vertexShader: (
|
||||
/* glsl */
|
||||
`
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}
|
||||
`
|
||||
),
|
||||
fragmentShader: (
|
||||
/* glsl */
|
||||
`
|
||||
uniform sampler2D tDiffuse;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 tex = texture2D( tDiffuse, vUv );
|
||||
|
||||
#ifdef LinearTosRGB
|
||||
gl_FragColor = LinearTosRGB( tex );
|
||||
#else
|
||||
gl_FragColor = sRGBTransferOETF( tex );
|
||||
#endif
|
||||
|
||||
}
|
||||
`
|
||||
)
|
||||
};
|
||||
export {
|
||||
GammaCorrectionShader
|
||||
};
|
||||
//# sourceMappingURL=GammaCorrectionShader.js.map
|
||||
Reference in New Issue
Block a user