Initial project import
This commit is contained in:
61
node_modules/three-stdlib/shaders/DotScreenShader.js
generated
vendored
Normal file
61
node_modules/three-stdlib/shaders/DotScreenShader.js
generated
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
import { Vector2 } from "three";
|
||||
const DotScreenShader = {
|
||||
uniforms: {
|
||||
tDiffuse: { value: null },
|
||||
tSize: { value: /* @__PURE__ */ new Vector2(256, 256) },
|
||||
center: { value: /* @__PURE__ */ new Vector2(0.5, 0.5) },
|
||||
angle: { value: 1.57 },
|
||||
scale: { value: 1 }
|
||||
},
|
||||
vertexShader: (
|
||||
/* glsl */
|
||||
`
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}
|
||||
`
|
||||
),
|
||||
fragmentShader: (
|
||||
/* glsl */
|
||||
`
|
||||
uniform vec2 center;
|
||||
uniform float angle;
|
||||
uniform float scale;
|
||||
uniform vec2 tSize;
|
||||
|
||||
uniform sampler2D tDiffuse;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
float pattern() {
|
||||
|
||||
float s = sin( angle ), c = cos( angle );
|
||||
|
||||
vec2 tex = vUv * tSize - center;
|
||||
vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;
|
||||
|
||||
return ( sin( point.x ) * sin( point.y ) ) * 4.0;
|
||||
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 color = texture2D( tDiffuse, vUv );
|
||||
|
||||
float average = ( color.r + color.g + color.b ) / 3.0;
|
||||
|
||||
gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );
|
||||
|
||||
}
|
||||
`
|
||||
)
|
||||
};
|
||||
export {
|
||||
DotScreenShader
|
||||
};
|
||||
//# sourceMappingURL=DotScreenShader.js.map
|
||||
Reference in New Issue
Block a user