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node_modules/three-stdlib/shaders/DOFMipMapShader.js
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node_modules/three-stdlib/shaders/DOFMipMapShader.js
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const DOFMipMapShader = {
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uniforms: {
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tColor: { value: null },
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tDepth: { value: null },
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focus: { value: 1 },
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maxblur: { value: 1 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform float focus;
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uniform float maxblur;
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uniform sampler2D tColor;
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uniform sampler2D tDepth;
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varying vec2 vUv;
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void main() {
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vec4 depth = texture2D( tDepth, vUv );
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float factor = depth.x - focus;
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vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );
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gl_FragColor = col;
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gl_FragColor.a = 1.0;
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}
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`
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)
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};
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export {
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DOFMipMapShader
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};
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//# sourceMappingURL=DOFMipMapShader.js.map
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