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node_modules/three-stdlib/shaders/DOFMipMapShader.d.ts
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node_modules/three-stdlib/shaders/DOFMipMapShader.d.ts
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/**
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* Depth-of-field shader using mipmaps
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* - from Matt Handley @applmak
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* - requires power-of-2 sized render target with enabled mipmaps
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*/
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export declare const DOFMipMapShader: {
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uniforms: {
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tColor: {
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value: null;
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};
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tDepth: {
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value: null;
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};
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focus: {
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value: number;
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};
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maxblur: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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