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40
node_modules/three-stdlib/shaders/CopyShader.cjs
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40
node_modules/three-stdlib/shaders/CopyShader.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const CopyShader = {
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uniforms: {
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tDiffuse: { value: null },
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opacity: { value: 1 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform float opacity;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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gl_FragColor = opacity * texel;
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}
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`
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)
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};
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exports.CopyShader = CopyShader;
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//# sourceMappingURL=CopyShader.cjs.map
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