Initial project import
This commit is contained in:
75
node_modules/three-stdlib/shaders/ConvolutionShader.cjs
generated
vendored
Normal file
75
node_modules/three-stdlib/shaders/ConvolutionShader.cjs
generated
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
||||
const THREE = require("three");
|
||||
const ConvolutionShader = {
|
||||
defines: {
|
||||
KERNEL_SIZE_FLOAT: "25.0",
|
||||
KERNEL_SIZE_INT: "25"
|
||||
},
|
||||
uniforms: {
|
||||
tDiffuse: { value: null },
|
||||
uImageIncrement: { value: /* @__PURE__ */ new THREE.Vector2(1953125e-9, 0) },
|
||||
cKernel: { value: [] }
|
||||
},
|
||||
vertexShader: (
|
||||
/* glsl */
|
||||
`
|
||||
uniform vec2 uImageIncrement;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||||
|
||||
}
|
||||
`
|
||||
),
|
||||
fragmentShader: (
|
||||
/* glsl */
|
||||
`
|
||||
uniform float cKernel[ KERNEL_SIZE_INT ];
|
||||
|
||||
uniform sampler2D tDiffuse;
|
||||
uniform vec2 uImageIncrement;
|
||||
|
||||
varying vec2 vUv;
|
||||
|
||||
void main() {
|
||||
|
||||
vec2 imageCoord = vUv;
|
||||
vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
|
||||
|
||||
for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {
|
||||
|
||||
sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];
|
||||
imageCoord += uImageIncrement;
|
||||
|
||||
}
|
||||
|
||||
gl_FragColor = sum;
|
||||
|
||||
}
|
||||
`
|
||||
),
|
||||
buildKernel: function(sigma) {
|
||||
function gauss(x, sigma2) {
|
||||
return Math.exp(-(x * x) / (2 * sigma2 * sigma2));
|
||||
}
|
||||
const kMaxKernelSize = 25;
|
||||
const kernelSize = Math.min(2 * Math.ceil(sigma * 3) + 1, kMaxKernelSize);
|
||||
const halfWidth = (kernelSize - 1) * 0.5;
|
||||
const values = new Array(kernelSize);
|
||||
let sum = 0;
|
||||
for (let i = 0; i < kernelSize; ++i) {
|
||||
values[i] = gauss(i - halfWidth, sigma);
|
||||
sum += values[i];
|
||||
}
|
||||
for (let i = 0; i < kernelSize; ++i)
|
||||
values[i] /= sum;
|
||||
return values;
|
||||
}
|
||||
};
|
||||
exports.ConvolutionShader = ConvolutionShader;
|
||||
//# sourceMappingURL=ConvolutionShader.cjs.map
|
||||
Reference in New Issue
Block a user