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node_modules/three-stdlib/shaders/BrightnessContrastShader.d.ts
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node_modules/three-stdlib/shaders/BrightnessContrastShader.d.ts
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/**
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* Brightness and contrast adjustment
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* https://github.com/evanw/glfx.js
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* brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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* contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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*/
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export declare const BrightnessContrastShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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brightness: {
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value: number;
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};
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contrast: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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