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49
node_modules/three-stdlib/shaders/BrightnessContrastShader.cjs
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49
node_modules/three-stdlib/shaders/BrightnessContrastShader.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const BrightnessContrastShader = {
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uniforms: {
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tDiffuse: { value: null },
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brightness: { value: 0 },
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contrast: { value: 0 }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform sampler2D tDiffuse;
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uniform float brightness;
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uniform float contrast;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.rgb += brightness;
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if (contrast > 0.0) {
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gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;
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} else {
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gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;
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}
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}
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`
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)
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};
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exports.BrightnessContrastShader = BrightnessContrastShader;
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//# sourceMappingURL=BrightnessContrastShader.cjs.map
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