Initial project import
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52
node_modules/three-stdlib/shaders/AfterimageShader.cjs
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52
node_modules/three-stdlib/shaders/AfterimageShader.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const AfterimageShader = {
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uniforms: {
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damp: { value: 0.96 },
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tOld: { value: null },
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tNew: { value: null }
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},
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vertexShader: (
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}
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`
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),
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fragmentShader: (
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/* glsl */
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`
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uniform float damp;
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uniform sampler2D tOld;
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uniform sampler2D tNew;
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varying vec2 vUv;
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vec4 when_gt( vec4 x, float y ) {
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return max( sign( x - y ), 0.0 );
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}
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void main() {
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vec4 texelOld = texture2D( tOld, vUv );
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vec4 texelNew = texture2D( tNew, vUv );
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texelOld *= damp * when_gt( texelOld, 0.1 );
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gl_FragColor = max(texelNew, texelOld);
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}
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`
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)
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};
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exports.AfterimageShader = AfterimageShader;
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//# sourceMappingURL=AfterimageShader.cjs.map
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