Initial project import
This commit is contained in:
123
node_modules/three-stdlib/renderers/CSS2DRenderer.cjs
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123
node_modules/three-stdlib/renderers/CSS2DRenderer.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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class CSS2DObject extends THREE.Object3D {
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constructor(element = document.createElement("div")) {
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super();
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this.isCSS2DObject = true;
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this.element = element;
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this.element.style.position = "absolute";
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this.element.style.userSelect = "none";
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this.element.setAttribute("draggable", false);
|
||||
this.center = new THREE.Vector2(0.5, 0.5);
|
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this.addEventListener("removed", function() {
|
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this.traverse(function(object) {
|
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if (object.element instanceof Element && object.element.parentNode !== null) {
|
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object.element.parentNode.removeChild(object.element);
|
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}
|
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});
|
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});
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}
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copy(source, recursive) {
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super.copy(source, recursive);
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this.element = source.element.cloneNode(true);
|
||||
this.center = source.center;
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return this;
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}
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}
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const _vector = /* @__PURE__ */ new THREE.Vector3();
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const _viewMatrix = /* @__PURE__ */ new THREE.Matrix4();
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const _viewProjectionMatrix = /* @__PURE__ */ new THREE.Matrix4();
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const _a = /* @__PURE__ */ new THREE.Vector3();
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const _b = /* @__PURE__ */ new THREE.Vector3();
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class CSS2DRenderer {
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constructor(parameters = {}) {
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const _this = this;
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let _width, _height;
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let _widthHalf, _heightHalf;
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const cache = {
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objects: /* @__PURE__ */ new WeakMap()
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};
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const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
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domElement.style.overflow = "hidden";
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this.domElement = domElement;
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this.getSize = function() {
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return {
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width: _width,
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height: _height
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};
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};
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this.render = function(scene, camera) {
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if (scene.matrixWorldAutoUpdate === true)
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scene.updateMatrixWorld();
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if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
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camera.updateMatrixWorld();
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_viewMatrix.copy(camera.matrixWorldInverse);
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_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
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renderObject(scene, scene, camera);
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zOrder(scene);
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};
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this.setSize = function(width, height) {
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_width = width;
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_height = height;
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_widthHalf = _width / 2;
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_heightHalf = _height / 2;
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domElement.style.width = width + "px";
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domElement.style.height = height + "px";
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};
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function renderObject(object, scene, camera) {
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if (object.isCSS2DObject) {
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_vector.setFromMatrixPosition(object.matrixWorld);
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_vector.applyMatrix4(_viewProjectionMatrix);
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const visible = object.visible === true && _vector.z >= -1 && _vector.z <= 1 && object.layers.test(camera.layers) === true;
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object.element.style.display = visible === true ? "" : "none";
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if (visible === true) {
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object.onBeforeRender(_this, scene, camera);
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const element = object.element;
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element.style.transform = "translate(" + -100 * object.center.x + "%," + -100 * object.center.y + "%)translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
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if (element.parentNode !== domElement) {
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domElement.appendChild(element);
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}
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object.onAfterRender(_this, scene, camera);
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}
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const objectData = {
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distanceToCameraSquared: getDistanceToSquared(camera, object)
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};
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cache.objects.set(object, objectData);
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}
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for (let i = 0, l = object.children.length; i < l; i++) {
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renderObject(object.children[i], scene, camera);
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}
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}
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function getDistanceToSquared(object1, object2) {
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_a.setFromMatrixPosition(object1.matrixWorld);
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_b.setFromMatrixPosition(object2.matrixWorld);
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return _a.distanceToSquared(_b);
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}
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function filterAndFlatten(scene) {
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const result = [];
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scene.traverse(function(object) {
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if (object.isCSS2DObject)
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result.push(object);
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});
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return result;
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}
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function zOrder(scene) {
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const sorted = filterAndFlatten(scene).sort(function(a, b) {
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if (a.renderOrder !== b.renderOrder) {
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return b.renderOrder - a.renderOrder;
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}
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const distanceA = cache.objects.get(a).distanceToCameraSquared;
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const distanceB = cache.objects.get(b).distanceToCameraSquared;
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return distanceA - distanceB;
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});
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const zMax = sorted.length;
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for (let i = 0, l = sorted.length; i < l; i++) {
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sorted[i].element.style.zIndex = zMax - i;
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}
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}
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}
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}
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exports.CSS2DObject = CSS2DObject;
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exports.CSS2DRenderer = CSS2DRenderer;
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//# sourceMappingURL=CSS2DRenderer.cjs.map
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1
node_modules/three-stdlib/renderers/CSS2DRenderer.cjs.map
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1
node_modules/three-stdlib/renderers/CSS2DRenderer.cjs.map
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23
node_modules/three-stdlib/renderers/CSS2DRenderer.d.ts
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node_modules/three-stdlib/renderers/CSS2DRenderer.d.ts
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import { Object3D, Scene, Camera, Vector2 } from 'three'
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export class CSS2DObject extends Object3D {
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constructor(element: HTMLElement)
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element: HTMLElement
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center: Vector2
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onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
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onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
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}
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export type CSS2DParameters = {
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element?: HTMLElement
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}
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export class CSS2DRenderer {
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constructor(parameters?: CSS2DParameters)
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domElement: HTMLElement
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getSize(): { width: number; height: number }
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setSize(width: number, height: number): void
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render(scene: Scene, camera: Camera): void
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}
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123
node_modules/three-stdlib/renderers/CSS2DRenderer.js
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123
node_modules/three-stdlib/renderers/CSS2DRenderer.js
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import { Object3D, Vector2, Vector3, Matrix4 } from "three";
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class CSS2DObject extends Object3D {
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constructor(element = document.createElement("div")) {
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super();
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this.isCSS2DObject = true;
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this.element = element;
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this.element.style.position = "absolute";
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this.element.style.userSelect = "none";
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this.element.setAttribute("draggable", false);
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this.center = new Vector2(0.5, 0.5);
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this.addEventListener("removed", function() {
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this.traverse(function(object) {
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if (object.element instanceof Element && object.element.parentNode !== null) {
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object.element.parentNode.removeChild(object.element);
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}
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});
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});
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}
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copy(source, recursive) {
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super.copy(source, recursive);
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this.element = source.element.cloneNode(true);
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this.center = source.center;
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return this;
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||||
}
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||||
}
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||||
const _vector = /* @__PURE__ */ new Vector3();
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||||
const _viewMatrix = /* @__PURE__ */ new Matrix4();
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||||
const _viewProjectionMatrix = /* @__PURE__ */ new Matrix4();
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||||
const _a = /* @__PURE__ */ new Vector3();
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||||
const _b = /* @__PURE__ */ new Vector3();
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||||
class CSS2DRenderer {
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||||
constructor(parameters = {}) {
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||||
const _this = this;
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||||
let _width, _height;
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||||
let _widthHalf, _heightHalf;
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||||
const cache = {
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||||
objects: /* @__PURE__ */ new WeakMap()
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||||
};
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||||
const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
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||||
domElement.style.overflow = "hidden";
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this.domElement = domElement;
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||||
this.getSize = function() {
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return {
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width: _width,
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height: _height
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};
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};
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||||
this.render = function(scene, camera) {
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if (scene.matrixWorldAutoUpdate === true)
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scene.updateMatrixWorld();
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if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
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camera.updateMatrixWorld();
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_viewMatrix.copy(camera.matrixWorldInverse);
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_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
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renderObject(scene, scene, camera);
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zOrder(scene);
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||||
};
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||||
this.setSize = function(width, height) {
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||||
_width = width;
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||||
_height = height;
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||||
_widthHalf = _width / 2;
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||||
_heightHalf = _height / 2;
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domElement.style.width = width + "px";
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||||
domElement.style.height = height + "px";
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};
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function renderObject(object, scene, camera) {
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if (object.isCSS2DObject) {
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_vector.setFromMatrixPosition(object.matrixWorld);
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_vector.applyMatrix4(_viewProjectionMatrix);
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const visible = object.visible === true && _vector.z >= -1 && _vector.z <= 1 && object.layers.test(camera.layers) === true;
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object.element.style.display = visible === true ? "" : "none";
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||||
if (visible === true) {
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object.onBeforeRender(_this, scene, camera);
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const element = object.element;
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||||
element.style.transform = "translate(" + -100 * object.center.x + "%," + -100 * object.center.y + "%)translate(" + (_vector.x * _widthHalf + _widthHalf) + "px," + (-_vector.y * _heightHalf + _heightHalf) + "px)";
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||||
if (element.parentNode !== domElement) {
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||||
domElement.appendChild(element);
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||||
}
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||||
object.onAfterRender(_this, scene, camera);
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||||
}
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||||
const objectData = {
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||||
distanceToCameraSquared: getDistanceToSquared(camera, object)
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||||
};
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||||
cache.objects.set(object, objectData);
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||||
}
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||||
for (let i = 0, l = object.children.length; i < l; i++) {
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renderObject(object.children[i], scene, camera);
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||||
}
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||||
}
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function getDistanceToSquared(object1, object2) {
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||||
_a.setFromMatrixPosition(object1.matrixWorld);
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||||
_b.setFromMatrixPosition(object2.matrixWorld);
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||||
return _a.distanceToSquared(_b);
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||||
}
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||||
function filterAndFlatten(scene) {
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||||
const result = [];
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||||
scene.traverse(function(object) {
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||||
if (object.isCSS2DObject)
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||||
result.push(object);
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||||
});
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||||
return result;
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||||
}
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||||
function zOrder(scene) {
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||||
const sorted = filterAndFlatten(scene).sort(function(a, b) {
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||||
if (a.renderOrder !== b.renderOrder) {
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||||
return b.renderOrder - a.renderOrder;
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||||
}
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||||
const distanceA = cache.objects.get(a).distanceToCameraSquared;
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||||
const distanceB = cache.objects.get(b).distanceToCameraSquared;
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||||
return distanceA - distanceB;
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||||
});
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||||
const zMax = sorted.length;
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||||
for (let i = 0, l = sorted.length; i < l; i++) {
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||||
sorted[i].element.style.zIndex = zMax - i;
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||||
}
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||||
}
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||||
}
|
||||
}
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||||
export {
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||||
CSS2DObject,
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||||
CSS2DRenderer
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||||
};
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||||
//# sourceMappingURL=CSS2DRenderer.js.map
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||||
1
node_modules/three-stdlib/renderers/CSS2DRenderer.js.map
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node_modules/three-stdlib/renderers/CSS2DRenderer.js.map
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165
node_modules/three-stdlib/renderers/CSS3DRenderer.cjs
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165
node_modules/three-stdlib/renderers/CSS3DRenderer.cjs
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||||
"use strict";
|
||||
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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||||
const THREE = require("three");
|
||||
const _position = /* @__PURE__ */ new THREE.Vector3();
|
||||
const _quaternion = /* @__PURE__ */ new THREE.Quaternion();
|
||||
const _scale = /* @__PURE__ */ new THREE.Vector3();
|
||||
class CSS3DObject extends THREE.Object3D {
|
||||
constructor(element = document.createElement("div")) {
|
||||
super();
|
||||
this.isCSS3DObject = true;
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||||
this.element = element;
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||||
this.element.style.position = "absolute";
|
||||
this.element.style.pointerEvents = "auto";
|
||||
this.element.style.userSelect = "none";
|
||||
this.element.setAttribute("draggable", false);
|
||||
this.addEventListener("removed", function() {
|
||||
this.traverse(function(object) {
|
||||
if (object.element instanceof Element && object.element.parentNode !== null) {
|
||||
object.element.parentNode.removeChild(object.element);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
copy(source, recursive) {
|
||||
super.copy(source, recursive);
|
||||
this.element = source.element.cloneNode(true);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
class CSS3DSprite extends CSS3DObject {
|
||||
constructor(element) {
|
||||
super(element);
|
||||
this.isCSS3DSprite = true;
|
||||
this.rotation2D = 0;
|
||||
}
|
||||
copy(source, recursive) {
|
||||
super.copy(source, recursive);
|
||||
this.rotation2D = source.rotation2D;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
const _matrix = /* @__PURE__ */ new THREE.Matrix4();
|
||||
const _matrix2 = /* @__PURE__ */ new THREE.Matrix4();
|
||||
class CSS3DRenderer {
|
||||
constructor(parameters = {}) {
|
||||
const _this = this;
|
||||
let _width, _height;
|
||||
let _widthHalf, _heightHalf;
|
||||
const cache = {
|
||||
camera: { style: "" },
|
||||
objects: /* @__PURE__ */ new WeakMap()
|
||||
};
|
||||
const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
|
||||
domElement.style.overflow = "hidden";
|
||||
this.domElement = domElement;
|
||||
const viewElement = document.createElement("div");
|
||||
viewElement.style.transformOrigin = "0 0";
|
||||
viewElement.style.pointerEvents = "none";
|
||||
domElement.appendChild(viewElement);
|
||||
const cameraElement = document.createElement("div");
|
||||
cameraElement.style.transformStyle = "preserve-3d";
|
||||
viewElement.appendChild(cameraElement);
|
||||
this.getSize = function() {
|
||||
return {
|
||||
width: _width,
|
||||
height: _height
|
||||
};
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
const fov = camera.projectionMatrix.elements[5] * _heightHalf;
|
||||
if (camera.view && camera.view.enabled) {
|
||||
viewElement.style.transform = `translate( ${-camera.view.offsetX * (_width / camera.view.width)}px, ${-camera.view.offsetY * (_height / camera.view.height)}px )`;
|
||||
viewElement.style.transform += `scale( ${camera.view.fullWidth / camera.view.width}, ${camera.view.fullHeight / camera.view.height} )`;
|
||||
} else {
|
||||
viewElement.style.transform = "";
|
||||
}
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
let tx, ty;
|
||||
if (camera.isOrthographicCamera) {
|
||||
tx = -(camera.right + camera.left) / 2;
|
||||
ty = (camera.top + camera.bottom) / 2;
|
||||
}
|
||||
const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;
|
||||
const cameraCSSMatrix = camera.isOrthographicCamera ? `scale( ${scaleByViewOffset} )scale(` + fov + ")translate(" + epsilon(tx) + "px," + epsilon(ty) + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse) : `scale( ${scaleByViewOffset} )translateZ(` + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse);
|
||||
const perspective = camera.isPerspectiveCamera ? "perspective(" + fov + "px) " : "";
|
||||
const style = perspective + cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
|
||||
if (cache.camera.style !== style) {
|
||||
cameraElement.style.transform = style;
|
||||
cache.camera.style = style;
|
||||
}
|
||||
renderObject(scene, scene, camera);
|
||||
};
|
||||
this.setSize = function(width, height) {
|
||||
_width = width;
|
||||
_height = height;
|
||||
_widthHalf = _width / 2;
|
||||
_heightHalf = _height / 2;
|
||||
domElement.style.width = width + "px";
|
||||
domElement.style.height = height + "px";
|
||||
viewElement.style.width = width + "px";
|
||||
viewElement.style.height = height + "px";
|
||||
cameraElement.style.width = width + "px";
|
||||
cameraElement.style.height = height + "px";
|
||||
};
|
||||
function epsilon(value) {
|
||||
return Math.abs(value) < 1e-10 ? 0 : value;
|
||||
}
|
||||
function getCameraCSSMatrix(matrix) {
|
||||
const elements = matrix.elements;
|
||||
return "matrix3d(" + epsilon(elements[0]) + "," + epsilon(-elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(elements[6]) + "," + epsilon(elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(-elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(-elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
|
||||
}
|
||||
function getObjectCSSMatrix(matrix) {
|
||||
const elements = matrix.elements;
|
||||
const matrix3d = "matrix3d(" + epsilon(elements[0]) + "," + epsilon(elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(-elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(-elements[6]) + "," + epsilon(-elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
|
||||
return "translate(-50%,-50%)" + matrix3d;
|
||||
}
|
||||
function renderObject(object, scene, camera, cameraCSSMatrix) {
|
||||
if (object.isCSS3DObject) {
|
||||
const visible = object.visible === true && object.layers.test(camera.layers) === true;
|
||||
object.element.style.display = visible === true ? "" : "none";
|
||||
if (visible === true) {
|
||||
object.onBeforeRender(_this, scene, camera);
|
||||
let style;
|
||||
if (object.isCSS3DSprite) {
|
||||
_matrix.copy(camera.matrixWorldInverse);
|
||||
_matrix.transpose();
|
||||
if (object.rotation2D !== 0)
|
||||
_matrix.multiply(_matrix2.makeRotationZ(object.rotation2D));
|
||||
object.matrixWorld.decompose(_position, _quaternion, _scale);
|
||||
_matrix.setPosition(_position);
|
||||
_matrix.scale(_scale);
|
||||
_matrix.elements[3] = 0;
|
||||
_matrix.elements[7] = 0;
|
||||
_matrix.elements[11] = 0;
|
||||
_matrix.elements[15] = 1;
|
||||
style = getObjectCSSMatrix(_matrix);
|
||||
} else {
|
||||
style = getObjectCSSMatrix(object.matrixWorld);
|
||||
}
|
||||
const element = object.element;
|
||||
const cachedObject = cache.objects.get(object);
|
||||
if (cachedObject === void 0 || cachedObject.style !== style) {
|
||||
element.style.transform = style;
|
||||
const objectData = { style };
|
||||
cache.objects.set(object, objectData);
|
||||
}
|
||||
if (element.parentNode !== cameraElement) {
|
||||
cameraElement.appendChild(element);
|
||||
}
|
||||
object.onAfterRender(_this, scene, camera);
|
||||
}
|
||||
}
|
||||
for (let i = 0, l = object.children.length; i < l; i++) {
|
||||
renderObject(object.children[i], scene, camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.CSS3DObject = CSS3DObject;
|
||||
exports.CSS3DRenderer = CSS3DRenderer;
|
||||
exports.CSS3DSprite = CSS3DSprite;
|
||||
//# sourceMappingURL=CSS3DRenderer.cjs.map
|
||||
1
node_modules/three-stdlib/renderers/CSS3DRenderer.cjs.map
generated
vendored
Normal file
1
node_modules/three-stdlib/renderers/CSS3DRenderer.cjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
26
node_modules/three-stdlib/renderers/CSS3DRenderer.d.ts
generated
vendored
Normal file
26
node_modules/three-stdlib/renderers/CSS3DRenderer.d.ts
generated
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
import { Object3D, Scene, Camera } from 'three'
|
||||
|
||||
export class CSS3DObject extends Object3D {
|
||||
constructor(element: HTMLElement)
|
||||
element: HTMLElement
|
||||
|
||||
onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
||||
onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
||||
}
|
||||
|
||||
export class CSS3DSprite extends CSS3DObject {
|
||||
constructor(element: HTMLElement)
|
||||
}
|
||||
|
||||
export interface CSS3DParameters {
|
||||
element?: HTMLElement
|
||||
}
|
||||
|
||||
export class CSS3DRenderer {
|
||||
constructor(parameters?: CSS3DParameters)
|
||||
domElement: HTMLElement
|
||||
|
||||
getSize(): { width: number; height: number }
|
||||
setSize(width: number, height: number): void
|
||||
render(scene: Scene, camera: Camera): void
|
||||
}
|
||||
165
node_modules/three-stdlib/renderers/CSS3DRenderer.js
generated
vendored
Normal file
165
node_modules/three-stdlib/renderers/CSS3DRenderer.js
generated
vendored
Normal file
@@ -0,0 +1,165 @@
|
||||
import { Object3D, Vector3, Quaternion, Matrix4 } from "three";
|
||||
const _position = /* @__PURE__ */ new Vector3();
|
||||
const _quaternion = /* @__PURE__ */ new Quaternion();
|
||||
const _scale = /* @__PURE__ */ new Vector3();
|
||||
class CSS3DObject extends Object3D {
|
||||
constructor(element = document.createElement("div")) {
|
||||
super();
|
||||
this.isCSS3DObject = true;
|
||||
this.element = element;
|
||||
this.element.style.position = "absolute";
|
||||
this.element.style.pointerEvents = "auto";
|
||||
this.element.style.userSelect = "none";
|
||||
this.element.setAttribute("draggable", false);
|
||||
this.addEventListener("removed", function() {
|
||||
this.traverse(function(object) {
|
||||
if (object.element instanceof Element && object.element.parentNode !== null) {
|
||||
object.element.parentNode.removeChild(object.element);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
copy(source, recursive) {
|
||||
super.copy(source, recursive);
|
||||
this.element = source.element.cloneNode(true);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
class CSS3DSprite extends CSS3DObject {
|
||||
constructor(element) {
|
||||
super(element);
|
||||
this.isCSS3DSprite = true;
|
||||
this.rotation2D = 0;
|
||||
}
|
||||
copy(source, recursive) {
|
||||
super.copy(source, recursive);
|
||||
this.rotation2D = source.rotation2D;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
const _matrix = /* @__PURE__ */ new Matrix4();
|
||||
const _matrix2 = /* @__PURE__ */ new Matrix4();
|
||||
class CSS3DRenderer {
|
||||
constructor(parameters = {}) {
|
||||
const _this = this;
|
||||
let _width, _height;
|
||||
let _widthHalf, _heightHalf;
|
||||
const cache = {
|
||||
camera: { style: "" },
|
||||
objects: /* @__PURE__ */ new WeakMap()
|
||||
};
|
||||
const domElement = parameters.element !== void 0 ? parameters.element : document.createElement("div");
|
||||
domElement.style.overflow = "hidden";
|
||||
this.domElement = domElement;
|
||||
const viewElement = document.createElement("div");
|
||||
viewElement.style.transformOrigin = "0 0";
|
||||
viewElement.style.pointerEvents = "none";
|
||||
domElement.appendChild(viewElement);
|
||||
const cameraElement = document.createElement("div");
|
||||
cameraElement.style.transformStyle = "preserve-3d";
|
||||
viewElement.appendChild(cameraElement);
|
||||
this.getSize = function() {
|
||||
return {
|
||||
width: _width,
|
||||
height: _height
|
||||
};
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
const fov = camera.projectionMatrix.elements[5] * _heightHalf;
|
||||
if (camera.view && camera.view.enabled) {
|
||||
viewElement.style.transform = `translate( ${-camera.view.offsetX * (_width / camera.view.width)}px, ${-camera.view.offsetY * (_height / camera.view.height)}px )`;
|
||||
viewElement.style.transform += `scale( ${camera.view.fullWidth / camera.view.width}, ${camera.view.fullHeight / camera.view.height} )`;
|
||||
} else {
|
||||
viewElement.style.transform = "";
|
||||
}
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
let tx, ty;
|
||||
if (camera.isOrthographicCamera) {
|
||||
tx = -(camera.right + camera.left) / 2;
|
||||
ty = (camera.top + camera.bottom) / 2;
|
||||
}
|
||||
const scaleByViewOffset = camera.view && camera.view.enabled ? camera.view.height / camera.view.fullHeight : 1;
|
||||
const cameraCSSMatrix = camera.isOrthographicCamera ? `scale( ${scaleByViewOffset} )scale(` + fov + ")translate(" + epsilon(tx) + "px," + epsilon(ty) + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse) : `scale( ${scaleByViewOffset} )translateZ(` + fov + "px)" + getCameraCSSMatrix(camera.matrixWorldInverse);
|
||||
const perspective = camera.isPerspectiveCamera ? "perspective(" + fov + "px) " : "";
|
||||
const style = perspective + cameraCSSMatrix + "translate(" + _widthHalf + "px," + _heightHalf + "px)";
|
||||
if (cache.camera.style !== style) {
|
||||
cameraElement.style.transform = style;
|
||||
cache.camera.style = style;
|
||||
}
|
||||
renderObject(scene, scene, camera);
|
||||
};
|
||||
this.setSize = function(width, height) {
|
||||
_width = width;
|
||||
_height = height;
|
||||
_widthHalf = _width / 2;
|
||||
_heightHalf = _height / 2;
|
||||
domElement.style.width = width + "px";
|
||||
domElement.style.height = height + "px";
|
||||
viewElement.style.width = width + "px";
|
||||
viewElement.style.height = height + "px";
|
||||
cameraElement.style.width = width + "px";
|
||||
cameraElement.style.height = height + "px";
|
||||
};
|
||||
function epsilon(value) {
|
||||
return Math.abs(value) < 1e-10 ? 0 : value;
|
||||
}
|
||||
function getCameraCSSMatrix(matrix) {
|
||||
const elements = matrix.elements;
|
||||
return "matrix3d(" + epsilon(elements[0]) + "," + epsilon(-elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(elements[6]) + "," + epsilon(elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(-elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(-elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
|
||||
}
|
||||
function getObjectCSSMatrix(matrix) {
|
||||
const elements = matrix.elements;
|
||||
const matrix3d = "matrix3d(" + epsilon(elements[0]) + "," + epsilon(elements[1]) + "," + epsilon(elements[2]) + "," + epsilon(elements[3]) + "," + epsilon(-elements[4]) + "," + epsilon(-elements[5]) + "," + epsilon(-elements[6]) + "," + epsilon(-elements[7]) + "," + epsilon(elements[8]) + "," + epsilon(elements[9]) + "," + epsilon(elements[10]) + "," + epsilon(elements[11]) + "," + epsilon(elements[12]) + "," + epsilon(elements[13]) + "," + epsilon(elements[14]) + "," + epsilon(elements[15]) + ")";
|
||||
return "translate(-50%,-50%)" + matrix3d;
|
||||
}
|
||||
function renderObject(object, scene, camera, cameraCSSMatrix) {
|
||||
if (object.isCSS3DObject) {
|
||||
const visible = object.visible === true && object.layers.test(camera.layers) === true;
|
||||
object.element.style.display = visible === true ? "" : "none";
|
||||
if (visible === true) {
|
||||
object.onBeforeRender(_this, scene, camera);
|
||||
let style;
|
||||
if (object.isCSS3DSprite) {
|
||||
_matrix.copy(camera.matrixWorldInverse);
|
||||
_matrix.transpose();
|
||||
if (object.rotation2D !== 0)
|
||||
_matrix.multiply(_matrix2.makeRotationZ(object.rotation2D));
|
||||
object.matrixWorld.decompose(_position, _quaternion, _scale);
|
||||
_matrix.setPosition(_position);
|
||||
_matrix.scale(_scale);
|
||||
_matrix.elements[3] = 0;
|
||||
_matrix.elements[7] = 0;
|
||||
_matrix.elements[11] = 0;
|
||||
_matrix.elements[15] = 1;
|
||||
style = getObjectCSSMatrix(_matrix);
|
||||
} else {
|
||||
style = getObjectCSSMatrix(object.matrixWorld);
|
||||
}
|
||||
const element = object.element;
|
||||
const cachedObject = cache.objects.get(object);
|
||||
if (cachedObject === void 0 || cachedObject.style !== style) {
|
||||
element.style.transform = style;
|
||||
const objectData = { style };
|
||||
cache.objects.set(object, objectData);
|
||||
}
|
||||
if (element.parentNode !== cameraElement) {
|
||||
cameraElement.appendChild(element);
|
||||
}
|
||||
object.onAfterRender(_this, scene, camera);
|
||||
}
|
||||
}
|
||||
for (let i = 0, l = object.children.length; i < l; i++) {
|
||||
renderObject(object.children[i], scene, camera);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
export {
|
||||
CSS3DObject,
|
||||
CSS3DRenderer,
|
||||
CSS3DSprite
|
||||
};
|
||||
//# sourceMappingURL=CSS3DRenderer.js.map
|
||||
1
node_modules/three-stdlib/renderers/CSS3DRenderer.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/renderers/CSS3DRenderer.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
500
node_modules/three-stdlib/renderers/Projector.cjs
generated
vendored
Normal file
500
node_modules/three-stdlib/renderers/Projector.cjs
generated
vendored
Normal file
@@ -0,0 +1,500 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
||||
const THREE = require("three");
|
||||
class RenderableObject {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
this.object = null;
|
||||
this.z = 0;
|
||||
this.renderOrder = 0;
|
||||
}
|
||||
}
|
||||
class RenderableFace {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
this.v1 = new RenderableVertex();
|
||||
this.v2 = new RenderableVertex();
|
||||
this.v3 = new RenderableVertex();
|
||||
this.normalModel = new THREE.Vector3();
|
||||
this.vertexNormalsModel = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()];
|
||||
this.vertexNormalsLength = 0;
|
||||
this.color = new THREE.Color();
|
||||
this.material = null;
|
||||
this.uvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
|
||||
this.z = 0;
|
||||
this.renderOrder = 0;
|
||||
}
|
||||
}
|
||||
class RenderableVertex {
|
||||
constructor() {
|
||||
this.position = new THREE.Vector3();
|
||||
this.positionWorld = new THREE.Vector3();
|
||||
this.positionScreen = new THREE.Vector4();
|
||||
this.visible = true;
|
||||
}
|
||||
copy(vertex) {
|
||||
this.positionWorld.copy(vertex.positionWorld);
|
||||
this.positionScreen.copy(vertex.positionScreen);
|
||||
}
|
||||
}
|
||||
class RenderableLine {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
this.v1 = new RenderableVertex();
|
||||
this.v2 = new RenderableVertex();
|
||||
this.vertexColors = [new THREE.Color(), new THREE.Color()];
|
||||
this.material = null;
|
||||
this.z = 0;
|
||||
this.renderOrder = 0;
|
||||
}
|
||||
}
|
||||
class RenderableSprite {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
this.object = null;
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.z = 0;
|
||||
this.rotation = 0;
|
||||
this.scale = new THREE.Vector2();
|
||||
this.material = null;
|
||||
this.renderOrder = 0;
|
||||
}
|
||||
}
|
||||
class Projector {
|
||||
constructor() {
|
||||
let _object, _objectCount, _objectPoolLength = 0, _vertex, _vertexCount, _vertexPoolLength = 0, _face, _faceCount, _facePoolLength = 0, _line, _lineCount, _linePoolLength = 0, _sprite, _spriteCount, _spritePoolLength = 0, _modelMatrix;
|
||||
const _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new THREE.Vector3(), _vector4 = new THREE.Vector4(), _clipBox = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1)), _boundingBox = new THREE.Box3(), _points3 = new Array(3), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _modelViewProjectionMatrix = new THREE.Matrix4(), _frustum = new THREE.Frustum(), _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
|
||||
function RenderList() {
|
||||
const normals = [];
|
||||
const colors = [];
|
||||
const uvs = [];
|
||||
let object = null;
|
||||
const normalMatrix = new THREE.Matrix3();
|
||||
function setObject(value) {
|
||||
object = value;
|
||||
normalMatrix.getNormalMatrix(object.matrixWorld);
|
||||
normals.length = 0;
|
||||
colors.length = 0;
|
||||
uvs.length = 0;
|
||||
}
|
||||
function projectVertex(vertex) {
|
||||
const position = vertex.position;
|
||||
const positionWorld = vertex.positionWorld;
|
||||
const positionScreen = vertex.positionScreen;
|
||||
positionWorld.copy(position).applyMatrix4(_modelMatrix);
|
||||
positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
|
||||
const invW = 1 / positionScreen.w;
|
||||
positionScreen.x *= invW;
|
||||
positionScreen.y *= invW;
|
||||
positionScreen.z *= invW;
|
||||
vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
|
||||
}
|
||||
function pushVertex(x, y, z) {
|
||||
_vertex = getNextVertexInPool();
|
||||
_vertex.position.set(x, y, z);
|
||||
projectVertex(_vertex);
|
||||
}
|
||||
function pushNormal(x, y, z) {
|
||||
normals.push(x, y, z);
|
||||
}
|
||||
function pushColor(r, g, b) {
|
||||
colors.push(r, g, b);
|
||||
}
|
||||
function pushUv(x, y) {
|
||||
uvs.push(x, y);
|
||||
}
|
||||
function checkTriangleVisibility(v1, v2, v3) {
|
||||
if (v1.visible === true || v2.visible === true || v3.visible === true)
|
||||
return true;
|
||||
_points3[0] = v1.positionScreen;
|
||||
_points3[1] = v2.positionScreen;
|
||||
_points3[2] = v3.positionScreen;
|
||||
return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
|
||||
}
|
||||
function checkBackfaceCulling(v1, v2, v3) {
|
||||
return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
|
||||
}
|
||||
function pushLine(a, b) {
|
||||
const v1 = _vertexPool[a];
|
||||
const v2 = _vertexPool[b];
|
||||
v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
|
||||
v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
|
||||
if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
|
||||
v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
|
||||
v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
|
||||
_line = getNextLineInPool();
|
||||
_line.id = object.id;
|
||||
_line.v1.copy(v1);
|
||||
_line.v2.copy(v2);
|
||||
_line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
|
||||
_line.renderOrder = object.renderOrder;
|
||||
_line.material = object.material;
|
||||
if (object.material.vertexColors) {
|
||||
_line.vertexColors[0].fromArray(colors, a * 3);
|
||||
_line.vertexColors[1].fromArray(colors, b * 3);
|
||||
}
|
||||
_renderData.elements.push(_line);
|
||||
}
|
||||
}
|
||||
function pushTriangle(a, b, c, material) {
|
||||
const v1 = _vertexPool[a];
|
||||
const v2 = _vertexPool[b];
|
||||
const v3 = _vertexPool[c];
|
||||
if (checkTriangleVisibility(v1, v2, v3) === false)
|
||||
return;
|
||||
if (material.side === THREE.DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
|
||||
_face = getNextFaceInPool();
|
||||
_face.id = object.id;
|
||||
_face.v1.copy(v1);
|
||||
_face.v2.copy(v2);
|
||||
_face.v3.copy(v3);
|
||||
_face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
|
||||
_face.renderOrder = object.renderOrder;
|
||||
_vector3.subVectors(v3.position, v2.position);
|
||||
_vector4.subVectors(v1.position, v2.position);
|
||||
_vector3.cross(_vector4);
|
||||
_face.normalModel.copy(_vector3);
|
||||
_face.normalModel.applyMatrix3(normalMatrix).normalize();
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const normal = _face.vertexNormalsModel[i];
|
||||
normal.fromArray(normals, arguments[i] * 3);
|
||||
normal.applyMatrix3(normalMatrix).normalize();
|
||||
const uv = _face.uvs[i];
|
||||
uv.fromArray(uvs, arguments[i] * 2);
|
||||
}
|
||||
_face.vertexNormalsLength = 3;
|
||||
_face.material = material;
|
||||
if (material.vertexColors) {
|
||||
_face.color.fromArray(colors, a * 3);
|
||||
}
|
||||
_renderData.elements.push(_face);
|
||||
}
|
||||
}
|
||||
return {
|
||||
setObject,
|
||||
projectVertex,
|
||||
checkTriangleVisibility,
|
||||
checkBackfaceCulling,
|
||||
pushVertex,
|
||||
pushNormal,
|
||||
pushColor,
|
||||
pushUv,
|
||||
pushLine,
|
||||
pushTriangle
|
||||
};
|
||||
}
|
||||
const renderList = new RenderList();
|
||||
function projectObject(object) {
|
||||
if (object.visible === false)
|
||||
return;
|
||||
if (object.isLight) {
|
||||
_renderData.lights.push(object);
|
||||
} else if (object.isMesh || object.isLine || object.isPoints) {
|
||||
if (object.material.visible === false)
|
||||
return;
|
||||
if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
|
||||
return;
|
||||
addObject(object);
|
||||
} else if (object.isSprite) {
|
||||
if (object.material.visible === false)
|
||||
return;
|
||||
if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
|
||||
return;
|
||||
addObject(object);
|
||||
}
|
||||
const children = object.children;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
projectObject(children[i]);
|
||||
}
|
||||
}
|
||||
function addObject(object) {
|
||||
_object = getNextObjectInPool();
|
||||
_object.id = object.id;
|
||||
_object.object = object;
|
||||
_vector3.setFromMatrixPosition(object.matrixWorld);
|
||||
_vector3.applyMatrix4(_viewProjectionMatrix);
|
||||
_object.z = _vector3.z;
|
||||
_object.renderOrder = object.renderOrder;
|
||||
_renderData.objects.push(_object);
|
||||
}
|
||||
this.projectScene = function(scene, camera, sortObjects, sortElements) {
|
||||
_faceCount = 0;
|
||||
_lineCount = 0;
|
||||
_spriteCount = 0;
|
||||
_renderData.elements.length = 0;
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
_viewMatrix.copy(camera.matrixWorldInverse);
|
||||
_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
|
||||
_frustum.setFromProjectionMatrix(_viewProjectionMatrix);
|
||||
_objectCount = 0;
|
||||
_renderData.objects.length = 0;
|
||||
_renderData.lights.length = 0;
|
||||
projectObject(scene);
|
||||
if (sortObjects === true) {
|
||||
_renderData.objects.sort(painterSort);
|
||||
}
|
||||
const objects = _renderData.objects;
|
||||
for (let o = 0, ol = objects.length; o < ol; o++) {
|
||||
const object = objects[o].object;
|
||||
const geometry = object.geometry;
|
||||
renderList.setObject(object);
|
||||
_modelMatrix = object.matrixWorld;
|
||||
_vertexCount = 0;
|
||||
if (object.isMesh) {
|
||||
let material = object.material;
|
||||
const isMultiMaterial = Array.isArray(material);
|
||||
const attributes = geometry.attributes;
|
||||
const groups = geometry.groups;
|
||||
if (attributes.position === void 0)
|
||||
continue;
|
||||
const positions = attributes.position.array;
|
||||
for (let i = 0, l = positions.length; i < l; i += 3) {
|
||||
let x = positions[i];
|
||||
let y = positions[i + 1];
|
||||
let z = positions[i + 2];
|
||||
const morphTargets = geometry.morphAttributes.position;
|
||||
if (morphTargets !== void 0) {
|
||||
const morphTargetsRelative = geometry.morphTargetsRelative;
|
||||
const morphInfluences = object.morphTargetInfluences;
|
||||
for (let t = 0, tl = morphTargets.length; t < tl; t++) {
|
||||
const influence = morphInfluences[t];
|
||||
if (influence === 0)
|
||||
continue;
|
||||
const target = morphTargets[t];
|
||||
if (morphTargetsRelative) {
|
||||
x += target.getX(i / 3) * influence;
|
||||
y += target.getY(i / 3) * influence;
|
||||
z += target.getZ(i / 3) * influence;
|
||||
} else {
|
||||
x += (target.getX(i / 3) - positions[i]) * influence;
|
||||
y += (target.getY(i / 3) - positions[i + 1]) * influence;
|
||||
z += (target.getZ(i / 3) - positions[i + 2]) * influence;
|
||||
}
|
||||
}
|
||||
}
|
||||
renderList.pushVertex(x, y, z);
|
||||
}
|
||||
if (attributes.normal !== void 0) {
|
||||
const normals = attributes.normal.array;
|
||||
for (let i = 0, l = normals.length; i < l; i += 3) {
|
||||
renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
|
||||
}
|
||||
}
|
||||
if (attributes.color !== void 0) {
|
||||
const colors = attributes.color.array;
|
||||
for (let i = 0, l = colors.length; i < l; i += 3) {
|
||||
renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
|
||||
}
|
||||
}
|
||||
if (attributes.uv !== void 0) {
|
||||
const uvs = attributes.uv.array;
|
||||
for (let i = 0, l = uvs.length; i < l; i += 2) {
|
||||
renderList.pushUv(uvs[i], uvs[i + 1]);
|
||||
}
|
||||
}
|
||||
if (geometry.index !== null) {
|
||||
const indices = geometry.index.array;
|
||||
if (groups.length > 0) {
|
||||
for (let g = 0; g < groups.length; g++) {
|
||||
const group = groups[g];
|
||||
material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
|
||||
if (material === void 0)
|
||||
continue;
|
||||
for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
|
||||
renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let i = 0, l = indices.length; i < l; i += 3) {
|
||||
renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (groups.length > 0) {
|
||||
for (let g = 0; g < groups.length; g++) {
|
||||
const group = groups[g];
|
||||
material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
|
||||
if (material === void 0)
|
||||
continue;
|
||||
for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
|
||||
renderList.pushTriangle(i, i + 1, i + 2, material);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let i = 0, l = positions.length / 3; i < l; i += 3) {
|
||||
renderList.pushTriangle(i, i + 1, i + 2, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (object.isLine) {
|
||||
_modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
|
||||
const attributes = geometry.attributes;
|
||||
if (attributes.position !== void 0) {
|
||||
const positions = attributes.position.array;
|
||||
for (let i = 0, l = positions.length; i < l; i += 3) {
|
||||
renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
|
||||
}
|
||||
if (attributes.color !== void 0) {
|
||||
const colors = attributes.color.array;
|
||||
for (let i = 0, l = colors.length; i < l; i += 3) {
|
||||
renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
|
||||
}
|
||||
}
|
||||
if (geometry.index !== null) {
|
||||
const indices = geometry.index.array;
|
||||
for (let i = 0, l = indices.length; i < l; i += 2) {
|
||||
renderList.pushLine(indices[i], indices[i + 1]);
|
||||
}
|
||||
} else {
|
||||
const step = object.isLineSegments ? 2 : 1;
|
||||
for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
|
||||
renderList.pushLine(i, i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (object.isPoints) {
|
||||
_modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
|
||||
const attributes = geometry.attributes;
|
||||
if (attributes.position !== void 0) {
|
||||
const positions = attributes.position.array;
|
||||
for (let i = 0, l = positions.length; i < l; i += 3) {
|
||||
_vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
|
||||
_vector4.applyMatrix4(_modelViewProjectionMatrix);
|
||||
pushPoint(_vector4, object, camera);
|
||||
}
|
||||
}
|
||||
} else if (object.isSprite) {
|
||||
object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
|
||||
_vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
|
||||
_vector4.applyMatrix4(_viewProjectionMatrix);
|
||||
pushPoint(_vector4, object, camera);
|
||||
}
|
||||
}
|
||||
if (sortElements === true) {
|
||||
_renderData.elements.sort(painterSort);
|
||||
}
|
||||
return _renderData;
|
||||
};
|
||||
function pushPoint(_vector42, object, camera) {
|
||||
const invW = 1 / _vector42.w;
|
||||
_vector42.z *= invW;
|
||||
if (_vector42.z >= -1 && _vector42.z <= 1) {
|
||||
_sprite = getNextSpriteInPool();
|
||||
_sprite.id = object.id;
|
||||
_sprite.x = _vector42.x * invW;
|
||||
_sprite.y = _vector42.y * invW;
|
||||
_sprite.z = _vector42.z;
|
||||
_sprite.renderOrder = object.renderOrder;
|
||||
_sprite.object = object;
|
||||
_sprite.rotation = object.rotation;
|
||||
_sprite.scale.x = object.scale.x * Math.abs(
|
||||
_sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
|
||||
);
|
||||
_sprite.scale.y = object.scale.y * Math.abs(
|
||||
_sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
|
||||
);
|
||||
_sprite.material = object.material;
|
||||
_renderData.elements.push(_sprite);
|
||||
}
|
||||
}
|
||||
function getNextObjectInPool() {
|
||||
if (_objectCount === _objectPoolLength) {
|
||||
const object = new RenderableObject();
|
||||
_objectPool.push(object);
|
||||
_objectPoolLength++;
|
||||
_objectCount++;
|
||||
return object;
|
||||
}
|
||||
return _objectPool[_objectCount++];
|
||||
}
|
||||
function getNextVertexInPool() {
|
||||
if (_vertexCount === _vertexPoolLength) {
|
||||
const vertex = new RenderableVertex();
|
||||
_vertexPool.push(vertex);
|
||||
_vertexPoolLength++;
|
||||
_vertexCount++;
|
||||
return vertex;
|
||||
}
|
||||
return _vertexPool[_vertexCount++];
|
||||
}
|
||||
function getNextFaceInPool() {
|
||||
if (_faceCount === _facePoolLength) {
|
||||
const face = new RenderableFace();
|
||||
_facePool.push(face);
|
||||
_facePoolLength++;
|
||||
_faceCount++;
|
||||
return face;
|
||||
}
|
||||
return _facePool[_faceCount++];
|
||||
}
|
||||
function getNextLineInPool() {
|
||||
if (_lineCount === _linePoolLength) {
|
||||
const line = new RenderableLine();
|
||||
_linePool.push(line);
|
||||
_linePoolLength++;
|
||||
_lineCount++;
|
||||
return line;
|
||||
}
|
||||
return _linePool[_lineCount++];
|
||||
}
|
||||
function getNextSpriteInPool() {
|
||||
if (_spriteCount === _spritePoolLength) {
|
||||
const sprite = new RenderableSprite();
|
||||
_spritePool.push(sprite);
|
||||
_spritePoolLength++;
|
||||
_spriteCount++;
|
||||
return sprite;
|
||||
}
|
||||
return _spritePool[_spriteCount++];
|
||||
}
|
||||
function painterSort(a, b) {
|
||||
if (a.renderOrder !== b.renderOrder) {
|
||||
return a.renderOrder - b.renderOrder;
|
||||
} else if (a.z !== b.z) {
|
||||
return b.z - a.z;
|
||||
} else if (a.id !== b.id) {
|
||||
return a.id - b.id;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
function clipLine(s1, s2) {
|
||||
let alpha1 = 0, alpha2 = 1;
|
||||
const bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
|
||||
if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
|
||||
return true;
|
||||
} else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
|
||||
return false;
|
||||
} else {
|
||||
if (bc1near < 0) {
|
||||
alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
|
||||
} else if (bc2near < 0) {
|
||||
alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
|
||||
}
|
||||
if (bc1far < 0) {
|
||||
alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
|
||||
} else if (bc2far < 0) {
|
||||
alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
|
||||
}
|
||||
if (alpha2 < alpha1) {
|
||||
return false;
|
||||
} else {
|
||||
s1.lerp(s2, alpha1);
|
||||
s2.lerp(s1, 1 - alpha2);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.Projector = Projector;
|
||||
exports.RenderableFace = RenderableFace;
|
||||
exports.RenderableLine = RenderableLine;
|
||||
exports.RenderableObject = RenderableObject;
|
||||
exports.RenderableSprite = RenderableSprite;
|
||||
exports.RenderableVertex = RenderableVertex;
|
||||
//# sourceMappingURL=Projector.cjs.map
|
||||
1
node_modules/three-stdlib/renderers/Projector.cjs.map
generated
vendored
Normal file
1
node_modules/three-stdlib/renderers/Projector.cjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
60
node_modules/three-stdlib/renderers/Projector.d.ts
generated
vendored
Normal file
60
node_modules/three-stdlib/renderers/Projector.d.ts
generated
vendored
Normal file
@@ -0,0 +1,60 @@
|
||||
import { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
|
||||
|
||||
export class RenderableObject {
|
||||
id: number
|
||||
object: Object3D
|
||||
z: number
|
||||
renderOrder: number
|
||||
}
|
||||
|
||||
export class RenderableFace {
|
||||
id: number
|
||||
v1: RenderableVertex
|
||||
v2: RenderableVertex
|
||||
v3: RenderableVertex
|
||||
normalModel: Vector3
|
||||
vertexNormalsModel: Vector3[]
|
||||
vertexNormalsLength: number
|
||||
color: Color
|
||||
material: Material
|
||||
uvs: Vector2[]
|
||||
z: number
|
||||
renderOrder: number
|
||||
}
|
||||
|
||||
export class RenderableVertex {
|
||||
position: Vector3
|
||||
positionWorld: Vector3
|
||||
positionScreen: Vector4
|
||||
visible: boolean
|
||||
|
||||
copy(vertex: RenderableVertex): void
|
||||
}
|
||||
|
||||
export class RenderableLine {
|
||||
id: number
|
||||
v1: RenderableVertex
|
||||
v2: RenderableVertex
|
||||
vertexColors: Color[]
|
||||
material: Material
|
||||
z: number
|
||||
renderOrder: number
|
||||
}
|
||||
|
||||
export class RenderableSprite {
|
||||
id: number
|
||||
object: Object3D
|
||||
x: number
|
||||
y: number
|
||||
z: number
|
||||
rotation: number
|
||||
scale: Vector2
|
||||
material: Material
|
||||
renderOrder: number
|
||||
}
|
||||
|
||||
export class Projector {
|
||||
constructor()
|
||||
|
||||
projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements: boolean): any
|
||||
}
|
||||
500
node_modules/three-stdlib/renderers/Projector.js
generated
vendored
Normal file
500
node_modules/three-stdlib/renderers/Projector.js
generated
vendored
Normal file
@@ -0,0 +1,500 @@
|
||||
import { Vector3, Color, Vector2, Vector4, Box3, Matrix4, Frustum, Matrix3, DoubleSide } from "three";
|
||||
class RenderableObject {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
this.object = null;
|
||||
this.z = 0;
|
||||
this.renderOrder = 0;
|
||||
}
|
||||
}
|
||||
class RenderableFace {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
this.v1 = new RenderableVertex();
|
||||
this.v2 = new RenderableVertex();
|
||||
this.v3 = new RenderableVertex();
|
||||
this.normalModel = new Vector3();
|
||||
this.vertexNormalsModel = [new Vector3(), new Vector3(), new Vector3()];
|
||||
this.vertexNormalsLength = 0;
|
||||
this.color = new Color();
|
||||
this.material = null;
|
||||
this.uvs = [new Vector2(), new Vector2(), new Vector2()];
|
||||
this.z = 0;
|
||||
this.renderOrder = 0;
|
||||
}
|
||||
}
|
||||
class RenderableVertex {
|
||||
constructor() {
|
||||
this.position = new Vector3();
|
||||
this.positionWorld = new Vector3();
|
||||
this.positionScreen = new Vector4();
|
||||
this.visible = true;
|
||||
}
|
||||
copy(vertex) {
|
||||
this.positionWorld.copy(vertex.positionWorld);
|
||||
this.positionScreen.copy(vertex.positionScreen);
|
||||
}
|
||||
}
|
||||
class RenderableLine {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
this.v1 = new RenderableVertex();
|
||||
this.v2 = new RenderableVertex();
|
||||
this.vertexColors = [new Color(), new Color()];
|
||||
this.material = null;
|
||||
this.z = 0;
|
||||
this.renderOrder = 0;
|
||||
}
|
||||
}
|
||||
class RenderableSprite {
|
||||
constructor() {
|
||||
this.id = 0;
|
||||
this.object = null;
|
||||
this.x = 0;
|
||||
this.y = 0;
|
||||
this.z = 0;
|
||||
this.rotation = 0;
|
||||
this.scale = new Vector2();
|
||||
this.material = null;
|
||||
this.renderOrder = 0;
|
||||
}
|
||||
}
|
||||
class Projector {
|
||||
constructor() {
|
||||
let _object, _objectCount, _objectPoolLength = 0, _vertex, _vertexCount, _vertexPoolLength = 0, _face, _faceCount, _facePoolLength = 0, _line, _lineCount, _linePoolLength = 0, _sprite, _spriteCount, _spritePoolLength = 0, _modelMatrix;
|
||||
const _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new Vector3(), _vector4 = new Vector4(), _clipBox = new Box3(new Vector3(-1, -1, -1), new Vector3(1, 1, 1)), _boundingBox = new Box3(), _points3 = new Array(3), _viewMatrix = new Matrix4(), _viewProjectionMatrix = new Matrix4(), _modelViewProjectionMatrix = new Matrix4(), _frustum = new Frustum(), _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
|
||||
function RenderList() {
|
||||
const normals = [];
|
||||
const colors = [];
|
||||
const uvs = [];
|
||||
let object = null;
|
||||
const normalMatrix = new Matrix3();
|
||||
function setObject(value) {
|
||||
object = value;
|
||||
normalMatrix.getNormalMatrix(object.matrixWorld);
|
||||
normals.length = 0;
|
||||
colors.length = 0;
|
||||
uvs.length = 0;
|
||||
}
|
||||
function projectVertex(vertex) {
|
||||
const position = vertex.position;
|
||||
const positionWorld = vertex.positionWorld;
|
||||
const positionScreen = vertex.positionScreen;
|
||||
positionWorld.copy(position).applyMatrix4(_modelMatrix);
|
||||
positionScreen.copy(positionWorld).applyMatrix4(_viewProjectionMatrix);
|
||||
const invW = 1 / positionScreen.w;
|
||||
positionScreen.x *= invW;
|
||||
positionScreen.y *= invW;
|
||||
positionScreen.z *= invW;
|
||||
vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
|
||||
}
|
||||
function pushVertex(x, y, z) {
|
||||
_vertex = getNextVertexInPool();
|
||||
_vertex.position.set(x, y, z);
|
||||
projectVertex(_vertex);
|
||||
}
|
||||
function pushNormal(x, y, z) {
|
||||
normals.push(x, y, z);
|
||||
}
|
||||
function pushColor(r, g, b) {
|
||||
colors.push(r, g, b);
|
||||
}
|
||||
function pushUv(x, y) {
|
||||
uvs.push(x, y);
|
||||
}
|
||||
function checkTriangleVisibility(v1, v2, v3) {
|
||||
if (v1.visible === true || v2.visible === true || v3.visible === true)
|
||||
return true;
|
||||
_points3[0] = v1.positionScreen;
|
||||
_points3[1] = v2.positionScreen;
|
||||
_points3[2] = v3.positionScreen;
|
||||
return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
|
||||
}
|
||||
function checkBackfaceCulling(v1, v2, v3) {
|
||||
return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
|
||||
}
|
||||
function pushLine(a, b) {
|
||||
const v1 = _vertexPool[a];
|
||||
const v2 = _vertexPool[b];
|
||||
v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
|
||||
v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
|
||||
if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
|
||||
v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
|
||||
v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
|
||||
_line = getNextLineInPool();
|
||||
_line.id = object.id;
|
||||
_line.v1.copy(v1);
|
||||
_line.v2.copy(v2);
|
||||
_line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
|
||||
_line.renderOrder = object.renderOrder;
|
||||
_line.material = object.material;
|
||||
if (object.material.vertexColors) {
|
||||
_line.vertexColors[0].fromArray(colors, a * 3);
|
||||
_line.vertexColors[1].fromArray(colors, b * 3);
|
||||
}
|
||||
_renderData.elements.push(_line);
|
||||
}
|
||||
}
|
||||
function pushTriangle(a, b, c, material) {
|
||||
const v1 = _vertexPool[a];
|
||||
const v2 = _vertexPool[b];
|
||||
const v3 = _vertexPool[c];
|
||||
if (checkTriangleVisibility(v1, v2, v3) === false)
|
||||
return;
|
||||
if (material.side === DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
|
||||
_face = getNextFaceInPool();
|
||||
_face.id = object.id;
|
||||
_face.v1.copy(v1);
|
||||
_face.v2.copy(v2);
|
||||
_face.v3.copy(v3);
|
||||
_face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
|
||||
_face.renderOrder = object.renderOrder;
|
||||
_vector3.subVectors(v3.position, v2.position);
|
||||
_vector4.subVectors(v1.position, v2.position);
|
||||
_vector3.cross(_vector4);
|
||||
_face.normalModel.copy(_vector3);
|
||||
_face.normalModel.applyMatrix3(normalMatrix).normalize();
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const normal = _face.vertexNormalsModel[i];
|
||||
normal.fromArray(normals, arguments[i] * 3);
|
||||
normal.applyMatrix3(normalMatrix).normalize();
|
||||
const uv = _face.uvs[i];
|
||||
uv.fromArray(uvs, arguments[i] * 2);
|
||||
}
|
||||
_face.vertexNormalsLength = 3;
|
||||
_face.material = material;
|
||||
if (material.vertexColors) {
|
||||
_face.color.fromArray(colors, a * 3);
|
||||
}
|
||||
_renderData.elements.push(_face);
|
||||
}
|
||||
}
|
||||
return {
|
||||
setObject,
|
||||
projectVertex,
|
||||
checkTriangleVisibility,
|
||||
checkBackfaceCulling,
|
||||
pushVertex,
|
||||
pushNormal,
|
||||
pushColor,
|
||||
pushUv,
|
||||
pushLine,
|
||||
pushTriangle
|
||||
};
|
||||
}
|
||||
const renderList = new RenderList();
|
||||
function projectObject(object) {
|
||||
if (object.visible === false)
|
||||
return;
|
||||
if (object.isLight) {
|
||||
_renderData.lights.push(object);
|
||||
} else if (object.isMesh || object.isLine || object.isPoints) {
|
||||
if (object.material.visible === false)
|
||||
return;
|
||||
if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
|
||||
return;
|
||||
addObject(object);
|
||||
} else if (object.isSprite) {
|
||||
if (object.material.visible === false)
|
||||
return;
|
||||
if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
|
||||
return;
|
||||
addObject(object);
|
||||
}
|
||||
const children = object.children;
|
||||
for (let i = 0, l = children.length; i < l; i++) {
|
||||
projectObject(children[i]);
|
||||
}
|
||||
}
|
||||
function addObject(object) {
|
||||
_object = getNextObjectInPool();
|
||||
_object.id = object.id;
|
||||
_object.object = object;
|
||||
_vector3.setFromMatrixPosition(object.matrixWorld);
|
||||
_vector3.applyMatrix4(_viewProjectionMatrix);
|
||||
_object.z = _vector3.z;
|
||||
_object.renderOrder = object.renderOrder;
|
||||
_renderData.objects.push(_object);
|
||||
}
|
||||
this.projectScene = function(scene, camera, sortObjects, sortElements) {
|
||||
_faceCount = 0;
|
||||
_lineCount = 0;
|
||||
_spriteCount = 0;
|
||||
_renderData.elements.length = 0;
|
||||
if (scene.matrixWorldAutoUpdate === true)
|
||||
scene.updateMatrixWorld();
|
||||
if (camera.parent === null && camera.matrixWorldAutoUpdate === true)
|
||||
camera.updateMatrixWorld();
|
||||
_viewMatrix.copy(camera.matrixWorldInverse);
|
||||
_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
|
||||
_frustum.setFromProjectionMatrix(_viewProjectionMatrix);
|
||||
_objectCount = 0;
|
||||
_renderData.objects.length = 0;
|
||||
_renderData.lights.length = 0;
|
||||
projectObject(scene);
|
||||
if (sortObjects === true) {
|
||||
_renderData.objects.sort(painterSort);
|
||||
}
|
||||
const objects = _renderData.objects;
|
||||
for (let o = 0, ol = objects.length; o < ol; o++) {
|
||||
const object = objects[o].object;
|
||||
const geometry = object.geometry;
|
||||
renderList.setObject(object);
|
||||
_modelMatrix = object.matrixWorld;
|
||||
_vertexCount = 0;
|
||||
if (object.isMesh) {
|
||||
let material = object.material;
|
||||
const isMultiMaterial = Array.isArray(material);
|
||||
const attributes = geometry.attributes;
|
||||
const groups = geometry.groups;
|
||||
if (attributes.position === void 0)
|
||||
continue;
|
||||
const positions = attributes.position.array;
|
||||
for (let i = 0, l = positions.length; i < l; i += 3) {
|
||||
let x = positions[i];
|
||||
let y = positions[i + 1];
|
||||
let z = positions[i + 2];
|
||||
const morphTargets = geometry.morphAttributes.position;
|
||||
if (morphTargets !== void 0) {
|
||||
const morphTargetsRelative = geometry.morphTargetsRelative;
|
||||
const morphInfluences = object.morphTargetInfluences;
|
||||
for (let t = 0, tl = morphTargets.length; t < tl; t++) {
|
||||
const influence = morphInfluences[t];
|
||||
if (influence === 0)
|
||||
continue;
|
||||
const target = morphTargets[t];
|
||||
if (morphTargetsRelative) {
|
||||
x += target.getX(i / 3) * influence;
|
||||
y += target.getY(i / 3) * influence;
|
||||
z += target.getZ(i / 3) * influence;
|
||||
} else {
|
||||
x += (target.getX(i / 3) - positions[i]) * influence;
|
||||
y += (target.getY(i / 3) - positions[i + 1]) * influence;
|
||||
z += (target.getZ(i / 3) - positions[i + 2]) * influence;
|
||||
}
|
||||
}
|
||||
}
|
||||
renderList.pushVertex(x, y, z);
|
||||
}
|
||||
if (attributes.normal !== void 0) {
|
||||
const normals = attributes.normal.array;
|
||||
for (let i = 0, l = normals.length; i < l; i += 3) {
|
||||
renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
|
||||
}
|
||||
}
|
||||
if (attributes.color !== void 0) {
|
||||
const colors = attributes.color.array;
|
||||
for (let i = 0, l = colors.length; i < l; i += 3) {
|
||||
renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
|
||||
}
|
||||
}
|
||||
if (attributes.uv !== void 0) {
|
||||
const uvs = attributes.uv.array;
|
||||
for (let i = 0, l = uvs.length; i < l; i += 2) {
|
||||
renderList.pushUv(uvs[i], uvs[i + 1]);
|
||||
}
|
||||
}
|
||||
if (geometry.index !== null) {
|
||||
const indices = geometry.index.array;
|
||||
if (groups.length > 0) {
|
||||
for (let g = 0; g < groups.length; g++) {
|
||||
const group = groups[g];
|
||||
material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
|
||||
if (material === void 0)
|
||||
continue;
|
||||
for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
|
||||
renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let i = 0, l = indices.length; i < l; i += 3) {
|
||||
renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (groups.length > 0) {
|
||||
for (let g = 0; g < groups.length; g++) {
|
||||
const group = groups[g];
|
||||
material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
|
||||
if (material === void 0)
|
||||
continue;
|
||||
for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
|
||||
renderList.pushTriangle(i, i + 1, i + 2, material);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let i = 0, l = positions.length / 3; i < l; i += 3) {
|
||||
renderList.pushTriangle(i, i + 1, i + 2, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (object.isLine) {
|
||||
_modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
|
||||
const attributes = geometry.attributes;
|
||||
if (attributes.position !== void 0) {
|
||||
const positions = attributes.position.array;
|
||||
for (let i = 0, l = positions.length; i < l; i += 3) {
|
||||
renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
|
||||
}
|
||||
if (attributes.color !== void 0) {
|
||||
const colors = attributes.color.array;
|
||||
for (let i = 0, l = colors.length; i < l; i += 3) {
|
||||
renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
|
||||
}
|
||||
}
|
||||
if (geometry.index !== null) {
|
||||
const indices = geometry.index.array;
|
||||
for (let i = 0, l = indices.length; i < l; i += 2) {
|
||||
renderList.pushLine(indices[i], indices[i + 1]);
|
||||
}
|
||||
} else {
|
||||
const step = object.isLineSegments ? 2 : 1;
|
||||
for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
|
||||
renderList.pushLine(i, i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (object.isPoints) {
|
||||
_modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
|
||||
const attributes = geometry.attributes;
|
||||
if (attributes.position !== void 0) {
|
||||
const positions = attributes.position.array;
|
||||
for (let i = 0, l = positions.length; i < l; i += 3) {
|
||||
_vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
|
||||
_vector4.applyMatrix4(_modelViewProjectionMatrix);
|
||||
pushPoint(_vector4, object, camera);
|
||||
}
|
||||
}
|
||||
} else if (object.isSprite) {
|
||||
object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
|
||||
_vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
|
||||
_vector4.applyMatrix4(_viewProjectionMatrix);
|
||||
pushPoint(_vector4, object, camera);
|
||||
}
|
||||
}
|
||||
if (sortElements === true) {
|
||||
_renderData.elements.sort(painterSort);
|
||||
}
|
||||
return _renderData;
|
||||
};
|
||||
function pushPoint(_vector42, object, camera) {
|
||||
const invW = 1 / _vector42.w;
|
||||
_vector42.z *= invW;
|
||||
if (_vector42.z >= -1 && _vector42.z <= 1) {
|
||||
_sprite = getNextSpriteInPool();
|
||||
_sprite.id = object.id;
|
||||
_sprite.x = _vector42.x * invW;
|
||||
_sprite.y = _vector42.y * invW;
|
||||
_sprite.z = _vector42.z;
|
||||
_sprite.renderOrder = object.renderOrder;
|
||||
_sprite.object = object;
|
||||
_sprite.rotation = object.rotation;
|
||||
_sprite.scale.x = object.scale.x * Math.abs(
|
||||
_sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
|
||||
);
|
||||
_sprite.scale.y = object.scale.y * Math.abs(
|
||||
_sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
|
||||
);
|
||||
_sprite.material = object.material;
|
||||
_renderData.elements.push(_sprite);
|
||||
}
|
||||
}
|
||||
function getNextObjectInPool() {
|
||||
if (_objectCount === _objectPoolLength) {
|
||||
const object = new RenderableObject();
|
||||
_objectPool.push(object);
|
||||
_objectPoolLength++;
|
||||
_objectCount++;
|
||||
return object;
|
||||
}
|
||||
return _objectPool[_objectCount++];
|
||||
}
|
||||
function getNextVertexInPool() {
|
||||
if (_vertexCount === _vertexPoolLength) {
|
||||
const vertex = new RenderableVertex();
|
||||
_vertexPool.push(vertex);
|
||||
_vertexPoolLength++;
|
||||
_vertexCount++;
|
||||
return vertex;
|
||||
}
|
||||
return _vertexPool[_vertexCount++];
|
||||
}
|
||||
function getNextFaceInPool() {
|
||||
if (_faceCount === _facePoolLength) {
|
||||
const face = new RenderableFace();
|
||||
_facePool.push(face);
|
||||
_facePoolLength++;
|
||||
_faceCount++;
|
||||
return face;
|
||||
}
|
||||
return _facePool[_faceCount++];
|
||||
}
|
||||
function getNextLineInPool() {
|
||||
if (_lineCount === _linePoolLength) {
|
||||
const line = new RenderableLine();
|
||||
_linePool.push(line);
|
||||
_linePoolLength++;
|
||||
_lineCount++;
|
||||
return line;
|
||||
}
|
||||
return _linePool[_lineCount++];
|
||||
}
|
||||
function getNextSpriteInPool() {
|
||||
if (_spriteCount === _spritePoolLength) {
|
||||
const sprite = new RenderableSprite();
|
||||
_spritePool.push(sprite);
|
||||
_spritePoolLength++;
|
||||
_spriteCount++;
|
||||
return sprite;
|
||||
}
|
||||
return _spritePool[_spriteCount++];
|
||||
}
|
||||
function painterSort(a, b) {
|
||||
if (a.renderOrder !== b.renderOrder) {
|
||||
return a.renderOrder - b.renderOrder;
|
||||
} else if (a.z !== b.z) {
|
||||
return b.z - a.z;
|
||||
} else if (a.id !== b.id) {
|
||||
return a.id - b.id;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
function clipLine(s1, s2) {
|
||||
let alpha1 = 0, alpha2 = 1;
|
||||
const bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
|
||||
if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
|
||||
return true;
|
||||
} else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
|
||||
return false;
|
||||
} else {
|
||||
if (bc1near < 0) {
|
||||
alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
|
||||
} else if (bc2near < 0) {
|
||||
alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
|
||||
}
|
||||
if (bc1far < 0) {
|
||||
alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
|
||||
} else if (bc2far < 0) {
|
||||
alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
|
||||
}
|
||||
if (alpha2 < alpha1) {
|
||||
return false;
|
||||
} else {
|
||||
s1.lerp(s2, alpha1);
|
||||
s2.lerp(s1, 1 - alpha2);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
export {
|
||||
Projector,
|
||||
RenderableFace,
|
||||
RenderableLine,
|
||||
RenderableObject,
|
||||
RenderableSprite,
|
||||
RenderableVertex
|
||||
};
|
||||
//# sourceMappingURL=Projector.js.map
|
||||
1
node_modules/three-stdlib/renderers/Projector.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/renderers/Projector.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
312
node_modules/three-stdlib/renderers/SVGRenderer.cjs
generated
vendored
Normal file
312
node_modules/three-stdlib/renderers/SVGRenderer.cjs
generated
vendored
Normal file
@@ -0,0 +1,312 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
|
||||
const THREE = require("three");
|
||||
const Projector = require("./Projector.cjs");
|
||||
class SVGObject extends THREE.Object3D {
|
||||
constructor(node) {
|
||||
super();
|
||||
this.isSVGObject = true;
|
||||
this.node = node;
|
||||
}
|
||||
}
|
||||
class SVGRenderer {
|
||||
constructor() {
|
||||
let _renderData, _elements, _lights, _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, _v1, _v2, _v3, _svgNode, _pathCount = 0, _precision = null, _quality = 1, _currentPath, _currentStyle;
|
||||
const _this = this, _clipBox = new THREE.Box2(), _elemBox = new THREE.Box2(), _color = new THREE.Color(), _diffuseColor = new THREE.Color(), _ambientLight = new THREE.Color(), _directionalLights = new THREE.Color(), _pointLights = new THREE.Color(), _clearColor = new THREE.Color(), _vector3 = new THREE.Vector3(), _centroid = new THREE.Vector3(), _normal = new THREE.Vector3(), _normalViewMatrix = new THREE.Matrix3(), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _svgPathPool = [], _projector = new Projector.Projector(), _svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
|
||||
this.domElement = _svg;
|
||||
this.autoClear = true;
|
||||
this.sortObjects = true;
|
||||
this.sortElements = true;
|
||||
this.overdraw = 0.5;
|
||||
this.info = {
|
||||
render: {
|
||||
vertices: 0,
|
||||
faces: 0
|
||||
}
|
||||
};
|
||||
this.setQuality = function(quality) {
|
||||
switch (quality) {
|
||||
case "high":
|
||||
_quality = 1;
|
||||
break;
|
||||
case "low":
|
||||
_quality = 0;
|
||||
break;
|
||||
}
|
||||
};
|
||||
this.setClearColor = function(color) {
|
||||
_clearColor.set(color);
|
||||
};
|
||||
this.setPixelRatio = function() {
|
||||
};
|
||||
this.setSize = function(width, height) {
|
||||
_svgWidth = width;
|
||||
_svgHeight = height;
|
||||
_svgWidthHalf = _svgWidth / 2;
|
||||
_svgHeightHalf = _svgHeight / 2;
|
||||
_svg.setAttribute("viewBox", -_svgWidthHalf + " " + -_svgHeightHalf + " " + _svgWidth + " " + _svgHeight);
|
||||
_svg.setAttribute("width", _svgWidth);
|
||||
_svg.setAttribute("height", _svgHeight);
|
||||
_clipBox.min.set(-_svgWidthHalf, -_svgHeightHalf);
|
||||
_clipBox.max.set(_svgWidthHalf, _svgHeightHalf);
|
||||
};
|
||||
this.getSize = function() {
|
||||
return {
|
||||
width: _svgWidth,
|
||||
height: _svgHeight
|
||||
};
|
||||
};
|
||||
this.setPrecision = function(precision) {
|
||||
_precision = precision;
|
||||
};
|
||||
function removeChildNodes() {
|
||||
_pathCount = 0;
|
||||
while (_svg.childNodes.length > 0) {
|
||||
_svg.removeChild(_svg.childNodes[0]);
|
||||
}
|
||||
}
|
||||
function convert(c) {
|
||||
return _precision !== null ? c.toFixed(_precision) : c;
|
||||
}
|
||||
this.clear = function() {
|
||||
removeChildNodes();
|
||||
_svg.style.backgroundColor = _clearColor.getStyle();
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
if (camera instanceof THREE.Camera === false) {
|
||||
console.error("THREE.SVGRenderer.render: camera is not an instance of Camera.");
|
||||
return;
|
||||
}
|
||||
const background = scene.background;
|
||||
if (background && background.isColor) {
|
||||
removeChildNodes();
|
||||
_svg.style.backgroundColor = background.getStyle();
|
||||
} else if (this.autoClear === true) {
|
||||
this.clear();
|
||||
}
|
||||
_this.info.render.vertices = 0;
|
||||
_this.info.render.faces = 0;
|
||||
_viewMatrix.copy(camera.matrixWorldInverse);
|
||||
_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
|
||||
_renderData = _projector.projectScene(scene, camera, this.sortObjects, this.sortElements);
|
||||
_elements = _renderData.elements;
|
||||
_lights = _renderData.lights;
|
||||
_normalViewMatrix.getNormalMatrix(camera.matrixWorldInverse);
|
||||
calculateLights(_lights);
|
||||
_currentPath = "";
|
||||
_currentStyle = "";
|
||||
for (let e = 0, el = _elements.length; e < el; e++) {
|
||||
const element = _elements[e];
|
||||
const material = element.material;
|
||||
if (material === void 0 || material.opacity === 0)
|
||||
continue;
|
||||
_elemBox.makeEmpty();
|
||||
if (element instanceof Projector.RenderableSprite) {
|
||||
_v1 = element;
|
||||
_v1.x *= _svgWidthHalf;
|
||||
_v1.y *= -_svgHeightHalf;
|
||||
renderSprite(_v1, element, material);
|
||||
} else if (element instanceof Projector.RenderableLine) {
|
||||
_v1 = element.v1;
|
||||
_v2 = element.v2;
|
||||
_v1.positionScreen.x *= _svgWidthHalf;
|
||||
_v1.positionScreen.y *= -_svgHeightHalf;
|
||||
_v2.positionScreen.x *= _svgWidthHalf;
|
||||
_v2.positionScreen.y *= -_svgHeightHalf;
|
||||
_elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen]);
|
||||
if (_clipBox.intersectsBox(_elemBox) === true) {
|
||||
renderLine(_v1, _v2, material);
|
||||
}
|
||||
} else if (element instanceof Projector.RenderableFace) {
|
||||
_v1 = element.v1;
|
||||
_v2 = element.v2;
|
||||
_v3 = element.v3;
|
||||
if (_v1.positionScreen.z < -1 || _v1.positionScreen.z > 1)
|
||||
continue;
|
||||
if (_v2.positionScreen.z < -1 || _v2.positionScreen.z > 1)
|
||||
continue;
|
||||
if (_v3.positionScreen.z < -1 || _v3.positionScreen.z > 1)
|
||||
continue;
|
||||
_v1.positionScreen.x *= _svgWidthHalf;
|
||||
_v1.positionScreen.y *= -_svgHeightHalf;
|
||||
_v2.positionScreen.x *= _svgWidthHalf;
|
||||
_v2.positionScreen.y *= -_svgHeightHalf;
|
||||
_v3.positionScreen.x *= _svgWidthHalf;
|
||||
_v3.positionScreen.y *= -_svgHeightHalf;
|
||||
if (this.overdraw > 0) {
|
||||
expand(_v1.positionScreen, _v2.positionScreen, this.overdraw);
|
||||
expand(_v2.positionScreen, _v3.positionScreen, this.overdraw);
|
||||
expand(_v3.positionScreen, _v1.positionScreen, this.overdraw);
|
||||
}
|
||||
_elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen, _v3.positionScreen]);
|
||||
if (_clipBox.intersectsBox(_elemBox) === true) {
|
||||
renderFace3(_v1, _v2, _v3, element, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
flushPath();
|
||||
scene.traverseVisible(function(object) {
|
||||
if (object.isSVGObject) {
|
||||
_vector3.setFromMatrixPosition(object.matrixWorld);
|
||||
_vector3.applyMatrix4(_viewProjectionMatrix);
|
||||
if (_vector3.z < -1 || _vector3.z > 1)
|
||||
return;
|
||||
const x = _vector3.x * _svgWidthHalf;
|
||||
const y = -_vector3.y * _svgHeightHalf;
|
||||
const node = object.node;
|
||||
node.setAttribute("transform", "translate(" + x + "," + y + ")");
|
||||
_svg.appendChild(node);
|
||||
}
|
||||
});
|
||||
};
|
||||
function calculateLights(lights) {
|
||||
_ambientLight.setRGB(0, 0, 0);
|
||||
_directionalLights.setRGB(0, 0, 0);
|
||||
_pointLights.setRGB(0, 0, 0);
|
||||
for (let l = 0, ll = lights.length; l < ll; l++) {
|
||||
const light = lights[l];
|
||||
const lightColor = light.color;
|
||||
if (light.isAmbientLight) {
|
||||
_ambientLight.r += lightColor.r;
|
||||
_ambientLight.g += lightColor.g;
|
||||
_ambientLight.b += lightColor.b;
|
||||
} else if (light.isDirectionalLight) {
|
||||
_directionalLights.r += lightColor.r;
|
||||
_directionalLights.g += lightColor.g;
|
||||
_directionalLights.b += lightColor.b;
|
||||
} else if (light.isPointLight) {
|
||||
_pointLights.r += lightColor.r;
|
||||
_pointLights.g += lightColor.g;
|
||||
_pointLights.b += lightColor.b;
|
||||
}
|
||||
}
|
||||
}
|
||||
function calculateLight(lights, position, normal, color) {
|
||||
for (let l = 0, ll = lights.length; l < ll; l++) {
|
||||
const light = lights[l];
|
||||
const lightColor = light.color;
|
||||
if (light.isDirectionalLight) {
|
||||
const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld).normalize();
|
||||
let amount = normal.dot(lightPosition);
|
||||
if (amount <= 0)
|
||||
continue;
|
||||
amount *= light.intensity;
|
||||
color.r += lightColor.r * amount;
|
||||
color.g += lightColor.g * amount;
|
||||
color.b += lightColor.b * amount;
|
||||
} else if (light.isPointLight) {
|
||||
const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld);
|
||||
let amount = normal.dot(_vector3.subVectors(lightPosition, position).normalize());
|
||||
if (amount <= 0)
|
||||
continue;
|
||||
amount *= light.distance == 0 ? 1 : 1 - Math.min(position.distanceTo(lightPosition) / light.distance, 1);
|
||||
if (amount == 0)
|
||||
continue;
|
||||
amount *= light.intensity;
|
||||
color.r += lightColor.r * amount;
|
||||
color.g += lightColor.g * amount;
|
||||
color.b += lightColor.b * amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
function renderSprite(v1, element, material) {
|
||||
let scaleX = element.scale.x * _svgWidthHalf;
|
||||
let scaleY = element.scale.y * _svgHeightHalf;
|
||||
if (material.isPointsMaterial) {
|
||||
scaleX *= material.size;
|
||||
scaleY *= material.size;
|
||||
}
|
||||
const path = "M" + convert(v1.x - scaleX * 0.5) + "," + convert(v1.y - scaleY * 0.5) + "h" + convert(scaleX) + "v" + convert(scaleY) + "h" + convert(-scaleX) + "z";
|
||||
let style = "";
|
||||
if (material.isSpriteMaterial || material.isPointsMaterial) {
|
||||
style = "fill:" + material.color.getStyle() + ";fill-opacity:" + material.opacity;
|
||||
}
|
||||
addPath(style, path);
|
||||
}
|
||||
function renderLine(v1, v2, material) {
|
||||
const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y);
|
||||
if (material.isLineBasicMaterial) {
|
||||
let style = "fill:none;stroke:" + material.color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.linewidth + ";stroke-linecap:" + material.linecap;
|
||||
if (material.isLineDashedMaterial) {
|
||||
style = style + ";stroke-dasharray:" + material.dashSize + "," + material.gapSize;
|
||||
}
|
||||
addPath(style, path);
|
||||
}
|
||||
}
|
||||
function renderFace3(v1, v2, v3, element, material) {
|
||||
_this.info.render.vertices += 3;
|
||||
_this.info.render.faces++;
|
||||
const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y) + "L" + convert(v3.positionScreen.x) + "," + convert(v3.positionScreen.y) + "z";
|
||||
let style = "";
|
||||
if (material.isMeshBasicMaterial) {
|
||||
_color.copy(material.color);
|
||||
if (material.vertexColors) {
|
||||
_color.multiply(element.color);
|
||||
}
|
||||
} else if (material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial) {
|
||||
_diffuseColor.copy(material.color);
|
||||
if (material.vertexColors) {
|
||||
_diffuseColor.multiply(element.color);
|
||||
}
|
||||
_color.copy(_ambientLight);
|
||||
_centroid.copy(v1.positionWorld).add(v2.positionWorld).add(v3.positionWorld).divideScalar(3);
|
||||
calculateLight(_lights, _centroid, element.normalModel, _color);
|
||||
_color.multiply(_diffuseColor).add(material.emissive);
|
||||
} else if (material.isMeshNormalMaterial) {
|
||||
_normal.copy(element.normalModel).applyMatrix3(_normalViewMatrix).normalize();
|
||||
_color.setRGB(_normal.x, _normal.y, _normal.z).multiplyScalar(0.5).addScalar(0.5);
|
||||
}
|
||||
if (material.wireframe) {
|
||||
style = "fill:none;stroke:" + _color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.wireframeLinewidth + ";stroke-linecap:" + material.wireframeLinecap + ";stroke-linejoin:" + material.wireframeLinejoin;
|
||||
} else {
|
||||
style = "fill:" + _color.getStyle() + ";fill-opacity:" + material.opacity;
|
||||
}
|
||||
addPath(style, path);
|
||||
}
|
||||
function expand(v1, v2, pixels) {
|
||||
let x = v2.x - v1.x, y = v2.y - v1.y;
|
||||
const det = x * x + y * y;
|
||||
if (det === 0)
|
||||
return;
|
||||
const idet = pixels / Math.sqrt(det);
|
||||
x *= idet;
|
||||
y *= idet;
|
||||
v2.x += x;
|
||||
v2.y += y;
|
||||
v1.x -= x;
|
||||
v1.y -= y;
|
||||
}
|
||||
function addPath(style, path) {
|
||||
if (_currentStyle === style) {
|
||||
_currentPath += path;
|
||||
} else {
|
||||
flushPath();
|
||||
_currentStyle = style;
|
||||
_currentPath = path;
|
||||
}
|
||||
}
|
||||
function flushPath() {
|
||||
if (_currentPath) {
|
||||
_svgNode = getPathNode(_pathCount++);
|
||||
_svgNode.setAttribute("d", _currentPath);
|
||||
_svgNode.setAttribute("style", _currentStyle);
|
||||
_svg.appendChild(_svgNode);
|
||||
}
|
||||
_currentPath = "";
|
||||
_currentStyle = "";
|
||||
}
|
||||
function getPathNode(id) {
|
||||
if (_svgPathPool[id] == null) {
|
||||
_svgPathPool[id] = document.createElementNS("http://www.w3.org/2000/svg", "path");
|
||||
if (_quality == 0) {
|
||||
_svgPathPool[id].setAttribute("shape-rendering", "crispEdges");
|
||||
}
|
||||
return _svgPathPool[id];
|
||||
}
|
||||
return _svgPathPool[id];
|
||||
}
|
||||
}
|
||||
}
|
||||
exports.SVGObject = SVGObject;
|
||||
exports.SVGRenderer = SVGRenderer;
|
||||
//# sourceMappingURL=SVGRenderer.cjs.map
|
||||
1
node_modules/three-stdlib/renderers/SVGRenderer.cjs.map
generated
vendored
Normal file
1
node_modules/three-stdlib/renderers/SVGRenderer.cjs.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
25
node_modules/three-stdlib/renderers/SVGRenderer.d.ts
generated
vendored
Normal file
25
node_modules/three-stdlib/renderers/SVGRenderer.d.ts
generated
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
import { Object3D, Color, Scene, Camera } from 'three'
|
||||
|
||||
export class SVGObject extends Object3D {
|
||||
constructor(node: SVGElement)
|
||||
node: SVGElement
|
||||
}
|
||||
|
||||
export class SVGRenderer {
|
||||
constructor()
|
||||
domElement: SVGElement
|
||||
autoClear: boolean
|
||||
sortObjects: boolean
|
||||
sortElements: boolean
|
||||
overdraw: number
|
||||
info: { render: { vertices: number; faces: number } }
|
||||
|
||||
getSize(): { width: number; height: number }
|
||||
setQuality(quality: string): void
|
||||
setClearColor(color: Color, alpha: number): void
|
||||
setPixelRatio(): void
|
||||
setSize(width: number, height: number): void
|
||||
setPrecision(precision: number): void
|
||||
clear(): void
|
||||
render(scene: Scene, camera: Camera): void
|
||||
}
|
||||
312
node_modules/three-stdlib/renderers/SVGRenderer.js
generated
vendored
Normal file
312
node_modules/three-stdlib/renderers/SVGRenderer.js
generated
vendored
Normal file
@@ -0,0 +1,312 @@
|
||||
import { Object3D, Box2, Color, Vector3, Matrix3, Matrix4, Camera } from "three";
|
||||
import { Projector, RenderableSprite, RenderableLine, RenderableFace } from "./Projector.js";
|
||||
class SVGObject extends Object3D {
|
||||
constructor(node) {
|
||||
super();
|
||||
this.isSVGObject = true;
|
||||
this.node = node;
|
||||
}
|
||||
}
|
||||
class SVGRenderer {
|
||||
constructor() {
|
||||
let _renderData, _elements, _lights, _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, _v1, _v2, _v3, _svgNode, _pathCount = 0, _precision = null, _quality = 1, _currentPath, _currentStyle;
|
||||
const _this = this, _clipBox = new Box2(), _elemBox = new Box2(), _color = new Color(), _diffuseColor = new Color(), _ambientLight = new Color(), _directionalLights = new Color(), _pointLights = new Color(), _clearColor = new Color(), _vector3 = new Vector3(), _centroid = new Vector3(), _normal = new Vector3(), _normalViewMatrix = new Matrix3(), _viewMatrix = new Matrix4(), _viewProjectionMatrix = new Matrix4(), _svgPathPool = [], _projector = new Projector(), _svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");
|
||||
this.domElement = _svg;
|
||||
this.autoClear = true;
|
||||
this.sortObjects = true;
|
||||
this.sortElements = true;
|
||||
this.overdraw = 0.5;
|
||||
this.info = {
|
||||
render: {
|
||||
vertices: 0,
|
||||
faces: 0
|
||||
}
|
||||
};
|
||||
this.setQuality = function(quality) {
|
||||
switch (quality) {
|
||||
case "high":
|
||||
_quality = 1;
|
||||
break;
|
||||
case "low":
|
||||
_quality = 0;
|
||||
break;
|
||||
}
|
||||
};
|
||||
this.setClearColor = function(color) {
|
||||
_clearColor.set(color);
|
||||
};
|
||||
this.setPixelRatio = function() {
|
||||
};
|
||||
this.setSize = function(width, height) {
|
||||
_svgWidth = width;
|
||||
_svgHeight = height;
|
||||
_svgWidthHalf = _svgWidth / 2;
|
||||
_svgHeightHalf = _svgHeight / 2;
|
||||
_svg.setAttribute("viewBox", -_svgWidthHalf + " " + -_svgHeightHalf + " " + _svgWidth + " " + _svgHeight);
|
||||
_svg.setAttribute("width", _svgWidth);
|
||||
_svg.setAttribute("height", _svgHeight);
|
||||
_clipBox.min.set(-_svgWidthHalf, -_svgHeightHalf);
|
||||
_clipBox.max.set(_svgWidthHalf, _svgHeightHalf);
|
||||
};
|
||||
this.getSize = function() {
|
||||
return {
|
||||
width: _svgWidth,
|
||||
height: _svgHeight
|
||||
};
|
||||
};
|
||||
this.setPrecision = function(precision) {
|
||||
_precision = precision;
|
||||
};
|
||||
function removeChildNodes() {
|
||||
_pathCount = 0;
|
||||
while (_svg.childNodes.length > 0) {
|
||||
_svg.removeChild(_svg.childNodes[0]);
|
||||
}
|
||||
}
|
||||
function convert(c) {
|
||||
return _precision !== null ? c.toFixed(_precision) : c;
|
||||
}
|
||||
this.clear = function() {
|
||||
removeChildNodes();
|
||||
_svg.style.backgroundColor = _clearColor.getStyle();
|
||||
};
|
||||
this.render = function(scene, camera) {
|
||||
if (camera instanceof Camera === false) {
|
||||
console.error("THREE.SVGRenderer.render: camera is not an instance of Camera.");
|
||||
return;
|
||||
}
|
||||
const background = scene.background;
|
||||
if (background && background.isColor) {
|
||||
removeChildNodes();
|
||||
_svg.style.backgroundColor = background.getStyle();
|
||||
} else if (this.autoClear === true) {
|
||||
this.clear();
|
||||
}
|
||||
_this.info.render.vertices = 0;
|
||||
_this.info.render.faces = 0;
|
||||
_viewMatrix.copy(camera.matrixWorldInverse);
|
||||
_viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
|
||||
_renderData = _projector.projectScene(scene, camera, this.sortObjects, this.sortElements);
|
||||
_elements = _renderData.elements;
|
||||
_lights = _renderData.lights;
|
||||
_normalViewMatrix.getNormalMatrix(camera.matrixWorldInverse);
|
||||
calculateLights(_lights);
|
||||
_currentPath = "";
|
||||
_currentStyle = "";
|
||||
for (let e = 0, el = _elements.length; e < el; e++) {
|
||||
const element = _elements[e];
|
||||
const material = element.material;
|
||||
if (material === void 0 || material.opacity === 0)
|
||||
continue;
|
||||
_elemBox.makeEmpty();
|
||||
if (element instanceof RenderableSprite) {
|
||||
_v1 = element;
|
||||
_v1.x *= _svgWidthHalf;
|
||||
_v1.y *= -_svgHeightHalf;
|
||||
renderSprite(_v1, element, material);
|
||||
} else if (element instanceof RenderableLine) {
|
||||
_v1 = element.v1;
|
||||
_v2 = element.v2;
|
||||
_v1.positionScreen.x *= _svgWidthHalf;
|
||||
_v1.positionScreen.y *= -_svgHeightHalf;
|
||||
_v2.positionScreen.x *= _svgWidthHalf;
|
||||
_v2.positionScreen.y *= -_svgHeightHalf;
|
||||
_elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen]);
|
||||
if (_clipBox.intersectsBox(_elemBox) === true) {
|
||||
renderLine(_v1, _v2, material);
|
||||
}
|
||||
} else if (element instanceof RenderableFace) {
|
||||
_v1 = element.v1;
|
||||
_v2 = element.v2;
|
||||
_v3 = element.v3;
|
||||
if (_v1.positionScreen.z < -1 || _v1.positionScreen.z > 1)
|
||||
continue;
|
||||
if (_v2.positionScreen.z < -1 || _v2.positionScreen.z > 1)
|
||||
continue;
|
||||
if (_v3.positionScreen.z < -1 || _v3.positionScreen.z > 1)
|
||||
continue;
|
||||
_v1.positionScreen.x *= _svgWidthHalf;
|
||||
_v1.positionScreen.y *= -_svgHeightHalf;
|
||||
_v2.positionScreen.x *= _svgWidthHalf;
|
||||
_v2.positionScreen.y *= -_svgHeightHalf;
|
||||
_v3.positionScreen.x *= _svgWidthHalf;
|
||||
_v3.positionScreen.y *= -_svgHeightHalf;
|
||||
if (this.overdraw > 0) {
|
||||
expand(_v1.positionScreen, _v2.positionScreen, this.overdraw);
|
||||
expand(_v2.positionScreen, _v3.positionScreen, this.overdraw);
|
||||
expand(_v3.positionScreen, _v1.positionScreen, this.overdraw);
|
||||
}
|
||||
_elemBox.setFromPoints([_v1.positionScreen, _v2.positionScreen, _v3.positionScreen]);
|
||||
if (_clipBox.intersectsBox(_elemBox) === true) {
|
||||
renderFace3(_v1, _v2, _v3, element, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
flushPath();
|
||||
scene.traverseVisible(function(object) {
|
||||
if (object.isSVGObject) {
|
||||
_vector3.setFromMatrixPosition(object.matrixWorld);
|
||||
_vector3.applyMatrix4(_viewProjectionMatrix);
|
||||
if (_vector3.z < -1 || _vector3.z > 1)
|
||||
return;
|
||||
const x = _vector3.x * _svgWidthHalf;
|
||||
const y = -_vector3.y * _svgHeightHalf;
|
||||
const node = object.node;
|
||||
node.setAttribute("transform", "translate(" + x + "," + y + ")");
|
||||
_svg.appendChild(node);
|
||||
}
|
||||
});
|
||||
};
|
||||
function calculateLights(lights) {
|
||||
_ambientLight.setRGB(0, 0, 0);
|
||||
_directionalLights.setRGB(0, 0, 0);
|
||||
_pointLights.setRGB(0, 0, 0);
|
||||
for (let l = 0, ll = lights.length; l < ll; l++) {
|
||||
const light = lights[l];
|
||||
const lightColor = light.color;
|
||||
if (light.isAmbientLight) {
|
||||
_ambientLight.r += lightColor.r;
|
||||
_ambientLight.g += lightColor.g;
|
||||
_ambientLight.b += lightColor.b;
|
||||
} else if (light.isDirectionalLight) {
|
||||
_directionalLights.r += lightColor.r;
|
||||
_directionalLights.g += lightColor.g;
|
||||
_directionalLights.b += lightColor.b;
|
||||
} else if (light.isPointLight) {
|
||||
_pointLights.r += lightColor.r;
|
||||
_pointLights.g += lightColor.g;
|
||||
_pointLights.b += lightColor.b;
|
||||
}
|
||||
}
|
||||
}
|
||||
function calculateLight(lights, position, normal, color) {
|
||||
for (let l = 0, ll = lights.length; l < ll; l++) {
|
||||
const light = lights[l];
|
||||
const lightColor = light.color;
|
||||
if (light.isDirectionalLight) {
|
||||
const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld).normalize();
|
||||
let amount = normal.dot(lightPosition);
|
||||
if (amount <= 0)
|
||||
continue;
|
||||
amount *= light.intensity;
|
||||
color.r += lightColor.r * amount;
|
||||
color.g += lightColor.g * amount;
|
||||
color.b += lightColor.b * amount;
|
||||
} else if (light.isPointLight) {
|
||||
const lightPosition = _vector3.setFromMatrixPosition(light.matrixWorld);
|
||||
let amount = normal.dot(_vector3.subVectors(lightPosition, position).normalize());
|
||||
if (amount <= 0)
|
||||
continue;
|
||||
amount *= light.distance == 0 ? 1 : 1 - Math.min(position.distanceTo(lightPosition) / light.distance, 1);
|
||||
if (amount == 0)
|
||||
continue;
|
||||
amount *= light.intensity;
|
||||
color.r += lightColor.r * amount;
|
||||
color.g += lightColor.g * amount;
|
||||
color.b += lightColor.b * amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
function renderSprite(v1, element, material) {
|
||||
let scaleX = element.scale.x * _svgWidthHalf;
|
||||
let scaleY = element.scale.y * _svgHeightHalf;
|
||||
if (material.isPointsMaterial) {
|
||||
scaleX *= material.size;
|
||||
scaleY *= material.size;
|
||||
}
|
||||
const path = "M" + convert(v1.x - scaleX * 0.5) + "," + convert(v1.y - scaleY * 0.5) + "h" + convert(scaleX) + "v" + convert(scaleY) + "h" + convert(-scaleX) + "z";
|
||||
let style = "";
|
||||
if (material.isSpriteMaterial || material.isPointsMaterial) {
|
||||
style = "fill:" + material.color.getStyle() + ";fill-opacity:" + material.opacity;
|
||||
}
|
||||
addPath(style, path);
|
||||
}
|
||||
function renderLine(v1, v2, material) {
|
||||
const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y);
|
||||
if (material.isLineBasicMaterial) {
|
||||
let style = "fill:none;stroke:" + material.color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.linewidth + ";stroke-linecap:" + material.linecap;
|
||||
if (material.isLineDashedMaterial) {
|
||||
style = style + ";stroke-dasharray:" + material.dashSize + "," + material.gapSize;
|
||||
}
|
||||
addPath(style, path);
|
||||
}
|
||||
}
|
||||
function renderFace3(v1, v2, v3, element, material) {
|
||||
_this.info.render.vertices += 3;
|
||||
_this.info.render.faces++;
|
||||
const path = "M" + convert(v1.positionScreen.x) + "," + convert(v1.positionScreen.y) + "L" + convert(v2.positionScreen.x) + "," + convert(v2.positionScreen.y) + "L" + convert(v3.positionScreen.x) + "," + convert(v3.positionScreen.y) + "z";
|
||||
let style = "";
|
||||
if (material.isMeshBasicMaterial) {
|
||||
_color.copy(material.color);
|
||||
if (material.vertexColors) {
|
||||
_color.multiply(element.color);
|
||||
}
|
||||
} else if (material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial) {
|
||||
_diffuseColor.copy(material.color);
|
||||
if (material.vertexColors) {
|
||||
_diffuseColor.multiply(element.color);
|
||||
}
|
||||
_color.copy(_ambientLight);
|
||||
_centroid.copy(v1.positionWorld).add(v2.positionWorld).add(v3.positionWorld).divideScalar(3);
|
||||
calculateLight(_lights, _centroid, element.normalModel, _color);
|
||||
_color.multiply(_diffuseColor).add(material.emissive);
|
||||
} else if (material.isMeshNormalMaterial) {
|
||||
_normal.copy(element.normalModel).applyMatrix3(_normalViewMatrix).normalize();
|
||||
_color.setRGB(_normal.x, _normal.y, _normal.z).multiplyScalar(0.5).addScalar(0.5);
|
||||
}
|
||||
if (material.wireframe) {
|
||||
style = "fill:none;stroke:" + _color.getStyle() + ";stroke-opacity:" + material.opacity + ";stroke-width:" + material.wireframeLinewidth + ";stroke-linecap:" + material.wireframeLinecap + ";stroke-linejoin:" + material.wireframeLinejoin;
|
||||
} else {
|
||||
style = "fill:" + _color.getStyle() + ";fill-opacity:" + material.opacity;
|
||||
}
|
||||
addPath(style, path);
|
||||
}
|
||||
function expand(v1, v2, pixels) {
|
||||
let x = v2.x - v1.x, y = v2.y - v1.y;
|
||||
const det = x * x + y * y;
|
||||
if (det === 0)
|
||||
return;
|
||||
const idet = pixels / Math.sqrt(det);
|
||||
x *= idet;
|
||||
y *= idet;
|
||||
v2.x += x;
|
||||
v2.y += y;
|
||||
v1.x -= x;
|
||||
v1.y -= y;
|
||||
}
|
||||
function addPath(style, path) {
|
||||
if (_currentStyle === style) {
|
||||
_currentPath += path;
|
||||
} else {
|
||||
flushPath();
|
||||
_currentStyle = style;
|
||||
_currentPath = path;
|
||||
}
|
||||
}
|
||||
function flushPath() {
|
||||
if (_currentPath) {
|
||||
_svgNode = getPathNode(_pathCount++);
|
||||
_svgNode.setAttribute("d", _currentPath);
|
||||
_svgNode.setAttribute("style", _currentStyle);
|
||||
_svg.appendChild(_svgNode);
|
||||
}
|
||||
_currentPath = "";
|
||||
_currentStyle = "";
|
||||
}
|
||||
function getPathNode(id) {
|
||||
if (_svgPathPool[id] == null) {
|
||||
_svgPathPool[id] = document.createElementNS("http://www.w3.org/2000/svg", "path");
|
||||
if (_quality == 0) {
|
||||
_svgPathPool[id].setAttribute("shape-rendering", "crispEdges");
|
||||
}
|
||||
return _svgPathPool[id];
|
||||
}
|
||||
return _svgPathPool[id];
|
||||
}
|
||||
}
|
||||
}
|
||||
export {
|
||||
SVGObject,
|
||||
SVGRenderer
|
||||
};
|
||||
//# sourceMappingURL=SVGRenderer.js.map
|
||||
1
node_modules/three-stdlib/renderers/SVGRenderer.js.map
generated
vendored
Normal file
1
node_modules/three-stdlib/renderers/SVGRenderer.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user