Initial project import
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node_modules/three-stdlib/postprocessing/ShaderPass.d.ts
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node_modules/three-stdlib/postprocessing/ShaderPass.d.ts
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import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
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import { Pass, FullScreenQuad } from './Pass';
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import { Defines, IShader, Uniforms } from '../shaders/types';
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declare class ShaderPass extends Pass {
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textureID: string;
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uniforms: Uniforms;
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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dispose(): void;
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}
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export { ShaderPass };
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