Initial project import
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54
node_modules/three-stdlib/postprocessing/ShaderPass.cjs
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54
node_modules/three-stdlib/postprocessing/ShaderPass.cjs
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"use strict";
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var __defProp = Object.defineProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const Pass = require("./Pass.cjs");
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class ShaderPass extends Pass.Pass {
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constructor(shader, textureID = "tDiffuse") {
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super();
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__publicField(this, "textureID");
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__publicField(this, "uniforms");
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__publicField(this, "material");
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__publicField(this, "fsQuad");
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this.textureID = textureID;
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if (shader instanceof THREE.ShaderMaterial) {
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this.uniforms = shader.uniforms;
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this.material = shader;
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} else {
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this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
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this.material = new THREE.ShaderMaterial({
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defines: Object.assign({}, shader.defines),
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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});
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}
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this.fsQuad = new Pass.FullScreenQuad(this.material);
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}
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render(renderer, writeBuffer, readBuffer) {
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if (this.uniforms[this.textureID]) {
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this.uniforms[this.textureID].value = readBuffer.texture;
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}
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this.fsQuad.material = this.material;
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if (this.renderToScreen) {
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renderer.setRenderTarget(null);
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this.fsQuad.render(renderer);
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} else {
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renderer.setRenderTarget(writeBuffer);
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if (this.clear)
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renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
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this.fsQuad.render(renderer);
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}
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}
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dispose() {
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this.fsQuad.dispose();
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this.material.dispose();
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}
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}
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exports.ShaderPass = ShaderPass;
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//# sourceMappingURL=ShaderPass.cjs.map
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