Initial project import
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39
node_modules/three-stdlib/postprocessing/SavePass.js
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39
node_modules/three-stdlib/postprocessing/SavePass.js
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import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget } from "three";
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import { Pass, FullScreenQuad } from "./Pass.js";
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import { CopyShader } from "../shaders/CopyShader.js";
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class SavePass extends Pass {
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constructor(renderTarget) {
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super();
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if (CopyShader === void 0)
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console.error("THREE.SavePass relies on CopyShader");
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const shader = CopyShader;
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this.textureID = "tDiffuse";
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this.uniforms = UniformsUtils.clone(shader.uniforms);
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this.material = new ShaderMaterial({
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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blending: NoBlending
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});
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this.renderTarget = renderTarget;
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if (this.renderTarget === void 0) {
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this.renderTarget = new WebGLRenderTarget(window.innerWidth, window.innerHeight);
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this.renderTarget.texture.name = "SavePass.rt";
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}
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this.needsSwap = false;
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this.fsQuad = new FullScreenQuad(this.material);
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}
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render(renderer, writeBuffer, readBuffer) {
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if (this.uniforms[this.textureID]) {
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this.uniforms[this.textureID].value = readBuffer.texture;
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}
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renderer.setRenderTarget(this.renderTarget);
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if (this.clear)
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renderer.clear();
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this.fsQuad.render(renderer);
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}
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}
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export {
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SavePass
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};
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//# sourceMappingURL=SavePass.js.map
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