Initial project import
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node_modules/three-stdlib/postprocessing/SavePass.d.ts
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node_modules/three-stdlib/postprocessing/SavePass.d.ts
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import { ShaderMaterial, WebGLRenderTarget } from 'three'
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import { Pass } from './Pass'
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export class SavePass extends Pass {
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constructor(renderTarget: WebGLRenderTarget)
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textureID: string
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renderTarget: WebGLRenderTarget
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uniforms: object
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material: ShaderMaterial
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fsQuad: object
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}
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