Initial project import
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39
node_modules/three-stdlib/postprocessing/SavePass.cjs
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39
node_modules/three-stdlib/postprocessing/SavePass.cjs
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const THREE = require("three");
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const Pass = require("./Pass.cjs");
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const CopyShader = require("../shaders/CopyShader.cjs");
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class SavePass extends Pass.Pass {
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constructor(renderTarget) {
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super();
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if (CopyShader.CopyShader === void 0)
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console.error("THREE.SavePass relies on CopyShader");
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const shader = CopyShader.CopyShader;
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this.textureID = "tDiffuse";
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this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
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this.material = new THREE.ShaderMaterial({
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader,
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blending: THREE.NoBlending
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});
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this.renderTarget = renderTarget;
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if (this.renderTarget === void 0) {
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this.renderTarget = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight);
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this.renderTarget.texture.name = "SavePass.rt";
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}
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this.needsSwap = false;
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this.fsQuad = new Pass.FullScreenQuad(this.material);
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}
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render(renderer, writeBuffer, readBuffer) {
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if (this.uniforms[this.textureID]) {
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this.uniforms[this.textureID].value = readBuffer.texture;
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}
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renderer.setRenderTarget(this.renderTarget);
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if (this.clear)
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renderer.clear();
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this.fsQuad.render(renderer);
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}
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}
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exports.SavePass = SavePass;
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//# sourceMappingURL=SavePass.cjs.map
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