Initial project import
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123
node_modules/three-stdlib/postprocessing/SSRPass.d.ts
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123
node_modules/three-stdlib/postprocessing/SSRPass.d.ts
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import {
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Color,
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MeshNormalMaterial,
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MeshBasicMaterial,
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ShaderMaterial,
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WebGLRenderTarget,
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Scene,
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WebGLRenderer,
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Camera,
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Mesh,
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Material,
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} from 'three'
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import { Pass, FullScreenQuad } from '../postprocessing/Pass'
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import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass'
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export interface SSRPassParams {
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renderer: WebGLRenderer
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scene: Scene
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camera: Camera
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width?: number | undefined
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height?: number | undefined
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selects: Mesh[] | null
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isPerspectiveCamera?: boolean | undefined
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isBouncing?: boolean | undefined
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groundReflector: ReflectorForSSRPass | null
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}
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export class SSRPass extends Pass {
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width: number
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height: number
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clear: boolean
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renderer: WebGLRenderer
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scene: Scene
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camera: Camera
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groundReflector: ReflectorForSSRPass | null
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opacity: number
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output: number
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maxDistance: number
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thickness: number
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tempColor: Color
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get selects(): Mesh[] | null
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set selects(val: Mesh[] | null)
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selective: boolean
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get isBouncing(): boolean
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set isBouncing(val: boolean)
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blur: boolean
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get isDistanceAttenuation(): boolean
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set isDistanceAttenuation(val: boolean)
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get isFresnel(): boolean
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set isFresnel(val: boolean)
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get isInfiniteThick(): boolean
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set isInfiniteThick(val: boolean)
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thickTolerance: number
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beautyRenderTarget: WebGLRenderTarget
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prevRenderTarget: WebGLRenderTarget
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normalRenderTarget: WebGLRenderTarget
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metalnessRenderTarget: WebGLRenderTarget
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ssrRenderTarget: WebGLRenderTarget
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blurRenderTarget: WebGLRenderTarget
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blurRenderTarget2: WebGLRenderTarget
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ssrMaterial: ShaderMaterial
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normalMaterial: MeshNormalMaterial
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metalnessOnMaterial: MeshBasicMaterial
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metalnessOffMaterial: MeshBasicMaterial
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blurMaterial: ShaderMaterial
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blurMaterial2: ShaderMaterial
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depthRenderMaterial: ShaderMaterial
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copyMaterial: ShaderMaterial
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fsQuad: FullScreenQuad
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originalClearColor: Color
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static OUTPUT: {
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Default: 0
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SSR: 1
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Beauty: 3
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Depth: 4
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Normal: 5
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Metalness: 7
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}
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constructor(params: SSRPassParams)
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dispose: () => void
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renderPass: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: Color | string | number,
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clearAlpha: Color | string | number,
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) => void
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renderOverride: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: Color | string | number,
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clearAlpha: Color | string | number,
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) => void
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renderMetalness: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: Color | string | number,
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clearAlpha: Color | string | number,
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) => void
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}
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