Initial project import
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78
node_modules/three-stdlib/postprocessing/SAOPass.d.ts
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78
node_modules/three-stdlib/postprocessing/SAOPass.d.ts
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import {
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Scene,
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Camera,
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Material,
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MeshDepthMaterial,
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MeshNormalMaterial,
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ShaderMaterial,
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Color,
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Vector2,
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WebGLRenderer,
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WebGLRenderTarget,
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} from 'three'
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import { Pass, FullScreenQuad } from './Pass'
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export enum OUTPUT {
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Beauty,
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Default,
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SAO,
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Depth,
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Normal,
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}
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export interface SAOPassParams {
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output: OUTPUT
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saoBias: number
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saoIntensity: number
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saoScale: number
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saoKernelRadius: number
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saoMinResolution: number
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saoBlur: boolean
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saoBlurRadius: number
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saoBlurStdDev: number
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saoBlurDepthCutoff: number
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}
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export class SAOPass extends Pass {
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constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2)
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scene: Scene
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camera: Camera
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supportsDepthTextureExtension: boolean
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supportsNormalTexture: boolean
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originalClearColor: Color
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oldClearColor: Color
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oldClearAlpha: number
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resolution: Vector2
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saoRenderTarget: WebGLRenderTarget
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blurIntermediateRenderTarget: WebGLRenderTarget
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beautyRenderTarget: WebGLRenderTarget
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normalRenderTarget: WebGLRenderTarget
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depthRenderTarget: WebGLRenderTarget
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depthMaterial: MeshDepthMaterial
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normalMaterial: MeshNormalMaterial
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saoMaterial: ShaderMaterial
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vBlurMaterial: ShaderMaterial
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hBlurMaterial: ShaderMaterial
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materialCopy: ShaderMaterial
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depthCopy: ShaderMaterial
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fsQuad: FullScreenQuad
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params: SAOPassParams
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static OUTPUT: typeof OUTPUT
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renderPass(
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor?: Color | string | number,
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clearAlpha?: number,
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): void
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renderOverride(
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renderer: WebGLRenderer,
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overrideMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor?: Color | string | number,
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clearAlpha?: number,
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): void
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}
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