Initial project import
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node_modules/three-stdlib/postprocessing/LUTPass.d.ts
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node_modules/three-stdlib/postprocessing/LUTPass.d.ts
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import { DataTexture, Texture } from 'three'
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import { ShaderPass } from './ShaderPass'
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export interface LUTPassParameters {
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lut?: DataTexture | Texture // Data3DTexture
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intensity?: number
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}
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export class LUTPass extends ShaderPass {
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lut?: DataTexture | Texture // Data3DTexture
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intensity?: number
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constructor(params: LUTPassParameters)
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}
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